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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for 1SS in Bykovka

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JASONC
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Post #13   5368 days, 26 minutes, 15 seconds ago        

Well done! And thanks for the report...
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TIGERIVAN
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Post #12   5370 days, 2 hours, 10 minutes, 39 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
tigerivan
AI
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
357
161
Tot. Casualties
91
167
Men KIA
24
49
Men Captured
2
Mortars Dest.
2
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
8
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
400
100
Enemy Casualties:
1262
1192
Prisoners Taken:
16
Exited Troops:
Scenario Bonus:
FINAL SCORE:
56%
44%

Did a slow and methodical advance by the infantry supported by the firepower of the tanks and heavy weapons.Takes time but one gets there. Smile
--------------------
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
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Post #11   6228 days, 34 minutes, 2 seconds ago        
Here are my observations and answers to my opponent:

Nice runthrough and pretty much confirming my own estimations.

The map and terrain was basically ok. I liked the attention to detail inherent in the small patches of vegetable garden in front of each of the houses on the right ;-). A potential problem here is the fact, that the later soviet reinforcements will likely arive in LOS of the advancing germans (they certainly did so here)). A possible solution here would be to create a small depression in the ground where the reinforcements show up, giving the soviet player a chance to move them without receiving fire from the get go.

As for the scenario parameters I found them ok. The number of turns were what was needed to make a methodical and thorough clearing of the town possible. One possible omission is the lack of any scenario bonus benefitting the russians due to the known CMBB glitch of awarding the attacker 'Kill points' for the defenders field fortifications.

The correlation of forces was also finely balanced. The german force at my disposal was obviously drawn from an infantry heavy 'kampfgruppe' with the mix of tanks to infantry being roughly 1:3. This necessitated a bigger emphasis on infantry heavy weapons and towed uns, but obviously I managed this 'shortcoming' relatively OK.

I had 2 PzG companies (1 present at start, 1 arriving later, each consisting of 3 inf. plts. and 1 MG pltn) which constituted my basic infantry muscle. These were the dudes stuck with he sticky job of winking out your russians with their bayonets. They obviously bore the brunt of my casualties,.

On top of this I had some battalion support weapons mixed in (MG Ptn. and 2x2 81mm mortars). These generally worked as advertized and gave good service in making your infantry ducking for cover.

I also had some regimental assets in the form of 2 75mm infantry guns and an SP 150mm piece. The towed guns required a bit of jiggling around to get into position but gave a good account of themselves. The SP 150mm got gun damaged after firing about half it´s ammo and had to withdraw, but the shots it did get off were pretty telling, collapsing buildings with 1-2 stonks!).

The pioneers basically just served as extra infantry, clearing the odd daisy chain minefield here and there. The flamethroweres only got off 1-2 shots, but proved useful when they did fire.

The artillery was a bit of a mixed bag. The 158mm rockets (firing preplanned) was a bit of a disappointment (lots of bangs but very little bloodshed). Oh well.. The 105mm spotter worked well in suppressing your support weapons in the small forest on my right, but the real man of the match in the artillery department was the 150mm FO who drew a bead on your reinforcements moving up and proceeded to call in devastating fire to great effect, essentially demolishing an entire soviet pioneer platoon pls attached THs.

The tanks were a mixed bag (2x3 MK IVs and 1x3 MK III Longs) and obviously suffering slightly from attrition (only 3 tanks to each platoon). It was obvious from the presence of second rank material like the MK IIIs that this was not the divisional main effort. yet one of the plucky little things did manage to do in your sole T34 by a close range APCR shot. The tanks were basically there to support the infantry against the stuff they couldn´t touch (infantry in buildings and trenches, bunkers, enemy tanks). This they did fine, MK IIIs or not!

The soviet forces were based around a single Gds Inf Coy (3xPtns 1xMG sec 2xLMT sec) with various odds and ends attached from battalion (MG Sec, extra DP LMGs, ATR Sec, 82mm MT sec) and regiment (1, later 2 120mm FOs, 2x Snipers). AT support (2 76mm guns later reinforced by pioneers plus oodles of THs and ATRs) was also forthcoming as was tanks (1 T34 and 2 T70s). A platoon of low quality Militia also showed up later.

Overall the soviet problem is one of AT defence. They have no 'hidden' AT mines and even if they manage to trade off each 76m gun, T34 and T70 for one destroyed german tank, this still leaves 4 german tanks left to wrek havoc (plus an SP gun). This means that the soviet player nees to set up conditions where his infantry AT is efficient. This means ATRs firing in mass (3 or more rifles at a time) at the flanks of the german AFVs and the THs getting close enought to do their stuff unmolested. This can only take place if the german infantry is stripped from the tanks. If the german player manages to retain tank/infantry cooperation without too punishing losses the jig is pretty much up for the russian player.

