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Newest Scenarios |
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Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
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It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
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August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
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The Axis launch a major attack on the Allied defenses.
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
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July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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Russian breakout from a Kessel against a German blocking force.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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Axis and Allied forces clash for a town and large hill.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruy®res, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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The Axis launch a major attack on the Allied defenses.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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Russian breakout from a Kessel against a German blocking force.
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
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Newest Maps |
CMAK |
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a fictional Town in North Africa.
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Fictional City in North Africa. Best played as a meeting engagement.
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Fictional City in North Africa. Best played as a meeting engagement.
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
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This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
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Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
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forseti007 |
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Bee Goode |
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Coyote1945 |
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fungf |
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frankf |
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Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!
Members online:
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #26
5177 days, 1 hour, 56 minutes, 10 seconds ago
Thanks MR, most of the players of this scenario find that in then end, the outcome is very close. I feel a little reluctant to change too much. I am still working on the H2H version, which has been every bit as difficult to balance. Mostly because it is a river crossing, but I feel that if I can get it right, it will be worth it.
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #25
5177 days, 2 hours, 59 minutes, 23 seconds ago
You can put the TRP's in the game and still have your artillery. To stop the initial turn barrage just take the Off Board Artillery out of the OOB for the first turn.
Adding them to the game later allows you to determine when the artillery gets used. Think about when the artillery would be called in and try to set it's availability for that time period.
Hope that helps.
Good Hunting.
MR
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #24
5769 days, 14 hours, 56 minutes, 46 seconds ago
I will take what you have said into consideration, but see what you think when you reach the end of the scenario. Your views might change. I am deffinately open to some TRPs. It did take me some fiddling to get the Russians to fire off the arty that they have in the first round or two. I find that if they get a chance to hang on to the arty, they won't fire it untill you get into the river crossing and it has the potential to do too much damage, and I still want the attackers to keep pressing forwards all the time. I wanted more of a time delay rather then damage, and it keeps the player honest and rewards good setups. I think that a first rround arty strike by the Russians keeps the players on their toes from early on and kind of stes the mood. I am a bit afraid of the 100mm arty wrecking the defences at the bridge. I will run a few tests and see what goes on.
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #23
5770 days, 2 hours, 10 minutes, 25 seconds ago
The problem with firing any artillery on round one is that you usually don't know if there is even a worthwhile target in the area. (Unless the designer gives you that info in the brief).
In reality, you would have done some recon first before marching your battalion into battle. At a minimum, you would have some scout patrols a few hundred meters in front of the main force.
Since the 100mm artillery is the best weapon the Romanians have in terms of firepower, I would not fire it until I had a target. Now, a few turns in, I see that the village across the town has a lot of wire and I have taken fire from a few positions, including one trench, that is a worthwhile target. My problem then becomes to find the LOS. From where my spotter is, he can't see into the village and it will take him several turns wandering around trying to get a LOS through a break in the trees. Time is critical with only 35 turns and some explotation necessary to reach the last "*" flag.
Same problem with 81mm FO. I want to cross the fords that lead into the wooded area left of town... but, I have to move the FO several turns in order to get a LOS in the right place.
It is a big map so a few TRPs won't give the attacker too much flexibility. The enemy could pop up anywhere. But the player must be able to at least have the abilty to have a plan during the set up phase in order to launch his attack.
-- -- -- I'm not sure how you intend the AI to play this out, but I should also say that the AI generally launches a counter attack as soon as the first flag is captured or threatened. The flag you have on the Romanian side of the river will probably be the first in most games.
-- -- -- Also, the AI did use its mortars to pound my men on turn one. Appeared to be medium mortars (81mm) and the barrage lasted 4 turns. So, that worked if you were trying to get the AI to do that. (Luckily, I escaped with only 3-4 casualties )
-- -- -- Overall, this appears to be a good scenario.
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #22
5770 days, 14 hours, 42 minutes, 31 seconds ago
I have toyed with your first suggestion a bit. My reason for not giving TRP's is the suprise on the attacking side that there was no Divisional arty barrage to open the attack. I think that I will give 1 or 2 to support the 100mm arty but that is it. I think that the mortar FO is responsive enough. I thought that most players would use the 100mm FO to plan a strike in the 1st round, but most do not seem to uuse it that way. I may remove the 100mm in favour of a couple more Mortar FOs.
I will add some more ammo to the Mortar FOs. I feel the same.
I will play with the crossings some. I think that I will shift the one in the middle a little farther away from the bridge and add some more to the flanking fords to aid in the attacker getting across. I like the idea.
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #21
5770 days, 16 hours, 19 minutes, 17 seconds ago
I'm no where near done but I will give you some input so you can move to completing this scenario.
1. Add some TRPs for the Romanians. 4-6 of them. If I was the battalion commander, I would have a good idea about how I intended to cross this river and I would have an artillery plan. For me, it is a complete waste of time to try to move my artillery spotters around the map to find the line of sight (LOS) in order to support the crossing I'm going for.
