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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
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MURPH
Member

Member #1666
Joined: Sep 2004
Ratings: 0 / 0 / 0
Discussions: 17
Post #16   7138 days, 22 hours, 37 minutes, 4 seconds ago        
My experience
I played as the Soviets. I destroyed them completely. It was in general too easy for Soviet vs AI.


Presentation
Excellent. The special briefing file with pěctures is just what we need. Great work!

Setup

The Soviets should be able to put the AT gun in some kind of cover.

Remember that the computer needs help in starting an attack. Place the attacking forces close to the line to be attacked, in formation.

Trucks and kubelwagens are useless. They brought the forces to the battlefield, but then the troops dismount. Don't bother putting them on the board. They are just opportunities for the human player to destroy the AI morale.

Don't think about points. The AI is weaker than any experienced player. Think what a human would need to defeat the enemy, then double it.

A defender is always in a stronger position than an attacker.

It's customary to put in the briefing an indication of how to set up the game. For example "Computer free to set up" or "Stick to scenario default". "Experienced player add 25% to Axis".

Briefing

Your briefing is nice, very vivid and detailed. But you have a few minor errors of the English language. I'd be happy to correct your briefing texts (I teach English for a living).
--------------------
KHOLT
Member

Member #171
SUPPORTER
2009
2005
Joined: Jul 2003
Ratings: 2 / 0 / 0
Discussions: 13
Post #15   7186 days, 18 hours, 58 minutes, 2 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
AI
Kholt
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
118
142
Tot. Casualties
41
3
Men KIA
11
1
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
3
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
500
Enemy Casualties:
10
321
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
1%
99%

Scenario TKF 1

Loved the way you have done background and briefings. As for the game the AI did OK at the start but faltered about mid-way. In order to increase the play balance and force the AI to attack you could put extra flags as way-points. For the play balance give the Germans some heavy arty. This will make things very hot for the Russians.

Thanks for a fun game.
--------------------
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #14   7332 days, 18 hours, 43 minutes, 13 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
A.I.
The Graeme
Men OK
132
172
Tot. Casualties
268
46
Men KIA
84
14
Men Captured
1
Mortars Dest.
1
1
Guns Dest.
1
1
Pillboxes Dest.
Vehicles Dest.
11
1
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
400
Enemy Casualties:
334
1570
Prisoners Taken:
9
Exited Troops:
Scenario Bonus:
FINAL SCORE:
14%
86%

TKF MISSION #10 SPOILERS!!!!!!

Basic premise: surrounded on all sides. Village church converted into fortress with multiple AT guns and MGs inside, plus infantry in trenches surrounding church. Other units scattered in outlying village houses. Germans emerge from surrounding woods or roads leading into village.

At first quite daunting. Enormous amount of heavy shelling around church. Big cluster of HT's approaching plus tanks and armoured cars.

But my ATs did quite well against the HTs, knocking most of them out quickly. The tanks & ACs hung back for a while, enabling me to concentrate on decimating the enemy infantry as they emerged into the open. The cemetary being an especially good killing ground.

Enemy tanks appeared individually. I simply concentrated all available firepower on each one till it was knocked out. The ACs came in a cluster, but I focused on them and halted their advance.

After that simply a matter of focusing on which ever sector was threatened by adancing infantry in any given turn.

Eventually the attacks petered out. So, with the exception of entrenched MGs and AT guns, I moved my men in close formation into the woods to rout the defeated foe. Worked like a charm except for the unexpectedly large number of enemy infantry units still intact in the woods beyond the cemetary. I was thinking maybe I might not win after all when the game abruptly ended with my total victory being declared. Bit of a surprise.

The A.I. did quite well, hurling charge after charge against my fortress thru out the game. Made for much excitement. Felt like a close-fought battle most of the time. Quite tense. Great scenario! Big Grin
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #13   7367 days, 16 hours, 53 minutes, 42 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
44
130
Tot. Casualties
191
84
Men KIA
60
25
Men Captured
1
Mortars Dest.
2
Guns Dest.
1
Pillboxes Dest.
2
Vehicles Dest.
2
2
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
100
Enemy Casualties:
713
836
Prisoners Taken:
9
Exited Troops:
Scenario Bonus:
FINAL SCORE:
43%
57%

TKF MISSION 9. SPOILERS!!!!!!!!!!!

