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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

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http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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JASONC
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Post #7   5326 days, 13 hours, 11 minutes, 3 seconds ago        

Removing the Russian canister is a good balancing idea.

Taking 5 minutes off the clock might also be, though I worry it may make the northern infantry fight too slow to matter when it should. I might delay the Russian mech reinforcements instead.

The PAK being in the wrong place is half the thesis of the German side of the scenario. I don't see switching that. (The Germans do have prime movers if they want to risk repositioning the PAK). The whole tactical point is the Russians wait for night and tank support to hit a scouted position.

Yes the Germans have to use the reserve to have any hope of holding in the Italian sector.

The Russians have abundant chances to make the wrong decisions that you avoided - press too hard across the open in the north, play cautious with the tanks, shift armor to support the northern infantry. Avoid those avoidable own-goals and the Russians should have the overall advantage.

The Russians are supposed to find it difficult to cross the snow-fields in the north. From your description, the Germans opened fire way too soon there and let you suppress them and then get around their right. The Germans cannot afford to lose that fight; if they screw it up they deserve to lose the game. If they break that attack decisively, about a platoon of German infantry can support the middle in the second half.

On the Italians, close assault is their most effective T-34 killer. (The 47mm should go for the armored cars). If the Russians aren't afraid in the woods at night, then they are doing something right in all arms support for their armor. The German reserve infantry is especially good at infantry close assault if the tanks lead too far forward.

The intimidation factor of the StuF is also critical. If it induces the Russians to hold their tanks back, so each sides armor stays in LOS of the infantry lines but out of each other's, then the Axis can "skulk" (short movements rearward to break LOS-length contact with the tanks only) and delay.

A previous AAR had the StuF running the table and the Russians stopped cold...
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JDR DRAGOON
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Post #6   5327 days, 9 hours, 21 minutes, 33 seconds ago        
And here are my comments:

Well, that certainly went somewhat better than I could have hoped for :-).

The theme of this scenario is of course the straightforward "Last Stand" of the encircled italians and germans, with them trying to hold out for as long as possible and take as many russians with them as they can. The soviets objective on the other hand has to eliminate the pocket as speedily and ruthlessly as possible. No many nuances there! ;-)

The map was also rather "plain" ;-). It was dominated by a number of interconnected tree covered roads and a single village. One of the roads entered the table near the SW corner of the map (where the soviet setup area for their western forces was also located.). It then ran stariaght east before bending towards the NE, where it branched off near the center of the table (where one small V-Flag and the italian setup area was also located), with one branch continuing towards the NE and the other going SE and the stright E as it ended in a village (with another small V-flag plus the setup area for the axis reserve). The road branch going going towards the NE then turned straight E before exiting the eastern table edge. Along it was another small V-flag plus the german setup area and running parallel to the north of the road was the another soviet setup area in a small gully. The rest of the map had small patches of brush, rocky, rough and scattered trees, so it was almost a given, that any major combat would take place along the treelined roads and in the village, where the cover was. On top of this the scenario took place at night w. visibility of less than 200 meters. Oh and of course there was snow on the ground, meaning that everybody tires faster if moving fast on foot.

The number of turns is, perhaps as you stated, a bit on the large side. As soon as the soviets have broken into the axis defense it is basically "game over" for the axis. I have some suggestions as to how the axis setup can be improved, and if these are implemented, I believe that the soviet player will need those 40 turns. If however the axis setup is kept as it is now, the number of turns can safely be lowered to 35.

The correlation of forces were definetely in favor of the soviets, but since they are the ones saddled with attacking this is ok. The overall correlation is 1738 soviet points vs. 994 axis (or 1423 vs. 942 once points for unarmed soft transport has been deducted). 3:2 odds in other words.

