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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
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JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
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Discussions: 62
Post #5   5645 days, 51 minutes, 46 seconds ago        
And the rest:

I started the game by dividing my soviet recon forces into 3 small "Battlegroups" each composed of 2 Recon ½ Squads in jeeps, 1 BA 64 AC, and 1 T70 lt. Tank. The plan was to scout with a single ½ squad+ jeep at a time, overwatched by the BA 64 and T70. Depending on what they found I could the bring either the BA 64 (against infantry) or the T70 (against Armor) forwards to take care of the matter. MY plan was to send each of these battlegroups down a seperate line of march, in the hope of discovering a lightly defended spot to launch my main force against. I thus sent one battlegroup down the road towards Petroska, another one straight up the "Orel Road" and the last was sent skirting along the line of trees and woods to the south. After a couple of turns the unit going down the road towards Petroska was engaged by a halftrack firing from Hill 124, which forced the leading jeep to stop. I brought up a T70, and the HT skulked back out of sight. The column continued forward to Petroska, where the lead jeep came under fire, the mounted infantry broke under the fire, and the jeep backed away (no fatalities though). I began to develop the contact further and discovered that the village was held by infantry in squad value, a HT and an AC. Meanwhile my column driving up the Orel road had secured the nearest V-flag on the road and the one in Bartovsko. Near the farther V-flag the lead jeep suddenly ran into a blocking position consisting of infantry in squad strenght and a 20mm AC. Both the ½squad and the jeep died almost instantly. My first T34 platoon plus riders now arrived quickly followed by the two MOTINF platoons. Since I was unsure just what might lurk in overwatch at the end of the Orel road, I sent them towards Petroska (where I had a relatively clear picture of what I was facing). As this was going on, the T70s began to maneuver against the identified light armor. As the T34s arrived near Petroska, the T70 accompanying the recon group skirting the trees in the south unmasked and took out the 20mm AC guarding the westernmost V-Flag near the road to Orel. The T70 accompanying the recon group going down the Orel Road then snuck forward untill it could extend its LOS behind Hill 124 and then took out the HT lurking there. It then began to shell the german infantry near the westernmost Vflag on the Orel road. As this was going on, two german SPATs unmasked from the treelined depression near the road running from Petroska to Netskaya. They engaged the T34s at about 500 meters and knocked out two, losing one of their own numbers in the exchange. The remaining SPAT then skulked out of sight. Soviet infantry supported by the T70 then attacked Petroska. The T70 took out the german 20mm AC and an ATR shot the HT to death. The soviet infantry (1 SMG Plt and 1 Rifle plt.) then slaughtered the german infantry and took Petroska. The other rifle platoon began the advance towards Hill 124 in order to clear it of german dismounts. My Coy HQ and support weapons had also arrived by now. I split them up 50/50. Half of them went down the Road to Orel to support my reconnaisance screen while the other half overwatched the move towards hill 124 with an eye towards establishing themselves on the hill once it was cleared (this included the 120mm FO). The infantry platoon advancing on Hill 124 took the hill after killing the germans there (taking a single prisoner in the proces). Meanwhile the T70 supporting the southernmost recon group near the wood put a round into the turret of another 20mm AC lurking near the orchard. It didn´t kill it outright (got a crewman though), but it forced it to retreat out of view. It then spotted german tanks in the village of Netskaya and promptly retreated out of view.

