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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for OK8E-3GTAFlanksOrel

NAME MESSAGE
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
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Discussions: 62
Post #7   5468 days, 15 hours, 15 minutes, 21 seconds ago        
And the rest:

I used mortar smoke to mask it, and formed up my remaining six battle worthy tanks in ordert to mob it. Disaster then struck. My men ID´ed the vehicle as an 80mm armored STUG and as a result flat out refused to engage once they got into LOS, going into cover panic, popping smoke and generally acting weirdly. This allowed the SPAT to off 2 more Valentines as they panickedly scrambled to break LOS (without fifirng back. Grrrrr...). In the end the german SPAT was ID´ed as the Marder it was, and my remaining valentines now had no qualms about entering LOS and duly dispatched it with a flurry of shots. I then exited the remaining five Valentines (including the gun damaged one), despite the Schreck team trying to stop them (he opened up at close to 180 meters, missed, got pinned and later ran off the map accomplishing nothing) and the game ended in a comfortable "Tactical Victory" for me.

You have already covered what went right and wrong pretty comprehensively. So I don´t have much to add apart from a few things:

Me:
-It was clear that my use of infantry (especially in the north) was too unfocused. I was never really able to get the necessary odds here to break trough decisively and secure that last V-flag

You:
-Both your MG 42s ended the game with ammo left. Why didn´t they start to fire as soon as you spotted my troops. Why did you wait untill turn 10 (when I was almost at your throat) before opening up witn these powerful weapons? Esecially given the fact that it is paramount in this scenario for the german player to isolate the soviet armor from the infantry in order to make the use of short range infantry AT feasible.

-I also think you somewhat underutilized the 105mm spotter. He can do so much more with 60 fat 105mm shells than just stall the soviets and kill half a dozen guys, (my much punier 76mm spotter managed to off the exact same number of men and this against dug in germans!). He also has a TRP, enabling you to make one chosen area of the map into a deathtrap for infantry. Used correctly he can pretty much stop half the soviet infantry on his own (and perhaps almost all of them in conjunction with the MG42s chasing off any troops panicked, broken or routed by the shells).

-As you noted you failed to get full milegae out of your 81mm Mortar HT. You should have stuck it somewhere out of sight and used a HQ to spot for it. Combined with an MG 42 its 60 81mm shells would have allowed it to stall an entire platoon for at least ½dozen turns if not more.

Overall I think this scenario balanced enough and I wouldn´t really change much. It playes good enough "as is". If you had just managed to destroy tank more the game might even have ended in a draw ;-)

(modified 05/12/2009 15:15:05 by JDR Dragoon)
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
Ratings: 0 / 0 / 0
Discussions: 62
Post #6   5468 days, 15 hours, 18 minutes, 20 seconds ago        
Here are my observations:

I actually think the game ended a few turns early due to both sides running low on ammunition (most of my units had less than 25% again, ditto for yours).

I generally concur with all of your comments, so there is not really much I can add there. Overall I think this is an excellent small scale scenario, where the correct use of each unit is paramount for both sides.

The scenario is another one of those dominated by the terrain. In this case by low lying brush covered marshy wetlands with patches of forest, interspered with paths of clear high ground between them (with the odd patchs of trees present on the higher ground as well) that also served to block LOS between the patches of marshy brush and wood covered lover ground. The map was oriented E-W with the russians starting in the east. The russian setup area was mostly high ground with a few clumps of trees running N-S. On the high ground immediately to the west was another clump of trees with a V-flag. A bit more to the south was one of the marshy brush and forest covered lowlands, containing 2 V-flags, and stretching all the way to to the western table edge. In the center was another large area of low wetlands, extending almost to the northern and northwestern table edges. This area also contained 2 V-flags and was seperated from the aforementioned patch of wetlands by path of clear high ground running from the russian setup area to the western table edge. Near the western table edge was another very hevily forested area of low wetlands, containing another 2 V-flag, seperated from the other two by another patch of clear high ground. For the attacker (me) this meant, that there was really only two paths feasible for driving armor across: one following the patch of high ground running E-W from the russian setup area and clea towards the western table edge and another which leads northwest between the heavily forested area of lowland close to the western table edge and the large area of brush covered low wetlands in the center before turning due west towards the table edge.

