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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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CMAK
Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for Summa River 1939

NAME MESSAGE
STOFFEL
Junior Tester

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Post #8   6022 days, 13 hours, 19 minutes, 58 seconds ago        
Great battle,
Played this without CEB bonus.
Nothing more to add what the others did not have bring forward.
Nice map, good OOB.
I lost the gun and a squad.
Average killratio of my squads was between 39 and 70 kills.
1 squad had 218 kills.......
This battle is good to train patience.

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War and Tactics: ## WaT ##
BRITISH TOMMY
Novice Tester

Member #290
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Post #6   6028 days, 6 hours, 43 minutes, 39 seconds ago        
Haven't read the other play testers comments as this might spoil my review.

RESULT:
[IMG]http://i38.photobucket.com/albums/e123/cardiffian/result.jpg[/IMG]

MAP: lovely map, nice and natural to look at.

FORCES(Axis): A small but effective force but they could be provided with some extra ammo because by turn 25 all were running low. Could I suggest you add a company HQ infantry unit to come on with the reinforcements? I say this because if any of the HQ units gets killed, the company HQ unit would be able to rally the men. Also, how about a mortar team coming on with the reinforcements?

FORCES(Allied): I was very surprised to see vets and elite units, especially considering it's 1941. I would of thought conscripts and regulars for the infantry squads and maybe vets for the HQ units..... and that's pushing it!!
The AI used his mortars well and they were quite accurate!
I was concerned with the amount of armour that showed up but the Axis ATR teams soon took care of them (the ATG was quickly knocked out). One tank did stay on the road at the back of the map and refused to be knocked out!

RECOMMENDATIONS: move the axis reinforcement flag over slightly as they arrive in the middle of the scattered trees and have to quickly move to the trenches for protection.
Reduce the amount of turns to 25 or 26 because by then most of the fighting had finished with just a few brave Russian squads trying to move forward plus, as I mentioned above, the axis rifle squads had run out of ammo by then.
I did have to wait for about 6 or 7 turns doing nothing until the Russians got closer so place them closer to the axis lines and this will make the battle more exciting and the player doesn't have to wait for the action to begin.

Overall, an enjoyable battle that just needs some slight adjustment to give it that final polish! Smile

IMPORTANT BIT WHICH I FORGOT!!!!
There was NO briefings!!!!!! You really must add briefings to a scenario if you expect play testers to know what your scenario is about. If your English isn't good, then post a message on the front page asking for help or if no one steps forward, I will help you out.

(modified 10/30/2007 17:08:16 by british tommy)
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success is not final, failure is not fatal: it is the courage to continue that counts.
Winston Churchill
BRITISH TOMMY
Novice Tester

Member #290
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Post #7   6028 days, 6 hours, 47 minutes, 38 seconds ago        
Blast! the image didn't show up! Frown
Hopefully it will now Big Grin



Photo Sharing and Video Hosting at Photobucket

(modified 10/30/2007 17:04:17 by british tommy)
--------------------
success is not final, failure is not fatal: it is the courage to continue that counts.
Winston Churchill
STAMASPAMA
Novice Tester

Member #1724
Joined: Nov 2004
Ratings: 0 / 0 / 0
Discussions: 35
Post #5   6033 days, 3 hours, 9 minutes, 21 seconds ago        
I played +3 vs. AI and somehow squeeked a minor victory 58% to 42% after surrendering.

This battle is especially about patience. However, the longer you wait, the more Soviet Infantry bears down on you.

Overall a nailbiter, and a bit of a turkey shoot, but good fun.

Some suggestions:

- Provide more forest cover on Soviet end to block los on the armor. The AT gun is all but useless once their tanks deploy in the open.

- Open up the back of the map. My ski troop reinforcements were chewed up the second they arrived. Give them a little cross country trek to the lines. If you're new to map making, you can do this by hitting shift and then the + button for height on the bottom. Same for width.

- Unit mix seemed very odd to me. Conscripts mixed with elite squads? Maybe on a larger scale, but I tend to think that in platoon and squad levels troops were generally the same experience and ability level. Also I'd suggest using eilte units very sparingly. These units represent the absoulute best of the best. There weren't many of them anywhere.

- Consider giving the Finns demo charges. They used these very effectively vs. the Russians.

I also made a Winter War battle called Ivanov's Motti. It focuses on motti tactics used by the Finns. Check it out on the Scenario Depot II.

