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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for Alarm Along the Chir

NAME MESSAGE
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
Ratings: 0 / 0 / 0
Discussions: 62
Post #7   6151 days, 11 hours, 17 minutes, 39 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
Me
Him
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
198
291
Tot. Casualties
35
131
Men KIA
11
28
Men Captured
0
0
Mortars Dest.
3
5
Guns Dest.
2
0
Pillboxes Dest.
0
0
Vehicles Dest.
3
4
Aircraft Dest.
0
0
POINTS:
Axis
Allied
Flags Held:
500
0
Enemy Casualties:
1000
499
Prisoners Taken:
0
0
Exited Troops:
0
0
Scenario Bonus:
0
0
FINAL SCORE:
75%
25%

I played this game PBEM against a human opponent. Here is what I had to say to him after the game:

The game certainly went better than I could have hoped. The forces were finely matched for the task at hand (1 soviet battalion with light artillery support and a handful of tanks versus a reinforced company sized grab bag of axis troops). The terrain was ok. A bit flat, but with enough small hills to break up LOS and make it possible to screen exposed flanks with hills and such. The LOS was long, which ,meant that longer ranged weapons such as machineguns, mortars, guns and tanks could potentially prove very dominating.

I deployed my forces in platoon sized strongpoints and used my only company HQ to siphon off some squads from one of the bigger platoons in order to create another platoon strongpoint. The heavy weapons were generally deployed in knots and at the back. Invariably I ran out of men to deploy before I ran out of places that needed adequate protection, but so it goes. I was also a bit short on AT firepower (out of my initial force only the AA guns stood a chance against armour at range and then only through hail-fire).

Your advance roughly followed the paths I had predicted (sensibly following the covering terrain leading down to the river). Your men had a tendency to clump a bit, which I used to my advantage by directing artillery on any rewarding targets. I also used my AA guns (which pack a respectable HE punch) and my machineguns for slowing you down a bit (and causing the odd casualty). My main goal was to stall for time untill time ran out or reinforcements arrived (wasn´t suire I would get any since none were promised in the briefing).

You did relatively well during the part of the battle where you were approaching the river, methodically silencing each position as you gained a "full" ID (your mortars being notably efficient here). The tanks later joined in for an even better effort at destroying my mortars and guns. Your artillery also did fine service here. The 76mm spotter might not have killed many men (1!) but he nixed 1 AA gun and 1 mortar and prevented the rallying of a fleeing squad which subsequently fled off table.

It was at the river your attack started to falter though. After suppressing or destroying most of my heavier weapons, you then sent entire platoons charging across the ice, only to have most of them cut down when my defenders opened up at short range. You then started to lose focus and were never really able to recover from this loss. By the time you had started to flank my positions by crossing the river at the points my men weren´t, the time had already run out.

One way to avoid this problem would have been to send one ½ squad per platoon on point across the river in order to flush out any ambushes. This would then allow you to concentrate fire on the revealed positions before trying a crossing in strenght (or even better, it would have allowed you to pin the revealed positions and then sent men across the river somewhere else to flank them. Something you started to do about 10-15 turns too late).

After my intial routing of your crossing efforts your suppressive fire also slackened notably (tto few shooters against too many revealed targets would be my guess). Wgich allowed some of my own heavy hitters (the surviving AA gun plus the TDs) to rally and apply a renewed effort. Which paid off handsomely in the form of 3 destroyed T34s and 1 T70. You might argue that the T34 kills were lucky, but first off all i was firing at longer ranges (and with better optics and higher muzzle velocity should get hits first) and your return fire against the TDs were never very focused (I think I saw at most 2 T34s aiming at their seperate TD at a time. And they rapidly lost their respective targets again in favor of sniping asgainst the closer infantry positions). One way to prevent this would have been to issue the T34s with armor cover arcs.

Nothing you ever did from about turn 20 on was really decisive. Your tanks had the potential to break the deadlock, but my TD´s showed up in such a timely manner that this approach was quickly sealed off.

As for my own mistakes, I was probabaly a bit too bold with my TDs, resulting in their loss (I was figuring on using their HE and machineguns to put a dent in your infantry crossing the river on my weak right flank). I probabaly also used up too much machinegun ammo and too many artillery shells on delaying your initial advance. I could easily have used a bit more heavy firepower in the later decisive parts of the battle.
DER ALTE FRITZ
Novice Tester

Member #3943
Joined: Apr 2006
Ratings: 1 / 0 / 0
Discussions: 32
Post #6   6575 days, 16 hours, 54 minutes, 33 seconds ago        
Sounds reasonable. I will download the new version and will await new feedback with interest.

Yes the pioneers managed to ambush me three times and killed a complete platoon. The Rumanian platoon did well, holding up a company for about 10 moves.