The soviet starting force consisted of a single reinforced Regular Guards Infantry Company (consisting of Coy HQ with low bonuses, 2x50mm LMTs, 2xMaxim MGs and 3 plts. of 4 squads with above average leaders) setting up in the northern soviet setup zone, opposite the german setup area. This force was reinforced by a Vet Sharpshooter, a Reg ATR team and a Reg 82mm MT. The initial soviet force in the western setup zone astride the road leading from the western table edge was 2 Reg MOTINF Plts (3 squads plus an ATR, one plt leader with average bonuses and the other with low bonuses) plus 2 Reg BA 64 ACs. The western soviet fortce reciived reinforcements runningly. On turn 2 a Vet recon Plt(-) of 2 squads in jeeps (w. above average HQ). On turn 4 a Platoon of T34s (2 Reg, 1 Vet, but no radios, yet w. the hideously effective and overmodelled canister ammo) and a platoon of Vet SMG riders (2 squads plus a TH Team w. the leader having above average bonuses). On turn 6 another reg MOTINF Plat as above, but mounted in trucks and with an average leader. On turn 8 a Reg Company HQ (above average) and 2 Reg Maxim machineguns mounted in trucks. On turn 9 2 Reg 82mm Mts also in Trucks and finally on turn 10 a single Reg Quad .50 AA halftrack (w00t!!). The western force is thus a MOTINF Coy reinforced with Recon assets and Tanks.

The Axis starting force was split between german and italian troops. All Axis units had ammo levels approximately 25% lower that their standard loadout, most of the infantry units and guns had taken between 10-33% casualties already and on top of this the italian infantry was "Weakened" and all italian units started the game "Tired". All the italian units had to set up in a rectangular area centered on the V-flag in the crossroad at the center of the map facing westwards. The italian force were all Regulars and consisted of 2x7.92mm ATRs (can shoot trucks, Hts and the BA 64, but no chance against a T34), 2x45mm LMTs, 1x47mm AT Gun (can potentially hole a T34 from the side at point blank, but this is very unlikely. They also had a 20mm AA gun (same comments as for the ATRs, expect it is more effective against infantry and can potentially gun damage or immobilize a T34 if it is very lucky). The italians also had a single infantry company(-) consisiting of Coy HQ (w. average bonuses) and two platoons of 4 squads each (2 w. LMGs, 2 w.out, w. one plt having an average leader and the other a sub-average). Finally they had an MG section of 2 Breda MGs w. an average section commander. The german force was split between the setup area to the north and the village. In the setup area to the north was a company(-) sized force consisting of 2 Regular platoons (3 squads each w. above average leaders) plus an Regular MG42 section w. an average leader. This setup area also had a single 81mm MT and a 75mm PAK 40 (both Reg). In central reserve in the village was a vet Coy HQ (above average) and a Vet Plt. w. 4 squads (leader also above average) plus a Vet TH team. They had two SDKFZ tractors to movearound in. On top of this, the germans also had an ace-in-the-hole in the form of a Reg 75mm StuG IIIF.

This setup essentially means, that the scenario has two distinct battles: The soviet northern infantry force against the germans and the soviet western mech force egainst the italians, with the axis reserve possibly intervening. If the reserve just choose to stay back and hold the village a third battle will of course develop between the german force here and the advancing soviets. Each of these battles has distinctive characteristics. The northern clash is a straight up infantry bash. The soviets has a 3:2 advantage in squad infantry, but no advantage in support weapons, which means that they risk being stymied by the germans here. The soviet mech force vs. the italians is horribly weighed in favor of the soviets. The italians are "weakened" and "Tired" and have no weapos that will reliably kill a T34. The soviets have a clear advantage here in all arms categories, be it armor (3:0!), support weapons or just plain infantry (4 platoons against 2). The only advantage the italians have is, that the soviet force arrives piecemeal and if the soviet player doesn´t consolidate his force, the italians might mangle the lead two MOTINF Plts. and knock out the BA 64s before the soviet player can reinforce, but this is all. If the StuG isn´t committed quickly from reserve in order to shore up the italians, the T34s will simply drive straight through them while blasting away with cannister ammo. The key to the axis play is of course when and where the axis player commits his reserve. The StuG is capable of knocking out the T34s, but since it is an early F model it doesn´t have more than 50mm of front armor and can thus be knocked out in turn. It is thus essential to try to bushwhack and knock out as many T34s as possible, preferably while they are occupied elsewhere and have their turrets turned. The T34s are radioless and thus have a harder time coordinating their actions. If the T34s stray to the north and into the german sector the PAK 40 migth also nab one of them, but the chance of this happening is distinctly small.