All in all a good job! Big Grin

Take care,

Stam


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All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope.
Sir Winston Churchill
SHABE
Member

Member #6880
Joined: Sep 2007
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Discussions: 2
Post #4   6033 days, 22 hours, 34 minutes, 15 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
Shabe
AI
Experience Bonus:
0
+2
Play Balance:
0
0
Men OK
26
229
Tot. Casualties
63
699
Men KIA
18
159
Men Captured
Mortars Dest.
1
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
100
Enemy Casualties:
3614
430
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
87%
13%

Played it twise, 2nd time with +2 bonus for the AI. Here's a quick AAR of my 2nd:

I splited all my squads so I could engage more targets at once, but generaly the men were on their default positions. I also keept the gun, the ATR and TPRs on their default place. As in my first go I waited for the tanks to get out of the forest and when two of them moved behind the lone house I opened fire with my ATR. A turn later my gun opened, kiling all three tanks that were exposed, but before it could fire at the rest of the pack that was lurking behind the house the nasty russian mortars killed it. Few turns later my ATR killed one more tank (it was tankete) and then it got spotted and pinned by mass fire, I did not had any more chances to fire at the remaning tank, but fortunately it was the mg-armed T-26M31. By turn 10 the russian mob got on top of my TPR so I called my arty but this doesn't slowed them much, so they quickly got to the wire. I tried to keep my fire untill the last moment and this turned to be misstake as one elite russian squad got into my trenches after his buddies suppressed my guys. I quickly responded by leting all my men fire at will, this resulted in masive carnage. But despite the heavy losses the russians keept coming and they finaly broke my right flank, fortunately for me my reinforcements arived just in time to patch the hole. After stabilizing the flank the russians finaly ran out of men and guts and they quickly acepted my cease-fire. I was just about to be creamed with only 26 men left but when checking the russinas after the battle I only saw 2-3 pinned squads, the rest were either routed or paniced.

As in the first game the AI FO fired smoke, but the onboard mortars were very effective. Also the reinforcements qickly got under heavy fire while tring to get on line.

A few suggestions - As Bannon DC sed, adding a bit more map space behind the trench line would greatly help the reinforcements (especially the ATR). Also it would be good if you increase the experience of the finnish FO, as the arty fire seemed too sparsed and with only 20 rounds that's not good.

All in all very nice scenario, I very much enjoy such "against all odds" types Smile .

Ivan
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BANNON DC
Junior Tester

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Post #3   6034 days, 5 hours, 35 minutes, 49 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
Bannon
AI
Experience Bonus:
0
+1
Play Balance:
0
0
Men OK
50
281
Tot. Casualties
39
647
Men KIA
11
184
Men Captured
Mortars Dest.
1
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
2
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
100
Enemy Casualties:
2881
264
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
89%
11%

Played version 1.01

This time the hapless Russian infantry did pile up in front of my trenches as described in historical accounts.

I have no idea why I did not get the points for the flags in the trench line. I was right on top of all of them but they showed as neutral on the map and I did not get points for the final score.

I noticed some of changes you made. Playing with the experience of the first game also changed my tactics somewhat. The AAR is much the same. Tactically, instead of holding my fire with cover arcs at 100m, I had cover arc out to the frozen river. For the AT gun and the ATR, I allowed them to open fire immediately. I also paid more attention to the placement of my infantry. I did not notice the first time that many of them were in "open" ground (while still in trenches). This time I made sure all were in at least scattered trees.

This added cover made a big difference. Only one Soviet unit made it too my trenches (one of the elites). Most of my platoons had 40 to 50 kills; the least had 35, the most about 105. As the enemy advanced I shortened my arcs and took cover from the tanks. I popped up and fired and shortened the arc again. The tanks were a continuous threat. The artillery scored 88 kills.

I think the ATR made a big difference... not in tank kills but by harrassing the Soviet tanks and damaging them. My gun got several more shots off and survived to turn 5. He damaged the tanket so it was unable to fire. It did not get credit for any kills, but did score many hits and would get credit for an "assist." The on-map ATR immobilized one tank, got credit for one kill, and may have damaged the gun on another tank. This all took many turns, but overall very effective but could not have done it without the AT gun. I also got one mortar. The reinforcment ATR was credited for one kill and also was effective at harrassing the tanks. The tank supported the attack for most of the game but were forced to evade from time to time. I'm not sure if you changed the type of tanks as I did see some variety.

Overall, played much more as expected. Still, some very minor suggestions.

* On-map Finns -- since they are in trenches, don't give them the "hide" command. This makes them harder for the player to find.

