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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

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http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
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SHMAVIS
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Post #19   5211 days, 1 hour, 35 minutes, 4 seconds ago        
Quote:
Originally posted by: Heinrich505:
Shmavis,
After playing several of the Bäke Battle series, I noticed this one, covering the taking of Hill 239 in the Cherkassy Battles. I had e-mailed GeorgeMC about it, but should have e-mailed you on this.

I recently read HELLS GATE, and it was a most amazing book. I thought Doug Nash really captured the desperation of the action. I was curious to see what your scenario would be like.

At first I only found the H2H version, but only recently I noticed there was an AI version. I did not read any of the comments, as there were spoilers and I wanted to see the action in a blind playing. Knowing the historical situation was plenty enough for me to get started.

After playing it, I guess there were some substantial changes from when the others played it. I noticed that nothing much had happened for quite a while in the discussion section, and I am hoping that you didn't give up on it. I understand completely what your original intent was to replicate, but it sees that it didn't fare well with some of the playtesters. I read through all of their comments, and saw what you were trying to do with the game system. I guess they didn't understand the historical situation, and had you laid it out for them, it would have given away what you were trying to simulate.

On to the battle. I gave the AI a +2 CEB, figuring it would be an ugly struggle. Per my knowledge of the actual battle, I figured the Russians would fall on the town, and I left everyone where they were. I noticed that some infantry were facing south, so I didn't change their facing. I made the initial attack down the road, with only the Tigers and the halftracks, no other infantry from town. I thought that was what you expected for the battle, so my attack was severely short of infantry. I believe it was this way historically.

I quickly lost the command Panther to a bog in the woods. One tank down. The FO moved up on foot, while I loaded Bäke into one of the halftracks and moved them slowly out of the woods, intending them to jump on at the end of the column. Then I moved the whole column slowly down the road, with all the Tigers pretty much together, and the halftracks bunched up, further back, and still in column. Bäke and his three halftracks followed at a respectable distance. I was expecting an ambush from the woods side, so I moved slowly. I was maybe halfway down the road at around turn 20. Nothing had happened, yet, and the road opened up a bit, just before the two small buildings along the road. I fanned out the Tigers, and unloaded half the halftracks, figuring to march an infantry screen along the wooded side, to cover the Tigers.

About this time the Russians opened up on the far side of the ravine. Still expecting trouble from the rear of the village, I didn’t move up the Panthers for a while. The Tigers, supported by the 105mm FO, mortars in town, and sometimes machine guns on the slope, suppressed the AT guns that were sniping at me. I was very glad I’d unloaded one platoon, and after several halftracks were hit, I just unloaded all of them. Then I quick-marched them through the woods, trying to get forward fast. As I pushed the armor forward, I started losing Tigers to immobilization hits. The guns on the far side were very accurate, and I soon had a string of nice looking pillboxes, as well as some heavily armored machine gun vehicles (both my crack Tiger crews had gun damaged hits – what are the odds on that…hmmm?).

Also, a large number of Soviet tanks started appearing across from the village, on the ridge. By this time, with no flanking attacks arriving in the rear of Oktyabr, I pushed the Panthers up, and they started engaging the Russian tanks from across the ravine. There were many burning T-34s after several turns. As for the AT guns, some were knocked out by immobile Tigers, and some from the 105mm artillery and mortar fire from the village. As Michael Wittmann said, he gained more satisfaction from knocking out AT guns than tanks. I was quickly developing a strong dislike for those bastards. As soon as several were knocked out, more would pop up. Still nothing much from Hill 239 yet.

The AI obliged me by dumping a lot of smoke on my advance. This helped me advance quickly through the smoke, but then hurt me when the AT guns on the hill opened up on my Tigers. A few more fell victim to track shots, but the advance was still going. The village troops provided really good covering fire, and the Panthers had some amazing kill shots at well over 1200 meters, from Oktyabr all the way into Zhurzhintsy. The Tigers that were immobilized were providing flanking fire for the ones that were advancing, as more AT guns popped up.

The Luftwaffe FO never seemed to get into the right position though. Finally I found him a spot where he could see Hill 239, and called in the strikes against the infantry there. It was going to take 13 minutes, and I only had 15 minutes left before turn 40. It looked like it might not happen at all.

I tried to rush – now empty – halftracks forward, and unwittingly they were slaughtered by hidden AT guns that were, in turn, slaughtered by massive 88mm HE. I didn’t mean to do that, but that is how it happened. Apologies to the halftrack crews.

I was still slogging forward, mainly on hunt command, and having fewer and fewer Tigers. It really seemed I would run out of them altogether. At this point, around Turn 33 or so, I started pulling Panthers out of Oktyabr and rushing them down the road to help. I triggered a massive belt of AT guns on the hill, and they managed to immobilize some more tanks, knock out a few more HTs, and then get knocked out themselves. These were closer to the crest. Then, the slog forward again.

Almost to the bend in the road, a second belt of closer AT guns opened up. Luckily, many of the immobilized Tigers had LOS to them as well, and could support the advancing 3 Tigers. I also pushed the gun damaged guys forward as well, perhaps confusing the AT guns as to who to shoot at. These AT guns were finally knocked out too.