Again I didn´t really have a lot of choise with regards to setup. The soviet Company(+) in the north set up in an extended line with all platoons "up". The Coy HQ controlled the heavy weapons. I was hoping here to be able to envelope and flank the axis defense with one of the "wing" platoons. Failing that the attack was to stop and the men go to ground, waiting for support from elsewhere before resuming the attack. The western mech force was set up with one platoon and the 2 BA 64s following the road leading from the west (the infantry setting up in the trees along the road). The other platoon was set up in the open parallel to the road, intending to advance straight E towards the crossroads, using peices of micro-terrain for cover and intending to support the forces advancing up the road by firing flanking into the defenders. With tha done I started the game.

As noted above the game then essentially eveolved into the seperate battles: The one in the North and the one in the West.

The North:
-My Company(+) started advancing and after a few turns began meeting resistance. Support weapons then set up and started to suppress the germans. My rightmost infantry platoon was pinned by machinegun and mortar fire plus a platoons worth of germans. They took a few casualties and went to ground. Ditto for the center platoon. But the leftmost platoon closest to the table edge succesfully hooked around the german flank and entered the trees clustering around the road. During the next turns this platoon trawled up a german platoon and an MG and destroyed them , supported by fire from the center platoon and heavy weapons (whicht took out the PAK 40 after it had gotten off a few shots). This slackened the german fite so much, that the center platoon could then advance into the trees along the forest and continue the attack. The axis defense here was now truly in tatters, but my men were fast running low on ammo. Two MOTINF platoons and a BA 64 from the western attack force thus moved down to support them during the last 10 turns. The last german platoon and MG was now surrounded and taking fire from every corner of the map. The last infantry platoon could now also advance and the germans were shredded.

The West:
-My initial units started advancing down the road and towards the crossroad. When the Recon plt. arrived they sent out a ½ squad patrol in a jepp to scout out and take possession of the peices of terrain to the immediate south of the crossroads. meanwhile, just short of the crossroads, my lead platoons ran into resistance that was firing from what seemed like a platoon sized position with a machinegun clustered in foxholes around the crossroads. I brought up the newly arrived T34s and essentially rolled into their flank along the road, knocking out each position in sequnce with a combination of HE and canister. The italian 47mm gun and a 45mm LMT tried to stop my advance, but they were suppressed and destroyed in short order. While this was going on the rest of my force had arrived. I then split the western force in two: The T34s, The SMG riders, the Recon plt, a MOTINF Plt plus a mortar turned down the road towards the village, while the two other MOTINF platoons, the BA 64s plus the rest of the support weapons and the Quad .50 AA continued trawling up the italian position from the flank moving NE along the road. Here they killed the italian 20mm AA gun plus another 45mm LMT before continuing on, advancing into the flank of the german forces holding up the soviet infantry forces in the closing stages of the game. The force advancing towards the village ran into hotter waters. Suddenly the StuG appeared around a bend in the road, supported by about a platoon of german infantry. They came too late to save the italians at the crossroad, but they put a temporary check on my forces advancing towards the village: the lead T34 incorrectly identified the StuG as an 80mm Armored variant and immeditaely went into "cower panic". The StuG then nailed it. My remaining 2 T34s then withdrew out of sight. The german and soviet infantry then began to firefight each other, with my Recon platoon to the south delivering flanking fire into the germans at the edge of LoS. Meanwhile my ATRs began moving around the flanks of the germans, hoping for a flank shot at the StuG (which I also believed at the time to be an 80mm variant and thus impervious from the front). The StuG supported the german infantry some with a few HE rounds, destroying a jeep and killing a few men, but supported by the T34s area firing, my SMG gunners and MOTINF rapidly closed in and routed the german infantry. One of the ATRs also nailed a german HT. The StuG then came out roaring, but began taking flanking fire from the ATRs, one of which penetrated. It then came into LoS of the T34s, who managed to frontally penetrate it (much to my surprise) before they could "cower panic" and run away. My T34s and infantry then chased the remnants of the german infantry back to the village and killed them. My men then began to enter the village, with the T34s systematically demolishing houses as theyt went. I took some fire from a bunch of italian remnants who must have fled there earlier, but rallied through and returned fire, killing or routing most of them. With that and the succesful elimination of the german positions to the north the Axis force morale caved in a few turns before the game was scheduled to end and victory was mine.

