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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for Operation Uranus

NAME MESSAGE
ANDREAS
Senior Tester

Member #1448
Joined: Jul 2004
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Discussions: 118
Post #17   6076 days, 18 hours, 57 minutes, 11 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
JonS
Andreas
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
Tot. Casualties
Men KIA
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
533
Scenario Bonus:
FINAL SCORE:
38%
62%

Finished this after over a year against JonS. Found it quite balanced. Very interesting game, although at times for the Russian as enjoyable as having a wisdom tooth drawn. I got lucky in that my initial rocket barrage knocked out 3 of 4 of his 75s - the last one still got two T34s... I remembered four turns before the end to race my tanks for the map edge, so I did, and it won the game for me.

Very realistic game, well done. Could be moved to TSD II without any changes as far as I am concerned.

All the best

Andreas
--------------------
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
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Discussions: 62
Post #16   6394 days, 12 hours, 0 minute, 59 seconds ago        
As for the scenario itself I found it rather well balanced. The forces were typical of the period and era and highly complementary for both sides. The romanian tankettes puzzled me a bit, since I thought the R1 was only associated with the Cavalry divisions, but I reasoned that they might belong to some sort of divisional reconnaisance/cavalry detail.

One thing that would perhaps be worth changing would be to throw a little variation in to the XP mix (ie. make some Green, others Veteran, with the odd Crack or Conscript thrown in) on both sides. Other than this, I can´t really think of anything that would be worth changing. A very finely balanced scenario eminently winnable (or at least "drawable" ;-)) from either side in a H2H game.
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
Ratings: 0 / 0 / 0
Discussions: 62
Post #15   6394 days, 12 hours, 7 minutes, 1 second ago        
OUTCOME:Draw
STATISTICS:
Axis
Allied
Player Name:
Me
Him
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
304
599
Tot. Casualties
170
315
Men KIA
47
96
Men Captured
4
0
Mortars Dest.
0
0
Guns Dest.
1
0
Pillboxes Dest.
2
0
Vehicles Dest.
1
4
Aircraft Dest.
0
0
POINTS:
Axis
Allied
Flags Held:
500
0
Enemy Casualties:
1511
1389
Prisoners Taken:
0
30
Exited Troops:
0
383
Scenario Bonus:
0
0
FINAL SCORE:
52%
48%

I deployed my reduced battalion (2 infantry companies and a reduced Hvy. weapons company) in their respective deployment zones. 1 Infantry coy (plus an additional platoon and about 2/3rd of the available machineguns) covered the minefields and outer layer of barbed wire. Pillboxes on the flanks firing inwards. AT Mines in front of the pillboxes since I deduced (correctly) that you would deploy your tanks opposite the Pillboxes in order to knock them out (aren´t I the clever one ;-)). Barbed wire was also placed across any likely places of cover (in order to deny you it´s effects) and in order to channel movement, rather than stop it. The rest of my forces went into the village strongpoint (including an attached battery of divisional 75mm howitzers set up for direct fire and a section of tankettes from div. cavalry). The tankettes were my mobile reserve. Registered artillery on the points of the barbed wire line not covered by the pillboxes (ie. the middle). The plan was to anchor my defence on strong flanks while allowing you to push forward relatively easily in the middle (hopefully bleeding you with artillery at the same time). Forces in the village would serve as both a reserve for the first line forces and could also move to the most threatened portion of the village in the relative cover of the buildings (as happened during the last ten turns or so).

This worked somewhat as planned. One of my flanks and the center held (tying your forces at those locations down and dispersing your effort). My right flank simply couldn´t stand up to the large amount of forces arrayed against it (including the "invulnerable" T34s) and duly collapsed in very short order when the pressure became too high. The tankettes helped to keep my left flank from falling by taking some of the slack of my infantry, allowing them to rally. Unfortunately their papir thin armor (15-30mms) meant that they got savaged by AT rifles and one of them ended up as prey for a T 70 light.

