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Newest Scenarios |
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Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
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It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
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August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
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The Axis launch a major attack on the Allied defenses.
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
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July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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Russian breakout from a Kessel against a German blocking force.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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Axis and Allied forces clash for a town and large hill.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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The Axis launch a major attack on the Allied defenses.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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Russian breakout from a Kessel against a German blocking force.
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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a fictional Town in North Africa.
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Fictional City in North Africa. Best played as a meeting engagement.
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Fictional City in North Africa. Best played as a meeting engagement.
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
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This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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CMBO |
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
CMAK |
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Ideal for a QB ME
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CMBB |
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
Newest Members |
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forseti007 |
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Bee Goode |
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Coyote1945 |
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fungf |
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frankf |
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Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!
Members online:
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MICHAEL DOROSH
Junior Tester
Member #150
Joined: Jun 2003
Ratings: 0 / 0 / 0
Discussions: 52
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Post #14
5044 days, 18 hours, 2 minutes, 9 seconds ago
Great comments as always, JB, much appreciated and thanks for the effort of sticking it out.
Re: the city. I didn't want to put in a bunch of trees for the reason that this is a southern Russia town. Regardless of whether Google Earth shows trees there now 70 years later, the photos I've seen of comparable locations during the war are sparse and I wanted to capture that. If it makes it tough on the attacker - I don't see the reason to change history just to make the map prettier.
Having said that, I can see using scattered trees to more realistically model stuff like ditches and stuff not actually modelled, but I think that is kind of factored into the other terrain modelling.
I was more concerned with the size of the force matchups - i.e. are the Russians too big here - and thanks for addressing that specifically. Good food for thought re: an HQ with the guns, and reinforcing some of the other conversations re: eliminating the bridge fighting and possible exit requirements.
Thanks again.
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http://www.tacticalwargamer.com
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JOHN BUFORD
Supreme Tester
Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
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Post #13
5044 days, 20 hours, 5 minutes, 38 seconds ago
Addendum, Survival of HQs (just in case anyone was interested):
Battalion HQ: ok
Company Commanders: A Co. ok B Co. eliminated C Co. eliminated D Co. eliminated E Co. eliminated F Co. eliminated G Co. eliminated H Co. ok I Co. ok J Co. ok
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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
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JOHN BUFORD
Supreme Tester
Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
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Post #12
5044 days, 20 hours, 20 minutes, 13 seconds ago
After posting, I read Harry’s comments and your responses for the first time.
I guess you can say we all agree about the common themes: anemic heavy support, flamethrower teams adding NO VALUE because of the lack of cover and the propensity of the TacAI to target and kill them immediately, and I like how you said reaching the bridge is a fantasy! Indeed. No chance of that at all, in my opinion.
Personally, I would agree that this scenario should cutoff that action down by the bridge on the other end of the map. It really adds nothing, both forces are comparable and cant’ do much to each other but glare angrily). To be honest, I was MUCH more interested in what was happening in Balta. On quite a few turns, I hit “GO” without ever even looking down at that end of the map, because not much was going on and it only needed checking now and again. To make the scenario tighter, suggest you just lose that part of the scenario (map and forces).
I would agree that the map does not give a “city” feel. Feels like a very big open village (i.e. lots of open space with shacks her and there). This is probably a scenario editor limitation and is not intended to be a comment on your map-making abilities. Just didn’t feel like a city to me – mostly because there was NO COVER. Lots of 30 m to 70 m gaps between buildings. Even in the smallish city I live in the next house is only 10 m away! Lots of cover there.
Don’t make it an exit scenario, it doesn’t need it.
Eliminate the Axis anti-tank mine tiles. They are confusing. Why would I have put them there when I am on the attack? Even if historically real, they add no value and confuse the player: best to eliminate them, wouldn’t you agree? Also, I have no REAL options of where to put them anyway, so it is pure guesswork on my part.
These are my comments after reviewing the other postings.