I then started to try and work the infantry up the slope, still in the woods. They came under really fierce infantry fire, and took heavy casualties. Even with Hauptmann Sachs* pushing the men forward, and the command assistance of Dr. Bäke, it was slow and bloody. I was able to push up the remaining few Tigers, who now started blowing large holes in the woods around the enemy infantry foxholes. There was also a break in the woods to the right, so I took a chance and began dashing my remaining few halftracks into the break, figuring I might be able to flank and gain the hilltop. I also rushed a Panther in there as well, as now two T-34s came crashing through the woods, stopping my infantry. They hung back, and I couldn’t get a line on them with my Tigers from the road, so I thought a flank attack with the Panther would work.

A few aerial rounds came crashing down, and luckily they didn’t get my boys, but the infantry attack was very close now, and I was debating as to canceling the Luftwaffe altogether. As for the Panther, the commander got fixated on Russian infantry in the woods, instead of looking for the enemy tanks. His driver managed to maneuver into a sideways position, and they were easily blasted by the T-34s. Dammit, that really ticked me off. Yes, armor covered arcs were called for, but dummy me…. Frown

All the enemy armor seemed to be wiped out on the far side of the ravine now. It was Turn 39, I was running out of time, and things really looked desperate. From Nash’s book, things were equally desperate in real life.

I took a chance and rushed one of my three good Tigers up the road towards the flag, along with a halftrack and both the gun damaged Tigers. Of course a waiting T-34 got a side shot on the good Tiger – not the gun damaged ones, Oh NOO – and knocked it out. The gun damaged ones got into a blind angle, and hoped for the best. The other two good Tigers shortly punched holes in both the lurking T-34s in the woods, and then pretty much eliminated the enemy infantry by about turn 43. Hauptmann Sachs* had been wounded, but his staff was resolute. Dr. Bäke was too, as I was trying to work him to the flank to hit the wooded T-34s. It wasn’t necessary, as the Tigers finally got shots on them.

My flanking halftrack spotted the ISU-152s coming up the road on the backside and gave up their risky rush for the flags, prudently backing to safety. As I pushed up one of my last two good Tigers and the Panther, the Panther took a kill shot in the flank from yet another set of AT guns across the ridge. They were in a nook, and couldn’t be seen by any of my immobilized Tigers. Some tattered remnants of Soviet infantry, led by Lt Sergeyev and a sergeant, were making a feeble charge through the woods. All told, there were 7 Russian men left in good order, and 3 panicked guys, on the hill. I had barely 30 men left to assault the position, with only two Tigers left, and two halftracks. This wouldn’t be much against the 4 ISU-152s rumbling up the backside of the hill. Then time ran out. Minor Victory – pretty cool, and unexpected. Cool

As I surveyed the end situation, there were two AT guns firing at the backside of my remaining armor, one T-34 waiting in Zhurzhintsy with a good LOS on my flank if I pushed up the road to the crossroads flag, and a whole untouched battery of AT guns just off to the left of the crossroads, not to mention the ISU-152s. With maybe two more turns I could have pushed the infantry to the summit, taking that flag, but the cross road one was a deathtrap.

I should note that I never was attacked from the wood flank, and no attack came against Oktyabr. I am guessing that you revised your scenario after there were so many complaints about being hit in the side. I pretty much left everyone in Oktyabr, thinking that is what tactically would have happened. Only towards the end, did I rush two of the four Panthers up the road to assist the beleaguered Tigers and battered infantry. Had I pulled much of the infantry from Oktyabr, and had they kept up with the advance, I would have had a much easier time with Hill 239, and those panzerschrecks would really have come in handy against the T-34s in the woods, and the ISU-152s coming up the back road. I didn’t realize that I could do that, so I limited myself, and paid the price.

As to the scenario, the AI played quite well. They tried to attack the advance, and in doing so, took fire from the Panthers in Oktyabr. The AT guns were deadly, especially at CEB +2. It was a really desperate, see-saw battle in the woods below Hill 239. I am sure it was exactly what you hoped it would be. Without the command presence of Sachs* and Bäke, the men wouldn’t have performed as well as they did. Some squads had only one or two men left in them, and still they advanced and attacked the Russians. A single man was ordered to flank to the right, and he wiped out a tank crew by himself. Knowing the historical situation, I felt it was a very desperate battle, especially at the end. The unexpected, such as my stupid Panther flanking tank fixating on infantry and getting blown up by the T-34s in the woods, was very prevalent.

If you did eliminate the flanking attacks from the woods, this played out very well. By my accidentally limiting my attacking force, and not bringing any infantry from Oktyabr, it made for a tense, desperate struggle up Hill 239. I almost made it to the crest with only the tattered remains of two platoons, barely 30 men total.

Only two attacks came from the Luftwaffe FO. They just ran out of time. Perhaps shortening the time for the attacks would make him a factor. I don’t know how you would adequately provide for the flanking attacks that occurred in real life. I thought it played out well with a limited force on the attack, which really enhanced the end game. If you limited the size of Bäke’s advance force (like I unintentionally did), you could say that other forces were engaged in repulsing flanking attacks just off the map edge.

I had fun playing it. I slogged along though, so for those wanting a fast, slashing gallant charge with sabers drawn, they will be disappointed. I had studied the battle, and knew the historical situation, and these are the battles that I most enjoy, so for me, this was a cool battle. Next time, I’d strip away a lot of the infantry in town, and bring them along for the assault. I would still keep the Panthers in town until late in the game, as they helped suppress the enemy on the other side of the ridge.

I hope my AAR is helpful. I’d hate to think you gave up on this one, but there has been a lot of time since the last discussions. Let me know what you plan for this one. I thought it was a good scenario, and it was tense and challenging. That is, after all, your goal, along with it being fun and sometimes teaching us gamers a little history as a bonus.

