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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
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Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for Red River

NAME MESSAGE
PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #13   5442 days, 13 hours, 35 minutes, 5 seconds ago        
Minor stuff - very important for some, not all, players who review at TSDII - bridge and river bank terrain needs more attention. City Polygons can do some rather strange things with bridges and river front. I encourage you to try top solve more of these quirky visuals. Setup is overly difficult. I get impatient trying to find all the Soviet infantry and getting them squared away foer attack. If you don't want to setup with a default attack formation, at least place platoons/squads together in streets or other open areas. Went to replay and decided not too because I was tired and lost interest organizing the attack groups.

If you want help with the polygon stuff, send me an email. I'll edit some tiles on your map and give you a couple of tips.


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MARX
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Member #8910
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Post #12   5445 days, 23 hours, 2 minutes, 13 seconds ago        
Yeah its because it was at dusk and Aircraft in CM don't fly at dusk or night time, and I compleatly forgot about that when I added them in. But the Stukas should show up now.

Marx
JOHN BUFORD
Supreme Tester

Member #3014
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Post #11   5446 days, 5 hours, 48 minutes, 58 seconds ago        
The Stukas did not show up for me either.

The two smoke mortars sound about right.
--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
MARX
Member

Member #8910
Joined: Apr 2009
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Discussions: 12
Post #10   5446 days, 13 hours, 23 minutes, 7 seconds ago        
There are a few changes ive made, not alot though,
1) I gave the russians two 81mm Morters for smoke
2) changed the time of day from dusk to dawn so the german aircraft will attack
3) changed all the bridges to heavy bridges
PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #9   5446 days, 13 hours, 52 minutes, 58 seconds ago        
Any changes worth mentioning to play testers in v1.03? Smile
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Chicago Area
PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #8   5448 days, 10 hours, 3 minutes, 24 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
PzA
Experience Bonus:
+1
0
Play Balance:
0
0
Men OK
Tot. Casualties
Men KIA
Men Captured
76
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
5
2
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
21%
79%

autosaved results last night, and thoughtlessly opened another file to day, so I'm working off of memory. Embarrassed

RR passes the fun and excitement tests with high marks. In fact it's a "blast!" Very good idea to include character plots -
MAJ Svanidze & friends - makes scenarios much more memorable because players have someone to identify with. Adding the 57mm ATG is a good decision - this excellent unit is under-used by most designers. Racing all those guards platoons across that river gets the old adrenaline flowing. How best to use T70s is always a challenge. The Germans killed all "Group Svanidze" heroes except for one SMG Plt leader who held the cemetery until the rescuers arrived.

Off the top of my head, I can't think of an historic urban battle in June '43... maybe in Army Group North - Northwest front. There was always nasty stuff happening in the Rzhev salient until Operation Buffalo in Spring '43 (Army Gp Center)
- associations with historic battles helps to make fictional scenarios more memorable.

Please, please, please enter a one-line description in the parameters. "Meeting Engagement, USSR, June'43, Rescue Maj Svanidze, 2000 pts." Very important when players are trying to find the scenario for re-play. And do it for all your
battles.

From scenario editor, I see you bought two Stukas for your on map force. They never showed up by the end (T26-Axis
surrenderd with 12% morale). AI does weird things delivering air support with "On Map" a/c. They eventually arrive in most cases, usually not during the first 10 turns. If you want a/c to arrive early, assign as T2 reinforcements with high chance
of arrival (100%). In this battle, their reluctance to participate may have been the time of day (dusk) or the AI determining it was just to risky to hit targets in close combat. In my situation, all my support weapons (ATGs, mortars, HMGs) were deployed east of the river. ATGs are high value targets, but AI could also have decided it's just too difficult to locate when scattered in tight urban terrain. If you want to keep the JU-87s, experiment with a day/dawn fight and set them to arrive after T1).

Axis force mix was interesting. SS infantry is always a good choice but invites closer attention from historical snobs. in
June '43 minor SS formations could be found in Yugoslavia and in the Leningrad region - better known formations were part of Army Group South busily preparing for Zitadelle (Kursk).