I was getting quite worried now. I had only 1 T34 left against at least 4 german tanks and 1 SPAT. All my remaining lt. tanks promptly skulked into depressions and trees, daring the german armor to come forward to point blank range in orer to take them out. The remaining T34 lurked on the outskirts of Petroska, hoping to get in a bushwhack shot. Hoping to draw off the enemy armor into a position where I could get a flank shot, my infantry in Petroska started to advance. 1 MOTINF plt. began going west through a cornfield towards "cemetary Hill" and its V-flag. The SMG plt. began to infiltrate down the trrelined road towards Netskaya, hoping to bushwhack any tank or infantry at short range. meanwhile my MOTINF plt and support weapons on Hill 124 had stirred up a shitstorm. They were under fire from 3-4 tanks and 3-4 halftracks at the same time and were taking serious losses (about 50% when everything was said and done a few turns later) . While the german armour was thus occupied my single remaining T34 snuck out from Petroska and landed a solid hit in the side turret of a Mark III. Much to my chagrin it didn´t die, but I am sure I killed a crewman. I then prepared to defend myself to the bitter end: One of my 37mm AA guns and a 76mm gun set up to cover the road to Orel against any german tank coming that way. The other 37mm gun moved into the trees lining the fields immeditely north of the Orel road, where it could fire flanking shots into anybody driving towards Hill 124. The 12,7mm AAMG was moved forward among these trees as well, hoping for a close range flank shot. The remaining 76mm gun began to deploy towards the reverse slope of hill 124, where it could the terrian to both sides of the hill plus the hilltop itself. The Quad AAHT overwatched this move in case a plane should show up. As this took place the recon group on the Orel road took the westernmost V-flag there, but then found themselves subject to the attnetion of most ofthe german tanks. A BA 64 was taken out before it could take cover and the commander of the T70 tank here was decapitated by a close HE shell aimed at the infantry occupying the house he was covering behind (I had buttoned him manually specifically to avoid this, but the game sometimes does this shit to you..). I was feeling pretty low by then, but then my remaining T34 platoon showed up. I let out a whoop and prepared to resume the offensive. Since most of the german tanks were overwatching the Orel road, the single T34 in Petroska began to advance down the road towards Netskaya in support of the SMG platoon there. My recon group here turned around and started to drive back then the road to bartovsko in order to be in reserve here if the german tanks started anything funny. Then the german plane showed up. It dumped a big fat 500 pound bomb aimed at this T34. I missed and knocked down a few houses, but the nearby MOTINF plt advancing towards Cemetary Hill took the brunt of the blast. Their ATR team died instantly (quite a bummer since the other ATR proved really useful with all the german lt. armor around) and about 7-8 men more died as well (the T34 didn´t get a scratch) and most of the platoon was instantly pinned. The FW 190 crossed the map and flew into the sights of the Quad AA HT, which promptly knocked it out of the sky with a single burst. Huzza! I Now had to decide where to use my second T34 plt. Since I thought my units too exposed going down the Orel road, and since the road from Petroska to Netskaya was already covered with advancing units (albeit only 1 T34) I chose to send them down the series of treelined fields running parallel to the immediate north of the Orel road. This move was supported by smoke fired from a 76mm gun and the 82mm mortars. The tanks drove forward on "Fast" since I wanted to be sure that when I started the firefight with your tanks I would be below 500 meters and thus able to reliably hurt everything. Following the T34s were the recongroup that had originally aimed for Petroska. As a counter to this move and as a counterattack against the soviet recon infantry holding the westernmost V-flag a plt of PzGrnds, a 1 MK IV and a MK III began to move into the treeline overlooking the fields running parallel to the Orel road. They were overwatched by a single MK IV in the orchard. Thinking itself screened by the smoke, the T70 supporting the recon group to the south near the Wood snuck forward hoping to nail one of the advancing Panzers in the flank, but the smoke cover was not solid and the MK IV in the Orchard took it out. At the same time a german TH team expertly eluded my overwatching infantry and took out the commanderless T70 near the westernmost V-flag on the Orel road. I was now down two T70s! Meanwhile the ATR team supporting the MOTINF plt. on hill 124 had taken out another halftrack and killed the gunner on yet one more! Buyed up by this result I began to push the 76mm forwards on hill 124 in order to gain a clear shot against the advancing tanks. This brought down a rain of 105mm shells (about 2/3rds of a module) that kncoked out the gun and killed even more infantry (plus some soft vehciles sheltering behind the hill). My trench strenght on Hill 124 was now so low, that any idea of this platoon attacking further forwards when/if the german armor was taken out would now be impossible.