Some overall observations:

-On the whole I think this scenario is skewed somewhat pro-soviet. Even if you had set up the italians better I would still have rampaged straight through them. The only chance the italians have is if the german reserve is committed at just the right time to hit and distract the attacking T34s and even then it is a dicey prospect since the StuG is outnumbered 3:1 and eminently killable by the T34s.

-The T34s with their cannister was murderous at this range. I reckon that of the 213 casualties you suffered the T34s killed at least 1/4th. Taking the canister away from the T34s might go somewhat towards redressing the balance.

-Another (and better) option in my view would be to switch the setup zones of the italians in the west and the germans to the north. that way the german PAK 40 might actually get a crack at a T34 and the Axis might actually have more than a lucky chance of winning the armor war.

-The last possibility for redressing the balance would be for the game to be shortened down to 35 turns, but even then the soviets should still be able to stomp!
JDR DRAGOON
Junior Tester

Member #2429
Joined: Aug 2005
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Post #5   5327 days, 9 hours, 22 minutes, 36 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
Him
Me
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
4
299
Tot. Casualties
213
57
Men KIA
43
17
Men Captured
37
0
Mortars Dest.
3
0
Guns Dest.
3
0
Pillboxes Dest.
0
0
Vehicles Dest.
2
4
Aircraft Dest.
0
0
POINTS:
Axis
Allied
Flags Held:
0
300
Enemy Casualties:
383
1218
Prisoners Taken:
0
282
Exited Troops:
0
0
Scenario Bonus:
0
0
FINAL SCORE:
18%
82%

Played this PBEM against human opponent. game ended a few turns early due to a morale induced surrender by my opponent. Here are his comments:

Ugh, ridiculous. :(

Not gonna leave too much commentary here.

Spent about 20 min setting up my force. Left many units in their default positions (bad, bad). Realized I left my AA and 45mm atg on the front line after turn 2 had passed. >(

I suspected armor and infantry coming from the center, so you can imagine my surprise when your vehicles and infantry came strolling up the side road. Christ, I was really outnumbered on this one.

Two German pltns plus a 75mm gun were assigned to set up in the east VL flag. The gun was killed early (really didnt have a better alternative for placement, other than slightly behind the road, but then I figured it would get KOd by infantry before getting a shot on a vehicle...so I decided to use it as a field gun). The infantry did their best to hang on against overwhelming odds, but couldn't.

Italians held the west VL flag with a 45mm atg, 20mm aa, and about two pltns plus MGs and mortars. They were decimated, as their set up was embarrassing. Good news is that I don't have to use them anymore in this series (you could say they were effectively routed from the operation).

The village was held by a pltn of German inf plus a Coy HQ, StuF, and two Sdkfz 7/1s. I rushed most of them halfway up the road to support the defense of the west flag, taking out a jeep and one T34, but was quickly pressed back by the superior attackers. The StuF didnt have an MG, which would have proved invaluable at keeping the approaching infantry at bay. However, I don't know if the StuG was available by winter '43.

In hindsight, I should have pulled the guns and most of the infantry back to the village and simply waited for you. Putting all those resources on the front line was disastrous, especially given the fact that I was totally surprised by the angle at which you attacked (up the road).