The lenght of the game seems OK as far as I can see, since most of my units both managed to make contact in something resembling an orderly manner and fire off most of their ammo at their most effective range (generally below 150 meters for squad infantry) and I had the necessary time to exit all the tanks still capable of exiting and was able to do so in a timely manner.

The correlation of forces are actually quite close (apart from the correlation in pure numbers between armor and AT weapons). The soviet force was rated at 1100 points and the german one at 700 points. About odds 3:2 in points terms. In pure infantry numbers the soviets had 4 platoons (3 rifle, 1 SMG all Reg. The rifle present at start, the SMG arriving in Turn 10) to the germans 2 (also Reg, but with slightly better leaders) or odds 2:1 in pure numbers in other words. The soviets also had a single Vet sniper. Both sides had 2 machineguns available (all regular). (arrives in Turn 10). The soviets had 2 82mm foot mortars to the single german mortar halftrack, who had about as much ammo as both soviet mortars combined to compensate. Apart from pure squad infantry it is only in armor that the soviets have a clear advantage. They get 8 Valentine Infantry Tanks (4 at start and 4 later in the game at turn 10. Slow and with a puny 40mm gun, but reaonably armored and with a high amount of MG ammo. Half were Reg and half were Grn). Against this the germans deploy 1 Regular 50m PAK38 (resonably sure of a frontal penetration below 500 meters against a Valentine, but has quite a bit of APCR making a frontal kill highly likely), 1 regular Panzerschreck (able to penetrate, but only effective out to about 100 meters or so) plus 2 TH Teams (1 Reg 1 Vet). From Turn 11 onwards the germans also have a 20% chance each turn of a Vet Marder SPAT turning up (arrives behind the large patch of forest covered low wetlands nearest to the western table edge and can thus be used against soviet armor coming down either approach route towards the western table edge). This vehicle can kill the Valentines with ease, but its 50mm armor is vulnerable to their 40mm replies below 500 meters. The correlation is thus on of 8:3 in major AT systems (counting the Schreck as a major system since the map is so small that the soviets can´t really avoid it). The germans also have their TH teams and on top of this the german infantry squads all have magnetic mines, making them dangerous to any soviet tank that strays too close. In off board artillery the soviets are at a slight disadvantage: They get 1 Reg 76mm module w. 100 shells (slightly anaemic for bouncing entrenched germans out of their foxholes) while the germans get 1 Reg 105mm spotter with 60 shells (if directed properly he can pretty much savage half of the soviet infantry all on his lonesome) plus a single TRP.

These limitataions serves to give unique challenges to both players. The soviet player has no really clear superiority except in tanks (and to a degree in infantry), but this is offset by heavier german artillery). The tanks must thus use their machineguns to help the infantry advance, while the infantry must use their mortars and artillery to suppress and defeat any threats to the tanks (the Valentines and their puny 40mm guns can´t suppress enemy AT guns efficiently on their own). The soviet player must exit at least 4 tanks to break even in points (and preferably more to entertain any hopes of winning). Any less than that risks defeat. For the germans the problem is the opposite. They must use the terrain to channel the soviet tanks and make them vulnerable to infantry AT weapons, while at the same time using their heavy weapons (mortars, artillery and machineguns) to pin the soviet infantry and seperate them from the tanks. If they can destroy more than 4 tanks they stand a pretty good chance of winning. Destroying the tanks can either be achieved by a lucky strike by the AT gun (it should be able to kill at least 1 Valentine and probably more if allowed to open fire at hull-up vehicles from the flank) and Marder in combination, or by a clever use of the Schreck and infantry AT weapons to close off terrain to the soviet armor (unles they want to risk getting blown up by a magnetic mine!)