I started the game with a single tank platoon and a reinforced infantry coy present. I basically had 2 options: send everything down my right flank (where I knew most of my reinforcements would show up) or form 2 equavally strong 'prongs' and drive one down each flank. In the end I dumped for the second alternative, mostly due to the distance between the objectives and my (justified) fear of russian artillery duffing over any big concentrations of troops.

The core of each prong consisted of a PzG coy, attached tank platoon and enginners plus support weapons and FOs. The plan was for each prong to advance forwards and for one or both to turn inwards towards the town centre during the later parts of the game. In the end only my leftmost prong really achieved this, mostly from getting a head start, but also because of the fact that this prong got most of the regimetal and visional assets due to the proximity of the road where ost of these arrived. The rightmost prong did ok on it´s own though, although it moved forward a bit more slowly. This tactic of course ran the obvious risk of both my prongs stalling due to them being too weak individually, but I was willing to accept this risk.

As I advanced and discovered your dispositions my anks and towed guns/MGs would then 'cut up' each section of the city by dominating the streets with fire. This would then allow me to isolate and wear down each resistance knot in turn before moving on to the next strongpoint. I was being very careful with my armor and support weapons, not moving them forward untill the infantry had secured a suitable protected 'basket' for them, where they could be safe from marauding THs and ATRs. I was being very careful and deliberate all along, never 'slicing' off more of the pie than I could chew.

As for your specific observations:

Your artillery caused about 2/3rds of my infantry casualties (50 men out of 77). Your Katyusha 132mm rockets were especially horrible in this regar, but the 120mm were also bad (including the outright destruction of a platoon Hq, whic meant that one infantr platoon was leaning on the coy Hq from then on.. blah..).

The T70s might appear worthless, but they will readily dominate the german infantry and towed stuff. Agains the tanks they require a flanking shot (or close range APCR hit that 'sticks') in order to be effective. Both of which is feasible with good driving in this kind of terrain.

One of the larger faults in your deployment was likely the 'full' platoon position you put on the outskirts of the town on my left. They might have delayed me a bit, but were essentially wiped out without causing more than a handful of casualties. Any units deployed on the outskirts should be sacrificial in nature only (single DP LMGs, ATRS. THs and perhaps the odd ½ squad or two). Reserve the full platoon positions for the interior of the city where every gun in my arsenal can´t be brought to bear and the engagement ratio is likely to be more favourable.
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
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Post #10   6228 days, 35 minutes, 13 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
Me
Him
Experience Bonus:
52</div></td></tr><tr bgcolor="#FFFFFF"><td>Men Captured</td><td><div align="center">0</div></td><td><div align="center">156</div></td></tr><tr bgcolor="#FFFFFF"><td>Mortars Dest.</td><td><div align="center">1</div></td><td><div align="center">4</div></td></tr><tr bgcolor="#FFFFFF"><td>Guns Dest.</td><td><div align="center">0</div></td><td><div align="center">2</div></td></tr><tr bgcolor="#FFFFFF"><td>Pillboxes Dest.</td><td><div align="center">0</div></td><td><div align="center">1</div></td></tr><tr bgcolor="#FFFFFF"><td>Vehicles Dest.</td><td><div align="center">2</div></td><td><div align="center">5</div></td></tr><tr bgcolor="#FFFFFF"><td>Aircraft Dest.</td><td><div align="center">0</div></td><td><div align="center">0</div></td></tr><tr bgcolor="#EEEEEE"><td>POINTS:</td><td><div align="center"><strong>Axis</strong></div></td><td><div align="center"><strong>Allied</strong></div></td></tr><tr bgcolor="#EEEEEE"><td>Flags Held:</td><td><div align="center">500</div></td><td><div align="center">0</div></td></tr><tr bgcolor="#EEEEEE"><td>Enemy Casualties:</td><td><div align="center">1369</div></td><td><div align="center">658</div></td></tr><tr bgcolor="#EEEEEE"><td>Prisoners Taken:</td><td><div align="center">1484</div></td><td><div align="center">0</div></td></tr><tr bgcolor="#EEEEEE"><td>Exited Troops:</td><td><div align="center">0</div></td><td><div align="center">0</div></td></tr><tr bgcolor="#EEEEEE"><td>Scenario Bonus:</td><td><div align="center">0</div></td><td><div align="center">0</div></td></tr><tr bgcolor="#FFFFFF">
FINAL SCORE:<div align="center">84%</div></td><td><div align="center">16%</div></td></tr></table></td></tr></table><br><!-- YOUR NOTES APPEAR NEXT -->Played this PBEM. Opponent surrenderd in turn 29. Here are his observations:

Here are some pics detailing my plan, based on predictions concerning your route of advance. There were all taken from the final turn (29).