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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
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JOHN BUFORD
Supreme Tester
Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
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Post #11
5044 days, 20 hours, 39 minutes, 37 seconds ago
OUTCOME: | Minor Victory | STATISTICS: | Axis | Allied | Player Name: | JB | AI | Experience Bonus: | 0 | +1 | Play Balance: | 0 | +25 | Men OK | 499 | 578 | Tot. Casualties | 302 | 550 | Men KIA | 69 | 181 | Men Captured | | 11 | Mortars Dest. | | 2 | Guns Dest. | | 1 | Pillboxes Dest. | | | Vehicles Dest. | | 4 | Aircraft Dest. | | | POINTS: | Axis | Allied | Flags Held: | 600 | 700 | Enemy Casualties: | 2261 | 1065 | Prisoners Taken: | 96 | | Exited Troops: | | | Scenario Bonus: | | | FINAL SCORE: | 63% | 37% |
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TOO MANY SHOOTERS!!!
Well, I tried this vs. AI. Because of this I gave the AI +1 CEB and +25% units. Tunrs out this was a big mistake, as the Soviets completely outnumbered me in every category: armor, infantry, HMG, etc.
It probably would have been balanced if I had not given these bonuses. As it was, I barely scraped out a minor victory, and was out of ammo on almost every single unit!
This was one of the hardest Infantry only fights I’ve ever had. Really took a lot of planning. How do you do overwatch if you have no armor, no HMG’s, no artillery, no mortars…I could go on…
The two howitzers were nice, but their distance from any target and small ammo load up makes them really incidental, so you can’t really count them as overwatch. I liked all the Romanian LMG teams (with 100 ammo). They actually DO make good overwatch, and there are TONS of them to use, which makes up for the lack of any heavier MG support.
By my calculation I was attacking a Soviet force of 1128 men, with a smaller force of 801 men. So with “attack odds” of 1:1.4, my all infantry units attacked into dug-in, defending infantry with armor support. Clearly this is a basically impossible task.
My first mistake was believing this scenario would play out like the historical event described in the briefing, where I would “move in and occupy the town”. Far from it. It was a tooth and nail fight at hand to hand distances through many, many buildings. Brutal. I wiped out one Soviet battalion to a the man, almost. Seriously, from a whole battalion, I took about 4 prisoners, every single other person was killed. I found myself singing “How many Company Commanders must a man battle through…” to the tune of Bob Dylan’s “How many roads must a man walk…” because I was killing them one after another after another. Unfortunately, that doesn’t really seem realistic, but it made for a heckuva fight. Here is the screenshot of how far I would get.
I never got anywhere near this bridge…
And at the up river bridge, Ivan just kept coming and coming. I never even tried to assault, I just used my Company to hold him their, without contesting his ownership of the flag.
So, I don’t know…this was fun. A grind, to be sure, but still fun. It seemed impossible at times, but it wasn’t really impossible, just bloody hard. And the pioneer units do not carry nearly enough ammo to sustain and push this fight forward. So in the absence of re-supply, taking all the flags is probably impossible. But that’s okay. It’s fun to not know what you’re getting into.
I would maybe request that an admonition to not give the Soviet AI any strength bonus be added. Experience bonus is fine, but when the attacker is severely outnumbered, it doesn't matter what the experience is, it’s a statistical outcome, basically.
I found the setup zones a little limited. When I started out, all four T26’s were parked right on the road, about 70 m from ALL my pioneers, who just had to sit quietly and not get HE chucked at them. At first I thought, “oh, well 45 mm. how bad could that be?” Well, I found out, when two Pioneer squads opened up and the 4 T26’s blasted them to bits in one turn, basically destroying and routing both units. After that, I had everyone on short cover arcs and just hid until the Romanians could cause a distraction.
The howitzers did wind up taking out the T26s. But could you please give an HQ for the two howitzers? I think they would be in command by someone. With 75 mm HE at over a kilometer distance, the “to hit” percentage is only about 5-20%. Since each gun only had about 26 rounds, and there were four tanks, this basically left nothing left for house-smashing! A firepower bonus from an HQ would help.
