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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

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A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
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Scenario discussion area for Elefant Graveyard

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ROCKINHARRY
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Post #16   4933 days, 21 hours, 17 minutes, 54 seconds ago        
Quote:
Originally posted by: PzAufklarung:
On 2d thought, not sure I follow the Moon-Martin line of thinking. Long range optics (2000m +) involved a dual FOV capability: wide-FOV for improved target acquisition and narrow-FOV for firing the weapon.

Will have to take a closer look at the unit info for the Elefant once again.



True! I have the feel, that this dual optics system ist not implemented and just the long range optics is used for any range. That might explain the oftenly terrible to hit chance at ranges below 800-1000m. There also might be error chance rolls set too high. How often does one get 3 clean hits in a row at a static target, followed by 1-2 misses (speaking of standard combat ranges of between 800-1500m). Odd...
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Post #15   4939 days, 18 hours, 37 minutes, 37 seconds ago        
On 2d thought, not sure I follow the Moon-Martin line of thinking. Long range optics (2000m +) involved a dual FOV capability: wide-FOV for improved target acquisition and narrow-FOV for firing the weapon.

Will have to take a closer look at the unit info for the Elefant once again.
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Post #14   4939 days, 18 hours, 45 minutes, 22 seconds ago        
Quote:
Originally posted by: rockinharry:
Quote:
Originally posted by: PzAufklarung:
Quote:


Elefants can do a pretty good job holding off the Soviet armor approaching from the SW and east if handled well. They surprisingly just don't shoot that well - I think it must be the wind - at sure-kill ranges (600-900 meters). Very perplexing!!

PzA



From Moon at BFC:

There is a description of how optics work in the game manual. And they do improve accuracy. However, we track a whole bunch of factors, so depending on distance, weather, and the type of optic used, you might see a whole range of results.

In a nutshell, long-range optics with a narrow field of view provide a to-hit bonus at long range, but generally have worse spotting abilities (at any range), and it takes longer to acquire a target, too, even once spotted.

(Martin)



Thanks, Harry. Good post. Have some familiarity with this as a former ATG gunner/section leader. Narrow FOV optics for improved long-range target acquisition is not the problem here - Elefant gunners/crew are acquiring targets with little difficulty (more when buttoned, of course). Problem is low hit/kill rate - kill rate can be diminished by degraded munition feature for late war scenarios, but can't figure out why crack and vet gunners can't hit the sure-kill targets with more accuracy.
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Post #13   4939 days, 19 hours, 14 minutes, 11 seconds ago        
Quote:
Originally posted by: PzAufklarung:
Quote:


Elefants can do a pretty good job holding off the Soviet armor approaching from the SW and east if handled well. They surprisingly just don't shoot that well - I think it must be the wind - at sure-kill ranges (600-900 meters). Very perplexing!!

PzA



From Moon at BFC:

There is a description of how optics work in the game manual. And they do improve accuracy. However, we track a whole bunch of factors, so depending on distance, weather, and the type of optic used, you might see a whole range of results.

In a nutshell, long-range optics with a narrow field of view provide a to-hit bonus at long range, but generally have worse spotting abilities (at any range), and it takes longer to acquire a target, too, even once spotted.

(Martin)
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Post #12   4940 days, 20 hours, 41 minutes, 9 seconds ago        
Giving the German player a more difficult task to exit the troops would be better I guess, but adding a Flak gun is a good option too.
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PZAUFKLARUNG
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Post #11   4941 days, 6 hours, 25 minutes, 27 seconds ago        
Quote:
Originally posted by: stoffel:
Good scenario.
Good to go over to depot.
In the end the russians had plenty of vehicles left.
I lost the stugs and jgdpz very fast due to the sturmoviks , 2 elefants received track and gundamage in the second turn without having fired a shot :(

Managed to exit most of the units fast ,only lost 2 trucks and a gun.
You can make it more difficult to exit the trucks.



Thanks for playtesting it Henk. Smile

Actually, have what I hope to be a couple of improvements in the works. Right now, I think it's entertaining & interesting - I only hope people find it challenging as well. - Getting those exit-points almost guarantees a draw, and the Axis-SP can just sit back and watch the rest unfold. Not sure I like that - different Elefant setups can result in very different outcomes - I think they need to exit as well. Also thinking about adding a 37mm flak gun to give the IL2 pilots something to think about.
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Post #10   4941 days, 12 hours, 45 minutes, 10 seconds ago        
Good scenario.
Good to go over to depot.
In the end the russians had plenty of vehicles left.
I lost the stugs and jgdpz very fast due to the sturmoviks , 2 elefants received track and gundamage in the second turn without having fired a shot :(

Managed to exit most of the units fast ,only lost 2 trucks and a gun.
You can make it more difficult to exit the trucks.

