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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill. The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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CMAK
Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

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http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for Three Villages

NAME MESSAGE
HORST
Junior Tester

Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 59
Post #20   3966 days, 20 hours, 17 minutes, 52 seconds ago        
Quote:
Originally posted by: kawaiku:
Quote:
Originally posted by: horst:


I had one rec.platoon clearing the trenches between 2nd and 3rd village while I was assaulting 2nd village, thus opening the door to my 2 other rec. platoons. At woods they fought their way through axis reserves to the edge of third village and just took it. 3rd village defenders were already counter-attacking second village and axis Stugs were ko:ed. I had some battered platoons coming from 2nd village through road and hills but game ended.


*Spoiler*

How was the fighting in the hills? Did the AI counter attack from there as well or did it stay put and fight?

(Sorry for all the detailed questions. My play style is so different from a lot of other players that I don't trust my own play tests lol. So thank you very much for answering all of my questions.)



Axis C:Coy attacked from third village via hills when 2 village flag turned. I droped some 82 and 120mm rounds over them but most of them got through close to 2 village.


KAWAIKU
Novice Tester

Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 24
Post #19   3967 days, 1 hour, 32 minutes, 14 seconds ago        
Quote:
Originally posted by: horst:


I had one rec.platoon clearing the trenches between 2nd and 3rd village while I was assaulting 2nd village, thus opening the door to my 2 other rec. platoons. At woods they fought their way through axis reserves to the edge of third village and just took it. 3rd village defenders were already counter-attacking second village and axis Stugs were ko:ed. I had some battered platoons coming from 2nd village through road and hills but game ended.


*Spoiler*

How was the fighting in the hills? Did the AI counter attack from there as well or did it stay put and fight?

(Sorry for all the detailed questions. My play style is so different from a lot of other players that I don't trust my own play tests lol. So thank you very much for answering all of my questions.)
--------------------
In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.
HORST
Junior Tester

Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 59
Post #18   3977 days, 23 hours, 43 minutes, 38 seconds ago        
Quote:
Originally posted by: kawaiku:
Quote:
Originally posted by: horst:
Ai surrendered at turn 59.
Axis defenses work ok. I had to bombard and use smoke as cover to force axis out from the second village. I was very lucky with anti-tank mines and somehow avoided them all. Lost only one tank to at-gun, casualties were quite low, but I already knew the map and axis counter-attack plans. Wink

I think this is ready for SD2.

Cool! And I'm glad the 2nd village was much more difficult to take. I tried making the Axis defenses behind the 2nd village more in-depth but worried that they would leave their positions once the player took the 2nd village.

And how did your assault on the 3rd village go?

And you think it's read for SD2?! Eek! ...



I had one rec.platoon clearing the trenches between 2nd and 3rd village while I was assaulting 2nd village, thus openig the door to my 2 other rec. platoons. At woods they fought their way through axis reserves to the edge of third village and just toke it. 3rd village defenders were allredy conter-attacking second village and axis Stugs were ko:ed. I had some battered platoons coming from 2nd village through road and hills but game ended.

KAWAIKU
Novice Tester

Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 24
Post #17   3978 days, 10 hours, 56 minutes, 43 seconds ago        
Quote:
Originally posted by: horst:
Ai surrendered at turn 59.
Axis defenses work ok. I had to bombard and use smoke as cover to force axis out from the second village. I was very lucky with anti-tank mines and somehow avoided them all. Lost only one tank to at-gun, casualties were quite low, but I already knew the map and axis counter-attack plans. Wink

I think this is ready for SD2.

Cool! And I'm glad the 2nd village was much more difficult to take. I tried making the Axis defenses behind the 2nd village more in-depth but worried that they would leave their positions once the player took the 2nd village.

And how did your assault on the 3rd village go?

And you think it's read for SD2?! Eek! ...
--------------------
In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.
HORST
Junior Tester

Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 59
Post #16   3978 days, 12 hours, 3 minutes, 9 seconds ago        
Ai surrendered at turn 59.
Axis defences work ok. I had to bombard and use smoke as cover to force axis out from the second village. I was very lucky with anti-tank mines and somehow avoided them all. Lost only one tank to at-gun, casualtys were quite low, but I allready knew the map and axis counter-attack plans. Wink

I think this is ready for SD2.
KAWAIKU
Novice Tester

Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 24
Post #15   3979 days, 7 hours, 27 minutes, 9 seconds ago        
Quote:
Originally posted by: horst:
Ceb+2, turn 20.
Axis defenders are driven out from first village, support weapons at woods are still slowing me down, recon troops are starting to clear them out though...
Axis defences are more realistic now.

Thanks for testing this version even though I didn't ask for it Smile ...