The smoke covering the fields parallel to the orel road now lifted and revealed my 3 T34s with a clear shot at 750m against a single MK IV. I took the challenge. First hit bounced from the 80mm front, but the 2nd got a partial penetration on the turret front. One MK IV down. They and their SMG riders then began to advance further down the field and kicked back the counterattacking PzGrndrs with heavy losses, supported by the 120mm FO. The MK IV in the orchard then took out one of the T34s through a first shot hit through a fleeting keyhole. Drat. The two remaining tanks engaged a MK III on the Orel road at about 250 meters, supported by the 37mm AA gun firing at about 1000 meters. Even at this distance they were unable to get more than a partial penetration of the front turret (thanks to the overmodelling of german layered armor). This enough though and the MK III was no more. Meanwhile the T34 and SMG riders going down the road from Petroska had reached the outskirts of Netskaya, supported by intermittant harassment fire against the german units there courtesy of the 76mm FO. Here they encountered a buttoned MK III, after a short exchange of shots it took bit the dust! Since the probability of a full bore german coiunterattack was now moot the 76mm gun in Bartovko was hitched up and it began to move toward Hill 124 in order to be able to support my advance. Then disaster struck (again).

Through some strange keyhole the remaining german SPAT, lurking inside Netskaya, managed to gain LOS to my T34s in the fields north of the Orel road. It then promptly took out both. Meanwhile a veritable sawmill of machineguns were pinning down every attempt at moving infantry forwards. Then the last MK IV started moving forwards from its perch in the Orchard, crossed the Orel road and engaged my mean at point blank. My remaining infantry (both recon infantry and SMGs) immediately took to the ground, the TH team prepared to sell themselves dearly and the 12,7mm MG hoped for a flank shot. The last T70 skulked out of sight among the trees lining the Orel road, also hpoing for either a point blank or a flanking shot As it did this it took out two more german HTs that incautiosly had advanced forwards to support the counterattack. The MK IV tore into my infantry, supported by Pzgrndrs and artillery, which destroyed or broke my support weapons here (an 82mm mortar and a Maxim team). The 12,7mm drove off a HT, but was in turn savaged by the MK IV. The 120mm FO called in final protective fire in the hope of immobilizing the MK IV, but then a ray of lght shone through. The last 76mm gun had been manhandled by its crew into position on hill 124 and engaged the MK IV, it hit the threads, immobilizing it, and then got a clear penetrating of the turret front. No more MK IV! The gun then became immeditely suppressed and subseqently Borken by a flurry of mortar shells, but it still lived to tell the tale! In order to ensure the destruction of the MK IV the last T70 had also advanced farwards in order to get a clear flank shot if the gun failed, but ti was immeditely taken out by a Schreck (Drat!). It was now down to infantry against infantry in the fields to the north of the Orel road. This degenerated into a stalemate with neither side able to advance due to losses and a lack of ammo. I tried bringing up the Halftracks and a few BA 64s to break this deadlock, but the remaining 20mm AC then unmasked and took out a HT and a BA 64 (Drat!). My infantry and T34 coming from Petroska and trying to break into Netskaya come under sustained fire from MGs and a 75mm gun on a HT and took heavy losses. The last T34 was meanwhile engaged in a mexican standoff with the last german SPAT. In an effort to propel the attack forwards again I brought forward the 12,7mm Quad HT down the petroska-netskaya road, hoping that its firepower would be decisive in getting my infantry going again, but it promptly got taken under fire by a german MG and got knocked out at 400 meters (Drat!). The MOTINF plt. I had sent towards Cemetary Hill had left their weakest squad to hold the V-flag and now advanced towards Netskaya too in an effort to break the deadlock. Their advance went slowly since they were continually pinned by long range fire, but by games end they had at least reached the outskirts of Netskaya. Meanwhile my T34 crept forwards in order to take out the SPAT and relieve the pressure on my infantry. On the wy it took out that annoying 75mm HT and silenced a few MG positions. Then on the last turn it got off a shot against my tormentor, the destroyer of 3 T34s all on its lonesome. It fired off 2 shots, both penetrations. There was no survivors frrom the crew as far as I could see. The game then ended.