--------------------
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ROCKINHARRY
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Post #9   4944 days, 10 hours, 20 minutes, 41 seconds ago        
PzA, you can not generalize by taking nomenclature as reference. The term "infantry gun" for the german IG18 and 33, is a leftover from WW1 and one of the few exceptions, where it does not apply. The actual german infantry (assault) gun turned to be out the Sturmgeschutz in WW2.

Just give the technical specs of IG18 a look, which is a L11 length gun barrel with MV of 220 m/Sec and barrel elevation of max 75°. This can hardly be a "gun" according to nomenclature.

In fact the IG18 and 33 were the german infantry regiments heavy fists and CM has them as 2 (and 6) gun FO´s regimental assets quite correctly.

That these are in as well as direct firing onboard assets, is for the same reason, as the other guns & howitzers. The game manual explains it quite nicely.

I do not want to offer my references, since there´s enough material to be found in the net (including the incorrect by nomenclature ones).

PS: You have your personal vision about your scenario is to work and play out, so just go for it! I can not really make objective comments, as usually the scenario designer speaks out of me. Hopefully, some real players start to give some AAR soon. Smile
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Post #8   4944 days, 12 hours, 34 minutes, 51 seconds ago        
Quote:
Originally posted by: rockinharry:
Quote:


Thanks for the input, Harry. Historical detail on this one is pretty damn close - one independent Elefant company was in fact involved in this action at this place and time - names of the Elefant commanders are historic. In January 45, helped to make Nehring's famous wandering pocket possible. One Elefant escaped and reportedly made its way with most of the company personnel to Breslau - most of the details regarding actions of schwere Panzerjager Kompanie 614 come from the pages of Karlheinz Munch's Combat History of the 653rd Schwere Panzerjager Abteilung - quite a few good hits on Google for other sources.

Hitting Go and watching is certainly an option on this one - Germans do take quite a pasting - difference between victory and defeat lies heavily on your ability to get the retreating units off for the exit points. Elefants can do a pretty good job holding off the Soviet armor approaching from the SW and east if handled well. They surprisingly just don't shoot that well - I think it must be the wind - at sure-kill ranges (600-900 meters). Very perplexing!!
The Alamo festung is put in for players who would like the option of having their heavy weapons in a heavy building and covering high speed approaches to the town - certainly not a good situation when the AI decides to use its superior forces to knock the church down.
Sad
Thanks for downloading, taking a good look and sharing your ideas.

PzA



Yes, you might have the better sources re Elephants. The little I know, is that these were withdrawn to italy in 1944 (after some last successful defense battles at Dnjepr bridgeheads) and finally converted to Jagdtigers in Vienna.

Acc to KHM, remaining Ferdinands in USSR were converted to Elefants (bow MG, commander cupola change, etc.) in Vienna from late 43 thru Feb 44 - except for one company, 45 went to sPzJg Abt 653 and took part in the actions including efforts to reach of the Hube pocket near Tarnopol. Numbers attrited down until decision was made to train/issue 653 the JagdTigers and send first to the Saar and later the Ruhr area





However there´s info that some leftover Elephants were last in battle south of Berlin in 1945. But as said, I don´t care that much about the Elephants in your scenario, I have rather concerns with their employment.


Interestingly I wrote something about that, 2 days ago here. See second last posting of mine:

TPG posting


Actually I like desperate situation style battles, not just cause germans do know little else for the last 2 war years, but I think your scenario could better unfold more freely on a larger map (at least double size) and adapting amount of game turns. But that´s just my preference.

RE briefing. I think less would be more. That much (intel) info can be better drawn on a simple sketch map (map screenshot and some colored arrows). I found it a bit of a burden to read the intel (ALT-B), compare with the map, read further, again compare with the map and so on. At last one realizes, that the enemy is actually approaching from all sides and there´s little time to prepare for it. I feel like a bit plunged into a situation, that I have little influence on. A snaphot of a battle already in motion.

revising the brief - work in progress - hope to hear more on this topic from other playtesters

My thoughts were, just creating a hedgehog, with each enemy axis covered by a single Elephant and let the Arty. column roll at full speed. A gamble.

sound battle plan - have PT'd many versions of your idea; one elefant is usually not enough to cover one avenue - single gun gets damaged very quickly unless he has a partner.