Question, how have your casualties been thus far? I always notice how many testers here seem to lose far fewer troops and vehicles than their AI opponents. So, I'm always looking for ways to kill the player without making it too much of a grind.

Anyhoo, I hope this version is far more challenging and pleasing than the previous.
--------------------
In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.
HORST
Junior Tester

Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 59
Post #14   3983 days, 14 hours, 2 minutes, 52 seconds ago        
Ceb+2, turn 20.
Axis defenders are driven out from first village, support weapons at woods are still slowing me down, recon troops are starting to clear them out though...
Axis defences are more realistic now.
KAWAIKU
Novice Tester

Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 24
Post #13   4277 days, 22 hours, 1 minute, 34 seconds ago        
Hey John, thank you for posting up your review. I really enjoyed it along with the pictures.

Quote:
Here is what you are missing and MUST add:

Sharpshooters. They should keep my armor buttoned.

Where are the AT teams? There should be some fausts or schrek teams scattered about. They are lethal and will REALLY keep me guessing as a player as to how far forward I should come. I would add a few tank hunter teams as well.

Wire and mine fields blocking all the obvious approaches around each village would be a minimum on defense.

AT guns in much better overwatch. They would not be right in the middle of all the infantry. Set them off to one side, up on a hill, somewhere. They would be gazing down on the villages from an angle, ready to hit my armor in the side if it pokes its nose too far forward.

HMG and mortars further back in the defense in overwatch. I would put the MG42’s and mortar team in trenches behind each village in command and with a view toward the approaches so they can use grazing harassing fire to keep me out. The MG42 should not be right in with the infantry. The infantry is there to protect the MG, whose job it is to deny me movement from further back.

Thank for the feedback. Using this as a reference I spread the Germans out a little more though I kept the majority of each unit in the villages nonetheless. (1 platoon on the flank and 2 in the village proper.)

I also had a fair amount of difficulty in placing the various AT teams, sharpshooters, AT guns, pillbox, mines, HMG's, and barbed wire. So it'll be interesting to see how it all plays out. This also means the Russians were beefed up with at least 1 pioneer platoon.

Also, I tried to balance the AI's knack for counterattacking, after a flag is captured, by creating a reinforcement group that comes on around the time you captured Gille.
--------------------
In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #12   4327 days, 6 hours, 44 minutes, 7 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
JB
Experience Bonus:
+1
0
Play Balance:
0
0
Men OK
407
Tot. Casualties
320
77
Men KIA
82
19
Men Captured
64
Mortars Dest.
Guns Dest.
4
Pillboxes Dest.
Vehicles Dest.
2
3
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
200
Enemy Casualties:
710
2312
Prisoners Taken:
873
Exited Troops:
Scenario Bonus:
FINAL SCORE:
17%
83%

He surrenders in turn 57. Looks like all he had left was an operational 75 mm gun, responsible for one kill. Here’s how I did.



Interesting scenario, kind of fun – not really a challenge. Totally unrealistic, I think. Here’s why. The Germans were master defenders and these defenses are uninspired at best. All you have done is taken three villages and put a squad/mg in every building. Boring and predictable, and also unrealistic.

Here is what you are missing and MUST add:
Sharpshooters. They should keep my armor buttoned.
Where are the AT teams? There should be some fausts or schrek teams scattered about. They are lethal and will REALLY keep me guessing as a player as to how far forward I should come. I would add a few tank hunter teams as well.
Wire and mine fields blocking all the obvious approaches around each village would be a minimum on defense.
AT guns in much better overwatch. They would not be right in the middle of all the infantry. Set them off to one side, up on a hill, somewhere. They would be gazing down on the villages from an angle, ready to hit my armor in the side if it pokes its nose too far forward.
HMG and mortars further back in the defense in overwatch. I would put the MG42’s and mortar team in trenches behind each village in command and with a view toward the approaches so they can use grazing harassing fire to keep me out. The MG42 should not be right in with the infantry. The infantry is there to protect the MG, whose job it is to deny me movement from further back.

I would say this needs a lot more work to set up a more realistic (challenging) defense. The Germans, no matter how long they were in that village, would have done a better job of getting ready. Maybe a pillbox or two (which simulates a hard point in the defense and does not HAVE to be a real wooden structure...)

--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #11   4327 days, 6 hours, 47 minutes, 46 seconds ago        
Turn 48
Jerry is routed out of Grille, but at least a platoon is counter-attacking from Hohn. I hope to get my artillery FO’s in place and blast them in the open as they come at me and meet up with the Germans fleeing from Grille.

The German armor has moved up, and along with long range HMG fire, is keeping my boys pinned down in Grille proper. I have an SU76 and two T34’s in a keyhole just waiting for what I have ID’d as a PZ MkIV to show itself. Needs about 5 more feet and I will be able to see him.