Overall I think this game can be said to have been characterized by "Attrition". neither one of us ever managed to get a clean "break" ahead in either the armor or infantry contest and in essence we just exchanged off each others assets untill we had almost none left. yet I managed to secure the larger number of V-flags, so even though I took more casualties I still managed to eke out a narrow win.

It also felt good to finally get a complete soviet Mech Force with all of its assets to play with. I also liked the initial reconnaisance aspects of this scenario, where the ability to implement combined arms at even the lowest scale suddenly becomes crusial. I think you did less well at this aspect, since you failed to stop my reconnaisance units before they had ascertained your strenght and dispositions. Your reconnaisance screen also failed to get the hell out of dodge when my main forces arrived and as a consequnce they were foten destroyed without accomplishing much. Where you redeemed your play was of course in the handling of your ARMOR (especially the Marder SPAT, which got 4 out of 5 T34s knocked out). You also had an impressive knack for pulling off infanry AT actions (accounting for 2 T70s). I was perhaps a bit too bold with my light armor during the latter parts of the game, but since I didn´t have any other option available to break the dealock it had to be tried. You were probably a bit too bold with your light armor early on though (exposing it to ATR and the fire of the T70s). I was also a bit disappointed with my own artillery, but since no really grea artillery targets showed themselves during the game I had to settle for using my modules for suppression and interdiction instead.

I find this scenario a perfect combined arms matchup and struggle and I don´t think there is much worth changing about it. One possibility (to satisfy a german clamoring for more infantry) would be to give each side an extra MOTINF plt. of infantry, but that is about it. The balance seems OK in every other aspect.
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
Ratings: 0 / 0 / 0
Discussions: 62
Post #4   5645 days, 52 minutes, 12 seconds ago        
Here are my comments:

Well, to be honest I expected this game to end in a Draw, but apprently I managed to eke out the smallest of victories :-). I think the SDKFZ are there instead of trucks due to their better handling off road. Don´t read too much into the nomenclature. This game has half a dozen Tiger variants but only "Jeeps", "Trucks" and so on for soft transport. AS for your mortar, well tough tittie. I too had mortars and guns destroyed by meddlesome artillery interdiction, so your cries fall on deaf ears ;-).

Overall I liked this scenario. I actually think it is the best of the pack so far. It essentially features two reconnaisance probes bumping into each other (with the germans on the tactical defensive). Both sides then call up reinforcements and have a go at each other. A classic meeting engagement. Both sides are almost evenly matched points wise (2497 soviet vs. 2157 german) but once points are deducted for unarmed soft transports the germans actually have a small edge (2027 vs. 1916 in german favor). The soviet unarmed transports acts as powerful combat multipliers here though (by transporting infantry and guns where needed in a hurry. This is especially vital on such a large and "empty" map). Overall I would call it an even-steven fight when this is factored in.

The map was also intriguing. It featured two roads originating on the eastern map edge. The southernmost road crossing a treelined river running NE to SW in the SE corner of the map. This road then enters the village of Bartovsko and splits in a northern and an western fork (the Orel Road), that exits the map near the village of Netskaya on the western table edge. The northernmost road splits into a southern fork (that meets with the northern one from Bartovsko) and a NW running one which enters the village of Petroska, before bending to the SW and going back to Netskaya to rejoin the main Orel road. All these roads are sunken and treelined, effectvely screening them from observation. Paralleling the Orel road and thesouther table edge is a line of trees, that midmap coalesces into a forest (aptly named "The Wood"). Near the western table edge this treeline joins the equavally aptly named "Orchard". This sets up the possibility of infantry infiltrating into the opponents rear areas through this route. Also running parallel to the Orel road, but to the north, is a series of small fields reined in by small patches of trees. These fields are also sunken, inhibiting obervation from the flanks. The "triangle" formed by the roads running beyween the villages of Bartovsko, Petroska and Netskaya was essentially an open field, slightly raised above the surrounding terrain. In the center of this field lay a hill named "Point 124", which offered excellent observation over most of the map, including most of the sunken roads. To the west of Petroska another hill with a "Cemetary" offered a similar view over the terrain. To the immediate south of Netskaya was an "Orchard" offering observation down most of the OrelRoad in its full lenght. The map thus offered both possibilities for long range gunnery duels and for infantry infiltration along the treelined sunken roads and the Wooded areas in the south. Excellent!