Re heavy weapons. There´s surely many options to deploy these, but having them placed in a building is a scenario designer "trick", not available to the player. Either the player decides to leave them in, or as probably most would do, find a good keyholed position based by own appreciation of the battle situation.

moving them out into the fresh air is high on my list of possible changes


The german inf howitzer (IG18) normally are indirect fire support wepaons, but can be employed for direct fire offensively from safe ranges.

point of major disagreement here - leIG** and sIG** were direct fire (flat trajectory) infantry support GUNS for employment against bunkers and enemy strongpoints - as a technical ordnance class GESCHUTZEN are not howitzers (HAUBITZEN) as the nomenclature - leFH** and sFH** are the indirect fire weapons. Indirect fire was of course possible for an enterprising section/gun commander, as with Tanks or PaKs, but the IG crews were infantrymen - not artillerists -- despite the recent and acclaimed (exaggerated) memoirs of one Platoon HQ member who recalled himself as a "forward observer" and his enabling co-uthor who repeatedly misidentified the leIG18 as a howitzer. BF Game designers blundered if they included 75mm or 150 mm FOs as representing an infantry gun "battery" since IGs were never organized as batteries. BTW, for some reason, there are separate 7,5cm & 10,5cm leFH howitzer models (not leIGs) available from the Unit Selection Display


Beside that, I don´t have a problem to see anything from the CM armory in any battle situation, for the sake of fun. Smile



Thanks again, RHZ - am toying with a variant that is less "dark" and more "fun."
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ROCKINHARRY
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Post #7   4944 days, 16 hours, 49 minutes, 49 seconds ago        
Quote:


Thanks for the input, Harry. Historical detail on this one is pretty damn close - one independent Elefant company was in fact involved in this action at this place and time - names of the Elefant commanders are historic. In January 45, helped to make Nehring's famous wandering pocket possible. One Elefant escaped and reportedly made its way with most of the company personnel to Breslau - most of the details regarding actions of schwere Panzerjager Kompanie 614 come from the pages of Karlheinz Munch's Combat History of the 653rd Schwere Panzerjager Abteilung - quite a few good hits on Google for other sources.

Hitting Go and watching is certainly an option on this one - Germans do take quite a pasting - difference between victory and defeat lies heavily on your ability to get the retreating units off for the exit points. Elefants can do a pretty good job holding off the Soviet armor approaching from the SW and east if handled well. They surprisingly just don't shoot that well - I think it must be the wind - at sure-kill ranges (600-900 meters). Very perplexing!!
The Alamo festung is put in for players who would like the option of having their heavy weapons in a heavy building and covering high speed approaches to the town - certainly not a good situation when the AI decides to use its superior forces to knock the church down.
Sad
Thanks for downloading, taking a good look and sharing your ideas.

PzA



Yes, you might have the better sources re Elephants. The little I know, is that these were withdrawn to italy in 1944 (after some last successful defense battles at Dnjepr bridgeheads) and finally converted to Jagdtigers in Vienna. However there´s info that some leftover Elephants were last in battle south of Berlin in 1945. But as said, I don´t care that much about the Elephants in your scenario, I have rather concerns with their employment. Interestingly I wrote something about that, 2 days ago here. See second last posting of mine:

TPG posting


Actually I like desperate situation style battles, not just cause germans do know little else for the last 2 war years, but I think your scenario could better unfold more freely on a larger map (at least double size) and adapting amount of game turns. But that´s just my preference.

RE briefing. I think less would be more. That much (intel) info can be better drawn on a simple sketch map (map screenshot and some colored arrows). I found it a bit of a burden to read the intel (ALT-B), compare with the map, read further, again compare with the map and so on. At last one realizes, that the enemy is actually approaching from all sides and there´s little time to prepare for it. I feel like a bit plunged into a situation, that I have little influence on. A snaphot of a battle already in motion.

My thoughts were, just creating a hedgehog, with each enemy axis covered by a single Elephant and let the Arty. column roll at full speed. A gamble.

Re heavy weapons. There´s surely many options to deploy these, but having them placed in a building is a scenario designer "trick", not available to the player. Either the player decides to leave them in, or as probably most would do, find a good keyholed position based by own appreciation of the battle situation.

