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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
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Scenario discussion area for OK4N-5TCvs5PD

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JDR DRAGOON
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Post #8   5817 days, 20 hours, 31 minutes, 55 seconds ago        
Okay. Wouldn´t it be a good idea to remove any remarks about the soviets needing to "exit" from their briefing and remove the exit zone itself then? :-)

(modified 05/28/2008 05:54:52 by JDR Dragoon)
JASONC
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Post #7   5818 days, 5 hours, 53 minutes, 31 seconds ago        

Exit of the tanks only was indeed my original intention. When playtesting it, I reduced the Russian requirement, having found the Germans fairly tough anyway.
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JDR DRAGOON
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Post #6   5818 days, 11 hours, 12 minutes, 39 seconds ago        
"Extra time plus the exit requirement restored, are "friendly" amendments."

I only edited the scenario so that all soviet tanks were eligible for scoring "exit points". That was your original intention, right? I kept the time limit as is.
JASONC
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Post #5   5819 days, 13 hours, 27 minutes, 39 seconds ago        

Extra time plus the exit requirement restored, are "friendly" amendments.

As for the AAR, obviously once the Russians drove the Panzer IVs to hull down, they needed to proceed in a quite different manner than the approach it sounds like they adopted. Meaning, use the remaining T-34s to prep fire the buildings, while all the support weapons set up, and infantry pushed down the wooded areas to reach the crossroads. Only after that set up, should the infantry - not the armor - have attacked. Yes with the tanks in "up" positions to support by fire, but not rushing right in (yet).

Once infantry are in the crossroads, the tanks would dash for the exits.
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JDR DRAGOON
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Post #4   5821 days, 9 hours, 32 minutes, 3 seconds ago        
Yet again I fall for the 5000 point character limit. Here is the rest:

A sort of 'Mexican standoff' then set in. I
couldn´t move my MK IVs back to contest the passage of your T34s due to the
fear of being shot in the flank by the lurking T70s on the other flank. It
was thus up to the remainder of my force to stop your remaining tanks from
barreling down the southern leg of the 'K' and exiting. In order to
facilitate this, I had moved every infantryman I had (bar a single heavy
weapons group of 2 MGs and a MT) over to this flank, in order to create an
intricate network of machinguns, tank hunter and mortars. Hopefully they
would be able to stop you. I even sent a reinforced platoon across the road
in order to keep a toehold in the forests to the east of the leg of the 'K'.
I had the recon platoon in the village along the leg of the 'K' itself and
the remaining platoon, Schreck plus hvy weapons in the patch of forest
between the southern base and the southern leg of the 'K'. Without my tanks
to check them, your tanks surged forwards down the road towards the village
near the southern leg of the 'K' with infantry and support weapons mounted
on trucks and jeeps in tow. MY heavy weapons and artillery immediately
opened up on the soft vehicles, savaging on the good side of a dozen trucks
and jeeps over a few turns, sending their broken cargo scurrying for cover.
MY westmost infantry platoon then began a firefight with the rallied
survivors of this bombardment, plus infantry that had infiltrated on foot.
AS this took place, the tanks stopped up and started bombarding the
buildings. Due to adroit maneuvering, I only lost a few men to this
bombardment, since I was quick to evacuate ouses under bombardment, only to
later covertly sneaking in to reoccupy them when they had been reduced to
rubble (and thus by extension better cover!). Meanwhile, sovie infantry
crossed the open ground near the center of the 'K' and took the village and
V-flag there against some desultory tank and heavy weapons fire. At the same
time, the two T70s in this sector tried to relocate, but supposedly due to
bad judgement of the terrain, they were exposed to my MK IVs. Net result: 2
dead T70s and my MK IVs were again free to begin maneuvering for what would
now be flanking shots against your exposed tanks to the SW. I then began
dropping harassing artillery fire on the forest to the west of the southern
leg of the 'K', in order to rough up your infantry there and help out my own
infantrys firefight (I lost a man or two to short rounds here). This fire,
plus MGs and MTs fired flanking served to temporarily stall your infantry
push. The platoon holding this sector was now severely mauled and down to
33% strenght. You then chose to try to bull through my men in the village
with your remaining tanks. This met with disaster: Over the course of 3
turns, fire from the PzSchreck and close assault from infantry equipped with
magnetic mines served to destroy the remaining 3 T34s. You then chose to
chuck in the toewl, and the game ended.