Turn 50
Two exciting things happen last turn: 1) I knock out that PzIV which has been vexing me and two, German infantry counterattacks into my line of infantry outside Hohn. My FO’s have stopped last turn and are preparing to dump artillery down on the cohort trying to attack up toward Grille.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #10   4327 days, 6 hours, 50 minutes, 34 seconds ago        
Turn 36: Krauts advancing?



End of turn 41. The assault on Grille goes well. I have a company of infantry in the woods outside of Hohn, just watching. I have a company at least assaulting the eastern end of Grille. I have 6 T34’s blasting anything that moves and a lot of overwatch. I have not used my artillery yet. A horribly place at gun opened on me, but I KO’d him with direct fire. Interestingly, two German sound contacts have appeared at the end of the board. Because of my infantry over there, I will see him coming long before he is a threat to me! (jpeg)


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #9   4327 days, 6 hours, 52 minutes, 46 seconds ago        
Turn 26
Herder has fallen! I think Jerry has taken about 100% casualties. No prisoners – no survivors! Interestingly enough, smoke is now starting to fall in the village. I don’t know where the FO is, but he is a complete idiot. VERY ineffective use of German artillery. I would recommend increasing the experience of this fellow, if possible.

Turn 35 (jpeg)
Not much happening. I am bypassing Grille and will try to launch a near simultaneous assault on Hohn and Grille. I have ID’d only one squad near the Grille flag – which means there is probably a company in there, if Herder was any indication!


On Turn 36 I am proven right as no less than 6 full contacts reveal themselves. Interestingly, because of the much smaller flanking force to the east of the village, at least 3 infantry units break cover (horrible discipline) and expose themselves in the open. I will show this in the jpeg.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #8   4327 days, 6 hours, 54 minutes, 25 seconds ago        
Sit rep turn 18 (jpeg)


Turn 23
There is at least a company in Herder that I have ID’d now. I am cleaning them out slowly but thoroughly. No surprises! Still only one AT gun ID’d and no mortars interestingly. They are Luftwaffe infantry.

My plan is now to bypass Gille and attack Hohn first, if possible. By taking the villages out of order, I hope to catch Jerry out of position and not attack head on into the teeth of his prepared defenses. Looking for a “back door” so to speak. I show this in the jpeg as solid lines. After securing Herder, I intend to move up B company so I can look down on Gille and maybe screen my advance with smoke (dashed lines). (jpeg)



--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #7   4327 days, 6 hours, 56 minutes, 38 seconds ago        
Turn 6 HMG in Herder opens up on a “decoy” company HQ (bad fire discipline). Target area fire with T34 overwatch.

By turn 11 I have uncovered about platoon of infantry in Herder with a few heavy weapons and an AT gun which knocks out one scout AC. (jpeg)



Turn 15.
Have not secured Herder yet but things going well. Three T34’s closing in. I correct my initial estimate: looks like two platoons of infantry with an AT gun, at least two MG42’s. Could be a light company, I guess. Not sure if it is two or three platoons. They are all mixed together, but I am slowly achieving fire superiority. Effort is helped by Jerry dropping artillery (81 mm?) on his own position. I must have disrupted a fire mission, as the rounds are falling right on the crossroads, pinning his own men. I am not using my artillery. Saving it for flags. In addition 1/A and 3/A have crossed the road far to the east to start to occupy the wooded ridgeline between Herder and the next village. They are not involved in the firefight at all. Reinforcements showed up in turn 13.

--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #6   4327 days, 6 hours, 58 minutes, 38 seconds ago        
Ok, I will give it a try. CEB +1.

I have NOT read any other posts in this link. Will read them afterward, then chime back in to see if I agree.

SU:
A Co advances up the left (east). B Co advances up the middle, staying east of road near cover. T34’s provide overwatch. (jpeg)



Turn 5. No contact. (jpeg)



--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
HORST
Junior Tester

Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 59
Post #5   4464 days, 21 hours, 43 minutes, 57 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
Me
Banzai AI
Experience Bonus:
0
+2
Play Balance:
0
+25
Men OK
256
Tot. Casualties
129
578
Men KIA
27
162
Men Captured
109
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
2
11
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
200
Enemy Casualties:
4836
990
Prisoners Taken:
1330
Exited Troops:
Scenario Bonus:
FINAL SCORE:
87%
13%

It was a slaugter for the russians, but I know the map so...

I drowe immediately my Pz4:s east side of Helder and they killed all but one russian tank. Last one was fausted in Helder. Helders at-gun killed remaining SU-76:s.

I managed to hold Helder quite long but in the end large russian infatry formations blowed through and headed for Gille. Most of them were killed crossing the open but they managed to take hold at eastern side of the village. I had my inf.reserves waiting for dealing with them and those still lurking at Herder but allied forces surrender at turn 45 or close to it...