The map features 1 large V-Flag (in the village of Netskaya) and 8 smaller (in approximate order of nearness to the soviet deployment area: 1 in Bartovsko, 2 along the "road to Orel" running E-W. One in the Wood near the S table edge. 1 flag on Hill 124. 1 flag in the village of Petroska, 1 on "Cemetary Hill" and 1 in the Orchard). There were thus plenty of locations up for grabs and both sides were unlikely to be able to secure them all.

Game lenght seemed right on the mark imho and allowed both parties to get all of their weapons systems into the fight in a satisfying manner. There was also plenty of time to put in dismounted infantry attacks following an infiltration and for jockeying armor around.


The soviet force starts its setup in a narrow stripe along the southernmost road entering the map from the east. The soviet forces consists of a mixed reconnaisance company (a platoon of 3 BA 64 ACs and a platoon of Recon Infantry mounted in jeeps) reinforced by a light tank platoon of 3 T70s (all soviet forces in this scenario are "Regulars"). On turn 5 a T34 plt. of 3 vehicles with a plt. of SMG riders turn up in the same place (all soviet reinforcements enter play here). On turn 7 a MOTINF plt. of 3 squads+ATR and an attached 76mm FO riding in trucks. On turn 9 another MOTINF plt. shows up. On turn 11 the Coy HQ plus two Maxim MMGs in trucks. On turn 13 two 82mm mortars plus 1 120mm mortar spotter in trucks and jeeps. On turn 15 a quad .50 AA machinegun mounted on a halftrack. Turn 16 two 37mm AA guns plus a 12.7mm Heavy MG transported in M5 Halftracks. Turn 18 two 76mm guns towed by jeeps. And finally on turn 20 another T34 plt. with a plt. of riders. The soviet force thus presents the most powerful combined arms force presented in the series so far. It has every support weapon, vehicle and troop type available that a "real life" soviet mech unit "forward detachment" would have had to accomplish its mission.

The german forces can deploy abot halfway onto the map measured from the western table edge. Mostly along the roads and the constricting terrain. They can´t deploy on Hill 124 though. The germans get 2 Marders (regular), 3xPSW 232 AC´s w. 20mm guns and 30mm front armor (1 Vet. 2 Reg) and a plt. of Recon infantry in Halftracks (3 veteran squads festooned with automatic weapons and short range AT weapons plus 7 regular SDKFZ 251 HT´s to carry them in). They have to hold the fort till turn 15, when the first serious german reinforcements turn up. These consist of 2 Mark IVH (1 Reg 1 Vet), 2 Mark IIIJ (Late) w. 70mm armor and "long" 50mm gun (1 Vet 1 Reg) plus a plt. of PzGrndrs (again festooned with short range AT weapons) 2 Tank Hunter teams and a single Panzerschreck (all veterans). On turn 21 the german airsupport shows itself: A single FW 190 fighter bomber toting a single 500 pound bomb and the potential for multiple strafing runs with gun and cannon. On Turn 23 a bit of heavy weapon support shows up, in the form of a short barreled 75mm gun mounted on a halftrack. The rest of the (obiously reduced) company of Panzergrenadiers begins to show up in turn 24 in the form of a company HQ, 2 MG 42 MMGs, an 81mm MT. Also tagging along is a 105mm spotter (all of them Veterans). They are riding in unarmored HTs. On turn 26 the last of the companys heavy weapons shows up (2 MG42s, 1 81mm MT. All Vet). The german force is also a powerful combined armsone. All of the infantry and quite a bit of the armor are veterans. There is deficient infantry available but a lot of the german firepower is vested in light armor armed with machineguns and 20mm cannon that can hold the soviet infantry at bay, provided that the german armor can hold off the soviet armor. The germans generally also have an edge in quality. The intial german forces have a slight edge over the initial soviet ones (german armored infantry will dominate soviet infantry riding in jeeps but is in turn dominated by soviet MG armored cars. They are in turn dominted by german 20mm Ac´s, who are in turn dominted by the soviet 45mm armed light tanks. The ultimate trumph in the early game belongs to the germans, whose 75mm armed Marders with 50mm front hull should be able to dominate the soviet T70s. This of course requires that the different parts of both sides recon screens work together. If they don´t a wily soviet might be able to pull a fast one on the german player, while a soviet player who fails to coordinate will be even more vulnerable to the slightly superior german forces.