Setting up the soviet force I was quite unsure about what I was about to face. Since the scenario decription hinted that I was going up against a panzer formation I was less than thrilled with the prospect of facing long gunned MK III or IVs with my Valentines. I thus decided to hide all four starting tanks in a depression in my setup area. I was planning on driving them along the path of open high ground leading directly west from my setup area and towards the western table edge, since swinging to the NW would entail getting perilously close to a lot of woody and marshy terrain that I wasn´t sure my limited infantry resources was up to clearing adequately. I decided to weigh my infantry towards clearing the large patch of marshy brushy low ground extending from the center of the map and towards the northern table edge and northwestern corner of the map (plus the two V-flags here). This grouping comprised Coy HQ, leading an improvised platoon of 4 squads, plus another platoon of 3 squads, plus a mortar, an MG and the 76m spotter (led by the worst plt. HQ). If everything went well, this group was supposed to sweep on towards the forested area near the center of the western table edge, containing two more V-flags. The rest of the infantry, comprising a 2 squad platoon plus an MG and a mortar, was supposed to clear the brushy/marshy lowlands running parallel to the southern table edge and the two V-Flags here (plus securing the small patch of woods w. the V-flag lying on top of the clear high ground immediately to the north of the aforementioned low ground). This was really nothing more than a screen, so I was banking on the tanks (and possible infantry reinforcements) to decide any firefights here, since the terrain was more open here.

The game started with both infantry groups sending scouts in ½squad strenght forwards in order to ascertain your dispositions. meanwhile the tanks waited in full defilade for the situation to develop (I was mortally afraid that some superior AFV critter or a superior gun like a 75mm PAK 40 would unmask if I sent them forward, and destroy the lot of them in one fell swoop). To my great surprise turn by turn went by without any contact, and my men were able to secure the single V-hex in the patch of forest on the high ground to the south and the 2 V-hexes in the large patch of marshy brush covered lowlands without a shot being fired. To my great surprise both of my infantry groupings then spotted infantry advancing TOWARDS them in the open (later I would find out that these were 2 TH teams). I simply blasted them to shreds, thus scoring first blood for me. After advancing a little bit more, both of my grupings ran into heavy resistance around turn 10. The southern grouping got pinned by some german infantry near the 2 V-flags in the lowlands to the south (later these would turn out to be a small plt. of 2 squads positioned among the V-flags plus an MG42 firing from the woods near the german table edge). The larger infantry group to the north was taken under fire by an MG 42 and infantry (again in plt(-) strenght w. 2 squads) firing from the brush and wood covered lowlands to the NW. The group to the north immediately opened fire and used their attched heavy weapons to beging moving closer to the enemy to the NW, while I brought up the tanks in the south (now reinforced by another platoon of 4 plus a plt. of SMG riders and sniper) to save my small screening platoon from annihilation and develop the contact. In the south the screening platoon took some lumps, but supported by the tanks managed to ake some inroads and secure one V-Flag. Then a PAK (situated next to the MG 42 near the german table edge) opened up against a hull down valentine. I quickly reversed it out of danger (while it popped smoke for self preservation) and a mortar then took out the gun. Excellent! Menwhile intermittant artillery fire had begung falling over this sector, although only causing the odd casualty here and there (but gun damaging one of the Valentines). In the North the infantry had managed to pin the MG42 (using the 76mm spotter) and one platoon had begun to advance on the germans to the NW. A german mortar halftrack appearing in plain view briefly held them up, but was dispatched by a combination of mortar and ATR fire. I was toying with the idea of using my Coy HQ and his 4 squads to cinch the deal here, but decied to send them straight west towards thw 2 V-hexes in the forest here, since I these were the only V-hexes still uncontested by me. Another Plt. of 2 squads then appeared at almost point blank range here, causing some casualties and stalling my assault as another firefight developed in the center causing casualties and pinning both sides. This situation essentially carried on untill the game ended in the north. I was able to get 3 out of 4 V-flags here (w. the germans holding onto the last), but the german infantry definetely gave better than they got and my units suffered prohibitive casualties. In the south the commitment of tanks and the SMG plt. meant the demise of the german plt(-) here and the securing of all V-flags. But around turn 18 something hit and destroyed a single valentine: a german SPAT!