Heinrich505 Big Grin



Hello, Heinrich! This response comes very late. Sorry about that. I've gone back to university to finish my public history degree and haven't played CMBB in ages, despite buying the Vista patch. Thanks for trying out my scenario. I don't know if it was because of my lack of experience in scenario design, or my anal-retentiveness, but this battle was a real pain to create. We tried to make the briefings really engaging without giving away any spoilers.

Anyway, Heinrich, that review was damned near encyclopedic. I'm glad you've read HELL'S GATE. It explains best why George and I designed the scenario as we did. Included with my copy of the book was a topographical map which a veteran donated to the author. We used this for the game map. This battle was a tough one, a real slugging match. The tactical situation was precarious in the real battle and we tried to recreate this tension. The German relief force was at the absolute end of its strength by the time it reached Hill 239.

A couple of things I'd like to point out: The Luftwaffe liaison is meant to be used on a firing plan to simulate a Stuka flight which was called to bomb targets in the area. I think they actually hit Oktyabr historically, but you can use them on the hill. Big Grin Also, the troops positioned in Oktyabr that aren't part of the mechanized group were positioned for all-round defense to reflect their tenuous position at the tip of the armored spearhead. The ISU-152's are something we added to compensate for the AI's weaknesses(and the ahistorically weak 76mm ZiS-3).

Almost unanimously, reviewers have second-guessed themselves: "If only I had [insert action]..." Heh heh. I'm sure veterans of the battle were saying the same thing. Thanks again for the review.
TIGERIVAN
Novice Tester

Member #427
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Post #18   5211 days, 9 hours, 26 minutes, 2 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
tigerivan
AI
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
329
480
Tot. Casualties
21
134
Men KIA
4
44
Men Captured
Mortars Dest.
Guns Dest.
11
Pillboxes Dest.
Vehicles Dest.
1
17
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
1200
Enemy Casualties:
3708
219
Prisoners Taken:
Exited Troops:
Scenario Bonus:
1000
FINAL SCORE:
61%
39%

First attempt was a draw.The point platoon of Tiger got into trouble with enemy infantry because of lack of supporting infantry.The APC were too vulnerable to enemy antitank.
Second attempt I put the infantry on the Tigers and deposited them as soon as it got hot and then moved the infantry through the area to the right of the road,one platoon hanging back to move on the flank of any ienemy nfantry discovered.
As the threat from the north manifested itself,two tiger platoon were left to fight off the T 34 on the flank together with the Panther tanks.
As soon as the infantry made contact with the enemy infantry,the lead tiger platoon gave fire support and killed two T 34 near the hill.The first enemy infantry was outflanked by the second infantry platoon and destroyed.My infantry then consolidated.
The lead Tigers were near the flags when the game ended.
Smile
--------------------
HEINRICH505
Member

Member #6856
Joined: Aug 2007
Ratings: 2 / 0 / 0
Discussions: 4
Post #17   5461 days, 3 hours, 29 minutes, 8 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
Heinrich505
AI
Experience Bonus:
0
+2
Play Balance:
0
0
Men OK
280
459
Tot. Casualties
70
155
Men KIA
22
37
Men Captured
-
-
Mortars Dest.
-
-
Guns Dest.
-
12
Pillboxes Dest.
-
-
Vehicles Dest.
13
20
Aircraft Dest.
-
-
POINTS:
Axis
Allied
Flags Held:
-
600
Enemy Casualties:
5826
1814
Prisoners Taken:
-
-
Exited Troops:
-
-
Scenario Bonus:
-
1000
FINAL SCORE:
63%
37%

Shmavis,
After playing several of the Bäke Battle series, I noticed this one, covering the taking of Hill 239 in the Cherkassy Battles. I had e-mailed GeorgeMC about it, but should have e-mailed you on this.

I recently read HELLS GATE, and it was a most amazing book. I thought Doug Nash really captured the desperation of the action. I was curious to see what your scenario would be like.

At first I only found the H2H version, but only recently I noticed there was an AI version. I did not read any of the comments, as there were spoilers and I wanted to see the action in a blind playing. Knowing the historical situation was plenty enough for me to get started.

After playing it, I guess there were some substantial changes from when the others played it. I noticed that nothing much had happened for quite a while in the discussion section, and I am hoping that you didn't give up on it. I understand completely what your original intent was to replicate, but it sees that it didn't fare well with some of the playtesters. I read through all of their comments, and saw what you were trying to do with the game system. I guess they didn't understand the historical situation, and had you laid it out for them, it would have given away what you were trying to simulate.

On to the battle. I gave the AI a +2 CEB, figuring it would be an ugly struggle. Per my knowledge of the actual battle, I figured the Russians would fall on the town, and I left everyone where they were. I noticed that some infantry were facing south, so I didn't change their facing. I made the initial attack down the road, with only the Tigers and the halftracks, no other infantry from town. I thought that was what you expected for the battle, so my attack was severely short of infantry. I believe it was this way historically.

I quickly lost the command Panther to a bog in the woods. One tank down. The FO moved up on foot, while I loaded Bäke into one of the halftracks and moved them slowly out of the woods, intending them to jump on at the end of the column. Then I moved the whole column slowly down the road, with all the Tigers pretty much together, and the halftracks bunched up, further back, and still in column. Bäke and his three halftracks followed at a respectable distance. I was expecting an ambush from the woods side, so I moved slowly. I was maybe halfway down the road at around turn 20. Nothing had happened, yet, and the road opened up a bit, just before the two small buildings along the road. I fanned out the Tigers, and unloaded half the halftracks, figuring to march an infantry screen along the wooded side, to cover the Tigers.