As for direct mistakes I don´t think I made many. I see some points that could need improvement though:
-I shouldn´t rely upon single wooden MG bunkers as the lynchpin of my defence. The soviets have AT rifles for the exact purpose of taking them out.
-Should be a bit better at managing my artillery. I probably used a bit too many shells for harassment fire. Should have saved a wee bit more in order to make my artillery fire during the last few turns a bit more "thick", possibly stopping your infantry rush there and then in a storm of shells.

As for you, I think your most glaring errors were a dissipation of effort coupled with a lack of artillery.

The dissipation is obvious. You had five "Rifle" companies (3 regular "rifles" plus 1 of engineers and 1 of SMGs). On top pf this a few independent platoons thrown into the mix (tank riders and such). Of those five, fully two of them (40%) were deployed in the center and on my left flank, where they were either stopped outright or delayed with heavy casualties. I would at most have used 1 company for this screening task (perhaps even just 2 platoons, but stiffened with a lot of Maxim machineguns, perhaps an entire MG platoon) with the goal of simply preventing the romanian infantry in the center and on the left from redeploying back towards the village or towards the threatened right flank. This would have left the rest of your force free to roar down my right flank in 2 "echelons" each of one rifle coy with enginners and SMG platoons "mixed in" as storming parties. The tanks plus riders could then have constituted a potential 3rd echelon or simply have operated on their own. The first echelon fights itself "out" trying to cross the barbed wire and take the first belt of fortified positions, while the 2nd echelon (with tanks in tow) starts to break into the village about mid game. Both echelons are supprted by a preplanned bomabrdment (more on that later).

The dissipation of effort is also true with regard to your tanks, since you ended up losing the "penny packet" you sent in to get your already stalled attack on my left going again. Instead the T70s discovered an AT gun and both were lost. Sufficient to say, the doctrinally correct answer (both gamewise and in the real life soviet army) would have been to abandon any effort towards hitting my left or the center and simply driving everything down my already collapsing right flank. Another observation is that you tried to lead your stalled attack on my left with your two tanks, which is a recipe for disaster when you got so little armor locally. Instead, they should have hung back and only engaged targets the infantry had already ID´ed. Instead they drove forwards and died. You can lead the attack with tanks, but in that case it has to be in meaningful amounts. Meaning at least a full platoon (better yet an entire company) of the critters. You should also dismount any riders immediately before hitting contatc (or a suspected contact). They are much better off on the ground.

You had two conscript FOs at start. I would probabaly have pulled the lanyard on the rockets right away (start of turn 2 by the latest) aimed at the outskirts of the village. This would have fulfilled 2 goals 1: suppressing any nearby troops (rockets have a WIDE sheaf. Do not fire within 500 meters of friendlies) 2: creating cratars that could have been used for cover by your advancing troops. The 122mm howitzer FO I would have targeted at the center of the village with an order to shoot "wide". I would have delayed him untill turn 25 or so, which is about when you 2should" have been preparing to marshall your attack on the village. This would have had the effect that for about 4 turns untill about turn 30 or so) 8 122mm shells would have drizzled down leaisurely over the entire village, which would both have sent my forces ducking (perhaps knocking out a gun even) and prevented me from moving about my forces (due to fear of having entire squads "disappear" in a 122 mm stonk). The remnanats of your artillery would have been ok in the way you used it. The best way of getting a spotter into,position is sending him forward on "move tocontact" with a "hide" order thrown in. As soon as he sees anything (or is fired upon) he stops and goes to ground. He should then turn in to a "star" marker if more than 100 meters away in this kind of weather and terrain. Next turn he unhides and tsrats to plot his artillery fire mission.

I also noted a few things about your mortars. Most notably you used some smoke from them at the start of the game. Don´t. Only use onboard mortar smoke to conceal already identified enemy positions or vehicles. if you felt the need ofr a smoke screen, you should have detailed one of your 76mm FO´s to deliver it. Also I was a bit bemused by the number of your mortars that at the end of the game both ahd shells (HE and smoke) left and was hanging back towards the end of the board when they could have been forward supporting your attack. A few mortar shells goes a long way towards achieving that coveted "Pinned" result that will allow your troops to advance.