THis is what you could have done better imho:
-Be more humble with regards to the terrain. Many times, your armor and soft
vehicles were caught on the move and destroyed. Only if you are absolutely
SURE of total armor dominance, can your tanks swan around at will.
-Don´t get your soft vehicles anywhere near the enemy. They are expensive to
lose. Before you tossed in the towel, you managed to lose 7 trucks and 1
jeep. Overall this represents a points value of 198 points. The equivalent
of either 1 reg. Pioneer Coy or 1 T34+2 T70s or 1 203mm artillery spotter!
Notice that the infantry that walked on foot had no problem reaching the
desired area of operations in a timely manner!
-You should keep inferior tanks, unable to contribute directly to the
battle, as a 'fleet in being', lurking behind concealing terrain, ready to
strike when the threat to them is either gone, or when they have an
opprtunity to hurt said threat (most likely through a flank shot). Otherwise
you will merely fritter them away for little gain.
-Don´t try to 'rush' intact and unsuppressed infantry positions with armour.
By the time you called it quits, there was still 7 turns left of the game.
If you had merely used 4-5 of those turns to stand off and apply your
superior firepower and infantry to my roadblock, your remaining tanks might
have been able to make it off unscathed. Instead my infantry simply mauled
them.

-Wait untill all most of your forces are present on the map, before pressing
an attack. As it was, I was often able to fight only a part of your armoured
force with all of mine.
-Coordinate your supporting fires better. As it was, your mortars, MGs and
Arty totally failed to both suppress me and kill much of anything (about 2-3
men killed between 2 MGs, 2 MTs and a large calibre FO). You also failed to
coordinate your supporting fires with your movements, which meant that when
you finally tried to 'move' you didn´t have the 'fire' to facilitate this
AS for possible changes, I can´t really think of any. The forces seems
balanced enough as it is. A possible solution might be to enlarge the game
lenght by 5 turns, in order to give the soviet player more time to develop
his attack and get more mileage out of his infantry.
JDR DRAGOON
Junior Tester

Member #2429
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Post #3   5821 days, 9 hours, 32 minutes, 41 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
Me
Him
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
157
0
Tot. Casualties
36
64
Men KIA
8
15
Men Captured
0
165
Mortars Dest.
0
2
Guns Dest.
0
0
Pillboxes Dest.
0
0
Vehicles Dest.
4
26
Aircraft Dest.
0
0
POINTS:
Axis
Allied
Flags Held:
300
0
Enemy Casualties:
1515
543
Prisoners Taken:
1290
0
Exited Troops:
0
-1735
Scenario Bonus:
0
0
FINAL SCORE:
90%
10%

Played this PBEM against Human opponent. The game ended on turn 23 with him surrendering. Before the game, I edited the scenario, so that the soviet player would score (or lose..) exit points for his tanks.

Here are my comments:

Overall, I think I played a solid game. I laid a plan at the start, and

basically, with a few modifications, stuck to it. The plan was basically to

screw the V-flags (perhaps apart from the one in the village closest to my

baseline) and go for destroying your forces in order to penalize you for not

exiting. I reckoned that this would be enough to offset the loss of up to 2

of the 3 V-flags. The stage was thus set for a classic "meeting engagement".


The terrain was relatively open, and took the approximate form of an

inverted "K" designating the open areas with roads, with the rest of the map

being forest. To both sides of the "K" was forest along the table edges

running north south. In the areas between the base and the legs of the "K"

was also forest. In the center of the "K" was a village with a V-flag, with

another village plus V-flag on each leg of the "K", near each sides table

edge. The open terrain also featured plenty of ridges to hide behind, with

the center of the "K" constituting a depression with surrounded by ridges of

varying heights, with another depression near each players table edge. There

were thus good opportunity for "jockeying" with armour and taking up hull or

turret down positions. The many forests also gave the infantry somewhere to

hide.

The lenght of the game was maybe a bit on the short side, given the fact

that the soviets have to effect an exit with their tanks in the face of

heavy german firepower. More on this later

The german forces consisted of a tank platoon (4 MK IVs, 50/50 split between

regular and veteran). A depleted mot. Infantry coy (2 platoons and 1 Hvy.

Platoon of 4 MGs 2 MTs. Mounted in soft Hts. Many of the squads had

panzerfaust 30K. About 1/5 were veterans). A tank hunting detail (1

PzSchreck plus a few TH teams w.magnetic mines and Wurfminen. All veteran!).

A 105mm Radio FO. An AC section of 2 SPW 231 8 wheeled armoured cars. Plus a

single armoured reconnaisance platoon of 2 squads (all with multiple

panzerfausts or magnetic mines. All veteran and the HQ Crack) mounted in

Halftracks plus a single vet. 37mm gun HT.

Soviets forces were 5 regular infantry platoons (of which 2 were small SMG

platoons. The 3 rest comprised a Mot. Inf. Company, with a couple of Maxim

MGs and 2 82mm MTs in tow). 2 full platoons of T34s (6 tanks in all) plus 2

sections of T70 Lt. Tanks (4 in all). All tanks were regulars. The soviets

also had a small tank hunting detail of 2 TH and about half a dozen ATRs.).

To cap it all off, a 120mm MT FO was also present.