Arty:
Your initial barrages were weak and did nothing, the latter rocket barrages were instrumental in halthing th advance of my pioneer pltn to support the defense of the 'island park' VL flag. It literally wiped out one squad and destroyed the morale of the others.

My initial barrage seemed to be effective, but i couldnt really measure how much so. It seemed to halt, even backup one, of your tanks on my right flank. I also didnt realize that I had received an extra 120mm spotter with reinforcements on about turn 20, as it was placed close to the edge of the map. It was never used. Wouldnt be much help anyway, given the poor LOS available in the village setting. A second reference point would have made Soviet arty MUCH more effective.


AT:
I had two guns and the usual (snore!) allotment of ATRs and tank hunters. First gun managed to KO a PZIV, as it was well-placed. but was typically destroyed within the next turn. Second gun was destroyed in your later rocket barrage, never firing a shot. ATRs were worthless, as usual, so I used them in an infantry sniping role. Mines were worthless as well, as you had plenty of pioneers to handle them. My single tank managed to KO on PzIII and suppress some infantry before being sneaked up on and KOd in shot (from a narrow shot between two buildings, nonetheless).

INF:
1st pltn did a relatively good job of delaying the advance on my left flank, but didnt retreat effectively, getting routed in the process. 2nd Pltn was flanked and routed too easily. 3rd Pltn was even worse, as 3-4 panzers firing on them constantly left them running. I only left a support pltn on the hill overlooking the village, as I knew it would be a tank magnet. they did fairly well slowing the infantry advance, but were soon decimated (predicatably) by armor when it got close enough.

Armor: 2 t-70s? are you kidding me? T-34 did OK.

Pillbox managed to expend about half of its ammo before being KOd. I guess thats considered a success.

Overall, I think I had a good setup, but yours was better. Like I said before, I surrendered early, as I dont have the skills to hold out against vastly superior forces with a green recon platoon and the usual compliment of ATRs and tank hunters. Unlike Stalin and Hitler, I dont like to delay the inevitable. ;)
SHMAVIS
Novice Tester

Member #2094
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2011
2007
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Post #9   6647 days, 18 hours, 1 minute, 2 seconds ago        
George is far(far) too kind as usual. We actually just finished this battle because he humored me with some TCP/IP time so we could finish our god-awfully long PBEM. Well, it was long for me, anyway.

About outflanking the town, I don't mean some massive encirclement. I don't think George does, either. I just mean some space to approach from say, the west side of the village and the south, instead of southwest and southeast.

I was indeed worried about my tanks after I lost a couple, and the panzer commanders started dropping. I really hate losing those guys, by the way. Gah! So, I played it cautious after that for a long while.

As for the reinforcements in the center, I didn't think it would be a good idea to run them up the road to the village; I prefer cover. Considering the orientation of George's troops and various terrain elements(including that lovely LOS-blocking wheat!), getting into the town wouldn't have prevented ranged fire, and didn't.

Also, I thought I might be fighting for each and every house as soon as my troops reached the town's outskirts, with the turn limit set at 50 on a map of this size. So, I waited for reinforcements, which was a mistake. The 2-story buildings in the center of the town and elsewhere that had LOS on the road had me worried about ranged fire from there, especially.

I would have loved to mass the tanks' firepower on one axis of advance, but the tanks don't arrive at the same time or place on the map. I probably used area fire too much, which used up a lot of HE. I would have loved to use the 150mm SP gun that I received in this manner, but the houses were so many, and it was all alone with a low ammo loadout. I kept losing contact when the enemy infantry became pinned, too, as usual. Still, it was fun, bringing down the real estate value in town.


My attempt at something of a pincer movement was either foolish given my force strength and map orientation or beyond my coordination skills, which might very well be lacking. I think a single drive with smaller groups peeling off to the flanks after penetration might have done better. Maybe not.

Whether trucks or SdKfz 7's, they have no armor, and became bullet magnets. I think the truck silhouette is smaller, though.