I also noticed that some of your Coy and Btn. HQ´s were stuck almost at your start line. sufficient to say, these units should be up with your advancing platoons, ready to take charge if a platoon leader HQ goes down. or even lead the charge itself if the platoon leader has sucky stats and needs replacing by somebody with a more martial demeanour ;-)

You also had a bad tendency to try to make "Sgt. Rock" rushes towards my positions during the first few turns (especially at the MG bunkers), though how much of this is due to intention and how much due to panicking troops is hard for me to tell. Your fire and movement drills was also lacking at start, with entire platoons rushing/walking forward and getting pinned upon moving into contact. Sufficient to say (and as evidenced by the speedy way you brought down my 2nd line trenches on the right) most of your men should be shooting, trying to effectuate a pin, instead of rushing. You can rush all you want when the defenders are dead or ducking, the most likely candiate being a storming party led by a good HQ and with a squad or two of SMG´s or engineers in the van. You should also keep up the fire (preferably with units with lots of ammo: maxim MGs or tanks) in order to ensure that a unit sent ducking as 2Pinned" stays down long enough for your storming party to arrive on target an close the deal. Encircling the village was also an eminent idea, but unfirtunately you had too little time to effectuate this plan. Due to the dissipation of effort during the first 20 turns or so, you arrived about 10-15 turns too late at the village and hence had too little time to take it. It was really only after turn 15 that you managed to get your ducks in a row and the snowball rolling, effectuating an almost clean breakthrough within 5 turns of you concentrating the necessary force to break my defences down.


FLORESRM
Member

Member #4334
Joined: Jun 2006
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Discussions: 2
Post #14   6448 days, 3 hours, 37 minutes, 20 seconds ago        
SPOILERS!!!!!!!!!!!!!!













Hey Jason

I've been playing your scenario and have some comments. Allied vs AI Overall, I love it. Awesome job! What are the other scenarios in the pack? I plan to play them all. Just a few comments:

Great briefings, although I felt that the intelligence was lacking. I was not expecting whole map across wire obstacles AT ALL. I feel that's something that recon would have picked up pretty well on. I would have sent my artillery differently, perhaps.

My personal taste is that troops be deployed in a parade ground formation by company. That's just me, though.

Also-- might there not be one too many ATRs?

Might this not work better as a two part operation, in the interest of avoiding low ammo? With the stipulation that players not do a Star Trek shift of forces between battles, of course.

I agree that a greater number of turns or (+) would be nice.

Overall, very nice. The overwhelming number of russians really gave a chance to use their overwhelming fire support to slowly assault the positions. If you rushed in, though, it seems likely you'd get clobbered.

Tactics questions (oh wise one!): i used all my artillery except for the mortar FO as prep fire (staggered over time) on the village. Is this what you would recommend or would you rather use the rockets as prep and save the remainder as reactive (albeit slow coming) fire?

The bunkers on the left seemed too costly (I wasn't going to risk tanks against an AT gun I failed to nail just for a few MGs, as the objective was to break through with the armor), so I circumvented them by shifting my infantry attack through the center and the right while my tanks broke through the treeline on the right and sped away, providing support for the infantry The reinforcements were a nice touch (well timed, I thought) and allowed me to advance on the right with sufficient numbers to hook into the town and let my SMGs do the talking.

Few losses and high moral on my side, overall.

Thanks for this great scenario!<br> --------------------<br> <font size="1"></font>
JASONC
Senior Tester

Member #3156
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2008
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Post #13   6448 days, 17 hours, 48 minutes, 17 seconds ago        

Shm - on the Rumanian 75s, the standard field piece in the Rumanian divisional artillery was the French 75. A 75/38 PAK is just a French 75 mounted on the chassis of the 50mm PAK.

In the fall of 1942, the single AT company in each infantry division got a whopping 6 of the actual 75/38 PAK with German mount. But that isn't what is being depicted here. (The tactical importance of that company was that it was motorized - it was the divisional AT reserve).

From the start of the war, every Rumanian infantry division had 36 75mm field pieces, all French 75s in a number of models, plus 16 100mm howitzers. A single battery of the field artillery is the basis of the battalion strongpoint shown (which is light a single company that would be deployed on the thinner flanks etc).