By mid '43, PzIV-Fv2s were rare. Replacement IV-Gs and -Hs were much more common and better AFVs.

I try to be very careful when using rivers in large towns. Elevations issues make for problems when combining use of
light-medium and heavy bridges. In red River, light-medium bridges don't work well over rivers when the streets are more
than two levels higher. Since water is elevation 3, and most of town is elevation 7, units crossing lt-med bridges disappear
(MIA) beneath the street when on either end of the bridge. In this scenario, I recommend sticking to heavy bridges. One
Alternative is to change elevations on lt-med bridge paved approaches to 5 (light bridges are a little out of place in cities
anyway). the other option is to raise the river to elevation 5 and ramp the roadway (ascents) approaches to heavy bridges.

Running paved street tiles adjacent to lower water tiles renders overly abstracted waterfront images making for bizarre urban terrain. With the exception of approaches to bridges, try for a shoreline with natural terrain types.

John Buford makes an excellent point about smoke. Most 1943 USSR spotters are smoke-capable. On the other hand the Soviets didn't have a reputation for using smoke often or well. With a couple of exceptions, even by war's end, they were still having trouble employing smoke effectively - another contributing factor to apallingly high Soviet infantry losses.

Don't think this scenario should extend beyond 30+ turns.

This battle needs flame throwers and FT vehicles


GAMEPLAY

Group Svanidze:
As hinted at above, I chose to arrange these unfortunates in positional defense. SG43 MMGs were posted on upper floors with good fields of fire--one in SW corner of factory, the other in Cemetery Church with Plt ldr 1st Plt/A. 1st Plt SMG squads in rubble areas to west and east of graveyard, respectively. Left 2d Plt SMG squads deployed in rubble areas inside factory w/Svanidze, Co Cdr, and 2d Plt Ldr, W of the flag. I did nothing to maneuver or concentrate units - just let
them stand and die (mucho points). Alas, with the exception of 1st Plt Ldr, they died as they fought heroically and in their
positions.

Turns 1-5: B & C Companies
I set up my comrade soldiers to rush the bridges at the outset:
-two platoons B Co deployed at two northernmost usable bridges incl two T34s w/B Co plt east end med bridge carrying 2 squads
-two platoons C Co deployed at two southernmost medium bridges
Five Support Elements (overwatch) from N-S:
-east end light bridge -- one rifle platoon from B + one ZiS-3
-east end medium bridge -- two HMGs, B Co Cdr + two mortar teams,three ATGs (2x45mm,1x57mm) deployed at street corners (W-E)
-east end of double bridge -- two HMGs, C Co Cdr + two mortars + two ZiS-3
-east end of med bridge (S of ford) -- one rifle Platoon C Co
-east end of med bridge (southernmost) -- five T70s echeloned W-E at street corners

(B Co Sector)
-Plt on light bridge takes two turns to cross, light reistance is well suppressed, two squads take light casualties
-T34s with squads onboard crossed safely under fire by EOT. Light casualties to one squad, dismounted group - plt ldr + 2
squads following cross under heavy fire; PL + 1 squad almost reach W end of bridge w/light casualties; trailing squad panics, sneaks back east no casualties, support return fire also heavy; plt leader and 3 squads heavy action as they try to rush S into factory. By T5, successful assault chases defenders out of factory while sustaining moderate casualties, rest and reorganize. T34s reversed into hull down positions on riverbank either side of bridge - provide excellent support
(Hvy Spt Element sector)
-support weapons east of double bridge provide heavy suppressive fire against Axis infantry as soon as they open fire...
(C Co Sector)
-Plt on med bridge S of ford crosses and deploys safely by EOT2- resistance suppressed from double bridge support elements. Rested and reorganized by t5 - no casualties.
-Plt on S-most med bridge meets no resistance, very disorganized - takes four turns to get all across and deployed; rest tired teams; no casualties. By turn 5, trailing platoons are moving up to cross.
-Maneuvered T70 Plt two tanks at a time in short leapfrog rushes into position to cross the bridge.

