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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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JASONC
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Post #9   5362 days, 1 hour, 10 minutes, 41 seconds ago        

Thanks for the detailed report.

On the briefings being clearer, point taken, though I thought the title alone might be a sufficient hint that the balance is pretty close.

On the Russian recon commander, it is meant to encourage use of the platoon for true broad-front recon. They are veteran quality but practically unled, as well as only rifle armed; they can do as much for the Russians by scouting every conceivable route forward very rapidly, as by trying to act as an ordinary infantry platoon.

The poor visibility and abundant transport are meant to encourage maneuvering gambits. Hey diddle diddle, straight up the middle is unlikely to work, and that is as it should be. The branching roads allow the Russians to drop their force on either end of the ridge rapidly and unobserved. The jeeps have sufficient off road ability to put scouts anywhere and everywhere, masking the route actually chosen.

On the FOs, the Russians are meant to be encouraged to use planned map fire, but the obvious targets are the far village as assembly area or the middle flag around midgame. A turn 1 barrage on the far village can hurt the Italians significantly, killing soft transport and delaying the entry of much of their force to the central battle zone.

You accurately describe the central difference in the forces - the Italian heavy hitters are all towed guns. This is meant to give the Russians an initiative but not outright dominance. Once they know there is a gun threat, and doctrinally, those 82mm mortars then become key, and it is hard to come back from losing them to artillery before they get a round off. In limited visibility to easily stay out of LOS even in open ground, an on-map 82mm mortar is a very powerful asset. Let alone 2.

The other feature the fight is meant to have stems from the open terrain off the ridge, plus low visibility and speed. It is the value in catching the other guy off said ridge or while moving, or from displacing him. Even the open is cover if you guess or know enemy positions; this puts a premium on maneuvering behind a recon screen to hit where not expected.

It sounds like the Italians did an excellent job BTW...
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JDR DRAGOON
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Post #8   5364 days, 3 hours, 5 minutes, 38 seconds ago        
Here is my comment:

Well, that again went rather less well than I could have hoped for, but again, not a total washout either ;-).

The theme of this scenario is actually rather tricky. On the face of it and according to the soviet briefing it seems mostly like a soviet advance against an italian delay, but the correlation of forces and points plus the setup and reinforcement schedule means, that it is actually closer to a meeting engagement between two almost equal moto-mechanized forces (with slightly disparate equipment though). I didn´t really grok this untill almost 15 turns into the scenario and suffered a narrow defeat as a result of it :-)

The map was again straightforward. In the NE corner, extending down along the eastern table edge, was a small depression, covered w. brush and scattered trees, that also doubled as the soviet initial setup area. A road also ran from thos corner and almost straight across the map towards the SW corner of the map, branching off at several points. All soviet reinforcements entered along this road in the NE corner. To the W of this small depression ran an area of flat land w. essentially no cover extending in a crescent about 200 meters broad from the SE table edge to the NW corner of the map. On this flat land lay a village w. a small V-flag, where the road going from the NE to the SW ran through. The road also branched off towards the NW and SE corners here, thus creating a cross road. To the west of this crescent of open land lay a large, broad low hill w.many patches of brush, rocky, rough and scattered tree tiles, covering the area from the NW corner of the map and down to the middle of the western table edge, across the center of the board and down to the middle of the southern table edge. On the crest of the hill was a small V-flag and the forward italian setup area. To the SW of this hill massif lay a village with another small V-flag, where the road coming from the NE corner of the map branched off into another crossroad, w. the branches exiting the western and southern table edges respectively. Here was the rearward italian setup zone.

The number of turns basically seemed OK. Both forces are motorized and can potentially reach every point of the map in a bit more than 5 turns if they aren´t shot up first ;-). The relatively low visibility also helps to ease the possibility of manuevering before contact.

The correlation of forces was again remarkably close in points terms, with a slight soviet advantage (1370 Italian points to 1527 Soviet).
However 464 of the italian and 589 of the soviet points are tied up in soft unarmed transport vehicles, which means the actual "teeth" portion of each force is 906 Italian points vs. 938 Soviet and thus essentially equal. The transport vehicles are of course still important for arriving speedily at the point where the action is.