About this time the Russians opened up on the far side of the ravine. Still expecting trouble from the rear of the village, I didn’t move up the Panthers for a while. The Tigers, supported by the 105mm FO, mortars in town, and sometimes machine guns on the slope, suppressed the AT guns that were sniping at me. I was very glad I’d unloaded one platoon, and after several halftracks were hit, I just unloaded all of them. Then I quick-marched them through the woods, trying to get forward fast. As I pushed the armor forward, I started losing Tigers to immobilization hits. The guns on the far side were very accurate, and I soon had a string of nice looking pillboxes, as well as some heavily armored machine gun vehicles (both my crack Tiger crews had gun damaged hits – what are the odds on that…hmmm?).

Also, a large number of Soviet tanks started appearing across from the village, on the ridge. By this time, with no flanking attacks arriving in the rear of Oktyabr, I pushed the Panthers up, and they started engaging the Russian tanks from across the ravine. There were many burning T-34s after several turns. As for the AT guns, some were knocked out by immobile Tigers, and some from the 105mm artillery and mortar fire from the village. As Michael Wittmann said, he gained more satisfaction from knocking out AT guns than tanks. I was quickly developing a strong dislike for those bastards. As soon as several were knocked out, more would pop up. Still nothing much from Hill 239 yet.

The AI obliged me by dumping a lot of smoke on my advance. This helped me advance quickly through the smoke, but then hurt me when the AT guns on the hill opened up on my Tigers. A few more fell victim to track shots, but the advance was still going. The village troops provided really good covering fire, and the Panthers had some amazing kill shots at well over 1200 meters, from Oktyabr all the way into Zhurzhintsy. The Tigers that were immobilized were providing flanking fire for the ones that were advancing, as more AT guns popped up.

The Luftwaffe FO never seemed to get into the right position though. Finally I found him a spot where he could see Hill 239, and called in the strikes against the infantry there. It was going to take 13 minutes, and I only had 15 minutes left before turn 40. It looked like it might not happen at all.

I tried to rush – now empty – halftracks forward, and unwittingly they were slaughtered by hidden AT guns that were, in turn, slaughtered by massive 88mm HE. I didn’t mean to do that, but that is how it happened. Apologies to the halftrack crews.

I was still slogging forward, mainly on hunt command, and having fewer and fewer Tigers. It really seemed I would run out of them altogether. At this point, around Turn 33 or so, I started pulling Panthers out of Oktyabr and rushing them down the road to help. I triggered a massive belt of AT guns on the hill, and they managed to immobilize some more tanks, knock out a few more HTs, and then get knocked out themselves. These were closer to the crest. Then, the slog forward again.

Almost to the bend in the road, a second belt of closer AT guns opened up. Luckily, many of the immobilized Tigers had LOS to them as well, and could support the advancing 3 Tigers. I also pushed the gun damaged guys forward as well, perhaps confusing the AT guns as to who to shoot at. These AT guns were finally knocked out too.

I then started to try and work the infantry up the slope, still in the woods. They came under really fierce infantry fire, and took heavy casualties. Even with Hauptmann Sachs* pushing the men forward, and the command assistance of Dr. Bäke, it was slow and bloody. I was able to push up the remaining few Tigers, who now started blowing large holes in the woods around the enemy infantry foxholes. There was also a break in the woods to the right, so I took a chance and began dashing my remaining few halftracks into the break, figuring I might be able to flank and gain the hilltop. I also rushed a Panther in there as well, as now two T-34s came crashing through the woods, stopping my infantry. They hung back, and I couldn’t get a line on them with my Tigers from the road, so I thought a flank attack with the Panther would work.

A few aerial rounds came crashing down, and luckily they didn’t get my boys, but the infantry attack was very close now, and I was debating as to canceling the Luftwaffe altogether. As for the Panther, the commander got fixated on Russian infantry in the woods, instead of looking for the enemy tanks. His driver managed to maneuver into a sideways position, and they were easily blasted by the T-34s. Dammit, that really ticked me off. Yes, armor covered arcs were called for, but dummy me…. Frown

All the enemy armor seemed to be wiped out on the far side of the ravine now. It was Turn 39, I was running out of time, and things really looked desperate. From Nash’s book, things were equally desperate in real life.

I took a chance and rushed one of my three good Tigers up the road towards the flag, along with a halftrack and both the gun damaged Tigers. Of course a waiting T-34 got a side shot on the good Tiger – not the gun damaged ones, Oh NOO – and knocked it out. The gun damaged ones got into a blind angle, and hoped for the best. The other two good Tigers shortly punched holes in both the lurking T-34s in the woods, and then pretty much eliminated the enemy infantry by about turn 43. Hauptmann Sachs* had been wounded, but his staff was resolute. Dr. Bäke was too, as I was trying to work him to the flank to hit the wooded T-34s. It wasn’t necessary, as the Tigers finally got shots on them.