Unusally good AI made for an exciting game. Kudos to Wannabe for a setup that maxed out AI potential.

In essence, a road flanked by iced-over marsh, then a belt of woods, then the road spilts to either side, one side turning to continue past fields flanked by woods.

Setup is a platoon below the junction on both flanks, and one platoon in the woods ahead of the junction, overlooking the frozen marsh.

I thought my advance platoon had an excellent defensive position, but they were quickly overun & eliminated by enemy infantry.

HTs leading followed by Panzer Threes came down the road. But I had a 37mm AT gun hidden in my right flank rear. Knocked out 2 HTs and immobilized one panzer. The other panzer halted and began a duel with my AT gun which lasted at least ten turns. Meanwhile the immobile panzer knocked out two pillboxes on my left flank, but my nearby infantry were able to prevent the enemy infantry accompanying the panzers from moving forward.

On the right flank the enemy infantry appeared on the verge of overrunning my platoon. Then another platoon showed up as fresh reinforcements. I had it join with the first platoon and together their firepower was sufficient to halt the enemy. Then I had my guys advance en masse. They not only got the enemy running, but reoccupied the foxholes of my eliminated advance platoon. Felt great!

But I lost my AT gun to the panzer which then proceeded far enough along the road to render neutral my major flag. My infantry were in the process of grenading the tank when the game ended with a minor victory for me.

I think this would be one kickass game against a human opponent. As it was, the AI made intelligent moves. Very impressed with the AI in this game.

This will probably turn out to be my favourite scenario in the campaign pack. Just an excellent small scale, combined-arms op. You gotta try it! Big Grin
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #12   7373 days, 21 hours, 51 minutes, 12 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
54
154
Tot. Casualties
143
51
Men KIA
43
17
Men Captured
1
Mortars Dest.
2
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
2
3
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
200
300
Enemy Casualties:
537
899
Prisoners Taken:
14
Exited Troops:
Scenario Bonus:
FINAL SCORE:
38%
62%

( TKF MISSION 8 ) SPOILERS!!!!!!

Mission: take heights flanked by woods but first you have to get across some open fields. Once you've got the heights, descend and take the Town of Makrov.

Couple of 76ers used to drop smoke on the heights while I sent two platoons running across the fields on the left flank, one platoon heading for the woods on the right. Also sent 3 t34s up the right flank.

Smoke didn't seem to help much. Some of my men pinned down on the left, but eventually got all units into the woods there after taking some casualties. Guys on the right flank got into their woods OK, and had the tanks ascend the slope singlefile skirting edge of woods. (Didn't use road thru the woods since obvious site for ambush or mines.)

On the left flank, walked my 2 platoons halfway thru woods, then move to edge of woods and hit enemy on the heights from their right flank.

Did same on my right, hitting enemy from their left flank. Tanks a big help.

But, enemy in craters and trenches difficult to eliminate. Acted like huge sponges absorbing most of my ammo to little effect. Moved my 76ers & mortar/MG units to base of heights, but unable to ascend ( my intent to put them in a position to pound Makrov) untill German height defenses destroyed.

Finally drove enemy back and began to deploy my forces on height overlooking Makrov. That's when I lost my tanks to enemy light armour and guns suddenly unleashed from Makrov. Didn't dare bring my 76ers forward. Knocked out enemy armour but not their guns.

Result, unable to let my infantry emerge from the woods & approach the town, unable to bring forward my 122 mm arty spotter. A kind of stalemate. A minor victory.

Perhaps if I had sent first my armour & then my artillery along the road thru the woods on the right I might have achieved a more decisive ending. Or if I hadn't been so caught up in eliminating the last defenders on the heights... used up way too much ammo!

I think the force balance was OK, that it worked well for the AI defense an indicment of my less than agressive tactics. Would probably be a real cool PBEM, challenging for both sides. Definitely a case where the side which makes the least mistakes wins.