The german inf howitzer (IG18) normally are indirect fire support wepaons, but can be employed for direct fire offensively from safe ranges. Beside that, I don´t have a problem to see anything from the CM armory in any battle situation, for the sake of fun. Smile
--------------------
former member of SPWAW Lost Victories design team and Wild Bills Raiders

Rockinharry Music at Myspace

for PBEM requesters; I´ll play TPG stuff that needs testing only!

RockinHarry Scenarios:

RHZ Death Factory #1 CMAK ETO Scenario
RHZ Fall Gelb CMAK ETO Scenario

Rockinharry Mods can be found at GAJs Mod Place
HORST
Junior Tester

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Post #6   4945 days, 2 hours, 27 minutes, 12 seconds ago        
Some more info:

-There were two Sturmoviks. First one gun dameged one of the Elefants and second one attacked one of my allready ko:d jagdpanzer.
-Elefants did have a poor accuracy indeed!! Russian tanks didn´t seem to have that wind problem at all. But they didn´t have that uber frontarmour. Big Grin Wink
-I had two extra TRP:s. I put one on the SE woodtrail and second one to railstation. I guess you can remove both of them.
-I have no problems with those NNW Su-75:s.
-I think Russians need more points from the flags. Szczukowice crossroads flags could be more valuable. Briefing says Germans need to keep those flags for their "counter-attack".
-I think all german tanks should try to escape. That would add more challange to the game. How long would player dare to keep his/her tanks on the battlefield. I "exited" two of my gun damaged Elefants.

Ok.
Hope this helps

Cheriooo!!
PZAUFKLARUNG
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Post #5   4945 days, 5 hours, 53 minutes, 54 seconds ago        
Quote:
Originally posted by: rockinharry:
I downloaded shortly, fired it up, read through the briefing, checked map/units and finally got sort of an uneasy feeling to start playing it. Maybe I´ve the impression that this one is heavily scripted towards just getting the germans killed within 24 turns, without leaving the player much of an option to do things by his own mind.

As it´s obviously intended to be an exciting hot action, fight for survival style scenario, I do not care seeing Elefants in Russia (shouldn´t they be in Italy at this time?) january 1945, or having units start in panicked/exhausted mode. Pak and infantry howitzers (??) initially placed in houses don´t bother me either, as I would put them anywhere else.

The briefing and intel is overwhelming with regard to what needs to be prepared for the next maybe 5 turns coming. On a larger map and with more turns available one could make some use of it. As it´s now I have little desire to start any planning and instead would rather just hit "Go" and watch unfold the destruction of the poor germans. Nonetheless, I have the feel I would rather play this from russian side, or PBEM, with more turns available and a larger map.

So this is not a judgement! I tried to describe why I did not start playing it at last. Simply does not fit my playing preferences (...or maybe I lack the balls).

Looking forward to see AAR´s of more interested players. Cool



Thanks for the input, Harry. Historical detail on this one is pretty damn close - one independent Elefant company was in fact involved in this action at this place and time - names of the Elefant commanders are historic. In January 45, helped to make Nehring's famous wandering pocket possible. One Elefant escaped and reportedly made its way with most of the company personnel to Breslau - most of the details regarding actions of schwere Panzerjager Kompanie 614 come from the pages of Karlheinz Munch's Combat History of the 653rd Schwere Panzerjager Abteilung - quite a few good hits on Google for other sources.

Hitting Go and watching is certainly an option on this one - Germans do take quite a pasting - difference between victory and defeat lies heavily on your ability to get the retreating units off for the exit points. Elefants can do a pretty good job holding off the Soviet armor approaching from the SW and east if handled well. They surprisingly just don't shoot that well - I think it must be the wind - at sure-kill ranges (600-900 meters). Very perplexing!!
The Alamo festung is put in for players who would like the option of having their heavy weapons in a heavy building and covering high speed approaches to the town - certainly not a good situation when the AI decides to use its superior forces to knock the church down.
Sad
Thanks for downloading, taking a good look and sharing your ideas.

PzA
--------------------


Scouts Out!

Chicago Area
ROCKINHARRY
Junior Tester

Member #869
Joined: Jan 2004
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Discussions: 56
Post #4   4945 days, 8 hours, 2 minutes, 40 seconds ago        
I downloaded shortly, fired it up, read through the briefing, checked map/units and finally got sort of an uneasy feeling to start playing it. Maybe I´ve the impression that this one is heavily scripted towards just getting the germans killed within 24 turns, without leaving the player much of an option to do things by his own mind.