The correlation of forces clearly favors the soviets in infantry (4 platoon equivalents vs 2 german ditto or 2:1), but points wise this is but 3:2 due to the price of german veteran infantry. The germans are superior in machineguns (4 vs 2), but the soviets also have a heavy 12,7mm MG that can double over as a light AT weapon plus 2x37mm AA guns, so this discrepancy in MGs is not really decisive. Both sides are equal in mortars (2 medium types each). In the indirect fire category the germans have 1x105mm veteran spotter while the soviets have 1x76mm and 1x120mm. I would call this an almost equal matchup (points wise the correlation is almost 1:1). The soviets get more shells, but most of them are light 76mm ones and the germans have a significantly shorter delay time before their fire arrives. In infantry AT the sides are also almost equal. Both sides get a couple of TH teams and the soviets get 2 ATRs and the mentioned 12,7mm MG (which should have a target rich environment with all the light armor floating about). The germans get a Schreck (which can kill anything). In the light armor department the germans are clearly superior. They get 3 20mm armed ACs, 1 HT w. a 75mm gun and 7 machinegun toting HTs. The soviets have 3 machinegun armed AC´s, 2 machinegun armed HTs and a single quad 12,7mm armed HT (points wise the advantage here is also manifestly german at 5:2). In the heavy long range AT/AFV department both sides are almost equal, perhaps with a small soviet advantage once everything is factored in. The germans bring 4 AFVs w. long 75mm guns (all with at least 50mm armor on their front facing and able to kill anything they face) and 2 w. 50mm guns and 70mm armor (able to kill below 500 meters against the soviet tanks, both T34 and T70). They also get 2 short ranged AT weapons in the form of a Schreck and a 75mm HT (both needs to be set up for a bushwhack at short range to be effective against armor). The soviets counter w. 6 T34s (that can kill 50mm armored AFVs at 1000 meters and 70mm armored AFVs below 500 meters) plus 2 76mm guns (same capabilities as the T34 but much less mobile). They also get 3 T70s (which can dominate german light armor but needs to get very close or a flanking shot before they can be sure of tackling a german MBT or TD). The soviets also get 2 37mm AA guns that can shred german light armor at long range and drive larger AFVs to abandonment through accumulating damage plus a couple of ATRs and 2 12,7mm weapons (one on a halftrack). The ATRs are pretty marginal against anything bu the sides of the TDs though and the 12,7mm weapons can be quite hard to maneuver into position for that flanking shot (especially the HT). The correlation is thus one of 6+2 soviet long range weapons able to kill at any range vs. 4 german ditto. In the more marginal long range AT category we find 3 german weapons against 3+2 soviet ditto and in the short range category it is almost equal. The germans have the tactical defensive though, so the soviet guns are likely to be of marginal value. If we take this for a fact, the only category where the soviets are clearly superior is in long range AFVs (6 vs 4.). All other categories are equal. Points wise this is almost so (about 8:7 in soviet favor). The germans also have a small quality edge here, although not as marked as in the infantry category. Of course, the german also get a single plane, which might be able to even the odds somewhat depending on what it hits. It is pretty marginal against heavy AFVs, but can potentially carve up anything lighter by strafing (and the soviets have a lot of vulnerable light armor and loaded soft transports floating about in this scenario...)