The soviet starting force consisted of one 76mm FO (without radio and thus "slow" and unable to ride vehicles) plus 3 BA 64 Armored cars. On turn 2 an entire Recon Platoon (3 squads plus HQ) arrvied in 7 jeeps. On turn 4and 6 a MotInf Platoon (3 squads plus HQ, one ATR, 4 trucks) showed up. Turn 8 saw the arrival of 5 T70 light tanks. On turn 10 a Company HQ plus 2 Maxim MGs, a Sniper, 2 Trucks and a Quad .50 armed Halftrack showed up, followed on turn 11 by 2x82mm MTs and 2 more trucks. This was capped off by another Motinf Platoon (as pr. above) arriving on turn 12. Most of the force was Regular, apart from the Recon platoon and the Sniper, who were Veterans. The bunses of the respective HQs were quite a mixed bag. The Vet Recon Plt Leader had no bonuses whatsoever for instance, which made it hard for him to control his platoon properly. Two of the MotPtn leaders weren´t very usable either, but the last Ptn Leader and the Company commander were very capable.

The Italian starting force consisted of about a companys worth of troops split between the two setup areas. Most of the italian force set up in the village w. small V-flag in the SW corner of the map. This force consisted of 2xATRs, 1x20mm AA gun, a Company HQ, ½ a Motorcycle Plt (2 squads), a motorcycle LMG Plt (2xSquads plus HQ), and MG section (2 Breda M37 MGs plus a HQ) and an AT Gun section (2x47mm Guns plus an HQ). The rest of the initial italian force set up on top of the hill in the center of the map near the small V-Flag. This force consisted of ½ a Motorcycle platoon (2 Squads plus HQ), a 75mm FO (w.out Radio and thus slow and unable to ride vehicles). Sprinkled between these forces were 13 Kubelwagens and 4 Trucks, which meant, that all parts of the force had the possibility of motor transport and mobility (apart from the FO of course). This force was later reinforced by 3xCV 33 tankettes (Turn 3), 2x75mm field guns riding two trucks (Turn 5), a Cavalry Plt. (3 squads plus HQ) on Turn 7, a Company HQ, another Cav Ptn, 2x45mm lt. mortars and a Truck on Turn 9, finally rounded off by another platoon of 3xCV 33 Tankettes. All the italian units were regular apart from the Company HQ that started on board and one of the Kubelwagens(!). As regards HQ bonuses the italins were very well served. Most of the italian leaders had good or even excellent bonuses in Morale, Command and Combat. The only exception was the section HQ leading the Breda MGs, which had none.

The setup is thus one of a soviet Motorized Rifle company, heavily reinforced by attached reconnaisance and light tank platoons against two small italian companies (1 Motorcycle company, 1 Cavalry Company), reinforced with platoons of tankettes, a section of 75mm field guns plus a 20mm AA gun. Both sides have an equal number of infantry platoon equivalents (4 each) and Machineguns (2 each). The number of mortars is also equal (2 each), but the soviet mortars are much more capable and harder hitting. The italians are clear leaaders in the gun department, w. 1x20mm AA (usefull against light armor such as the BA 64s and as a "super machinegun"), 2x47mm Guns (can penetrate the T70 from the side at most ranges and the lower hull front at point blank) plus 2x75mm field guns (kills everything up to a T34 at all ranges). On the flip side, only the soviets with tehir 5xT70s had any real tanks. In the light vehicles department the italians had 6xMG armed CV 33 tankettes against 3 soviet BA64 ACs and a Quad .50 caliber halftrack (that can also shoot through the CV33s at close ranges). Both sides had a single low caliber FO in the 75-76mm range and were thus pretty equal too here. In the light AT department the soviets had 3 ATRs to the italians 2 and to cap it all off, the soviets also had a sniper. The two forces are thus almost a mirror of each other with one important exception: All the italian heavy AT firepower is tied up in their towed guns, while their armor only has non-armor piercing MGs. This means that the italian player has to have a very fine coordination between his tanks and his AT guns in order to prevent the Tankettes from being wrecked by the superior soviet T70 light tanks. The soviet problem is the opposite: He has to keep the Tankettes from savaging his infantry and unarmored transport vehicles, while at the same time avoiding losing too many of his T70s to the italian
guns.

