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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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CMAK
Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for Berdichev Forest

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GLIDER
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Post #27   5008 days, 9 hours, 32 minutes, 28 seconds ago        
I am just playing against a guy I am facing off the first time and I must admit that it is a tough nut to crack from the German side. I made a fair number of mistakes and had some bad luck, too, but I have a feeling that even when properly played it would be difficult to take more than one flag.
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VOSSIEWULF
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Post #26   7200 days, 9 hours, 57 minutes, 47 seconds ago        
Who needs to ride rollercoasters when you have RL all the time. Sorry to hear that, Mel. Thanks for sticking with it and popping in for a word, every bit helps Smile

I think I'm going to extend the turns to 34.

I keep trying to remember to upload Berdichev: Counterattack. I'll try and get it up here, it would be nice to have folks who have played the first also look at the second. If you have the time!

Thanks again guys.

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ATHKATLA
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Post #25   7200 days, 11 hours, 39 minutes, 35 seconds ago        
Hi VW

GJK is very kind saying I am a skilled player, however I do defend better than I attack, and this map was just made for defending! I have to say that Gary was right in assuming that some RL issues I had did affect my concentration towards the end of our game, but Gary is no mean player too, as many have found to their cost, and he was making good progress when the turns ran out.

Does it need more turns? Well, I would say yes, I still had some units unused towards the rear areas of the map and feel that maybe another 5-10 turns might give the Germans a better chance of a result. No doubt that had Gary been given 10 more turns, he would have taken more flags, he had broken through in the centre where my defence was the strongest, but just ran out of time.

I'm sorry I can't give you much more than this, but RL was a pain during this game, and I really didn't think I gave it my best shot.

Regards

Mel
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Mankind must put an end to war, or war will put an end to mankind."

-John Fitzgerald Kennedy
GJK
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Post #24   7200 days, 17 hours, 37 minutes, 22 seconds ago        
You might drop a note on the frontpage of the site VW, I know that Mel has been under the stress of real life issues lately so I'm not so sure that he's going into the discussions area lately. In fact, it may of had an impact on our game - though he seemed to defend pretty solidly to me.
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"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
VOSSIEWULF
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Post #23   7202 days, 12 hours, 32 minutes, 53 seconds ago        
Thanks Gary;-)

I'll be interested to hear what Mel says. Obviously Sphinx and Bridgehead think it was tilted too much towards the Russians, while in your game the Russians were apparently hanging on at the end.

I'm glad you liked the maps, I spend much time fiddling them Smile

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GJK
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Post #22   7203 days, 5 hours, 6 minutes, 54 seconds ago        
OUTCOME:Draw
STATISTICS:
Axis
Allied
Player Name:
GJK
Athkatla
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
373
331
Tot. Casualties
397
435
Men KIA
108
129
Men Captured
2
3
Mortars Dest.
1
1
Guns Dest.
2
2
Pillboxes Dest.
Vehicles Dest.
11
8
Aircraft Dest.
2
POINTS:
Axis
Allied
Flags Held:
300
500
Enemy Casualties:
3125
3369
Prisoners Taken:
34
12
Exited Troops:
Scenario Bonus:
FINAL SCORE:
47%
53%

Ok VW, we just finished this one late last night. Wound up as I expected, in a draw.

The number of turns is a key issue here, and I'm not sure that you do want to adjust it. If you give say 10 more turns, I think the Germans will pull out the victory with the much superior forces that they have. Limiting the turns put me in a semi-rush mode at the end, causing me to be a bit more careless than I normally would of been. I was unable to take 3 of the flags as well - all leading to a draw.

Mel had a nice defense set up with what he had. I was ambushed a number of times and lost a good number of vehicles because of those ambushes. The air units also took a heavy toll on my armor.

I loved the map, very well done and it provided the defender with those opportunities to ambush. It also provided a bit of stealth to the German advance so it was well layed out.