Anyway, I can see where this is going, but I swore that I would finish this battle and give an honest review. I'm done now.
GEORGE MC
Member

Member #1037
Joined: Feb 2004
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Discussions: 18
Post #8   6647 days, 21 hours, 15 minutes, 46 seconds ago        
Hi Jason
Cheers for the comments.

I take your point about the action and the Germans having already by-passed the village. In that context it makes sense. Perhaps the briefing for the Soviets (not read the German brief) could emphasise the fact the German panzers have by-passed the vilage leaving it to be mopped up by follow on German grenadiers?

In our PBEM Shmavis did very well at keeping his tanks and infantry in close support of each other - despite my best efforts. I guess after I took out a couple of tanks he was more cautious not knowing if I'd more AT guns. He had no idea if I had one or ten. Still he fed his infantry in through the houses very well, with his tanks taking down or pinning any fire from my guys.

Whilst he did that I did my best to seperate infantry from tanks. Smile

Cheers fur noo
George
--------------------
It's better to burn out than to fade away!

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JASONC
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Post #7   6647 days, 22 hours, 21 minutes, 6 seconds ago        

Oh and on the Sdkfz, you are lucky they aren't trucks. Historically they were trucks, but those have such limited off road ability in CM, particularly in wheat, that I give the Germans Sdkfz transport instead.
--------------------
JASONC
Senior Tester

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Post #6   6647 days, 22 hours, 23 minutes, 59 seconds ago        

On transport, you can dismount them or use them as you see fit, of course.

On arriving reinforcements in the center, the Germans are supposed to be into the town by the time they get there, to prevent ranged fire. If you waste time at the edges instead of attacking forcefully from the start, then yes you will get caught outside the town, where there is precious little cover. That is sort of half the point, and why towns matter in the first place.

As for flanking it, um, the town was kms long and the whole point was to clear it. There is no winning without fighting, by dancing around things instead. The panzer group already bypassed it (to their weakened check in the following scenario) - this is the KG that doesn't bypass it but assaults it, and the defenders facing them as they come in. It is a frontal assault on a fortified town because that is the real fight type; the players can't wish the mission away.

No one seemed to comment on the use of the German armor, beyond the fact that it beat the Russian armor (as it should) but can take losses to their (quite limited) ATGs. The key to getting any kind of success as the Germans is to use the awesome firepower of so many tanks to level the defended portions of the town and shoot the infantry in. Rapidly.

It is intimidating to see so many houses and not know which is occupied, and that is the aspect of town fighting that I felt nearly all previous depictions of "village" fighting got completely wrong. George is right that the infantry numbers seem low for so much terrain. That is what towns are, places with more cover than infantry to use it all. And that is also why the Germans have to get inside ASAP, to use some of that cover themselves.

I don't think it can be all that hard if the German player did all the wrong things and didn't get very far into the town, yet still got a draw. Doubtless his tactical skills were good.
--------------------
GEORGE MC
Member

Member #1037
Joined: Feb 2004
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Discussions: 18
Post #5   6648 days, 30 minutes, 33 seconds ago        
OUTCOME:Draw
STATISTICS:
Axis
Allied
Player Name:
Shmavis
George Mc
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
Tot. Casualties
Men KIA
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
49%
51%

Hi Jason
Played this as a PBEM against Shmavis (see his comments below).

This took a while to play through so my memory about a lot of stuff is a bit hazy, but still here goes.

At first I thought I was very light in infantry for the size of area I was defending. Not knowing what was coming on map to support my Ivans meant I erred on the side of caution and decided to set-up some ‘fake’ positions with a small number of infantry and keep my main infantry group further back towards the centre of town. My aim was to slow him down and force his tanks to engage my outposts giving me time to bring down arty on his units. This worked well as his attack stalled long enough for some effective barrages to come down on his units.

My other plan, although this was less effective as Shmavis was disciplined enough to keep both tanks and infantry close, was to strip his infantry from the tanks so my tank hunter units could get to work. This didn’t work, although a couple of ambushes I set-up where my outlaying defenders hid then opened up on the backs of the German infantry did slow him down again.

My tank hunters saw no action. Nothing came close to where they were hiding. I had hoped that further into the game his infantry would all be pinned and my tank hunters could then chase down his tanks, but this didn’t happen as the game ended before his tanks made it into this zone. The ATRs were effective KO'ing a panzer IV when they caught it in crossfire.