I didn´t really have a lot of choise with regard to my setup, as I only started the game with the BA64 platoon and my 76mm FO present. Since I actually thought this would be an "advance vs delay" type mission and not a "meeting engagement" I also assumed that all the V-flags would already be held by the italians. I thus believed that in order to have a chance of reaching all 3 V-flags I would have to start targeting the presumed italian held positions from the start. Since the 76mm FO was on foot and "Slow" and thus (in my view at the time) of limited utility in a battle of movement I decied to fire him off "Wide" as prep-fire against the village nearest to my setup area. That being done I sent off my first turn. To my big surprise no italians was in the village and after checking it out the BA 64s exited it and began to approach the central hill around turn 5, followed by the rest of my force that had arrived so far. On the way towards the hill they encountered and destroyed a solitary Kubelwagen, but were themselves checked by a single Tankette blocking the road at the foot of the hill. A sort of standoff then set in as both the Tankette and the BA64s were buttoned and thus incapable of hurting each other (the Tankette did manage to "cap" the gunner of one of the BA64s and destroy the lead jeep of the recon platoon following though). The infantry following dismounted their AT Rifles and began taking potshots at the Tankette, but it wasn´t before the T70s had muscled their way to the front around turn 10 that this annoying pest was dispatched. The dismounted Recon platoon had begun taking fire from the hill at this point. Expecting a small platoon(-) sized blocking position, the recon Platoon begun advancing towards cover, supported by the T70s. As I thought the terrain already covered secure, the rest of my force followed in their trucks. The Recon platoon, a mtorized rifle platoon and the T70s brushed aside the opposition (some squad infantry and an ATR) and began cresting the hill. The disaster struck: Artillery began impacting among the forward loaded trucks and the lead T70 was brewed up by some kind of large calibre gun penetrating it frontally. The remaining T70s returned fire and managed to take out a revealed 47mm AT gun (not the gun that penetrated the first T70) and I immediately ordered my trucks out of the beaten zone. Unfortunately the truck drivers now begin to panic and drive hither and yonder while under shellfire (in addition the artillery also "capped" the commander one of of the T70s thus rendering it useless).. I thus lost about a ½ dozen trucks plus a handful of infantry and both 82mm mortars. As my Recon Platoon and lead MotInf Platoon had now run into thickening resistence it had now become clear, that this was no mere delaying position, but consisted of at least a Company(-) worth of manpower and more like a full company. The worst in this regard was the Tankettes, which were hovering just at the edge of LoS and continually pinning my lead infantry. In order to get rid of them I sent another T70 forward, which was promptly destroyed by the same gun which had blown up the first. We were almost at turn 20 now, and since I was still expecting this to be an "advance-delay" type mission I had held back the remaining two MotInf Platoons in orde to use them to take the last V-flag in the village in the italian setup area. Realising that I probabaly wouldn´t get there, I now committed them to taking the V-flag on the hill. Since I had still failed to spot the location of the offending T70 killing gun, the infantry took the lead, supported by the T70s area firing and the Quad .50 AA HT gunning down any italians flushed out. Due to the presence of the undiscovered gun my infantry was relying on their own ATRs to hole the Tankettes, but to my disgust the extremely sloped 65 degree 13mm front armor proved mostly impervious. Rallying through the thickening fire my infantry still gave better than they got and managed to shoot their way onto the objective on the hill. The T70s moved up in support and managed to destroy the offending (previously undiscovered) 75mm gun in a staright up duel (got lucky here). The infantry unit that had reached the crest of the hill and the flag there had a target rich environemnt, as hordes of italian infantry crawled around in the open (he inflicted a whopping 21 casualties!). By this point it was clear that the italian force was at least the sieze of a company and likely more. By a last minute costly charge the italians managed to dispute my contro, of the V-Flag on the hill. The game then ended.