Balance seems to be in the Germans favor, but the limitation on turns is a big plus for the Russians. You could cut back on the German forces a bit and increase turns or leave it as is. We'll see what Mel has to say. Wink
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"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
VOSSIEWULF
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Post #21   7209 days, 3 hours, 51 minutes, 57 seconds ago        
Thanks GJK. The number of turns, like everything else with this, was a guess Wink I've changed my opinion since I did this; I doubt I'll upload anything that has less than 40 turns, and I'll change this one to about that after I get your AAR.


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GJK
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Post #20   7209 days, 15 hours, 22 minutes, 10 seconds ago        
Hey VW,

Mel and myself are about to wrap on this one, we're in "overtime" now. I have one VL secured and one that I may be able to get to if I have a couple of more turns. The rest of the flags - no way, won't even touch them. I'm curious about the relatively low amount of turns, considering the large map. It's been a while since I read the briefing though, so I'll go back and re-read it, perhaps you already mention it in there.

Full AAR when we're done!
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"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
VOSSIEWULF
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Post #19   7213 days, 14 hours, 17 minutes, 41 seconds ago        
Wow, that's interesting. In testing vs. the AI, with the Russians considerably stronger, I managed to take the objectives in both towns- wasn't able to push to that last one, though. The AI didn't seem to make a total hash of things, either.

Ok, I will think about it. There are a number of choices; I will say that I'm trying to stick with vulnerable AFV support in this one.

If either of you are interested, Berdichev: Counterattack is ready, in which the Germans have taken most of the map in the first battle, and are now facing a serious Russian counterattack. If you'd like to give it a shot (and I'll take another look at the force balance before uploading it), I'll put it up here. In some ways running an attack in the other direction is even more interesting Wink

Regardless, thanks to both of you. I'll post some info here when I make chances, but I'll probably wait to hear from GJK as well first.


(modified 08/01/2004 11:47:37 by Vossiewulf)
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BRIDGEHEAD
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Post #18   7213 days, 17 hours, 31 minutes, 47 seconds ago        
Vossiewulf as stated in my first post… that was my original plan to move up left side/center map (Sphinx’s right). Yes…the area was well defended and it took allot of time. Quite costly too!! He took out my AC’s and light tanks very quickly! The combination of infantry, mg’s and mortars…. pushed through and captured the center flag. At this point the battle became attrition…the Russian has allot more back up as reinforcements to stop me dead in my tracks.

I did move some loaded halftracks and tanks to my right as to confuse Sphinx. The Russian air took out 80% (mines too) of the AFV’s in this area, and the road leading to the right. My probe came to a quick halt. In fact toward the end of game my entire right side collapsed.
This is a huge scenario…where to tweak could be difficult to pinpoint. What comes to mind is lessen Russian air…. more infantry and maybe some towed infantry guns (even though they take time to place)

I had no problems with the map…

Maybe wait and get results from other 2 player games.



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SPHINX
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Post #17   7213 days, 18 hours, 5 minutes, 7 seconds ago        
I think about 2/3 of Bridgehead's troops were on my right, which is why my left side first line held. As previously mentioned, in our game the Russian air was apparently very effective. The German air moderately so. It KO'd one tank and damaged the gun on two others. I think the Russian force balance is OK. Not a lot of AT weapons, and those that exist are small calibre, but in the forest you can get more done with infantry. I think that the Germans need about double the troop strength. I kept waiting for the massive assault, and it never materialized. He worked his way through the first line on my right, but it was a stiff fight, and the Germans lacked the strength after that to defeat the second line, even without committing the reserves to directly assist. I used the reserves to head through the middle forest and to counterattack his attackers against my second line on the right. I didn't use nearly all of my troops. Only a portion of those on my left ever fired. I didn't use my 120 mortars (kept waiting for a good concentration that never really appeared) or my 76mm OBA. I cannot imagine the Germans getting to the last flags with the present strength ratio. Based on the AAR, it appears that it is about 1:1 for SDs.
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Don't Expect Too Much
VOSSIEWULF
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Post #16   7214 days, 2 hours, 39 minutes, 34 seconds ago        
Thanks guys, as noted I was concerned about force balance; you can learn only so much with hotseat play, and since I'm new to scenario design it's still a learning process to get the tweaks right for 2p play.