Am left with the uneasy impression that if only I had made better choices I would have done much better, but I was afraid to take risks. Oh well, at least I won.
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
WANNABE
Member

Member #213
Joined: Jul 2003
Ratings: 0 / 0 / 0
Discussions: 7
Post #11   7375 days, 12 hours, 46 minutes, 31 seconds ago        
Yeah, Grame, I agree with you. I wasn't sure wether or not to put in that German force at the last checkpoint, but decided to anyway to give the player a sense of surprise. Maybe I should add more forest/wood area around the last checkpoint and put like 2 infantry platoons as the counter-attack force instead of vehicles. However, I am happy to hear that this scenario is a tricky/ambush type scenario. I was hoping the AI would do something around the lines of that. To preserve that type of scenario, I will do as you suggested and put forest all along the road, not just the first 2/3rds and make the Counter-attack force for the Germans 2 infantry platoons. Thanks a lot again...
--------------------
"When I get home, people ask me: 'Hey Hoot why you do it man? Why? You some kinda...war junkie?' And I won't say a god damn word. Why? Because they won't understand. They won't understand...its about the men next to ya, and that's it, that's all it is."-Hoot
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #10   7375 days, 19 hours, 22 minutes, 49 seconds ago        
OUTCOME:Minor Defeat
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
125
169
Tot. Casualties
162
69
Men KIA
33
22
Men Captured
5
Mortars Dest.
Guns Dest.
1
Pillboxes Dest.
2
Vehicles Dest.
3
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
300
Enemy Casualties:
622
755
Prisoners Taken:
49
Exited Troops:
-560
Scenario Bonus:
FINAL SCORE:
57%
43%

The above results are for TKF MISSION 7.
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #9   7375 days, 19 hours, 25 minutes, 10 seconds ago        
( TKF MISSION 7 ) SPOILERS!!!!!!!!

I've played 'get the convoy down the forested road' scenarios before, but never one with the nifty idea of several sentry positions along the way such that the entire road is under my observation. The enemy pop up unexpectedly, and tactics revolve around engaging them immediately with the dug-in sentries while sending my convoy escort infantry into the woods to outflank the ambushers.

What made it especially tricky was that even after my infantry swept thru a particular section of woods 'clearing' it, another enemy unit would appear to ambush the convoy yet again, this time from the rear. I never seemed to have enough troops to protect the convoy from any and all directions at once.

Still, I was making good progress. Soon I had reached the edge of the forest. Down the road flanked by open fields to a small village defended by some wooden MG bunkers, minefields, and a few troops. I figured controlling the edge of the woods with my infantry would prevent the enemy in the woods from taking potshots at my convoy as it raced toward the exit zone behind the village.

Then a nasty surprise!

Hordes of enemy troops plus an armoured car & some MG equipped HTs came swarming from the right flank of the village and quickly took it, completely blocking my exit route and forcing me to stay under cover at the edge of the woods.

The game suddenly became an exchange of fire across the fields, a battle of attrition, the original challenging premise now abandoned. With at least 7 turns still to go my computer declared a ceasefire, and tho I had inflicted greater casualties, my non-exited troops resulted in a minor defeat.

Had the battle continued not much would have changed. Just a steady running down of ammo and a steady running up of casualties.

To restore the fun of the scenario, I think either the village defenses should be increased, or the final attacking force cut back, or both. In any case, a balance must be achieved.

I'm not entirely certain the final sequence should be retained. Why not just a hard slog thru the woods till a small village is reached? The switch to open fields transforms the game into something different, way to difficult, and not as much fun.

So overall a wonderful premise showing great promise & quite exciting, but ultimately disappointing because of the way it peters out into something else. But definitely worth salvaging with a few changes! Big Grin
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #8   7378 days, 19 hours, 19 minutes, 22 seconds ago        
OUTCOME:Tactical Victory
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
71
163
Tot. Casualties
131
20
Men KIA
42
6
Men Captured
4
Mortars Dest.
1
3
Guns Dest.
2
Pillboxes Dest.
Vehicles Dest.
2
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
300
Enemy Casualties:
230
763
Prisoners Taken:
26
Exited Troops:
Scenario Bonus:
10
FINAL SCORE:
33%
67%

(TKF MISSION 6) SPOILERS!!!!!!!!!!