My flanking halftrack spotted the ISU-152s coming up the road on the backside and gave up their risky rush for the flags, prudently backing to safety. As I pushed up one of my last two good Tigers and the Panther, the Panther took a kill shot in the flank from yet another set of AT guns across the ridge. They were in a nook, and couldn’t be seen by any of my immobilized Tigers. Some tattered remnants of Soviet infantry, led by Lt Sergeyev and a sergeant, were making a feeble charge through the woods. All told, there were 7 Russian men left in good order, and 3 panicked guys, on the hill. I had barely 30 men left to assault the position, with only two Tigers left, and two halftracks. This wouldn’t be much against the 4 ISU-152s rumbling up the backside of the hill. Then time ran out. Minor Victory – pretty cool, and unexpected. Cool

As I surveyed the end situation, there were two AT guns firing at the backside of my remaining armor, one T-34 waiting in Zhurzhintsy with a good LOS on my flank if I pushed up the road to the crossroads flag, and a whole untouched battery of AT guns just off to the left of the crossroads, not to mention the ISU-152s. With maybe two more turns I could have pushed the infantry to the summit, taking that flag, but the cross road one was a deathtrap.

I should note that I never was attacked from the wood flank, and no attack came against Oktyabr. I am guessing that you revised your scenario after there were so many complaints about being hit in the side. I pretty much left everyone in Oktyabr, thinking that is what tactically would have happened. Only towards the end, did I rush two of the four Panthers up the road to assist the beleaguered Tigers and battered infantry. Had I pulled much of the infantry from Oktyabr, and had they kept up with the advance, I would have had a much easier time with Hill 239, and those panzerschrecks would really have come in handy against the T-34s in the woods, and the ISU-152s coming up the back road. I didn’t realize that I could do that, so I limited myself, and paid the price.

As to the scenario, the AI played quite well. They tried to attack the advance, and in doing so, took fire from the Panthers in Oktyabr. The AT guns were deadly, especially at CEB +2. It was a really desperate, see-saw battle in the woods below Hill 239. I am sure it was exactly what you hoped it would be. Without the command presence of Sachs* and Bäke, the men wouldn’t have performed as well as they did. Some squads had only one or two men left in them, and still they advanced and attacked the Russians. A single man was ordered to flank to the right, and he wiped out a tank crew by himself. Knowing the historical situation, I felt it was a very desperate battle, especially at the end. The unexpected, such as my stupid Panther flanking tank fixating on infantry and getting blown up by the T-34s in the woods, was very prevalent.

If you did eliminate the flanking attacks from the woods, this played out very well. By my accidentally limiting my attacking force, and not bringing any infantry from Oktyabr, it made for a tense, desperate struggle up Hill 239. I almost made it to the crest with only the tattered remains of two platoons, barely 30 men total.

Only two attacks came from the Luftwaffe FO. They just ran out of time. Perhaps shortening the time for the attacks would make him a factor. I don’t know how you would adequately provide for the flanking attacks that occurred in real life. I thought it played out well with a limited force on the attack, which really enhanced the end game. If you limited the size of Bäke’s advance force (like I unintentionally did), you could say that other forces were engaged in repulsing flanking attacks just off the map edge.

I had fun playing it. I slogged along though, so for those wanting a fast, slashing gallant charge with sabers drawn, they will be disappointed. I had studied the battle, and knew the historical situation, and these are the battles that I most enjoy, so for me, this was a cool battle. Next time, I’d strip away a lot of the infantry in town, and bring them along for the assault. I would still keep the Panthers in town until late in the game, as they helped suppress the enemy on the other side of the ridge.

I hope my AAR is helpful. I’d hate to think you gave up on this one, but there has been a lot of time since the last discussions. Let me know what you plan for this one. I thought it was a good scenario, and it was tense and challenging. That is, after all, your goal, along with it being fun and sometimes teaching us gamers a little history as a bonus.

Heinrich505 Big Grin

--------------------
JAXX71
Member

Member #2420
Joined: Aug 2005
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Discussions: 5
Post #16   5620 days, 8 hours, 14 minutes, 8 seconds ago        
Very nice scenario. Mine ended in a ceasefire...

Basically, I forwarded 3 halftracks as reconnaissance (which got the shit beaten out of them), before bringing in 4 Tigers, followed by the rest of the halftracks and then the remaining Tigers and Panthers. I also sent 2 squads of infantry to clear the woods next to the armor. I was able to discharge the rest of the infantry about midway to the objectives before my halftracks were blown to smithereens.
Infantry approached the hill from the West (they were quickly pinned down by the machine gun and russian infantry) and the largest portion in a flanking move from the South. Advance was delayed by two T34 hiding in the woods. Two of my Tigers' guns were damaged by HE tank fire (I think), so I sent them forward to use their MG against the infantry but they were caught in fire from several directions and took a beating.
My artillery I used against gun positions on the hill. My 105mm took out 2 guns and some infantry and my 240mm caused about 10 casualties.
I ended up not having enough time to make it to the flags.
So looks like the Marshall couldn't keep his promise...
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DESERT FOX
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Post #15   6276 days, 19 hours, 39 minutes, 30 seconds ago        
OUTCOME:Tactical Victory
STATISTICS:
Axis
Allied
Player Name:
Desert Fox
AI
Experience Bonus:
0
+3
Play Balance:
0
0
Men OK
280
467
Tot. Casualties
70
147
Men KIA
15
35
Men Captured
Mortars Dest.
Guns Dest.
13
Pillboxes Dest.
Vehicles Dest.
11
21
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
600
600
Enemy Casualties:
6704
1733
Prisoners Taken:
Exited Troops:
Scenario Bonus:
1000
FINAL SCORE:
69%
31%

Ok, Here is some hope for you. Just got done playing this senario and managed a Tactical Victory Big Grin . Could have maybe got a major if I had another turn. Wink

My tactic was to reform all the tanks into columns on the road, out of sight of the enemy. I only left a machine gun, and mortars in the city. All other troops I loaded onboard the tanks. I figured that I would be able to see anything moving along the low ground from the road and be able to counter from there.