Recomendations:
-German tanks and inf. reserves should come later on the game, around turn 20 or even later. That should give russian AI some free time to attack Herder.
-North side of Gille is too open. You could extend treeline furher south or add more bush to help russian advance.
-If you plan to keep this screnario allied vs. axis AI, then ignore my recomendations.

Good hunting. Smile
KAWAIKU
Novice Tester

Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 24
Post #4   4465 days, 8 hours, 39 minutes, 38 seconds ago        
Hey Horst,

Thank you for testing the scenario. I'm glad you enjoyed it Big Grin


*SPOILERS*


As for the defenses around Herder and Gille I tried to make it seem you were given two companies of untried Luftwaffe troops and ordered them to hold the towns, so that's what they're doing. That explains why the flanks around Herder and Gille were bare Wink.

The only veteran units are around Hohn (as you found out). When I defended against the Russians I moved that platoon up to the wood-line and added their MG fire to the defense of Gille. I'll take a look at adding maybe one more platoon and have them defending that wood-line you used to hit Hohn from. It should bolster the AI's defenses and make for a tougher match. (That or just place the platoon in reserve that's on the map in the woods and rearrange the briefings somewhat.)

And SU-76's Eek!!!!! I don't remember putting those in Quiet. Gonna have to take a look.... OOOOOhhhh yeah now I remember (the big idiot I am lol).
--------------------
In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.
HORST
Junior Tester

Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 59
Post #3   4465 days, 19 hours, 56 minutes, 23 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
Crazy AI
Gen. Horst
Experience Bonus:
+1
0
Play Balance:
0
0
Men OK
375
Tot. Casualties
311
109
Men KIA
67
23
Men Captured
73
Mortars Dest.
Guns Dest.
4
Pillboxes Dest.
Vehicles Dest.
2
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
200
Enemy Casualties:
1121
2285
Prisoners Taken:
892
Exited Troops:
Scenario Bonus:
FINAL SCORE:
25%
75%

Good screnario! Maybe a little easy, but I haven´t played a while and I needed a good fight. Map is nice! Smile

SPOILER!!!!
-
-
-
-
-
-
-

Plan:
-2 A.Coys platoons and tanks will take Helder, third stealthy platoon passes Helder from west and probes Gille from west.
-2 B.Coys stealthy platoons and artillery will pass Helder and Gille from east, third platoon probes Gille from east.

Helder fell quite easily and to my surprise flanks were left unguarded! A.Coys casualtys were low, lost armoured car to gun.

Gille was much harder. I drowe my Second armoured car and reserve armour to assist attack from the east and to support B.Coys advance to Hohn itself. 2 reserve platoons are sent to assist Gilles attack. One platoon for each side.
I toke a risk and send my first T-34 platoon to assist attack. They discover tanks (one Pz4 and Tiger!!) at Hohn.
I lose 2 tanks in one turn. One to "Tiger" and one to Hohns at-gun. Armoured car boggs down and germans granade it.
Damn! Eek!

B.Coy has reached Hohn UNHARMED!? They stumble against german reserves and to my luck I manage to pull a victory with light casualtys. Two stealthy inf.platoons are sent to Gille. C. and D. Coys will fallow B Coy. SU-76M:s will be at reserve at east side of Gille if my tanks fail... I manage to kill one Pz4 and they kill and gun damage 2 of my tanks. Gille is now secured.

Germans at Hohn will not take this lightly. They want to take Gille back. Remaining Pz4 is allso advancing. I have sent 2 battered platoons to counter them (A. and B. Coys rec.platoons). Plan is to slow them down so that my artillery and remaing tanks can deal with them.

It works ok. I use all of my 82mm rounds over their heads and 120mm rounds are used all around Hohn. B.Coys boys are lucky with foolish Pz4 and kill it with molotov. (Yes, you heard me right...) Sadly A.Coys platoon is nearly wiped out.

Turn 42, Axis surrender.
I discover second 75mm gun at Hohn.

A way too easy! I espected light resistance around helder and Gille, but leaving Hohns eastern flank undefended is just too much. There should be at least platoon size force to counter approaching russians. I brough reserve tanks and artillery to counter that specific threat, and found their backdoor open.
Russian player has enough time to deal with them.

I think I allso try it with germans. Allied +25% and Ceb+2 should be enough... Big Grin
KAWAIKU
Novice Tester

Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 24
Post #2   4469 days, 23 hours, 21 minutes, 53 seconds ago        
Here are two pictures of the map. The 2nd one is a zoomed-in shot of the three villages.




--------------------
In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.
KAWAIKU
Novice Tester

Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 24
Post #1   4469 days, 23 hours, 29 minutes, 44 seconds ago        
Scenario discussion area for Three Villages
--------------------
In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.

 

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