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Newest Scenarios |
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Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
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It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
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August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
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The Axis launch a major attack on the Allied defenses.
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
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July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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Russian breakout from a Kessel against a German blocking force.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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Axis and Allied forces clash for a town and large hill.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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The Axis launch a major attack on the Allied defenses.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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Russian breakout from a Kessel against a German blocking force.
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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a fictional Town in North Africa.
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Fictional City in North Africa. Best played as a meeting engagement.
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Fictional City in North Africa. Best played as a meeting engagement.
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
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This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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CMBO |
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
CMAK |
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Ideal for a QB ME
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CMBB |
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
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forseti007 |
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Bee Goode |
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Coyote1945 |
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fungf |
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frankf |
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Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!
Members online:
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #17
5988 days, 2 hours, 15 minutes, 2 seconds ago
Ken --
Don't waste your time on this one. This designer abandoned this scenario a long time ago. Too bad because it looked interesting for a two player game. I recall when he was around... he was a bit demanding and expected people to immediately test his scenario. Witness that the author has 6 postings... all in this thread. He was not a contributor and did not understand the "give some, get some" aspect of this site. (i.e., you test mine, I'll test your scenario).
Mark this one as a candidate for a database purge.
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KEN F
Novice Tester
Member #4163
Joined: May 2006
Ratings: 3 / 0 / 0
Discussions: 31
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Post #16
5989 days, 15 hours, 54 minutes, 33 seconds ago
Hi All,
I opened up the scenario in the editor, and lo and behold, many of the German infantry units were just dropped on the map in line abreast, right out of the editor, in any location (some in open ground).
For a scenario designed as Human vs AI, wouldn't the author set-up the AI defender in the best positions...? I seldom play the AI, but out of habit, I select "Leave computer units in default position" (or something to that effect), as opposed to "Computer allowed free set-up".
For what it's worth, Ken
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Will PBEM either CMAK or CMBB. Huge battles and Ops are okay. Can usually return a turn/file every day. Will play-test as well.
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KEN F
Novice Tester
Member #4163
Joined: May 2006
Ratings: 3 / 0 / 0
Discussions: 31
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Post #15
6016 days, 14 hours, 57 minutes, 54 seconds ago
Hi All,
I played this against the AI (with no bonus for AI), and barely scored a tactical victory.
This scenario has good potential for 2-player, if the author could make a separate version for H-2-H.
The big turn-off for me was the Soviet tanks and SP-guns arriving at crazy points on the compass (some very late), with no infantry support. At this point in the war, I gather the Soviets were short on infantry, and made up for it with massive gun support at the point of attack.
For a H-2-H version, consider all the Soviet gun support starting on map, with the infantry.
Cheers, Ken
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Will PBEM either CMAK or CMBB. Huge battles and Ops are okay. Can usually return a turn/file every day. Will play-test as well.
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FREDROCK1957
Novice Tester
Member #245
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Joined: Aug 2003
Ratings: 15 / 0 / 0
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Post #14
7366 days, 10 minutes, 5 seconds ago
OUTCOME: | Minor Victory | STATISTICS: | Axis | Allied | Player Name: | AI | FredRocker | Experience Bonus: | +3 | 0 | Play Balance: | 0 | 0 | Men OK | 196 | 380 | Tot. Casualties | 205 | 214 | Men KIA | 86 | 90 | Men Captured | 13 | 6 | Mortars Dest. | | | Guns Dest. | 1 | | Pillboxes Dest. | | | Vehicles Dest. | 5 | 4 | Aircraft Dest. | | | POINTS: | Axis | Allied | Flags Held: | 300 | 600 | Enemy Casualties: | 2185 | 2238 | Prisoners Taken: | 17 | 49 | Exited Troops: | | | Scenario Bonus: | | | FINAL SCORE: | 43% | 57% |
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Ok finished this bad boy... As I left off before I had my arty attack (Combined Smoke and HE) go off on turn 20... it worked very well except for the many Axis HMG which did some damage... I positioned 4 my T-34's along the ridges to the SE of town and moved the remaining 3 down to the road and entered the town from the east... A Panther tore up a couple of my T-34's on the ridge but I got him from behind a building with the T-34 Flamer.. Traded some shots with some Wespe's and took them out without damage, traded another T-34 for a Panther on the South of town. By this point I had a great hold on the North, East and South of town but my main infantry attack from the west had bogged down (mostly from the HMG's)... 8 big time ISU-122 assault guns have now arrived but I am finding lots of Schrecks floating around... so I am cautious and position those to support the infantry and decimate the town... Axis has pulled back around the two large VL's on the west end of town... Lost two ISU-122's to bogging...