Also, if I expect to take fire from a certain location, like the village on the other side of the river, my artillery would be ready to fire on this location.
2. I believe you have 100 rounds for the 81 mm mortar spotter. 100 rounds can go pretty fast. Especially if you are creating a smoke screen. You can add some more without worrying about balance.
40 rounds is good for the 100mm artillery. I'm wandering around looking for a spot to use this.
3. Make the crossings themselves a little wider. One tile here and there channels the units too much and can bog down and attack easily. 2-3 connected ford tiles would be helpful and still allow the same number of defenders to cover them.
Cheers
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #20
5774 days, 23 hours, 41 minutes, 9 seconds ago
I hope you find it a challenge. This one is almost finished now. I would like to see a couple of AI victories though. Seems most guys are pulling it off in the last couple turns. You won't mind if I root for the AI, will you?
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #19
5775 days, 1 hour, 57 minutes, 39 seconds ago
Just started playing this one. Downloaded a couple of days ago so I have the most recent version. I'm only a couple of turns in, but it looks challenging.
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #18
5828 days, 10 hours, 35 minutes, 7 seconds ago
Yes, mostly I have reduced the experience of the non-NKVD troops to reflect the poorer performance of the Russian leadership that existed early in the war.
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DENIS1973
Member
Member #6139
Joined: Mar 2007
Ratings: 0 / 0 / 0
Discussions: 19
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Post #17
5828 days, 12 hours, 21 minutes, 50 seconds ago
Quote: Originally posted by: Ratzki: How do you think the battle would go H2H?
I suppose that in this edition the battle is very easy to win for the russian player in H2H mode. So for H2H more corrections in OOB's is needed.
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Russian Combat Mission Community Наш Комбат / Our Combat www.combat-mission.ru
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #16
5829 days, 13 hours, 59 minutes, 57 seconds ago
Well, seeing as there has been two victories and no losses by the players, I just wanted to see if taking a couple turns off the time might give the AI a little more of a chance. I am not talking about 5-10 turns or anything that drastic but more like fine tuning it down 1-2 turns at a time and see what happens. How do you think the battle would go H2H? I am working on that as well Any help there would be appreciated too. Thanks again for all the comments.
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DENIS1973
Member
Member #6139
Joined: Mar 2007
Ratings: 0 / 0 / 0
Discussions: 19
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Post #14
5829 days, 22 hours, 44 minutes, 5 seconds ago
Ratzki, as i wrote earlier, i took a flag in the village at the last turn, so the number of turns is not subject to changes.
(modified 12/06/2008 11:02:19 by Denis1973)
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Russian Combat Mission Community Наш Комбат / Our Combat www.combat-mission.ru
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DENIS1973
Member
Member #6139
Joined: Mar 2007
Ratings: 0 / 0 / 0
Discussions: 19
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Post #15
5829 days, 22 hours, 44 minutes, 24 seconds ago
(modified 12/06/2008 11:02:00 by Denis1973)
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Russian Combat Mission Community Наш Комбат / Our Combat www.combat-mission.ru
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #13
5830 days, 20 hours, 36 minutes, 22 seconds ago
Glad that you enjoyed the scenario. I wanted to have the players winning conditions be a little different to make up for the AI's poor planning. It was tough to get the game's AI to fight well on this map and have the game play as I wanted it to, making the player have to take the two flags to even have a hope of winning seemed to work out better and the AI has enough force to dish out some serious hurt if you are not carefull. I think that I would like to shorten the turns up some, do you think this would be ok, and what do you think would be a good number of turns to have and still have a chance at winning the scenario. Thanks again.
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JAXX71
Member
Member #2420
Joined: Aug 2005
Ratings: 0 / 0 / 0
Discussions: 5
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Post #12
5831 days, 4 hours, 14 minutes, 51 seconds ago
Good scenario, very nice map ! Outcome was a little odd in my case, as all enemy vehicles were distracted by my forces trying to cross across of the river from the wheat fields on the left of the forest. All their armor (and a great number of men) ended there and started pounding my troops (who still managed to hold the crossings), so I won the scenario without destroying a single of their tanks by taking the bridge and the town.
Nice work !
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #11
5834 days, 18 hours, 16 minutes, 43 seconds ago
I thought that I did that as well, but have U/L'd it again, making sure that the name is the same. I think that when I zipped the file, it dropped the "I" from the end of the file name. Should be the right one now.
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DENIS1973
Member
Member #6139
Joined: Mar 2007
Ratings: 0 / 0 / 0
Discussions: 19
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Post #10
5835 days, 8 hours, 31 minutes, 57 seconds ago
Quote: Originally posted by: ratzki: Flags have been returned to the previous locations, so it should play better now. Wording has been taken care of as well as updating the briefing.
Thats good, but you forgot to upload the new version of scenario . The .cme file in arhive is the same.
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Russian Combat Mission Community Наш Комбат / Our Combat www.combat-mission.ru
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #9
5835 days, 12 hours, 6 minutes, 38 seconds ago
Flags have been returned to the previous locations, so it should play better now. Wording has been taken care of as well as updating the briefing. Thanks again for the playtest!