Otherwise, I think it is okay. I didn’t see any game play problems. As you said, the AI handles its armor for s***, so at least I didn’t have that to worry about. He did NOTHING with any of them (except as noted above) so those were really wasted points for him. Idea: since I have an infantry only force, why not give IVAN an infantry only force? That could work.
Thanks for the effort, I appreciated it.
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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #10
5113 days, 9 hours, 35 minutes, 44 seconds ago
Quote: Originally posted by: Michael Dorosh: Interesting notes, mostly agree.
My own (solo) playtest is showing the problem with "historical" maps - way too big, not enough time. I managed to secure the easternmost town flag with the Axis quickly, and the westernmost is contested, but the Romanians are worn out just by moving south and by the time they make contact with the MLR are tired if not exhausted. Hope of reaching the bridge site, if not the board edge, is a fantasy.
I knew playing solo would not be a great test since the Russian AFVs would probably not be handled well; I suspect they will just sit in place when they come on as reinforcements. The battle at the far east of the board I agree is a hard one to drive; perhaps if I marked those German units for exit instead, it would lend some impetus to move, and start them on board against a more scattered Russian resistance. Perhaps I should shorten the length of the board as well, bringing the south board "edge" up closer to the river and eliminate the railway station.
I don't like the idea of a Russian exit requirement; I envisioned the historical units moving south not as units withdrawing in good order but routed units fleeing in panic, hence I made Russian units GREEN. I therefore don't consider the matchups "1:1" since the values for the Axis are regular or better.
The lack of heavy weapons is an issue which can be fixed, though I would need to read the source material again to see if they had specifically mentioned a lack of MG support. I do know there wasn't much anti-tank weaponry available.
The modern city is at least 2 - 3 times as large as the Balta of 1941; the layout is based on the sketch map in the source material. I don't have access to any period 1:10.000 maps or aerial photographs but if anyone does, I would be grateful for a peek.
Now that I´ve read through your "small units actions during russian campaign" source, I realized I´ve made some wrong assumption about the german engineer OOB. There´s mentioning of 14 men squads and I now understand that BFC reflected this, by dividing this large squads into two 7 men squads. One assault group and one support group, with flamethrower operators added. Didn´t know that before.
I´ve now a better understanding of what you try to achieve from your reading sources, but think various things need to be changed to get that working better. It´s mostly map and timing of forces issues, as well as a different setup for H2H play is required. You can not compare with a scenario that "woks" somehow, when playing solo.
Wikipedia shows some extra sources (a Balta homepage i.e), but you need something to translate russian. On google maps, I can not translate the scetch map to the actual terrain from today. No railroad is to be found as starttng point, which makes things even more difficult. However, even if most towns and cities are way larger today, the actual type of landscape does usually not change that much. Balta is and was town with lots of green within the perimeter. There´s also few wartime pics on the russian hompage, which give an idea about the looks within the town perimeter.
The "small unit actions..." source also indicates, the germans were doing quite a bit of "mouseholing", which require row houses (large stone buildings on pavement) to be on your map.
Also the terrain was much more flat, than is in your scenario. Better use the 2.5m/elevation setting and use smaller steps between tiles. Beside that, swamp terrain needs to be at water level and not on hill peaks. Really looks odd.
I asked Ed (my opponent) to leave some notes too, but he wants to wait until we´re finished. :)
Think we´re getting through within next 1-2 weeks to leave final report and score.
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former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods can be found at GAJs Mod Place
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #9
5113 days, 10 hours, 4 minutes, 12 seconds ago
Quote: Originally posted by: Michael Dorosh: Oh, re the comment that the briefing never "frames" the battle - this is the first line of the Axis briefing:
"While the 239th Infantry Division attacks to the east, and the 6th Romanian Division to the west,..."