I was maybe a little too cautious. Was closing in on the enemy flag but ran out of turns.

Anyway, need to cross a bridge & seize a church. Had one platoon on left flank to provide covering fire, MGs & Mortars dug in the river bank to cover the opposite shore around the bridge, a couple of platoons to rush the bridge when appropriate, and a platoon crossing the river in boats on the right flank. And oh yes, a couple of tanks which I held back untill the enemy had revealed his positions.

Two AT guns & two tanks were the main problem to deal with before I could cross the bridge. My arty spotter knocked out the ATs, and bringing my two tanks down the road to the bridge took out his two light tanks.

Then, apart from a pesky MG in the church, I concentrated on targeting his forces at his end of the bridge. As they began to weaken, sent my two tanks across and had my platoon (which had successfully crossed the river) emerge from the woods on his left flank. This combination pushed his infantry well back of the bridge, and I began to pour my infantry across & towards the church.

I believe I would have won at least a major victory had I a few more turns.

Thought the AI put up a spirited defence.

All in all a fun challenge where timing is everything, at least against the AI. A human opponent would have been much tougher to deal with.

Can't think of any changes to suggest. Would be great fun playing either side!
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #7   7381 days, 2 minutes, 23 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
368
358
Tot. Casualties
644
43
Men KIA
178
12
Men Captured
4
Mortars Dest.
9
2
Guns Dest.
1
Pillboxes Dest.
2
Vehicles Dest.
13
3
Aircraft Dest.
2
POINTS:
Axis
Allied
Flags Held:
400
Enemy Casualties:
800
3859
Prisoners Taken:
50
Exited Troops:
Scenario Bonus:
FINAL SCORE:
16%
84%

TKF MISSION 5.....SPOILERS!!!!!!!!

Cool layout of a train station, but at first I was taken back by how little space available for German staging area. But then I realized beginning so close to the flag initiates combat immediately & gives the AI a clear focus.

A bit scary dealing with the armoured assault, especially when I lost my armour, but the 'hidden' artillery piece triumphed. My infantry took out a few too.

Then settled down to battle of attrition with the infantry emerging from the forest. Figured my guys in the trenches were better protected. Gradually dawned on me that I was outnumbered. Began to worry about my ammo.

Second armour attack took me by surprise. Also pesky assault in the woods near my HQ. A delightful surprise that, added a sense of variety & challenge. But managed to halt both.

Now, circa turn 15 with 10 more to go, I began conserving my ammo, having the units with the most ammo rest, the units with low ammo keep firing. Enemy infantry began to move forward in rushes. Preparing for a final showdown, I hoped my 'reserve' units would save me.

Turn 18, game suddenly ended. Seemed I had inflicted so many casualties that a ceasefire was declared, giving me a total victory. Good thing too, or else, given a few more turns, I probably would have lost.

Normally defending against the AI is not difficult, since the AI tends to mill infantry about under fire, but this scenario, with its 'in your face' materialization of the enemy produced some intense AI aggression.

If I hadn't inflicted so many casualties the AI might have beat me.

A human opponent most probably would have beaten me.

Orf course, the whole point of this campaign is to fight as the Soviets in each battle, but I believe playing the Axis against the AI/Soviets in this scenario would be extremely challenging and interesting.

Lots of fun this one.

(modified 02/15/2004 23:18:17 by the graeme)
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
WANNABE
Member

Member #213
Joined: Jul 2003
Ratings: 0 / 0 / 0
Discussions: 7
Post #6   7382 days, 11 hours, 16 minutes, 36 seconds ago        
Heh, its good to see someone giving me feedback. I really didnt know how the scenarios would play out, I only playtested a few because I dont have a lot of time on my hands. If you encounter any problems with any scenarios, give me feedback on what I should change or improve, thanks Smile

(modified 02/14/2004 12:04:04 by Wannabe)
--------------------
"When I get home, people ask me: 'Hey Hoot why you do it man? Why? You some kinda...war junkie?' And I won't say a god damn word. Why? Because they won't understand. They won't understand...its about the men next to ya, and that's it, that's all it is."-Hoot
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #5   7384 days, 21 hours, 19 minutes, 41 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
455
140
Tot. Casualties
289
34
Men KIA
71
7
Men Captured
Mortars Dest.
1
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
Enemy Casualties:
255
1020
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
16%
84%

TKF MISSION # 4 SPOILERS!!!!!!!!!