I was the only one to really make any mistakes in this scenario. First of all I misjedged the character of the scenario, since I thought it would be an "Advance-Delay" mission and not a "Meeting Engagement". Second my march discipline was bad, in that my trucks were exposed to artillery fire, but as already mentioned I wasn´t expecting an area I already had cleared by walking/driving over it to come under such fire. Third was of course my misuse of the FO. Your only mistake was really to "clump" your infantry together too much, which meant that the effect of my fire was multiplied and killed a lot of your men for a reltatively small expenditure of firepower. I was especially pleased by the Quad AA Halftrack, which provided the MG firepower which the T70s were lacking and this time it managed to deleiver all its ammo without getting itself shot up in the proces.

I wouldn´t really change much in this scenario though, since it is well balanced enough once the premasis behind it has been understood. As you said the briefing could perhaps be a bit more clear about what to expect. Another thing was some of the soviet units, in particular the Recon Platoon, where the Veteran Platoon leader has no bonuses whatsoever, making it hard for him to control his squads. On top of this, the platoon along with its jeeps is not split up into halfsquads when it arrives, making the soviet player waste a turn splitting the squads and mounting them on their jeeps. Another possibility might be to "motorize" the FOs be giving them a radio, thus enabling them to ride vehicles. This would also be in keeping with their doctrinal role within their parent formations.
JDR DRAGOON
Junior Tester

Member #2429
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Post #7   5364 days, 3 hours, 6 minutes, 15 seconds ago        
OUTCOME:Minor Defeat
STATISTICS:
Axis
Allied
Player Name:
Him
Me
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
142
163
Tot. Casualties
75
56
Men KIA
19
18
Men Captured
0
0
Mortars Dest.
0
2
Guns Dest.
2
0
Pillboxes Dest.
0
0
Vehicles Dest.
3
12
Aircraft Dest.
0
0
POINTS:
Axis
Allied
Flags Held:
100
100
Enemy Casualties:
637
473
Prisoners Taken:
0
0
Exited Troops:
0
0
Scenario Bonus:
0
0
FINAL SCORE:
56%
44%

Played it PBEM vs. Human opponet. Here are his comments:

Another close one. I don't have an AAR or pics for this one, but it was
pretty good overall. I think we both made use of what we had.

I had 6x trucks and about 12x kubels, all of which were continuously moving
units back and forth to the central flag. I had nothing at the first VL in
your path, so I was delighted to see an early barrage wasted on that
location. Around turn 10-15, I finally get some recon on your force. As I
had suspected, BA64s and T70s with infantry...though they were motorized.

I began with a single platoon and slowly received much more reinforcements
than I was led to believe (the briefing is somewhat deceptive). Ended up
with about 3.5 pltns total (2 bersaglieri (1 weak), 2 cavalry), 2x Coy HQ,
2x 45mm atg, 2x 75mm field guns, 2x MMGs, 2x 45mm mortars, 2x ATRs, and 6x
MG tankettes...the last of which proved to be one of the best assets I was
given.

By turn 15, I had reinforced the central VL with 4 of the 6 tankettes, 2x
pltns, both ATRs, and one of each of the guns.

Left 1.5 plts in the rear VL, along with the other half of the guns, both
MMGs, 2x tankettes, and the remainder of my trucks/kubels.

Your slow advance allowed me to see that the game was going to come down to
two things for victory to be possible:
1 - Holding (or at least ending the game as contesting) the central VL
2 - Minmizing my losses

My FO proved to be quite destructive. Managed to get off a beautiful barrage
on your advancing force, destroying several soft-skinned vehicles and
throwing your infantry into disarray. After he had about 28 rnds left, your
infantry had targeted him. I had the choice of running and saving the ammo,
or holding out to get 20+ more rounds off on the mass of men 200 meters in
front of me. I decided to hold out, an got 24/28 rnds off before being cut
down by the approaching Soviets. Using visibility to my advantage, I used my
tankettes to stall your infantry and tease forth your vehicles into ATR/ATG
range. It worked for a while, and I managed 2x T-70 kills.