One point, I think you misunderstood my meaning about putting the tank starting point on the other side of the stream (not river). What I meant was that the tanks could start behind A company on the left rather than as they currently do behind C company on the right. Not on the other side of the river.

I ran this as a test last night and there is a difference between the two starting points. The original allows the Soviet tanks to drive forward onto the high ground, able to fire into the village but still be behind the woods. The second picture that I posted on the Battlefront forum shows this well and engagement is at 900m+. Starting behind Company A the tanks have to sit well back to avoid the Marders who have some nice folds of ground to hide in. We spent around 15 moves exchanging shots at around 700m with the Marders popping in and out of cover. Of course if the T70s drive forward to the bluffs to shoot at the Rumanian platoon, then a human player can ambush them at 500m. The T34s can drive round to the original position but would lose a lot of time doing this.

Either way it is a great scenario. I have just been reading the original report of the Vth Mech Corp attack across the same river on 12th December against heavier defences - very similar experience. So the scenario really gives a flavour of that period of history.
--------------------
JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
Ratings: 0 / 0 / 0
Discussions: 133
Post #5   6575 days, 21 hours, 52 minutes, 43 seconds ago        

Not trying to choreograph an armor war, just keep it from unbalancing the infantry fight too much, if possible. On other tank types, they simply didn't have them. These were from 8th Cavalry Corps, which had a modest number of T-34s and plenty of T-70s.

If the T-34 HE is too overpowered, I might drop it to just a single T-34, but I'm not going to change the type. Nor can they possibly enter on the other side of the river. The whole point is this is probing the river line, the Russians aren't across it, and the tanks can't cross it here, only the infantry.

On the Marders "spinning", much of that is the AI not knowing how to use them. But earlier entry - which I've added - should also help. While there are only T-70s around, the Marders could move for high ground to widen LOS. There are still draws the Russians can lurk in and fire from, that's OK. They should just prevent Russians tanks from standing out on the bluffs with LOS to everything. Until dead, anyway.

So I'll leave if for now with the time changes, and consider cutting back the T-34 group if additional humans report easy wins. If humans just report beating the AI from either side, that's balanced enough.

I was glad to hear the pioneers were effective in the village, incidentally. Even if readily reduced once you brought enough up.


--------------------
DER ALTE FRITZ
Novice Tester

Member #3943
Joined: Apr 2006
Ratings: 1 / 0 / 0
Discussions: 32
Post #4   6576 days, 4 hours, 21 minutes, 25 seconds ago        
The Marders were spinning around like tops so it was not hard to get a flank shot. One reason they had 3 ATR focussed on each of them, also the infantry was getting close and they tried to shoot up HMGs and ATRs and I never presented them with a target of the T-34s, only the T-70. It might help you to know where he was. I drove both T-70s along the rear of the map to the stream and then followed the edge of the open ground down to the bottom corner. There is a gap there with trees on either side that leads down to the river and he sat there and reversed up and down the slope as needed. To be fair the one the T-70 got was trying to get out from under a barrage!

I was well across the river on both flanks by move 20 with ATRs well forward. So I would think that changing the timing of the minor armour war would be best. Have the Marders and T70s on the board in move 15 and the T34s a bit later. More cover in the Marders corner would help because you spot them too soon. Then you get the battle before ATRs get too forward.

I would do this and then see what the results are when you get some human feedback. But to speculate a bit further.

There seemed to be more than enough 82mm mortar fire power to kill the flak guns (which anyone should expect fighting the Luftwaffe) the main limiting factor seemed to be getting clear LOS. So I would leave the mortars as they are. You need three tanks in case one or other gets bogged or killed but you want less HE effect. So option one would be to have a different tank less HE capable: a T34/57 or Valentine/Matilda. Option two bring in the T34/76 later so that they can do less damage.

But I found it easy for the T34s to lurk on the far side of the stream woods out of sight of the Marders and still fire into the village and the Marders cannot very well go further forward to look for them. I ran a quick test and drove the T70s right foward as fast as I could. The Marders engaged at about 700m but the T70s quickly reversed themselves out of harms way. Even a human player is only going to get a fleeting chance with the tanks sitting on the bluffs above the river. How about deploying the tanks on the other side of the stream? Most players will run striaght forward. Then you have got an armour battle and the range would be about 700m which should be ideal for the Marders. The tanks can still fire into the village although it is more difficult but cannot hide behind the woods. It may be something to consider.
--------------------
JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
Ratings: 0 / 0 / 0
Discussions: 133
Post #3   6576 days, 8 hours, 53 minutes, 40 seconds ago        

Useful report, thanks.

I'm interested in balancing the armor war portion. You describe having little trouble with the Marders, containing them with one T-70 and with ATRs. And mentioned the T-34s are overpowered against the AI.