Personally I do not like having heavy tanks with long range guns, on such a cramped map. Not that this did not happen in WW2 (KT in the Bulge, Tigers in the swamps near Leningrad, or Jagdpanthers in OP Veritable), it just does not fit my playing preferences.

As it´s obviously intended to be an exciting hot action, fight for survival style scenario, I do not care seeing Elefants in Russia (shouldn´t they be in Italy at this time?) january 1945, or having units start in panicked/exhausted mode. Pak and infantry howitzers (??) initially placed in houses don´t bother me either, as I would put them anywhere else.

The briefing and intel is overwhelming with regard to what needs to be prepared for the next maybe 5 turns coming. On a larger map and with more turns available one could make some use of it. As it´s now I have little desire to start any planning and instead would rather just hit "Go" and watch unfold the destruction of the poor germans. Nonetheless, I have the feel I would rather play this from russian side, or PBEM, with more turns available and a larger map.

So this is not a judgement! I tried to describe why I did not start playing it at last. Simply does not fit my playing preferences (...or maybe I lack the balls).

Looking forward to see AAR´s of more interested players. Cool
--------------------
former member of SPWAW Lost Victories design team and Wild Bills Raiders

Rockinharry Music at Myspace

for PBEM requesters; I´ll play TPG stuff that needs testing only!

RockinHarry Scenarios:

RHZ Death Factory #1 CMAK ETO Scenario
RHZ Fall Gelb CMAK ETO Scenario

Rockinharry Mods can be found at GAJs Mod Place
PZAUFKLARUNG
Junior Tester

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Post #3   4945 days, 11 hours, 36 minutes, 45 seconds ago        
Quote:
Originally posted by: horst:

Ceb+2, free setup, major victory.

Ok screnario.
I managed to inflict heavy casualtys and escape allmost all my units.



SPOILRERS!!!


I used 81mm mortar to smoke the road between rail station and Szczukowice. It worked ok and all but one Kubel escaped. Both Jagdpanzers and one Elefant was lost. Two Elefants were evacuated after their guns were damaged.
When game ended russians were holding all the flags and I had only Lt. Ritters Elefant remaining. It was still quite easy because most of the russian SP-guns and Shermans were still at woodtrails. Russians at rail station had heavy losses. over 20 damaged/Ko:d tanks.

Good blasting!
Woodtrails could be a bit wider, but when AI is in charge... everything is possible!

Cheriooo!!!




Thanks for playtesting, Horst. Don't remember if the Sturmoviks are in this version - if so, did they inflict any damage.

Originally designed with windy conditions to throw off Elefant firing accuracy - I may want to remove some of the TRPs.

Any issues with the SU-76s and SU-85s probing from the NNW?

Don't want to give the Soviets (AI or Human) any vic point bonus. May add more flag points into the mix.

Will also have to check the tagging on the Elefants - I think I intended for them to die-in-place (not supposed to provide any exit points). Tagging all Germans may enhance balance.

Thanks again
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Post #2   4945 days, 19 hours, 12 minutes, 18 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
me
dumb AI
Experience Bonus:
0
+2
Play Balance:
0
0
Men OK
99
1019
Tot. Casualties
73
197
Men KIA
22
63
Men Captured
Mortars Dest.
Guns Dest.
3
Pillboxes Dest.
Vehicles Dest.
4
47
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
1700
Enemy Casualties:
9257
1624
Prisoners Taken:
Exited Troops:
2265
Scenario Bonus:
FINAL SCORE:
77%
23%


Ceb+2, free setup, major victory.

Ok screnario.
I managed to inflict heavy casualtys and escape allmost all my units.



SPOILRERS!!!


I used 81mm mortar to smoke the road between rail station and Szczukowice. It worked ok and all but one Kubel escaped. Both Jagdpanzers and one Elefant was lost. Two Elefants were evacuated after their guns were damaged.
When game ended russians were holding all the flags and I had only Lt. Ritters Elefant remaining. It was still quite easy because most of the russian SP-guns and Shermans were still at woodtrails. Russians at rail station had heavy losses. over 20 damaged/Ko:d tanks.

Good blasting!
Woodtrails could be a bit wider, but when AI is in charge... everything is possible!

Cheriooo!!!

PZAUFKLARUNG
Junior Tester

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Post #1   5219 days, 13 hours, 44 minutes, 13 seconds ago        
Scenario discussion area for Elefant Graveyard
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