Actually 4 and later 6 of the divisions used captured Russian 76mm, but the capability is about the same.

The same is incidentally true of the French in 1940 and North Africa (FF), and of the Italians in both North Africa and Russia - the standard field piece in the artillery was the best anti-tank weapon they had, much better at it than the light tactical ATGs assigned to the infantry.

It wasn't too different for the Germans in 1941. Their dedicated PAK couldn't handle the T-34, but their divisional 105s could. So they made gun fronts based on standard artillery battalions. The Russians used their divisional 76s the same way. Indeed, the main difference between their divisional artillery and their AT formations was that the latter were motorized. (Ok, the former also had a few 122mm howitzers, and the latter sometimes mixed in 45mm etc.).

Underlying point - in the first half of WW II and for the minor powers throughout the war, the divisional artillery was the basis of heavy AT defense.
--------------------
SHMAVIS
Novice Tester

Member #2094
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2011
2007
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Discussions: 22
Post #12   6461 days, 17 hours, 8 minutes, 30 seconds ago        
First, I don't know if I have anything of use to relate. My TRP's were poorly positioned. This may have been more luck than anything else. My troops in the village were hammered by the opening barrage, along with most of my AT assets. I suppose I should have moved more of my troops to the flanks. Oh well. The battle basically involved repeated instances of me holding Stoffel at the wire until his tanks arrived, from what I can tell.

Considering the result, I'd say this scenario reflects history quite well. Heh. I didn't know the Romanians had 75mm AT guns, though.
BILLY PRIOR
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Member #3865
Joined: Mar 2006
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Post #11   6558 days, 5 hours, 13 minutes, 4 seconds ago        
Great fun. Soviet vs AI.

I'll echo Drescher, with the difference that I had more success in the centre than on the right flank. Once I'd broken through it was a question of patiently rolling up the flanks.

Did a quick dash to get the flags in the collective farm

Tough scrap though. Ended up a draw. I ran out of time to exit.

Thanks Jason- it's a great scenario.
--------------------
ANDREAS
Senior Tester

Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
Post #10   6573 days, 21 hours, 18 minutes, 52 seconds ago        
Starting this one against JonS with him defending, we intend to play through the series.

I like the setup.

All the best

Andreas
--------------------
JASONC
Senior Tester

Member #3156
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2008
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Post #9   6578 days, 4 hours, 17 minutes, 16 seconds ago        

Great report, thanks.

I'll look at the suggestions on Rumanian defense placement. I understand the AI can't fight the treeline position perfectly, as it lacks the fire discipline needed. But at least one other player reported trying that side - with less force and care, no doubt - and being repulsed there.

On the wire crossing, I am reluctant to make the early infantry crossing easier just to let the motor rifles get into play more easily. Dealing with the continuous wire belt in open snow ground in range of enemies, with limited overwatch LOS, is so thematic for the scenario.

I might consider accelerating the motor rifle entry times as an alternative. Of course, they can always dismount at the wire, too, if the problem is purely the trucks. Still that isn't perfect, because realistically pioneers could cut a path for them. We have to deal with the indestructible wire the game gives us, though.

Please let me know if you play the others in the series, as well.
--------------------
DER ALTE FRITZ
Novice Tester

Member #3943
Joined: Apr 2006
Ratings: 1 / 0 / 0
Discussions: 32
Post #8   6578 days, 7 hours, 49 minutes, 10 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
Der Alte Fritz
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
103
659
Tot. Casualties
368
255
Men KIA
84
74
Men Captured
7
Mortars Dest.
4
Guns Dest.
5
Pillboxes Dest.
Vehicles Dest.
4
2
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
100
400
Enemy Casualties:
1021
2427
Prisoners Taken:
110
Exited Troops:
1348
Scenario Bonus:
FINAL SCORE:
25%
75%