Did the map work ok for you? Any major issues there?

That's interesting that you made progress on Sphinx' right, but not left. I thought the Russian initial position there was much stronger, with lots of crossing LOS for AT guns and ATRs.

Was it really airpower that killed you? That's easy enough to fix. Anything else? Too many ATRs, too many AT guns, or did you just plain need more firepower?

GJK, how are things going for you and your partner?

Thanks again, Bridgehead and Sphinx, your efforts and comments are much appreciated. Smile Hopefully you can help me get a handle on exactly what we need to do to get it balanced.

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BRIDGEHEAD
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Post #14   7214 days, 10 hours, 59 minutes, 34 seconds ago        
Vossiewulf What a disaster for me Sad As I stated in my earlier post the allied air power made all the difference. Even my Russian opponent made several comments that I need a bigger army.
I really enjoyed this scenario even though I got my butt kicked. I guess like the bigger scenarios better.
Good job…but I think the German’s need some help. Maybe I can get Sphinx to add his comments.

Norm


(modified 07/31/2004 15:05:08 by Bridgehead)

(modified 07/31/2004 15:06:19 by Bridgehead)
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SPHINX
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Post #15   7214 days, 11 hours, 55 minutes, 5 seconds ago        
I concur with Bridgehead. Due to some hard and concentrated assaults he made it through the first line of defense on my right and took the first flag. Although the this first line on my right was broken, it did not get overwhelmed and it took quite a bit of time. The first line defense was aided in no small part by early and apparently very effective Russian air. The second line was attacked but held (basically the Germans ran out of gas) even without commiting the reserves and neither of the second line flags were taken (although one or two on the right were disputed for a while). My first line on the left was tested but not broken. I think my air was much more effective than his. At the end, despite the excellent play of Bridgehead, I was starting to counterattack. In summary, in my view the German forces are inadequate. My guess is to eliminate the allied air and double the German strength. The Germans simply do not have enough horsepower.
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Don't Expect Too Much
BRIDGEHEAD
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Post #13   7220 days, 14 hours, 31 minutes, 5 seconds ago        
VW
We are on turn 26 and the game is almost over. Based on my conditions earlier into the game…. things never improved. I did continue to move inward but strong defenses stopped me in my tracks!!
My Russian opponent put together very good defenses and with successful air strikes. I was never able to get out of the box.
I believe this scenario is a real challenge for the German’s and so does my opponent.

NC

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VOSSIEWULF
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Post #12   7229 days, 7 hours, 51 minutes, 54 seconds ago        
Yikes, that doesn't sound good. GJK, how are things going in your test?

The MGs you're seeing are DShK 12.7mm- the Russians have a couple and they can put holes in halftracks. In testing the sequel, I had a DShK literally blow up a 251/10 from 600m. The DShK shot at him for 6 turns straight, but did finally kill him.

Oh, and the airstrike assets are pretty much even- both sides should take some nasty knocks unless one side or the other gets very lucky. Have the Stukas made their appearance?





(modified 07/16/2004 18:13:25 by Vossiewulf)
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BRIDGEHEAD
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Post #11   7229 days, 19 hours, 32 minutes, 59 seconds ago        
VW
We I finally started this scenario a few weeks ago as a PBEM game. I'm playing German’s.
It's turn 13…. My initial plan was move left, center map, and then sweep right. That plan fell apart very quickly because of strong defenses and air power… It seemed my light AFV’s, AC’s, and halftracks were knocked out with MG fire??