The engineers in this scenario were corps-level assets, presumably in support of either of these divisions, and troops of both these formations actually appear in the scenario though perhaps I need to make it clearer in the briefing?
I actually meant our battailon level "frame" in CM. Usually there´s another battailon of anything to the left, or right, or a different small unit. Nonetheless, I´ve read your "small unit actions...." source and in this regard you´re right, the engineer regiment appears to be in the seam of the romanian and german divisions.
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former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods can be found at GAJs Mod Place
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MICHAEL DOROSH
Junior Tester
Member #150
Joined: Jun 2003
Ratings: 0 / 0 / 0
Discussions: 52
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Post #8
5116 days, 1 hour, 40 minutes, 35 seconds ago
Oh, re the comment that the briefing never "frames" the battle - this is the first line of the Axis briefing:
"While the 239th Infantry Division attacks to the east, and the 6th Romanian Division to the west,..."
The engineers in this scenario were corps-level assets, presumably in support of either of these divisions, and troops of both these formations actually appear in the scenario though perhaps I need to make it clearer in the briefing?
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http://www.tacticalwargamer.com
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MICHAEL DOROSH
Junior Tester
Member #150
Joined: Jun 2003
Ratings: 0 / 0 / 0
Discussions: 52
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Post #7
5116 days, 1 hour, 45 minutes, 29 seconds ago
Interesting notes, mostly agree.
My own (solo) playtest is showing the problem with "historical" maps - way too big, not enough time. I managed to secure the easternmost town flag with the Axis quickly, and the westernmost is contested, but the Romanians are worn out just by moving south and by the time they make contact with the MLR are tired if not exhausted. Hope of reaching the bridge site, if not the board edge, is a fantasy.
I knew playing solo would not be a great test since the Russian AFVs would probably not be handled well; I suspect they will just sit in place when they come on as reinforcements. The battle at the far east of the board I agree is a hard one to drive; perhaps if I marked those German units for exit instead, it would lend some impetus to move, and start them on board against a more scattered Russian resistance. Perhaps I should shorten the length of the board as well, bringing the south board "edge" up closer to the river and eliminate the railway station.
I don't like the idea of a Russian exit requirement; I envisioned the historical units moving south not as units withdrawing in good order but routed units fleeing in panic, hence I made Russian units GREEN. I therefore don't consider the matchups "1:1" since the values for the Axis are regular or better.
The lack of heavy weapons is an issue which can be fixed, though I would need to read the source material again to see if they had specifically mentioned a lack of MG support. I do know there wasn't much anti-tank weaponry available.
The modern city is at least 2 - 3 times as large as the Balta of 1941; the layout is based on the sketch map in the source material. I don't have access to any period 1:10.000 maps or aerial photographs but if anyone does, I would be grateful for a peek.
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http://www.tacticalwargamer.com
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #6
5118 days, 1 hour, 9 minutes, 47 seconds ago
more map notes:
I´d also remove the "unnecessary" bridges and smooth out the approaches to the major ones. One of the extra bridges even ends in a cliff tile, so this can´t be used by anyone. A sort of "foot bridge" can be better simulated by a deep ford, beside the extra bridges really looking out of place.
With regard to source material reference notes, I´d rather make the scenario an exit map edge (for russians) one. Currently the russians just need to sit in the middle of the town, just hold the flags. There will be no german push from the north, to welcome "fleeing" russians in the south.
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former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods can be found at GAJs Mod Place
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #5
5118 days, 1 hour, 33 minutes, 9 seconds ago
update:
my opponent and me are halfway through. Progress has gotten slow lately.
So far, this turns out more like a little Stalingrad and much less what you might like to create from your historic reference materials.
The city layout does not coincide much with what I see from google maps and contemporary photos, with regard that there´s no gardens and trees within the city perimeter. Also the city is divided by the river and not behind it. The result is, the defending russians have excellent defense positions in all that stone buildings, with nothing but lots of open space between. To crack these defenses, the axis forces need support weapons, which they don´t have (...while russians have numerous HMG). Romanian fire power is anemic, as well is the german engineers units, which are "understrength" by nature (7-8 men) and lack LMG. The flamethrower teams don´t have a chance to get anywhere, due to lack of cover and their natural vulnerability.