Turns 6-10:

(B Co Sector)
Pz IV eastbound on "light-bridge" street ko'd by ZiS-3 located two blocks E of bridge after PZ IV inflicted light casualties on first crossing squad and follow-on squad. Leading platoon maneuvers west and south, trailing platoon (two squads in support) maneuvers west toward suspected enemy MGs. By EOT 10, leading platoon is approaching north side of "cemetery-church" street through buildings rubble, deployed on-line and under heavy fire; trailing squad is one
building east of two enemy HMGs. Platoon in factory supported by t34s pursues fleeing defenders and then must rest. Grouping of three PzIVs approach Cemetery Church from W and knock out SG43 on upper level. PzIVs engage elements of platoon working its way NW and SMG squads (Gp Svanidze) in rubble adjacent to graveyard. First shots exchanged with T34s back at bridge during T7. EOT 9 finds one T34 ko'd and three PzIVs brewed up. T10 introduces another Pz IV who quite capably kills the last T34, before turning its attention to beat-up squads in rubble accross from Cemetery Church to the N.
(C Co Sector)
All three platoons move NW in parallel echelons eleminating two enemy squads on their way - very light casualties. T70 Plt cleared bridge and continued to move in short bounds due west and begin to clear the corner one block W of bridge and begin to march N.
(Hvy Spt Element sector)
Continue to pour heavy supporting fire including mortars against enemy positions west of double bridge crossing. EOT10 Begin alternate maneuvering of HMGs to new overwatch locations nearer to bridge. Begin moving one ZiS-3 (move to contact) along N side of boulevard toward river

11-15:

(Gp Svanidze) Last resisters in factory wiped out to a man by EOT13. SMG Plts adjacent to graveyard eleminated by EOT15.
(B Co Sector)
Southernmost platoon draws up on line in buildings/rubble across street from east wall of objective factory complex. Heavy resistance from factory - heavy casualties sustained ~40%. Resistance starting to weaken as enemy infantry begins relocating some squads toward the graveyard and church. Plt working its way NW deploys on line facing W towards Cemetery Church and approaches through rubble. Very heavy resistance from two directions: from S side of Church street and from neighboring rubble/bldgs to the W. B Co mortars effectively suppress the latter, a large concentration of enemy infantry in rubble areas NW of Cemetery Church. Neither Plt is in any shape to attempt a cross street rush towards factory and church. Northern Platoon has skillfully used fire and maneuver to take out two HMG positions (two German SS prisonerstaken). Lone Pz IV continues to pour fire on platoon in rubble accross street on the N side of Cemetery Church. T12 and PzIV is able to draw a bead on two T70s approaching from the S. T13, Shots are exchanged and the T70s withdraw S unhurt. T14, Now impatient or over-confident, PzIV is determined to route the Red platoon desperately trying to hang on N of Cemetery Church and ventures too far beyond the corner NW of the church and POW!! One shot from the 57mm ATG E of the bridge takes out the fifth PzIV. T15, weakening platoons of B co continue the bloody standoff facing the church and factory. Both platoons at about 40% strength. Remaining Plt, fresh from its success over the MG42 teams now moves S and W toward the church and breaks up German squads firing W-E at its shot-up sister plt.
(C Co Sector)
Three Platoons from C Co. have begun to bring their echelon movement into a line facing N and laboriously work their way N towards the last line of buildings between them and the S side of the factory objective routing two German squads along the way.. T70 platoon now working its way N along parallel streets adjacent to left of C Co. Contact with PzIV described above with T70 element (3 vehicles) immediately left of C Co. No losses. After Pz IV is killed, T 70s start to close on factory from NW and W.
(Hvy Spt Element sector)
Nothing to report, no targets.