This is huge map with allot of ground to cover…at this point I see little chance of achieving success unless the Russian’s has committed all his forces to the center. Currently I only control the center flag…I have lost all but one tank to AS or mines. Mad

NC

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GJK
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Post #10   7233 days, 1 hour, 4 minutes, 35 seconds ago        
Sorry for the lack of updates, we are still battling it out though!

I'm about to take the first VL, the little town of Vodjanya. It's coming at a cost though! Making a little progress just south (?) of Dolinsk also. Getting heavy resistance there.

Mel may be moving troops down to try and reinforce Vodjanya though I'm hoping not!

I'll keep you posted when something major happens (like taking my first VL).
--------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
VOSSIEWULF
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Post #9   7247 days, 7 hours, 5 minutes, 51 seconds ago        
Thanks for the update, good news Smile

You both have some aircover, and those aircraft should be sufficient to sway things if they get lucky. Hopefully not totally alter things, just do enough damage to make you both have to shift gears a couple times.

Eek, a skilled player on that defensive ground. I don't envy you that.

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GJK
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Post #8   7247 days, 7 hours, 43 minutes, 4 seconds ago        
Hey VW,

No problems at all, in fact, getting quite interesting. We had a case of target misidentification it would appear by Mel's aircover - took out one of his own T-34's. That or we're both running aircover - I didn't catch if it was Sturmovik or Stuka on that run. The Sturms have been harrassing me pretty well also.

Mel is a very skilled player who I've had problems with in the past trying to beat - so I'm using a bit of caution moving along in this one. Hill 127 is a ways out there, and I don't want to give away any secrets, but it is on my battle plan. Wink
--------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
VOSSIEWULF
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Post #7   7250 days, 9 hours, 12 minutes, 6 seconds ago        
How has this been progessing, GJK? Any major problems? A couple more guys wanted to start a PBEM with this, just wanted to check before I told them to start shooting Wink
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VOSSIEWULF
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Post #6   7258 days, 8 hours, 5 minutes, 9 seconds ago        
From that I assume you're the Germans;-) Pay attention to those 105mm RCL's, those are very neat little jobbers- with the amount of trees on this map, I had great fun with the various guns. There's just something inherently satisfying in pushing a gun up through a treeline and shooting some poor bastard who isn't expecting it;-)

I'll be interested to see if you make progress against the big flag on Hill 127. Playing against the AI, I never came close- although my attack was pretty vanilla. Cracking through Vodjanya can be very tough if the defense is set up well, that whole area is one big nasty crossfire zone.
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GJK
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Post #5   7259 days, 3 hours, 17 minutes, 13 seconds ago        
We're moving along at a turn a day rate. Mel is "across the pond" from me, so our timezones don't match too well, but we're getting into some action already. Scratch one T-34 or T-70, I haven't even fully Id'd it yet I don't believe!
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"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
VOSSIEWULF
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Post #4   7259 days, 4 hours, 8 minutes, 26 seconds ago        
Excellent, thanks;-)

I've been testing the sequel, which is a Soviet conterattack. In some ways, running an attack in that direction is even more entertaining- the utter madness of LOS in Dolinsk leads to really wild armor engagements.
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GJK
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Post #3   7262 days, 12 hours, 43 minutes, 20 seconds ago        
Just sent my setup to Athatkala (Mel). Wow, what a map! Tons of "toys" to play with also...should be fun, we'll keep you posted!
--------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
VOSSIEWULF
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Post #2   7263 days, 29 minutes, 25 seconds ago        
Ok, here you go;-)

If I have a concern, it's force balance. I fiddled with forces until it was a draw against the AI (playing fairly vanilla), and then backed off the Russian forces a bit to account for a human player.

Whether I tweaked it down just right, too much, or not enough, is anyone's guess.
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VOSSIEWULF
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Post #1   7263 days, 33 minutes, 40 seconds ago        
Scenario discussion area for Berdichev Forest
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