To conclude, I think the Soviets had the advantage in this one. The decisive factor was terrain and weather, only this time it favored you...given the units at your disposal.

Set up zones were questionable as well. Those are one of the only things I'd change...and possibly take off about 5 turns (make it 35). I was basically done for by turn 25...it was just a painful wait. But after the last two battles, I guess you deserve it. ;)
DER ALTE FRITZ
Novice Tester

Member #3943
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Post #4   5809 days, 11 hours, 7 minutes, 8 seconds ago        
Hi
The problem with the armour was that it was right in the middle of the fight for the flag and when targeted on the StuG, it broke sight about half way through the move to re-target some fleeing Italians who were quite close by. What I should have done is put an 'armour' arc on the road and then I would have killed the StuG even though I might have lost another T-34.

From the German side, the StuG was able to move confidently as he had lots of target info from the Italians while I only got a moves warning from my 'car and recce platoon.

Another 82mm mortar would be good as with only one I felt that I could only attack one flag at a time, so leaving the Germans unopposed. Assumed that any defence would have at least 2 HMG so would be happier with two heavy mortars.

Onto LS4 now.
cheers
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JASONC
Senior Tester

Member #3156
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2008
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Post #3   5811 days, 5 hours, 3 minutes, 32 seconds ago        

I think you just got remarkably unlucky against the StuG. It is not a superior AFV to the T-34s. Not knowing that, you may have tried to move instead of fire, giving it the opportunity to run through all your tanks, but it is a 50mm front variety that any T-34 can dispatch with a single round - not 80mm thick variety - if you duel with it.

In balance terms I can see wanting a gun or two with the infantry company, but it doesn't fit the actual force mix circumstances. Another mortar would be fine, though, and I'll consider that. The Russians do have a somewhat difficult time with the night attack aspects, and the terrain on the Guards rifle side of the field.

As for the ability of the Axis to reposition, the Italians are weakened, the Germans are not. If they aren't "held" on the German side of the front, then yeah they can afford to reposition. How to use the Guards rifle with its unpromising terrain is the key difficulty for the Russians in the whole scenario. (Usually - your armor bad luck was an outlier...)
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DER ALTE FRITZ
Novice Tester

Member #3943
Joined: Apr 2006
Ratings: 1 / 0 / 0
Discussions: 32
Post #2   5812 days, 2 hours, 1 minute, 50 seconds ago        
Hi JasonC
Tried this one H2h but it ended up in a bit of a stalemate.
Motor Rifle troops and tanks advanced down the road and the open ground on the right hand side. The Recon squad and was sent to the copse on top of the hill as a flank guard with the car watching the village further on. The attack went well and was working its way through the Italian first position when the flank guard alerted me to German infantry coming up the road from the village. But within a move a StuG appeared and killed the first T-34. The others divided and went for flank shots but being in the middle of the battle with the infantry got distracted and the command delay was big, so they never really got moving before the Stug finished both of them off. So now the boot is on the other foot and the Motor Company is trying to use the woods to stay alive, worm down the road and ambush the StuG while the lack of German infantry means they can guard the StuG until he runs out of ammo but cannot make inroads into the Motor company.

Meanwhile the infantry not liking the look of open fields marched over to where the Motor Rifle troops were and attacked the next Italian platoon. Killed a 20mm flak with mortars from a handy tile of wood and suppressed an Mg with the others but it was grim work moving across the fields when we ran out of mortar bombs.

Which is about as far as we got.

Generally a good scenario but the Axis troops should be set to tired or exhausted as they moved around too easily and the Russian infantry group needs another mortar or gun to make life a little easier.
--------------------
JASONC
Senior Tester

Member #3156
SUPPORTER
2008
Joined: Jan 2006
Ratings: 0 / 0 / 0
Discussions: 133
Post #1   5851 days, 3 hours, 22 minutes, 33 seconds ago        
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