To give the axis any chance of success, I recommend to add numerous street/tree tiles, as well as gardens, composed of hedges, light trees amd scrub. This also makes the city looking way better, than it is now (bald!).
>! Spoilers following !<
So far, the two onboard 75mm howitzers were of limited use. I was lucky enough to have them in a position to support the initial attack, just when things got awry (see first post). They flattened the first line of buildings the russians settled in, but afterwards, with ammo getting low quickly, served their role and now have tea time (my opponent likes to take notice of this...lol).
I´m also questioning the valueness of the eastern bridge site/flag secondary battle. This isolated 1 on 1 infantry match currently resolved in stalement, as neither my opponent, nor me dares to rush hundred of meters over coverless terrain, to "grab" control of the flag on the middle of the bridge. Both players lack heavy weapons to cover any such silly advance. Russians await 2 light tanks, which approximately will reach the bridge around turn 30 at the latest and the germans could just watch.
We´ll see how remaining half of game plays out, but grabbing at least 1-2 (of 4) big flags, will be a costly affair for the axis for sure.<br>
--------------------<br>
<font size="1">former member of SPWAW Lost Victories design team and Wild Bills Raiders
<a href=http://www.myspace.com/rockinharryz target='_blank'>Rockinharry Music at Myspace</a>
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
<a href=http://www.the-scenario-depot.com/scenario_details.html?command=search&db=scenarios.db&eqskudatarq=553 target='_blank'>RHZ Death Factory #1 CMAK ETO Scenario</a> <a href=http://www.the-scenario-depot.com/scenario_details.html?command=search&db=scenarios.db&eqskudatarq=874 target='_blank'>RHZ Fall Gelb CMAK ETO Scenario</a>
Rockinharry Mods can be found at <a href=http://cmmods.greenasjade.net target='_blank'>GAJs Mod Place</a> </font>
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #4
5136 days, 3 hours, 49 minutes, 49 seconds ago
Some first notes of mine:
friendly and enemy setup zones appear to be partly too close together. My first moves started to receive heavy opposition at turn 1, in open terrain at range under 100m. No good.
The "battery" of 75mm german infantry howitzers is actually a "platoon" by german nomenclature and I recommend to add a small HQ, as well as some security detachement (LMG) to it.
The briefing should be more specific, where to expect the reinforcements. I have some good guessing for one, but for the other I have no clue (footbridge??).
I also wonder about 2 minefields. Do they "indicate" a possible enemy threat axis?
Is the eastern map edge german friendly?
Many game briefings fail to mention whether a force is framed (by forces outside map), or operates with open flanks. Unless this was FOW historically, it´s one of the main points (friendly/enemy situation) in any real orders briefing.
So far, so good. :)
--------------------
former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods can be found at GAJs Mod Place
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MICHAEL DOROSH
Junior Tester
Member #150
Joined: Jun 2003
Ratings: 0 / 0 / 0
Discussions: 52
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Post #3
5137 days, 16 hours, 1 minute, 28 seconds ago
Email me at madorosh@shaw.ca and I might be able to set something up to your requirements.
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http://www.tacticalwargamer.com
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #2
5138 days, 4 hours, 39 minutes, 58 seconds ago
I´d be interested in PBEM, if you find me an opponent! :) Prefering attacker, but setting up a 1941 russian defense would be an equal challenge.
--------------------
former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods can be found at GAJs Mod Place
|
MICHAEL DOROSH
Junior Tester
Member #150
Joined: Jun 2003
Ratings: 0 / 0 / 0
Discussions: 52
|
Post #1
5143 days, 20 hours, 27 minutes, 27 seconds ago
Scenario discussion area for CSC - The Capture of Balta
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http://www.tacticalwargamer.com
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