Hi JasonC
Very good game against the AI. Really had to work hard in the first two thirds of the game but once I got my pioneers and tommy gunners into the collective farm I just overwhelmed the defence.
Personally I did not like the starting set up as none of the troops could see the enemy so setting up support lines was a waste. So I reorganised it so that I could attack on a narrow front to avoid mines. I decided to make the main attack on the right and to set up a fire position in the centre. So I had company B in the stream bed on the right and company A in the centre. Each had a platoon of pioneers to clear the way of mines through the wire. Company C was on the ridge in the between the two other companies so that it could reinforce whoever got through the wire and Company F (tommy gunners) were on the right at the back. All companies got a couple of MGs and I had two mortar groups to support each advance. Heavy artillery directed onto the lewft hand side of the village. Co B cleared the wire and assaulted the platoon in the row of trees. Co A crossed the wire right in front of the cenral platoon position and got shot up but the mortars saved the day. Co B is working down the tree line towards the farm Co C follows and attacks the right flank of the central outpost position and Co A assaults the other flank. Co F follows B and the tanks and trucks have now crossed the wire and are laagered in the centre. Lost on a T34 which bogged on rocks and a T70 to a mine. Move 30 Co A is in the centre holding the line but has no ammo. They move across to the right flank and deploy. Co B is around the central trench position holding the line with no ammo. Co C is on the right with Co F behind ready to assault down the tree line into the right flank of the farm. The tanks are lined up behind Co F with the T70s in support and the T34s behind and the trucks still coming up. Artillery fire targeted on main front trench and on trees to right. Co C and F and T70s assault right into the main flag position once the front right 75mm has been KOed by a mortar. 2 T70s go right round the back of the position looking for AT guns. The main trench is supressed, we kill all the infantry at close range around the flag but get held up by two tanks and an AT gun in the rear which kills a T70. The two T70 come up from behind and kill the AT gun and the T34s come up and kill one of the tanks. Pioneers clear the main trench and tommy gunners clear the rear of the farm and capture the second flag. Getting late now so the tanks are just driving through the trees on the right of the village out into the fields and off the board. But they kill the tankette in passing! Tank riders and lorry infantry deployed to mop up survivors. Rumanians have about 2MG, 2 bunkers 1 45mm AT gun on the left with an MG and an infantry secton holding the left hand flag. I got all the tanks off bar 1 T34 and the 2 T70s. Infantry did all the work bar about 4 moves of tank fire and I did not use one battery of 76mm as my advance was so rapid it was in danger of firing on my own men. Co A and B had to lie low in the final part and just occupied the Rumanians as they had no ammo. Co C and F with 2 pioneer, 1 tank rider and 1 lorry platoons were plenty to take the farm but I just ran out of time.
As regards playabilty, it was fine. Had some trouble getting the lorries over the wire and so the infantry never really got into the battle - how about some more gaps but with both AP and AT mines in them? Rumanian defences seem well laid out and the AT guns were well positioned but they could probably do with one of the MG being on the right rear of the village. Platoon position on the far right was not well laid out, I was able to work down the line of trees and pick off each section one at a time and then use the next clump of trees to cover the next bound forward. Perhaps have the main part of the platoon in a clump to cover the gap in the wire with a section right forward to stop anyone (like me) crossing the wire at its apex.
Certainly gives the flavour of the day! Great map as well.
cheers
--------------------
JASONC
Senior Tester

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Post #7   6588 days, 7 hours, 13 minutes, 49 seconds ago        

Got it, thanks. If they KOed 2 T-34s they did OK, for the AI that is. I understand it opens with them too soon - and is clueless with FOs. A human would use both better, obviously.

On your screenshot - good God that's tight. Spread out, dude lol.
--------------------
DRESCHER
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Post #6   6588 days, 15 hours, 25 minutes, 47 seconds ago        
http://img431.imageshack.us/my.php?image=clipboard014ni.png
I figured that i had a savegame halfway thru.
DRESCHER
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Member #1366
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Post #5   6588 days, 17 hours, 20 minutes, 34 seconds ago        
Somehow i overlooked the armor part, although it played a really helpful role(probably because I was the INfBtl commanderBig Grin ). Basically, once i had them across the first layer of mines, whenever the infantry advance got delayed, they showed up and cleared the way. Only my right flank was halted(despite a T-70 plt), but at that time I was already approaching the village and so I decided to cancel that attack and to concentrate on the middle.
Enemy AT-gun performance was rather weak. One gun though killed 2 T-34s, the others didnt kill anything. I think this is a problem of the foggy weather rather than you positioning them. Maybe(almost certainly) a human could control their fire better. The AI opened fire on approaching infantry , so in turn they were all but 2 taken out. (one fell victim to the initial barrage)
On exiting tanks, 2 were immobilized early, 2 were 30m away from the exit zone(no exageration)the rest left the battlefield within the lat 4-5 turns.
Oh, and while I am at it, the axis FO was basically a waste of points. It had all its ammo left at the end of the game.
Hope that helps.
JASONC
Senior Tester