By Turn 25, the tides had started to turn and my central defense was being
challenged. My 75mm gun was spotted after three successive AP shots failed
to destroy a T70, and was killed by one HE round fired in return. Your
infantry had began to advance aggressively on the flag, so I brought up one
of the MMGs and the remaining full pltn to reinforce the center. Hiding most
of my infantry behind a rocky hill surrounding the central flag, I traded
gunfire w/ support from my surviving tankettes as well as 20mm AA gun and
75mm field gun sitting just out of range...seemingly holding your infantry
at bay and managing a small counterattack on the last two turns.

Overall I was quite happy with a minor victory in this meeting engagement. I
though for sure it was headed for a Draw!

Italian Pros:
-Tankettes ("Coffins") were very effective due to visibility issues and
weather.
-Lots of trucks/kubels to set up mobile defenses (guns, infantry, mortars) -
(exited most of this force prior to game end)
-Infantry quality was better than expected.
-FO was friggin awesome...great timing
-Held armor in check for most of the game
-Reinforcements; more than expected

Italian Cons:
-Tankettes vulnerable to 45mm guns an ATRs
-Infantry not strong enough vs massed Soviet advances


Soviet Pros:
-Had T70s, toughest unit on the map
-Good infantry quality
-Snow not as disruptive as last scenario

Soviet Cons:
-Early barrage was literally wasted
-Massed force was susceptible to barrage, as well as massed fire from other
sources.
-I was surprised at your frontal assault on the raised, rocky terrain.
Flanking infantry, ACs never appeared.
-Vehicles were played perhaps too conservatively. Tanks and ACs generally
stuck to the road, which in turn affected the vulnerability of accompanying
infantry.
-Lost mortars early
-Lack of good suppressive power other than T70s and 'meatchopper' AA truck
(which I noticed ran out of ammo quickly).
DER ALTE FRITZ
Novice Tester

Member #3943
Joined: Apr 2006
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Post #6   5813 days, 15 hours, 16 minutes, 54 seconds ago        
Ok I understand your first point. I followed the details on TPG listing as First option: H2H second option: Allies vs AI. Perhaps this needs changing to Axis vs Ai. Can you include this in the briefing as well. Off to play LS3 which I will do H2H.
cheers
--------------------
JASONC
Senior Tester

Member #3156
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2008
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Post #5   5814 days, 3 hours, 45 minutes, 36 seconds ago        

The AI is pretty weak with the Italian defenders in this, I agree. Best HTH and second best giving the AI the Russians and the armor. It isn't great with the light recon stuff but at least the T-70s need to be dealt with.

As for a version with an Italian AI, it would have to be a significantly different scenario, really. One still can't expect the AI to "get" the idea of speed or of surprise. As a boring static defense with everything already in place, there is really no point in half the Italian force. But I'll consider putting nearly everything on-map for the Italians, as an AI only scenario.

(It'd be recon motorcyclists in the first village, main body on the ridge with guns already, some CVs with those along the road, and a reinforcement of "cavalry" infantry and the remaining CVs, at the back village, late).
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DER ALTE FRITZ
Novice Tester

Member #3943
Joined: Apr 2006
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Post #4   5816 days, 18 hours, 28 minutes, 9 seconds ago        
Hi JasonC
Quite a fun game but ended up a bit of a walk over. Play balance is a bit of a nightmare for a single a H2h and ai version.

Anyway, sent the three armoured cars off on fast moves, set the spotter to bombard the back village at move 20 and moved everyone else up to the village. First scout car went through the village and found it empty so went off to the left through the trees and onto the back village. Two other 'cars went on right flank around hill and one onto the village and the other round the back of the hill. First car shot up some infantry on the road on its way to the hill and stayed there until the end. One other car went right through back village and through other side but lost the commander and routed. Final car went round back of hill and shot up infantry coming from village to hill.

Recce troops in jeep took left flank of tree line and then advanced upon hill, clearing the Italian platoon out of the way. Joined by two tanks and AA HT. Motor Rifle Infantry sent two platoons up road with three tanks and cleared the hill. Never got to deploy HMG or mortars advance was so rapid. Then sat on hill and picked off infantry on the plain and T-70s killed the tankettes as they came out of the village. Final MR platoon went by lorry up to join recce platoon. Then everyone advanced on the village. Id'd two guns at village entrance and killed them.