The Marder types have 50mm fronts, which should be impervious to the Russian 45mms at anything over 300 yards. Given the width they have on their side of the river barrier, I expected them to be able to deal with mere T-70s easily, and to be in danger only from the T-34s - or obviously if they show their sides.

Sounds like the AI couldn't help showing its sides. Also sounds like it used "hunt" and experienced "tank cower". Clearly is also used all the Flak early and let your mortars handle them, without saving any for flanking shots at armor. Some of that I would hope a human could readily avoid, by better "driving", match up picking, and fire discipline. But the Russians might still be too favored in the armor war.

Possible balances - Marders arrive earlier, turn 15 e.g. rather than turn 20. T-34s arrive later, the reverse. That gives the Marders time on the map against only guns that can't penetrate their fronts - then brings on T-34s against them. Another possible balance would be to reduce the T-34 platoon to a single T-34. If combined with the other, that might be overkill for a human vs. human game, though. Another possible balance would be to reduce the Russian 82mms to 3, but that makes the Flak much stronger against the infantry.

Opinions? Which do you think would be the best balance? Right now I'm think of doing the arrival time switch, but not downgrading the T-34s to a single tank, nor touching the Russian mortars.
--------------------
DER ALTE FRITZ
Novice Tester

Member #3943
Joined: Apr 2006
Ratings: 1 / 0 / 0
Discussions: 32
Post #2   6576 days, 9 hours, 52 minutes, 2 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
Der Alte Fritz
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
106
342
Tot. Casualties
127
80
Men KIA
34
25
Men Captured
Mortars Dest.
2
1
Guns Dest.
3
Pillboxes Dest.
Vehicles Dest.
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
400
Enemy Casualties:
364
1046
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
20%
80%

A very good scenario, a weak Russian infantry force that has to husband its men and rely on good use of support weapons.
The game: left set up as it was with A co on the left B in the centre and C on the right. Moved down to river all at once taking support weapons with us. Took early fire which killed an 82mm mortar and pinned the artillery spotter and routed a couple of sections. C and A companies under fire and only managed to get 1 mortar to fire back. Only C company reached the river by move 9 as the rest were pinned down. Lines of sight a problem for counter fire but we killed a gun this move. Mortars finally get on target move 10 and kill second gun but cannot get a sight of the last centre gun. Move 12 finally get the gun by deploying mortars and spotter in open but they kill him only in move 20! All companies have reached river by now but many sections are left up the hill. Move 15 start to cross river in small groups under covering fire, right hand side first. Centre company gets shot up by infantry on banks. T70s arrive and one bogs down. Move 20 finally have C company across, A company across and moving towards the village and B company is finally getting the upper hand with help from mortars. Move 26 C company enters village but gets shot up by FT. Marder appears and comes under ATR fire and the T70 sneaks in a shot. Move 27 Marder driven off, A company well ashore and moving through trees to road. B company moving through left hand side of village and C company captured right hand side of village. T34 take village under fire. T70 catches second Marder and he retreats. Move 30 rear village flag taken but FT kills two sections. C company ready for assault of back flag with T34 in support on bluffs. Artillery shoot planned for the lorry park. Next move the Marder is killed by ATR fire but the other fires at a T34 at 923m which makes him reverse. Move 33 A company out of ammo but B company is working along the river and will take up the assault against the lorry infantry with mortars and MG in support. C company wipes out final defenders at back of village and surround final flag, begins advance. Move 35 artillery fire lands on lorry infantry and remaining Marder who moves and gets killed by the T70. Under this barrage A company takes far left flag and B company wipes out lorried infantry but does not get close enough to centre flag to capture it. C company has captured all its flags .

A really nice game where you have to make every shot count and where you really have to look after your infantry. Several Company commanders revived shattered units and got them back into the fight - they were the only people with any ammo at the end. The Marders were a nice touch and they did well it was just that my overwatch T-70 was incredible and got the drop on them every time! He is getting an SU-100 next time. They might do better with some more cover in that corner. I reckon this could be quite a tough game against a human player. Against the AI I really had too much support to make it difficult and I tried not to use the T-34s too much. Perhaps a lesser vehicle, an SU-76 or Valentine would be better. I had so much spare fire power I could afford to fire on "crosses" just to get them to move and be taken under fire by the infantry. Given that I lost an 82mm mortar and a T-70 at the start, I probably had a complete 50mm mortar with ammo by the end and a Maxim as well.
cheers
--------------------
JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
Ratings: 0 / 0 / 0
Discussions: 133
Post #1   6598 days, 22 hours, 1 minute, 7 seconds ago        
Scenario discussion area for Alarm Along the Chir
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