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Post #4   6589 days, 7 hours, 16 minutes, 48 seconds ago        

Thanks for the review, pretty comprehensive. There is just one thing it leaves me asking, which is about the use you made of your armor when it arrived.

You mentioned positions that gave your infantry particular trouble. Did you defeat those with tanks, or get ahead or not before they helped, or? I am also interested in what AT issues you encountered, whether the AI was effective with any of its guns or other AT or not.

And did you try to exit the tanks later? Did they make it, how many, etc. Basically tell me the armor side of the story if you could, I got the rest I think.
--------------------
DRESCHER
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Member #1366
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Post #3   6589 days, 17 hours, 8 minutes, 48 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
AI
me
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
184
718
Tot. Casualties
286
196
Men KIA
94
55
Men Captured
8
Mortars Dest.
3
1
Guns Dest.
4
Pillboxes Dest.
2
Vehicles Dest.
3
4
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
100
Enemy Casualties:
1113
2130
Prisoners Taken:
76
Exited Troops:
-275
Scenario Bonus:
FINAL SCORE:
44%
56%

Made a mistake in the first post, so results here.
DRESCHER
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Post #2   6589 days, 17 hours, 12 minutes, 35 seconds ago        
Yet another great scenario. Fine forces, great defensive setup. This one played very well vs the AI, at least with my skills. It reminded me a bit of the various training exercises you posted over at the battlefront forum. Basically said, the russian btl has enough depth and enough supporting weapons to last through such a defense. Overall, these many forces are somewhat beyond what I am willing to master. At the end, in the final assault on the village, I simply group selected my remaining intact forces and had them all on advance.(lol)

I didnt change the start setup, as it seemed pretty reasonable already. My plan was to advance on both flanks in company strength and then, after securing positions deep into the enemy defense, assault through the middle with the rest of my forces with supprt from the arriving tanks while the flankers should turn and support the main body.
The left flank worked like a charm altogether and participated in the main assault towards the end of the game, when they neutralised the little flag on the left. The only real problem for them was the bunker position,where they were temporaly halted and lost approx 1 plt worth of infantry. The right flank made good progress at the start, but was stopped at the woods position and despite of using 2 plts plus mg and mortar support and 1 76mm FO had to be withdrawn. What was left of them also regrouped and went with my main body throught the middle.
The biggest problem was my right flank. I could neither take the scattered trees position nor the position of the plt with the 45mm AT. I had the 120mm FO target the 45mmAT position, but he got hit by the spotting round and lost the target due to sidesneaking(LOL). As time was pressing, I couldnt retarget it(5min delay), and so he aimed at the TRP, consequently hitting not much.
The final assault, although carried out so careless, completely routed the remaining Romanians, only 1 CoHQ, 1 75mm, a tankette and 2 Squads remained and were able to neutralize the big and the left flag.

Allover, I really had a great game, even vs the AI. Interestingly the battle progressed in such a way, that the AI didnt even tried its usual suicidal position shifts. Dont know how you managed this, but well done.

A few closing remarks:
Personally, I prefer having number of turns at (+). With the given number of turns, I always start counting the seconds when I am in the last turns, making it more a dash then anything else. Well, actually, that was it. Great scenario.
JASONC
Senior Tester

Member #3156
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2008
Joined: Jan 2006
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Discussions: 133
Post #1   6599 days, 3 hours, 52 minutes, 5 seconds ago        
Scenario discussion area for Operation Uranus
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