So feedback. I think the map could do with a being a bit bigger to allow the Germans options of outflanking the town. The German player ha no option but to grind their way right through the village. Maybe allow a bit of space for the Germans to manoeuvre. Also some more terrain features e.g. elevation changes (subtle ones), cover etc could be added.

I would agree with Shmavis the Sdkfz7s arriving on the map did keep me amused but I sense were a continual source of frustration for Shmavis. They need to be left out I think.

The Soviet OOB has loads of tank hunters units but I was very light on infantry and tanks – guess this is the historical bit. What tanks I did have managed one shot from ambush then died. I would prefer more AT guns even 45mm jobs rather than tanks. On balance what infantry I had was adequate for the job, but you do need to be careful with them.

Overall I thought this was a real grind with short sharp fire fights. As it is a defensive action for the Soviets there are a lot of times where there is not all that much to do. Set-up takes the time, thereafter for most of the game it is hit the go button, or move forward the reinforcements you have. Still from a historical perspective did give an idea of the hard bloody slog the Germans had fighting through those fortified villages.

Cheers fur noo
George

--------------------
It's better to burn out than to fade away!

Get your Eastern Front fix at www.blowtorchscenarios.com
SHMAVIS
Novice Tester

Member #2094
SUPPORTER
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Post #4   6648 days, 4 hours, 0 minute, 6 seconds ago        
OUTCOME:Draw
STATISTICS:
Axis
Allied
Player Name:
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
320
142
Tot. Casualties
128
187
Men KIA
37
48
Men Captured
1
Mortars Dest.
1
4
Guns Dest.
2
1
Pillboxes Dest.
Vehicles Dest.
9
4
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
200
Enemy Casualties:
1332
1484
Prisoners Taken:
8
Exited Troops:
Scenario Bonus:
FINAL SCORE:
49%
51%

Well, I said I would post some comments on this scenario, and, at long last, I can now do so. I can't promise a lot of detail, as I started this battle back in April.




*************SPOILER ALERT**************






This battle was really tough for the attacker. The map doesn't allow encirclement in its current form, so you have to wade into the town from what is basically one side. My opponent was able to hold up my infantry with his own long enough to punish me with his artillery, of which he seemed to have plenty(two 120mm and one 132mm spotter, as I recall). I even lost a Panzer III to it. D'oh! When I moved my panzers forward to bolster the attack, enemy snipers extracted a considerable toll. I was able to best the enemy tanks with my own, but the AT guns performed quite well. It turned into a slugging match, with the remnants of my troops taking what they did with heavy casualties.

One thing that really stood out was the reinforcements arriving on the road. Except for the Panzer IIIs, they were all units that are vulnerable to small arms fire. So, I had to quickly move them off of the road toward the southwest wheat field. I got lucky, only losing one 75mm infantry gun on the way to cover. Unfortunately, my opponent must have noticed that quite a few units were running to that field, and plastered it with a 132mm volley. I think that those reinforcements should arrive more toward the southwest corner of the map.

That reminds me: I think that the SdKfz 7s should be removed. With no armor and a high silhouette(not to mention driving this close to the front line), they're a liability. A couple of teams were wasted when they were spotted by an enemy mg team while still mounted. I seem to recall you complaining about SPWs being over-represented in many CM scenarios. So, I'd suggest having the reinforcement infantry, engineers, mortars and HMGs either arrive on foot or be present at the beginning of the battle. Now that I think about it, the light infantry guns arriving hitched to kubelwagens close to the battle wasn't practical either.


I might have done better if I'd handled a few things differently, but that's hindsight for you. If I've left anything out, let me know. I believe this battle could be great with a few adjustments.


SHMAVIS
Novice Tester

Member #2094
SUPPORTER
2011
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Post #3   6694 days, 1 hour, 53 minutes, 22 seconds ago        
I'm two-thirds of the way through a PBEM, just so you'll know. Hopefully, I'll be able to post some comments in a couple of weeks.
SPRINGEL
Member

Member #2440
Joined: Aug 2005
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Discussions: 6
Post #2   6760 days, 3 hours, 36 minutes, 58 seconds ago        
Very intense scenario.

Tactical Victory for the Soviets.

2300 losses vs 1200 losses.

Germans ran out of time and out of ammo.

As Soviet player I had no luck with my tanks, but AT guns did fine. Tank hunters also got some. Artillery was very powerfull and spoiled two major German attacks.
--------------------
Erik Springelkamp
http://springelkamp.nl/
JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
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Post #1   6802 days, 17 hours, 42 minutes, 19 seconds ago        
Scenario discussion area for 1SS in Bykovka
--------------------

 

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