(modified 05/12/2009 15:12:06 by JDR Dragoon)
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
Ratings: 0 / 0 / 0
Discussions: 62
Post #5   5468 days, 15 hours, 27 minutes, 27 seconds ago        
OUTCOME:Tactical Victory
STATISTICS:
Axis
Allied
Player Name:
Him
Me
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
45
119
Tot. Casualties
64
61
Men KIA
20
13
Men Captured
0
0
Mortars Dest.
0
0
Guns Dest.
1
0
Pillboxes Dest.
0
0
Vehicles Dest.
2
3
Aircraft Dest.
0
0
POINTS:
Axis
Allied
Flags Held:
100
600
Enemy Casualties:
404
520
Prisoners Taken:
0
0
Exited Troops:
0
324
Scenario Bonus:
0
0
FINAL SCORE:
34%
66%

Player it PBEM against Human opponent. Jere are the comments of my opponent:

...I didnt request a cease-fire, but I guess the games ends suddenly like
that for some reason. Maybe its because all the vehicles exited.


Me:

Pros:
1-Marder took out 3x tanks
2-barrage was moderately successful in stalling advance
3-Some dug-in infantry was placed well and performed well
4-Terrain favored my side

Cons:
1-Stupid mortar halftrack exposed early and destroyed by enemy mortar round
2-5cm ATG fired w/ an arc I forgot to change - subsequently destroyed and
wasted
3-PzShcreck crew fled the map....poor placement at beginning had them
constantly moving.
4-As a result of 2 and 3, AT ability was significantly diminished by turn
20. Non-existent by 22-23.
5-Didnt forsee tank hunters being useful (not enough cover), so i used them
as scouts...they were quickly killed off.
6-AT assets couldve been used better, resulting in more tank KOs


You:

Pros:
1-Spread infantry across map...something you typically dont do on
'attacking' missions. I was surprised to face infantry at all areas of the
map.
2-Tanks were used well and (most) exited gracefully
3-mortars and arty was used to good effect...kept one of my MG42s suppressed
for several turns, and KOd my halftrack
4-Used terrain to your advantage

Cons:
1-attacking infantry was weak, partly due to 'splitting' of squads (then
again, Russian infantry is always weak in this guy's scenarios)
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #4   5979 days, 57 minutes, 46 seconds ago        
I'd say you probably need to have time to get any tanks that make it through off the map.

By going down the left flank the tanks escaped all the inf AT weapons that they would have run into down the other. The soviet hmg's kept the german inf from moving across the map, so just the ATG's got a chance at them. And of course the arty.

So the chances of losing two to four tanks are very good. You have to stop and take out the self propelled gun, which takes a couple turns. The track takes a couple turns and just fighting the traffic jams takes a couple. I moved them in line just in case there were mines about.

The right flank would probably be even harder to move through, plus you would have to take out the gun and inf to get through.

lee Smile
--------------------
JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
Ratings: 0 / 0 / 0
Discussions: 133
Post #3   5979 days, 11 hours, 3 minutes, 16 seconds ago        

Thanks for the report.

Would you say it was too hard to get the Russian tanks off in time? I might consider adding 5 minutes to the clock for this one, if play balance requires it...
--------------------
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #2   5979 days, 11 hours, 24 minutes, 1 second ago        
Tactical defeat, maninly due to not enough time to get the tanks exited off map. Only one made it. One was immobile and one was routed and gun damaged, but the others needed two or three minutes to get untangled and move off.

Each had 3 flags. The AI used it's arty pretty good. No CEB this time.

Went up the left flank as it has less cover and I remembered that Jason had left a flank like that lightly gaurded in another scenario. Was able to fight and smoke my way through fairly well.

lee Smile
--------------------
JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
Ratings: 0 / 0 / 0
Discussions: 133
Post #1   6064 days, 12 hours, 33 minutes, 34 seconds ago        
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