Okay, you start off with your units in a wood. Before you is an open meadow. In the distance, woods on either side, with 3 artillery markers. It is recommended to set up an immediate artillery barrage.

I do so, and the result is spectacular. Germans start coming out of the woods. More and more of them. Soon there are more targets than I have men to open fire.

The Germans reach a line of brush which slants diagonally across the meadow. Until the last turn of the game they run back and forth in the brush rather than advance any further. I target anybody who is close to the open meadow. Enemy machine guns open up. There is a brief mortar barrage. But in essence, the battle consists of shooting at distant figures running back & forth.

The only variation comes with sporadic airstrikes. Something, maybe a Stuka, drops a big bomb on my units, destroying several, but the rest of the strikes hurt the enemy.

By the last turn I was running low on ammo, starting to take more and more casualties, & some of the pesky Germans were outflanking me (despite minefields). Had the scenario lasted another 5 to 10 turns I could well have lost, even against the AI.

Had I faced a human opponent, I am reasonably certain I would have lost, if only because I was outnumbered.

Played solo, it was kinda like an arcade game. And fun. But I suspect it would be very intense with a human opponent, and therefore even more fun.

(modified 02/12/2004 02:01:00 by the graeme)
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #4   7387 days, 17 hours, 35 minutes, 50 seconds ago        
OUTCOME:Tactical Defeat
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
53
78
Tot. Casualties
32
76
Men KIA
7
20
Men Captured
1
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
Enemy Casualties:
322
295
Prisoners Taken:
8
Exited Troops:
Scenario Bonus:
FINAL SCORE:
68%
32%

TFK MISSION # 3. SPOILERS!!!!!!!!!!!!!

You start with two platoons, one on either side of the target depot, and a third platoon in ambush on a road.

Very first turn enemy convoy appears in your ambush. My pointblank first shot of a 76mm gun took out 4 vehicles simultaneously! Serves them right for driving fender to fender. Crews bailed out, but 3rd platoon took them down. One truck tried to reverse, but got it on the next turn. I then started advancing thru the woods toward the village.

Meanwhile I sneaked my other two platoons as close to the depot as cover would allow. I figured their concentrated firepower woul deal with any fire they might draw.

Surprise! Both platoons suddenly drew fire from a single MG each and a single infantry unit each. The infantry were on the ground floor of the depot, the MGs in foxholes behind barbed wire.

To my astonishment, both platoons were quickly routed! One of them ran thru the woods right off the map! The other just ran and plopped down in some woods. Only one squad remained to fight. Eventually the other squads of that platoon rallied and crept back, but didn't accomplish anything.

Meanwhile my third platoon was pinned down at the crossroads by German infantry in foxholes. I tried concentrating fire on one target at a time, ultimately routing two enemy squads, but this was not enough to enable me to advance.

I even manhandled the 76mm gun across the fields around the woods till it it could bear on the defending infantry, but not soon enough to do any good.

In hindsight, instead of sending my platoons creeping close en masse in preparation for a rush toward the depot, I should have scouted and probed with split squads, then upon drawing fire, replied by bringing one squad forward to engage, not bringing the rest forward until I had weakened the enemy. That might have worked.

I outnumbered the enemy, but they outfought me. Dang! Next time I won't give my men vodka until AFTER the battle.
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #3   7388 days, 20 hours, 34 minutes, 42 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
34
96
Tot. Casualties
69
35
Men KIA
16
9
Men Captured
Mortars Dest.
1
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
3
1
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
Enemy Casualties:
199
446
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
21%
79%

(MISSION TWO) SPOILERS!!!!!!!!

Initial setup somewhat odd, MG dug in the middle of a road for instance. Good field of fire, but not much protection. Still, decide to go with all initial setups in this series.