I moved the tanks in colums along the road untill I gained the higher ground just before entering the trees on the road. At this point I had not received any fire. I was afraid to enter into the trees without infantry protecting my right flank.

At this time I unloaded a troops to search the trees. As the troops began to move through the trees I began to move two tanks at a time from the back of the column to the front. This would alow the rest of the tanks in the column to overwatch.

As the troops moved along the ridge I would move more tanks from the back forward to the front. This worked very well. Any time a AT or tank would present itself it would come under heavy fire.

I will agree that having units start shooting from you from behind is nerve racking. I just thought I was coming into there view or cover arch.

Once I got close to the bottom of the hill, just before the turn in the road, I began to bring my half tracks forward. I moved all my tanks to one side of the road so they had a clean fast shot to the hill. The first set of HT I ran to the base at the turn and the second set I ran all along the road to just before the road junction. This is where I lost most my HT. They got there before I was able to bring up my tanks for armour cover. Luckly I was able to get my troops out before they were hit.

Even though I did get my troops out of the HT before they got taken out, I did loose half my force to friendly fire.

Meanwhile troops that were walking the ridge came under fire from enemy tanks. I rushed two Panthers up the gully the infantry were defending and was able to take out the Russian tank. At this time I saw that there were enemy SP guns waiting on the backside. I was positioning the Panthers into defensive positions. They should have been able to take them out once they started up the road.

Knowing that my time was running out, I had one flag already, I made a rush with infantry up the hill for the next flag. I was rushing more tanks to the crossroad to counter the SP, but as it turned out that was the last turn. Frown


--------------------
New to online gaming so may need some help to setup.
THE_ENIGMA
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Post #14   6291 days, 15 hours, 35 minutes, 30 seconds ago        
I agree, just because i find it hard to use the FOO to shoot up some juicy targets doesnt mean you should loose it.

Its just a suggestion to try out air power and then the FO and see which one works best, it seems you have done this and have went with the FO from your exp. Fair enough Smile

Ill still use the dude to pop targets lol
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

MAD RUSSIAN
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Post #13   6291 days, 19 hours, 20 minutes, 36 seconds ago        
NEVER, and I mean NEVER, change anything that you don't think needs changing. No matter who makes the recommendation to you. This scenario is yours. We are making suggestions. That doesn't mean that they go along with the combat model you have in mind, and at the end of the day, this will still be your scenario not ours.

Don't sweat the airpower. If you like it as FO's then use it that way. I don't but that may well be just me.

I disagree that we are here to playtest untested scenarios. I think you should put a tested work here as the final solution. A scenario you think is a finished work. One you want the final stamp of approval on. And with a vs the AI scenario you can playtest that yourself to see how you feel it plays.

Good Hunting.

MR
SHMAVIS
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Post #12   6292 days, 21 minutes, 49 seconds ago        
Hey, guys. Thanks for taking a look at this scenario and leaving your comments. I've really come to appreciate all of the trouble scenario designers endure. It looks like this darn thing could use some more tweaking. I already went back and added the 105mm FO. It figures that I would forget that. I must have uploaded an earlier version without realizing it.

Honestly, I haven't scored a victory in this battle, mainly because I haven't playtested the AI version. That's why I have you fine gentlemen.

George and I tested the H2H version a long while ago and we finished with a draw. And he had the 105mm FO and two simulated air liaison officers(240mm and 170mm lol).

So, nobody likes the simulated ALOs? Jeez. I don't remember too many complaining when George was using them in his Blowtorch scenarios. You see, I don't really like the way that close air support is modelled in-game. You get 1 aircraft at a time, rolling in and hopefully dropping its ordnance on target, as opposed to several aircraft in fairly short order. Maybe it had something to do with the game engine requiring too much CPU capacity and RAM for an average 2002 PC in order to track multiple simulated aircraft within a single turn. By the way, is it just me or does friendly fire occur far too often? For these reasons and others, the choice made sense. Still, I may just get rid of them.

The map itself is no creation of mine, just a copy of a contour map of the battlesite that I had. I can't vouch for it's scale authenticity, though. Douglas Nash's Hell's Gate was our main reference.
MAD RUSSIAN
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Post #11   6292 days, 3 hours, 11 minutes, 45 seconds ago        
Quote:
Originally posted by: shmavis:
As my mother would say, "Whoa, Napoleon!" I can't remember if this is mentioned in the scenario briefings, but the relief attack of III Panzerkorps(to which Heavy Panzer Regiment Bake was attached) faced repeated counterattacks along their flanks. These counterattacks, while a failure when the casualty ratio is considered, did succeed in continuously stalling the main thrust itself. Plus, the Germans could ill afford any losses that they did take at this point in the battle. Support vehicles and personnel frequently came under attack in areas that were assumed to be clear of enemy forces. The Germans simply didn't have enough troops to screen the flanks. I have read German accounts of T-34s being engaged from as close as a few dozen meters! Cold logic would have told them to cease the attack, but their spirit of comradery spurred them onward.

I did have some reservations about the guns, but I deferred to George's much greater experience and skill at scenario design, and I haven't seen anyone complain about his work, except JasonC, but that's another can of worms. Let me take a look at this bugger and get back to you.