Finished on move 25 Italians had 20mm and 1 x 75mm right at back of map and the other 75mm on a lorry at the edge of the map. A couple of lorries and kubels and a tankette hid on the edges while I rushed for the flag.

Looking at the Italian setup I would say that the infantry were caught walking between the village and the hill and never made it, the guns never deployed and the tankettes were caught in the open. The 75mm spotter never fired. So really the only fight I had was with the platoon holding the road.

I think given the Italian force mix, it would be better to have an AI version and to have more in place as fixed ambushes. To have ambushes on the flanks as well and to have a couple of TRPs to help that artillery spotter.

I always enjoy these light weight recce games as they require a little more brain and a bit less brawn. So I think it would pay to do some work on this one.

Do you wnat it played H2H again?
cheers
--------------------
JASONC
Senior Tester

Member #3156
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2008
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Post #3   5823 days, 4 hours, 2 minutes, 55 seconds ago        

Options are wide open for both sides. The Russians should get an initiative, from more of their fighting power being in armor form, less in gun form. That is by design. But there are plenty of things the Italians can try.

1. Have a gun line on the reverse slope part of the central ridge by the time anything more than Russian scouts can get there. Keep them quiet until significant forces are in range. Covering force sacrifices itself to delay the Russians while this is set up. Standard ambush idea.

2. Reposition the early motorcycle forces and the starting CV33s along the central ridge but away from the road crossing it, and away from the immediate vicinity of the flags. Get there fast and go silent. Defend the flags with other forces (scratch infantry, MGs, etc) enough to make the Russians deploy and commit to their attack. Then counterattack along the ridge-line into their flank, seeking to hold the ridge-line flag at the end.

3. Send only small scouting forces to the ends of the ridge, and screen the center with the CV33s. Fall back when pressed. Form a strong "hedgehog" in the back village based on all guns MGs and mortars, sighted over the open fields, and withdraw the center CVs to it when Russian tanks appear. Conceed the other flags, try to bloody the Russians in knock points if they press beyond the ridge.

4. Raid gambits in any of the above - squirrel away fast forces (one platoon or less of CV33s, a few motorcycle squads) on one flank and leave them out of the whole first half of the fighting. Dash for the rear of the Russian force late, seeking unprotected transport or heavy weapons on the move, or both. Exit most of your own after dropping forces in the rear village or reverse slope of the center ridge. 4 more enemy trucks KOed than lost, are worth a full small flag.

--------------------
DUNHILL06
Member

Member #6121
Joined: Mar 2007
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Post #2   5823 days, 11 hours, 42 minutes, 3 seconds ago        
Second one I have tried in this series. As the Soviets, I handily defeated my opponent and wondered if perhaps it was a bit too easy from that side. However, the Axis player reported that he found the scenario well-balanced and atrributed the uneven outcome to "a cavalier use" of the Italian vehicle force and delaying forwarding deployment of his antitank guns.

The first third of the scenario clock was taken up with a battle for the first village along the road. A token Italian screening force was overwhelmed and the evental destruction of virtually all Italian vehicles began there.

The next third involved remustering the Soviet force, rembarking on the various transport vehicles and redeploying for the assault on the next target flag in the brush area. Took some minor casualties from a mortar attack on the way. A brief Italian counterattack resulted in more vehicle losses for the Axis; none for the Soviets.

Endgame consisted of taking that flag, a straighforward effort. The deadliest weapon on the Italian side at that point was the infantry gun, which was overrun by Soviet armor. An antitank gun in the brush was dispatched with mortars.

The last village did not come into play at all. A less methodical approach than the one I took I think could have taken the village, but with heavier losses.

So, my question is thus: What is a strategy for an Italian victory in this one?

--------------------
JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
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Post #1   5851 days, 2 hours, 50 minutes, 4 seconds ago        
Scenario discussion area for LS 2 Nowhere Fast
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