Rather worrying, only one platoon defending a village. MG, AT team & LMG forward in a hedge, but quickly wiped out, especially by flanking fire from German light armour advancing down the road. German infantry then advanced across fields down the centre.

Very worried. How was I going to stop that armour?

Reinforcements showed up, one platoon plus three light tanks. Hurrah! Placed the infantry in a wood behind the village, shooting between the buildings, and sent the light tanks into the village.

Light armour on both sides swapped shots. Quickly obvious that their armour was superior to the firepower on both sides. Lots of partial penetrations.

Lost the lightest light tank. The other two were shocked and routed! Much of the platoon in the village routed. Definitely begin to worry.

Then my two tanks roar back into action, along with two MGs that had recovered from their panic. Just in time to crush the last German infantry assault toward the village.

A close run victory. Could easily have lost. The AI did a few interesting things, like sending one light tank clear across the width of the battlefield to try a flanking manoeuvre.

Mission 2 more risky than mission one, more challenging. If this keeps up, the last should be difficult indeed!
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
THE GRAEME
Novice Tester

Member #265
Joined: Aug 2003
Ratings: 2 / 0 / 0
Discussions: 21
Post #2   7392 days, 18 hours, 13 minutes, 59 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
AI
The Graeme
Men OK
77
131
Tot. Casualties
82
14
Men KIA
25
4
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
4
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
500
Enemy Casualties:
44
496
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
4%
96%

( MISSION ONE ) SPOILERS!!!!!!!!!!!!

Defending a farm on either side of a dirt wood. 1 platoon in a wheat field on the right, 2nd platoon in scattered trees on the left. Misc units back at the farmhouse, including one artillery piece.

German convoy of 5 HTs and infantry. They didn't come up the road. The AI led them alonside the road on the left in a kind of gully-like depression. The HTs got bunched up, while the infantry advanced across the fields.

My left flank platoon basically drove back the infantry several times. Finally the HTs began to inch forward, but my platoon MG brewed one, my artillery got another. At about the 10th turn.

I now had my left platoon concentrate fire on the HTs, shocking them into inaction. Opened fire with my right platoon for the first time, driving the fleeing German infantry off into the distance.

Some sort of reinforcement showed up in the trees lining the road at the far end of the map, but my right platoon held them off. Game ended ciirca turn 17.

Turns out the reinforcements included trucks, 2 of which I knocked out.

An easy victory, but only because I concentrated my fire on one or two enemy units at a time, routing them one by one as the turns went by. There were times when the MG fire from the HTs posed problems, suppressing my men to the point of reducing my firepower temporarily. But whenever the HTs got pesky I targetted them with my combined firepower, ignoring the infantry for the moment, and that effectively shocked them, at least for a while.

My tactic of not using my right platoon at all till turn 10 ensured I retained adequate rate of fire even tho my left platoon had run low on ammo.

Had I faced a human opponent instead of the AI, things would have been much tougher, especially when the reinforcements showed up. But even against the AI, I could have lost, or at least been hard hit, had I not made the right targetting choices.

Loads of fun. Probably setting me up. No doubt the further missions in the campaign will become increasingly more difficult! But this was a fun one to begin with.
--------------------
What kind of opponent am I?
- PBEMs played: 43
- Total Defeat: 2
- Major Defeat: 12
- Tactical Defeat: 4
- Minor Defeat: 5
- Draw: 2
- Minor Victory: 2
- Tactical Victory: 3
- Major Victory: 8
- Total Victory: 5
WANNABE
Member

Member #213
Joined: Jul 2003
Ratings: 0 / 0 / 0
Discussions: 7
Post #1   7443 days, 23 hours, 29 minutes, 16 seconds ago        
Scenario discussion area for TKACHENKO'S FINEST CMBB 10 MISSION CAMPAIGN PACK.
--------------------
"When I get home, people ask me: 'Hey Hoot why you do it man? Why? You some kinda...war junkie?' And I won't say a god damn word. Why? Because they won't understand. They won't understand...its about the men next to ya, and that's it, that's all it is."-Hoot

 

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