Ha..ha..ha..haaaaaaaaa!!!!!!!!!!!!!! Whoa Napoleon????!!!!!

The tanks I can see moving into an area that I can see the guns already set up in trenches I can't. The way the situation played out it was unwinnable I think.

Have you ever beat this scenario?

And as The_Enigma pointed out there is no 105mm FO.

These kinds of actions in CM where there are flank attacking forces are not easy to do. The map that you have created never allows the Germans to take the village. So those forces are safe except to long ranged fire. When the infantry moves down the road if it does then they get wiped out without there being an answer.

In every scenario I try to put a balance in it. For every threat there is an answer for ever strength a weakness and for every weakness a strength. What is the counter for those guns and tanks showing up behind the Germans on the road? Going through the trees? I tried that and lost all my Panthers. Maybe I should keep the whole force together moving through the trees.

If you tell me there is a winning solution to this then I'm okay. I don't like guns showing up behind me out of thin air though because they couldn't get there that way. Tanks can they can move in. Guns have to not only move in but set up. You want those guns to show up put them in HT's. Not trucks...they won't unload out of trucks. Even then they will never make the trenches which they shouldn't.

Make your scenarios make sense and you'll do fine.

Again, with a FO as a stuka, I didn't get a single fire mission fired from him. And that is what I dislike about that approach.

Good Hunting.

MR
THE_ENIGMA
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Post #10   6292 days, 3 hours, 46 minutes, 56 seconds ago        
Here be spoilers (followed up by some comments)

Turn 1-10 - Ambush

I thought what the hell and drove straight down the middle. When the first Tigers reached the foot of the hill and the bend in the road all hell broke loose.

Soviet guns on the hills and on my flanks opened up!

Within the first 10 minutes of battle my Tiger force was dropped to 3 tanks effective of offensive operations and another 3 to be used as pillboxes.
My entire HT force was wiped out and my grenadiers took heavy losses.

A soviet barrage then landed ... dropping smoke rounds. I started to move my troops up through the trees and regrouped my 3 tanks at the foot of the hill.

The heavy losses we have suffered have been paid back ... all Soviet guns are silent!


Turn 10-16 - manoeuvring

Soviet tanks popping up on my flank are dealt with via the Panthers on the start line and the immobilised Tigers. They are not proving such a threat as it seemed when they arrived.

The fully functioning Tigers move into the woods on there right to support the infantry moving up.


Turn 17 -22 - The fight…

The infantry arrive at the foot of the hill, a gun fight ensues and then the soviets attack!
2 T34s in the woods also hit my men hard!

My men in the woods - a very weak platoon at best, fend off the attack and counter themselves ... they gain no ground and take more losses.
The tanks shoot them up, a mass attack to get closer to use the fausts and grenades fail.
By turn 22 they are combat ineffective and start to pull back.

The two tigers which had been sent to aid them were struggling moving up the wooded slopes and were taken out from rear shots from the arriving soviet tanks.

By Turn 22 the Tigers had been cut to a total of 3, 2 immobilised and 1 fully running.


Turn 23-39 The retreat

Another Tiger is lost, whats left of the infantry start pulling back bar some stragglers who go to ground or panic and run off into the woods.
The working Tiger pulls back with the troops leaving the sole remaining Tiger to cover.

By Turn 39 the men are back the start line and the Tiger has taken up defensive positions with the Panthers who are now out of ammo.
The Tiger during the retreat took out a T34 at around 1000 meters while reversing at full speed!


The Final result,

Turns out i only lost 90 men but it was felt hard up front. My guys though inflicted 80 losses upon the Soviets and took out 11 guns and 11 tanks!




Some thoughts, i think i will replay this at some point and go with a more of an indirect approach which i favour instead of the charge i committed. In hindsight i should have realised the road was an ambush.
So tactically challenging and very fun.

I did notice by the end of the scenario there was a hell of alot of Soviet Infantry on the flank, it seems if i had of committed my whole infantry force i could have took the hill and defended it so i dont know if the masses of Soviet Guardsmen was overkill or not.

I didnt really like the Lufewaffe FO ... he felt very useless and i was unable to bring those shells on anything juicy.

Have you tried to slap a Stuka or some other CAS plane on this map to see what happens?
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

THE_ENIGMA
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Post #9   6292 days, 5 hours, 15 minutes, 33 seconds ago        
Ok downloaded this, my force looks good and it looks like its gonner be a great battle.
Also a good looking map.

However, a problem has popped up ... where is my 105mm FO?
My PnzGrenadier Rgt doesnt have its 105mm battery as the briefing says.

... you should either add one in or edit the brieifing...

(modified 02/08/2007 11:24:22 by the_enigma)
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

SHMAVIS
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Post #8   6293 days, 13 hours, 58 minutes, 27 seconds ago        
As my mother would say, "Whoa, Napoleon!" I can't remember if this is mentioned in the scenario briefings, but the relief attack of III Panzerkorps(to which Heavy Panzer Regiment Bake was attached) faced repeated counterattacks along their flanks. These counterattacks, while a failure when the casualty ratio is considered, did succeed in continuously stalling the main thrust itself. Plus, the Germans could ill afford any losses that they did take at this point in the battle. Support vehicles and personnel frequently came under attack in areas that were assumed to be clear of enemy forces. The Germans simply didn't have enough troops to screen the flanks. I have read German accounts of T-34s being engaged from as close as a few dozen meters! Cold logic would have told them to cease the attack, but their spirit of comradery spurred them onward.