The correlation of forces thus gave the soviets a numbers advantage in

infantry (5 platoons to 3), but the quality edge here went to the germans

(points wise, both sides infantry forces are about worth the same). The

german also have more machineguns and thus more defensive staying power. The

germans are clearly outnumbered in Tanks (6 Med. and 4 Lts. to 4 Med.), but

the german MK IVs are both marginally better than the soviet and the german

also had a slight advantage in quality. Still, in pure point terms, the

advantage here was 3:2 in the soviets favor. The germans also have an

excellent tank hunting detail available, which helps offset this soviet

advantage somewhat. Both sides have 1 heavy artillery module, with the

soviet one hitting harder, both having fewer shells and a longer delay

(points wise a 3:2 german advantage.). Finally, the germans have a slew of

light armor (2 20mm armed ACs and about 1 a dozen HTs, one of which was

armed with a 37mm popgun). All of them eminently vulnerable to every AT

weapon the soviets have and only being able to dominate infantry in return.

The germans also have the slight advantage of the tactical defence, but this

is offset by the fact, that they can´t allow the soviets to manuever at will

either. The germans thus have to move out and put his forces in harms way.

Overall points wise, the forces are finely balanced (about 1850 or so, with

a 27 points "advantage" to the germans). The soviet player thus has to

capitalize on his armour advantage. The 6 T34s and the 4 T70s have to all

the heavy lifting for the rest of the force. The german problem is exactly

the opposite. His 4 tanks are all the long range AT firepower he has. They

have to be husbanded and cared for, in order to accomplish their mission of

taking out the soviet armour. If the soviets manage to "trade off" 1:1, the

german player is shafted. Both sides also have the option of trying to "open

up" or "block" the marchroute by infiltrating the woodlands on both sides of

the road with infantry and threatening the armor away by close assault. This

was only really an option on the east side of the map near the legs of the

inverted "K". Both sides had the standard "arty/MG/Mortar" combo to help

their infantry do this. If the soviet armour is forced away or destroyed,

the german HTs and ACs can also be brought out to dominate the soviet

infantry.

I started the game with a reconnaisance section of 2 ACs and a platoon of

armoured recon infantry on the board, with the rest of my forces joining in

the fun later. The 2 ACs and about ½ the recon platoon started the game near

the southern base of the "K", while the rest of the recon platoon (plus 37mm

HT) started near the southern leg of the "K". I the started a classic

advance to contact. You might be wondering about my "pure nostalgia" quip in

the email exchange? I used to be an an armoured reconnaisance unit, so this

kind of scouting with lt. armor was something I knew intimately from "real

life". One of the ACs took up a hull down position on the ridge immediately

south of the village near the center of the "K" where it could overlook both

the northern base and the northern leg of the "K", while the other AC and

the infantry (mounted) tried to reach the village through a "saddle" of low

grounds between two ridges. The rest of the force began securing the

southernmost village (near the south leg of the "K"). Then tank "contacts

were spotted on the ridge near the farther village close to the NE leg of

the "K", about 1400 meters away. I immediately screamed "TANK ACTION". All

light armour moving forwards immediately hit reverse and drove back into

full defilade or behind houses and forests. Infantry dismounted, took cover

in buildings or moved in to the trees, and prepared for close assault on the

advancing armour. Only the stationary hull down AC maintained contact for a

few turns (leading to many snickers from me, since he was practising the

good old recon virtue of "seeing without being seen"), before being spotted

and targeted, which promptly led to the TACAI withdrawing the vehicle back

into a turret down position. AS this was taking place, my tank platoon with

a platoon of PzGrndrs (plus the FO and the PzSchreck) riding along had

appeared. Having found the enemy, I then quickly reformulated my plans.

Since I had so far only spotted about 3 Mediums and 1 Lt. tank near the

village and the crest near the northern leg of the "K", i elected to test

the waters by ordering the platoon to do a "shoot n´ scoot" from the ridge

where the AC had been observing from. This immeditely netted me the Lt.

tank. Flushed with succes, I ordered my tanks to Hunt towards the crest next

turn, figuring that I would run the table (4:3 odds in my favor). This

quicjly netted me a T34, but suddenly 3 more T34s joined in. Pandemonium

ensued. As the smoke cleared, I had lost 2 MK IVs, but had destroyed a total

of 3 T34s and 1 Lt tank, leaving me with 3 more T34s and 1 Lt. tank visible

to contend with. Not a good exchange, but not bad either. I didn´t like

those odds (and there might be even more T34s lurking out of view!), so I

immediately withdrew my two remaining tanks back to a depression to the

south, where they could dominate the battlefield in a N-S direction along

the base of the "K" and act as a "Fleet in being". As they executed this

lateral manuever, they were taken under fire by 2 T70s from the ridge

immeditely to the north of the village near the center of the "K". I almost

lost a MK IV, but in the end, the MK IVs managed to scare off the soviet

lights back below the ridge.

(modified 05/24/2008 16:54:06 by JDR Dragoon)
LEEW
Junior Tester

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Post #2   6046 days, 10 hours, 1 minute, 41 seconds ago        
Was this to be an exit battle? The zone is there, but no troops are marked as such.

lee Smile
--------------------
JASONC
Senior Tester

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Post #1   6064 days, 8 hours, 50 minutes, 10 seconds ago        
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