16-20:

(Gp Svanidze)
Last man standing is SMG plt ldr hiding in church - low ammo, two casualties, OK.
(B Co Sector)
Sub-element of T70 plt (two vehicles) makes its presence felt on E side of factory relieving pressure on spent platoon remnanta in rubble. Infantry squads are just strong enough to repel Germans trying to close with the T70s. Insufficient strength to advance to the W side of the street and enter the factory. Squad N of the church is also spent and not capable of further offensive action. Remaining squad closing from NW successfully crosses street and makes quick work of Germans remaining in Church and graveyard. Mopping up well under way by EOT20.

(C Co Sector)
C Co closes on S side of factory and heavy fighting breaks out with German defenders inside thwe S wall. As entire company concentrates on line, withering fire breaks the defense at the windows across the street. Three T-70s lend support to the firefight from their positions along the wide boulevard W of C Co. EOT 20, C Co. prepares to rush the factory.
(Hvy Spt Element sector) Nothing doing
Nothing to report, no target

T21 -24:

C Co assault bogs down on the right but does very well on the west. Center and Lefthand squads squash resistance and come about to face E and N. Super squad from B Co with 5 casualties occupies the church and rubble to the W. Remains of B Co plt to the east now crosses street to enter factory. Two T70s race along street on W side of factory and link up with B Co Super squad. Germans surrender EOT 24.
--------------------


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Chicago Area
MARX
Member

Member #8910
Joined: Apr 2009
Ratings: 0 / 0 / 0
Discussions: 12
Post #7   5449 days, 21 hours, 57 minutes, 58 seconds ago        
Hi,
Thanks for your review, Glad you enjoyed it.

What do you reckon would be the best unit/s to use for smoke in this scenario?

Thanks again,

Marx
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #6   5450 days, 6 hours, 14 minutes, 35 seconds ago        
A good fight! Fun. It was a bit easy, but that was due to stupid AI driving. Good forces, good map.

I think the Russian should have smoke. Any river crossing should get some amount of smoke. Even though I didn't need it, some people may want/demand it. It is not unreasonable, I think. I would change that.

My force across the river never had a chance. i think you designed it that way. There is NO WAY they can hang on until help comes. I didn't feel bad about that, but what a waste of elite troops!

But the flow went just how you wanted: factory overrun, I counterattack across river, Axis counter attacks at me, I fend him off, take flag.

Well done. A fairly straight forward "river crossing" scenario.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #5   5450 days, 6 hours, 18 minutes, 37 seconds ago        
After turn 12 it was over. With no tanks, I had complete fire superiority.

THe AI counter-attacked me REALLY agressively. This was the best counter attack I have ever seen! Great job. I don't know why the AI came at me so hard. He held the flag, I had a beach-head across the river and he threw everything he had at me to throw me back across! A tough fight, but I had number, and LOTS of turns (thank you), and lots of HE.

Eventually the AI gave up and surrendered about turn 40 or so.
--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #4   5450 days, 6 hours, 21 minutes, 29 seconds ago        
By turn 012 I am across in force. This is due to some really bad tank driving by the AI. I established lanes to the other side fo teh river with multiple tanks and At guns. I had two keyholes each with 3 tanks and two AT guns. Any AI tank that wondered into that death trap was outnumbered 5:1. The AI drove 3 tanks into one in three different turns. A human would NEVER do that, obviously. Not a design flaw, just a dumb AI move.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #3   5450 days, 6 hours, 30 minutes, 12 seconds ago        
By tuern 8 I am across. My "alamo" is wiped out. But I am across and feeling good.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #2   5450 days, 6 hours, 33 minutes, 19 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
John Buford
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
6
299
Tot. Casualties
412
98
Men KIA
106
31
Men Captured
73
12
Mortars Dest.
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
5
4
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
Enemy Casualties:
650
2191
Prisoners Taken:
92
530
Exited Troops:
Scenario Bonus:
FINAL SCORE:
20%
80%

Well, I guess a lot depends on how/where you start. I choose to concentrate on two crossings only (center and right) and put a company on each. AFV's are split between the two.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
MARX
Member

Member #8910
Joined: Apr 2009
Ratings: 0 / 0 / 0
Discussions: 12
Post #1   5469 days, 11 hours, 58 minutes, 37 seconds ago        
Scenario discussion area for Red River

 

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