(modified 11/16/2008 16:32:28 by JDR Dragoon)
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
Ratings: 0 / 0 / 0
Discussions: 62
Post #3   5645 days, 55 minutes, 12 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
Him
Me
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
91
178
Tot. Casualties
88
115
Men KIA
25
23
Men Captured
1
0
Mortars Dest.
1
1
Guns Dest.
0
1
Pillboxes Dest.
0
0
Vehicles Dest.
15
16
Aircraft Dest.
1
0
POINTS:
Axis
Allied
Flags Held:
400
700
Enemy Casualties:
1479
1816
Prisoners Taken:
0
7
Exited Troops:
Scenario Bonus:
FINAL SCORE:
43%
57%

Played this as soviet PBEM against an Axis opponent. Here are his comments:

Ended as I expected, given my (relatively) small force, and lack of infantry reinforcements. Received 2x PzIII and 2xPzIV with a vet Pzgren pltn about halfway through (turn 22-23). Also got some of those bulky Sfkz 7s, which I assumed were for towing 88s and other large guns...(?). The 'mission' was a bit misleading for the Germans. It basically told me to perform recon on the approaching force, but back off from engaging until reinforcements arrive, then counterattack. Problem is, the reinforcements I received were not enough to counterattack...only defend. Thus, I never got a chance to counterattack, partially because I lacked enough infantry. An extra Pzgren pltn (reg or vet) would've been sufficient for a German chance at victory. Committed the pzgren pltn to the center to stop your advance. Had my beginning force (3x 232, 6x 250/1, 105mm FO, and a pltn of PzRecon) spread across the map in an attempt to assess your attack routes and force strength. Your attack was much more aggressive than in prior scenarios as the Soviets. This definitely worked to your advantage, as you had dozens of trucks/jeeps to quickly move troops across the map. You took the village on the north end more quickly than I had expected. My Marders were successfull in a flanking ambush, KOing 2x T34s for one Marder. A good trade, IMO. However, my AC and HT couldnt get away quickly enough and were destroyed by your advancing forces. I originally considered placing the Marders on the flagged hill w/ the cemetary, but LOS sucked. The hill in the center was something of importance as an observation point, but also vulnerable to fire from all parts of the map. I left it alone intentionally, leaving a half squad of pzrecon there to harrass and scout the area prior to your arrival. Good move with the 76mm taking out my PzIV. Didnt see that one coming. I thought my arty took care of the guns you were trying to place on the hill. Without a second platoon to reinforce the defense, and possible counterattack back towards the village, I was left with Coy HQ, a few MGs, an IG halftrack and my Marder from the previous engagement to defend the main flag. The Marder trying to sneak up on your remaining T34 was a bad gamble on the last turn, but doesn't really matter given the disparity in points. As for the aircraft, I didnt know I had air support (its rarely mentioned in the briefings), and I didnt even know it was shot down until you mentioned it. Thats one thing I dont like about CM, the air support is never detailed...Im left wondering what exactly the bombing accomplished...if anything. And what's up with all the Soviet AA weapons? Seemed like overkill. I really liked the map. Very challenging due to its multiple angles of advance. Hard for the defender to pick which areas to reinforce...the German player must effectively utilize a mobile defense, which I tried (and was moderately successful at) doing with my armor, before it buckled under pressure and fell apart. All in all, a good game. I was hoping for a stalemate, but remain pleased with 5/6 tanks killed, and all the destruction I managed to cause to your forces.
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
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Discussions: 58
Post #2   5988 days, 22 hours, 45 minutes, 26 seconds ago        
Gave the axis AI a +2.

It has been fun playing these against the AI, even though they are listed H2H. I don't know whether I could draw playing a human or not. They are pretty tough as it is for me.

I have finally gotten an idea what the OOB will be for the axis during this period. The IIIJ late will take one the T-34 M43 head to head and make the AI take control of the T-34's and retreat. The AI would set the Pz IV's in ambush and wait the the T-34's to be scattered by the Pz IIIJ's. Nice trick.

The only chance you have with the T-34's is to get in close so they have a chance of hitting with the first shot.

I could have used another platoon of T-34's to have been agressive like they usually are. As it was I had to replay two turns after loosing two T's each time and one bogged and immobile.

The plane came in about turn 43 or so. It just verily missed two T-34's and shocked the MG halftrack.

lee Smile
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JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
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Post #1   6063 days, 23 hours, 32 minutes, 48 seconds ago        
Scenario discussion area for OK7E-3GTAArrives
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