I did have some reservations about the guns, but I deferred to George's much greater experience and skill at scenario design, and I haven't seen anyone complain about his work, except JasonC, but that's another can of worms. Let me take a look at this bugger and get back to you.
MAD RUSSIAN
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Post #7   6294 days, 2 hours, 53 minutes, 37 seconds ago        
******* MAJOR SPOILER ***************

The main surprise you need to get rid of is guns and tanks reappearing behind the Germans as they move forward. I cleared the village twice only to have new guns and tanks show up to kill my HT's when they tried to move forward.

Tanks I can see. Guns I can't. I wouldn't recommend this to anyone, because my skill as a gamer cannot beat your skill as a designer, when you bring in troops behind me, in an area I've already cleared. How can I ever beat that system?

Why would I try?

I stopped at that point. I had like 6 turns left and I should have been fighting for the flags instead of watching magically appearing guns and tanks killing my HT's moving on a road with no cover. This was a very good scenario before that. Except as George and I have discussed I don't like the FO as Stuka situation. Otherwise it was going well and I was looking forward to the fight at the end.

I was so disappointed I stopped within the last 6 turns.

Good Hunting.

MR



(modified 02/06/2007 13:46:18 by Mad Russian)
SHMAVIS
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Post #6   6295 days, 2 hours, 45 minutes, 46 seconds ago        
Hi, guys. Thanks for playing and reviewing this scenario. I suppose I should add some comments to its main page so players will have a good idea of what to expect, but I hate to give away surprises. Anyway, this battle is meant to be a real slog every foot of the way. As I've stated elsewhere, in the actual battle on which this scenario is based, the Germans did reach the summit of the hill 239, but withdrew after coming under heavy AT fire from the north and east. This is not easy to simulate. So, Georgemc and I designed the scenario with the intent that reaching the summit would be the challenge.

I know it doesn't make for a great battle that can be enjoyed while you have Wagner playing in the background, but we wanted to make something different. Ever seen "Hamburger Hill"? Think of it like that.

You switched the tired troops with the fresh ones? Tsk Tsk. No integrity. LOL! Nah, do as you will. I hate to padlock stuff. I like to let my children run free.
LEEW
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Post #5   6296 days, 56 minutes, 36 seconds ago        
That is what I did, switched the inf around. The fresh troops unloaded and started the push on turn one for the flags, while the tired troops started turn one in the halftrackes and the defence line. They moved up later after they were rested to check for AT guns along the road and the ones in the tracks got some heavy fighting when the tracks were ambushed.

lee Smile
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MAD RUSSIAN
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Post #4   6296 days, 4 hours, 26 minutes, 4 seconds ago        
Just looking at the briefing. It says that the preferred way to play this is against the AI. That's great news!!

Which side vs the AI? I see here on the site that it is intended as Germans vs the AI. Put that information in your briefing.

I like the fact that you put in which sides are friendly. I am going to start adding that to my briefings too!


Ah...now that I am actually to setup...were you aware that I can switch my infantry? The ones in the HT's are all well rested. I can put those infantry on the ground and put the infantry that is tired into the HT's and let them rest while I have fresh infantry to fight with initially?

Is this something you want to change or is it intended that this be the way you want the OOB to be?

Good Hunting.

MR

(modified 02/04/2007 12:13:51 by Mad Russian)
MAD RUSSIAN
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Post #3   6299 days, 3 hours, 45 minutes, 57 seconds ago        
I'll try to take a look at this over the weekend.

Good Hunting.

MR
LEEW
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Post #2   6299 days, 20 hours, 24 minutes, 23 seconds ago        
A minor defeat on this one. I figured the road up the center would be covered from the flanks by AT guns, so basically just used the panthers and tigers as overwatch. After about 30 turns got bored and used a couple panthers to rush down the road, just to see what would happen, as the infantry were hung up in a fight which was going to require armour support to win. It was a turkey shoot, as I thought it would be, and the two panthers finally got hit on the tracks and were dead in the road and flank shots did them in.

There was really no chance that I could see to get close to the flags. What really made it impossible was the AT guns in trenchs on the reverse slope. No way are you going to take them out with HE. Only two AT guns were knocked out and that was by the FO arty that represented air support.

There were a couple of 81mm mortars, but I had sent them around the flank with the tracks and a company of inf. They wouldn't have been able to make a dent in all the AT guns that were on the map.

The highlight of the battle was actually the fight on the flank when russian reinforcements arrived in my rear, along their map edge. This was a doable challenge, and the inf bailed out of the tracks and began to stalk and kill all the enemy tanks and were getting ready to hunt down the enemy inf, with the help of one tiger that finally made it over.

I haven't played the AI in years, so not sure what to say. The AI didn't move towards the flags with any of the reiforcements, because it already owned them. So there was alot of them that just set the whole game without really getting in the fight or even moving. The forces gaurding the flags stayed in position well, and basically only moved to couter attack my infantry once spotted and the fight had begun.

The russians used their mortars well against my inf once it was engaged with the russians infantry.

The russians had way to much fire power for a direct assult on this position. My force had pretty well used up it's HE shooting at guns on reverse slopes, so the battle would have had to stop and regroup and resupply.

It would have needed alot of arty to work on the guns and more inf to keep wearing down the defender.

I probably won't try this one again the way it is, mainly because there just isn't enough ammunition to actually be able to fight your way through to the flags.

lee Smile
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SHMAVIS
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Post #1   6590 days, 2 hours, 20 minutes, 52 seconds ago        
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