* Still have issue with reinforcment platoon. My second ATR started in open ground between the trees. This could have been the kiss of death, but I was lucky to move the couple of meters to get some cover. Other units also started in sight of the enemy but did OK.

* Soviet artillery used smoke again. This may actually help the Finns more than the Soviets. Blocks the sight of the tanks and mortars and some of the infantry. If you want the AI to use a prepatory barrange, try placing 4 or 5 Soviet target reference points on the trench line. Don't over do the ammo loads. This MIGHT work... the AI is always unpredictable.

Some minor changes seem to have improved it. However, you'll need a fresh pair of eyes to get another first hand experience to see if it really works.

ALSO -- get a short brief on here. Suggest that experienced players play at +2 at least.

Good luck! Smile
Bannon

(modified 10/24/2007 18:16:06 by Bannon DC)
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BANNON DC
Junior Tester

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Post #2   6034 days, 16 hours, 53 minutes, 38 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
Bannon
AI
Experience Bonus:
0
+1
Play Balance:
0
0
Men OK
5
541
Tot. Casualties
71
372
Men KIA
18
93
Men Captured
10
Mortars Dest.
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
1
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
500
Enemy Casualties:
1581
450
Prisoners Taken:
115
Exited Troops:
Scenario Bonus:
FINAL SCORE:
60%
40%

I was interested in playing a Winter War scenario since I read a book on the subject over the summer.

Despite being routed I was able to score a minor victory? Confused Oh well... that can be adjusted. Here is a quick AAR:

Went with the default set up except for a few minor placement changes. Held my fire until about turn 5. Let me LMG open up as the Soviets crossed the ice. Rest of platoon has cover arcs out to 100m. Decided I better take out the tanks... in typical CM form... I was able to hit my first target 4 times but the other tanks opened up on me... gun knocked out with first enemy shot! One gun for one tank. I fired off my 20 artillery shells on a large Soviet formation about 100+ meters from the line. Spotter scored 86 casualties... but they kept coming. Since the tanks were still operational, the rest of the game was difficult since they supported their infantry attack very well. Enemy started to overrun my position around 10+... reinforcements arrived at turn 13 but were not very helpful as they had no time or room to manuever. Enemy artillery was dropping smoke... more of a help to me, but not enough to change the outcome. ATR didn't get any effective shots off since it was pinned. Automatic surrender around turn 18 or so.

I offer some suggestions for improvement.

* Tanks -- all tanks and the tankette start on the map. This makes it difficult for any AT gun to survive. Suggest starting 2 tanks on map and stagger arrival of rest over the next 5 turns. This way they can't mass fire on the AT gun and can still support the attack.

* Soviet artillery -- you have 4 spotters with a lot of ammo. Not sure what effect you are trying to get. If the AI does fire HE, that will do a very good job of surpressing the Finnish platoon. If the AI holds its fire because their infantry is too close, they will fire smoke. The AI is not likely to target its own men... which might seem more realistic. Wink Not sure if you need the 4 spotters at all since the on map mortars did a pretty good job.

* Finnish artillery -- 20 shells is very realistic but maybe not enough for game play to make much of a dent in that Soviet mob.

* Finnish platoon HQ -- suggest increasing his moral bonus to +2. They need it!

* Finnish reinforcement -- timing was good. But not enough room for them since they came in under fire. Add 100m or so behind the line and place them about 50m back. They will get to use the ski movement which is rarely used in CM. Since they have more distance to cover, maybe bring them in a turn sooner.

* Balancing the victory points -- from my score, despite surrendering and being chased off the map, I actually won. The score was about 1500 to 1000. Making the trench line worth more points would even this out. You could double up 4 large flags which would make the trench line worth 1200 points... probably better woudl be to double a comination of a large and a small flag to make the trench line worth 800 points (2 large @ 300 points each and 2 small @ 100 points each.) By doubling, I mean place the victory flags right on top of each other.

** Edit to add --- include a brief! At a minimum, tell the player which side to play. Remember to save your brief as "text" before you add it.

The scenario played fast. Could be a 25+ turn fight. But 30 works. If you post a revision, I will take another luck.

Bannon

(modified 10/24/2007 06:58:17 by Bannon DC)
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INNEREMONT
Member

Member #7081
Joined: Oct 2007
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Discussions: 1
Post #1   6036 days, 9 hours, 2 minutes, 26 seconds ago        
Scenario discussion area for Summa River 1939
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