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #8
5842 days, 22 hours, 33 minutes, 20 seconds ago
Ok, I will get right on the fixes, I played with some of the flags at the last minute, so did not see the results of the move. Thanks for the playtest.
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DENIS1973
Member
Member #6139
Joined: Mar 2007
Ratings: 0 / 0 / 0
Discussions: 19
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Post #7
5843 days, 5 hours, 19 minutes, 49 seconds ago
OUTCOME: | Major Victory | STATISTICS: | Axis | Allied | Player Name: | Me | AI | Experience Bonus: | 0 | 0 | Play Balance: | 0 | 0 | Men OK | 874 | 238 | Tot. Casualties | 268 | 436 | Men KIA | 60 | 142 | Men Captured | | 1 | Mortars Dest. | 1 | 5 | Guns Dest. | | 2 | Pillboxes Dest. | | 2 | Vehicles Dest. | 8 | 16 | Aircraft Dest. | | | POINTS: | Axis | Allied | Flags Held: | 1300 | | Enemy Casualties: | 2913 | 1454 | Prisoners Taken: | 9 | | Exited Troops: | | | Scenario Bonus: | | 190 | FINAL SCORE: | 72% | 28% |
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Hopefully, i found the saved file
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Russian Combat Mission Community Наш Комбат / Our Combat www.combat-mission.ru
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DENIS1973
Member
Member #6139
Joined: Mar 2007
Ratings: 0 / 0 / 0
Discussions: 19
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Post #6
5843 days, 5 hours, 22 minutes, 2 seconds ago
Very nice hard scenario. I'm enjoy it. The balance is good. I have just several recomendations: 1. Briefing: - there is a typo in the first string of common briefing, i suppose, it must be the 22th june, not 2nd. - please remove the words about "liberation" from common briefing. It must be more neutral. - the romanian OOB must be shown more clearly in axis briefing. It was really sad for me, when i suddenly found the 81mm spotter in the first rank of my advanced forces . 2. Flags from fords location must be relocated slightly closer to russian position to prevent AI from suicidal counterattack in attempt to retake the flags. This helps me in crossing the river: my forces stay on the shore and shoot off attacking russians, leaved theirs shelters. Thats all
SPOILER ============ AAR (sadly, i forgot to save victory screen) My plan was simple. - Co С (black zone) with 3 tanks and Flak attack fords on my left flank and then advanced to village, - Co's A&E seize the fords in center, then occupied central woods and strike to the rear of bridge strongpoint, - Co B with 4 tanks captured the fords on my right flank and advance to the rear of brige strongpoint. But, as always, my plan did not survive even first turn . This was one of AI tricks, when on the first second of first turn position of Co B was heavily shelled with offmap artillery. The B Co was scattered, 3 of 4 tanks knocked out (2 by pillbox, 1 - by arty). So the advance om my right flank stalled until the very end of battle. In the center all goes under shedule and by turn ~25 my forces managed to enclose soviet bridge strongpoint and knocked out AT bunker. The most dramatic actions took place at left flank. With a great difficults enemy ATGuns was destroyed (the armored reinforcement came at the right moment!) and infantry, spearheaded by the armor, crossed the river. Then we smashed russian armor in outskirts of the village and managed to capture the marked flag on the wery last turn It was great fighting! The romanians have a very weak firepower, so it took many time to even suppress enemy infantry and armor can't destroy even the wooden bunker.
(modified 11/23/2008 04:24:22 by Denis1973)
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Russian Combat Mission Community Наш Комбат / Our Combat www.combat-mission.ru
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #5
5855 days, 1 hour, 11 minutes, 50 seconds ago
I was wondering how to do that. Done.
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #4
5855 days, 2 hours, 47 minutes, 42 seconds ago
Ratzki --
I was going to point out that Pruth is at TSD but Denis already did. If it is not ready, you should delete the one at TSD.
At TSD, make sure you are logged in, hit the "Admin" button and you'll see a list of your scenarios.
Welcome to TPG... see this if you have not already...
Welcome New Designers
Bannon
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #3
5865 days, 14 hours, 32 minutes, 55 seconds ago
It should have been posted here only, but a late night had me place it at TSD2 by mistake, I did not catch it for a bit. It is not finished.
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DENIS1973
Member
Member #6139
Joined: Mar 2007
Ratings: 0 / 0 / 0
Discussions: 19
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Post #2
5865 days, 21 hours, 22 minutes, 14 seconds ago
Maybe i don't understand something, but i'l see your scenario at the TSD. That site, as i understand, is for FINISHED scenarios, while TPG - for unfinished. This scenario appears on both. Is this comleted or unfinished scenario?
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Russian Combat Mission Community Наш Комбат / Our Combat www.combat-mission.ru
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RATZKI
Member
Member #2960
Joined: Dec 2005
Ratings: 0 / 0 / 0
Discussions: 13
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Post #1
5867 days, 9 hours, 27 minutes, 46 seconds ago
Scenario discussion area for Road to the Pruth
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