The game ended on turn 42 with me surrounding the two large VL's on the west of town... One was contested the other one I lost... noticed after the battle that the Axis had about a platoon and a half of Strum Truppen on the SE of town out toward the ridge where earlier I had my T-34's... not sure what they were doing out there but I am glad they didnt attack me from the rear (AI is goofy that way sometimes)
Anywho... a good fight... fun battle and great map.. still think you can cut the map down a little, and modify the troops experience levels so they are not all the same.. Good job and fun scenario
-FR
(modified 09/22/2004 09:48:46 by Fredrock1957)
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That is all... -FR "Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt FredRocker's Combat Mission Site
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #13
7367 days, 22 hours, 0 minute, 28 seconds ago
Use the Grille to replace the Wespe-Hummel. It was issued to all Panzer and PG Divisions. They were open topped SP guns specifically designed to support the infantry and they are large caliber. They are 150mm the same as the Hummel and bigger than the Wespe.
If you have this kind of information on the battle then your briefings are terrible. Put the gentleman that served in the fight in your references. I have put personal references in my briefings before. They are very scarce and very sought after.
You don't need to redo the map you need to include that your map was made by first hand information from a survivor. That the village started off in good shape needs to be brought out in your briefings or in a notes section of the briefings. Look at any of my scenarios to see how I organize my information. That is certainly not the only way it can be done. Just use it for a starting point to give yourself an idea of what to put into a briefing. Any of my HSG scenarios for CMAK should help you. You can also use any of Freddies scenarios as well. He does excellent briefings for his battles.
With an updated briefing, the Grilles in place of the Hummels and Wespes and experience levels adjusted this scenario should be ready for a run through.
MR
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ACORNFLYER
Member
Member #1627
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 6
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Post #12
7367 days, 22 hours, 26 minutes, 44 seconds ago
Hi - Just got back from Holland where a couple of mates and I have spent 4 days as part of the Arnhem 60th Anniversary commemorations. Just an awesome weekend. Seeing a battalion size paradrop, with all the guys using WW2-style 'chutes was completely mind blowing. Plus, there's no better feeling in the world than drinking in a bar, surrounded by past and present members of the world's finest fighting organisation - The Parachute Regiment. (No debate necessary here chaps!!)
Anyway, back to the discussion. Thanks Fredrock and MR for the feedback so far.
Yes, the briefings need a bit more work. Sources are hard to pin down as the inspiration for this battle came from a friend's grandfather who had served in the Brandenburg division during this action. Info about Soviet units came from a 'Soviet Order of Battle' book (I forget the author - my mate currently has it for some Cherkassy-pocket work he is doing. Once I get it back, I'll quote it in the briefings).
WRT to the map, the aforementioned grandfather (Walther Koenig, who served in one of the HW platoons depicted in the battle and was one of a 100 or so men who eventually broke out to the West) has said that the town - in reality a large village at the time - hadn't been too badly damaged by Russian artillery prior to the final assault depicted in this scenario. By the time they escaped however, the village had been pretty comprehensively trashed.
I think that in the light of the comments I have received regarding the perceived level of damage, I need to do a bit more work on the map to 'rough it up' a bit. Look for more damage in the next version - hopefully in a couple of days, work permitting :-)
Additionally, I may look to trim a bit off the edges as suggetsed by Fredrock.
MR made some valuable comments about the lack of variation in the experience level of the units involved. I'm pleased that Fredrock picked this up to - as I acknowledged before, I hadn't really considered this factor and will definately be making some changes to correct this error.
Going back to the earlier point (made by MR) about the German SP Artillery: I'm struggling to find any source material that suggests what may have been attached. Walther is pretty adamant that they were 'big calibre, open topped SP guns, maybe Wespes', or something similar. He recalls a couple of shots from one of these SP guns collapsing a 2 storey building full of Russians - with the obvious attendant casualties. Somehow I can't envisage a JgPzr achieving this.
Anyhow, thanks so much to all 3 of you guys who have posted feedback.
I'll make efforts to revise the scenario in line with all the comments so far over the next few days (Arnhem hangover & work demands permitting!) and post again when it's ready.
Many thanks again.
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FREDROCK1957
Novice Tester
Member #245
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Joined: Aug 2003
Ratings: 15 / 0 / 0
Discussions: 43
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Post #11
7371 days, 22 hours, 43 minutes, 59 seconds ago
.....Spoilers......
Ok I am 14 turns in and have hit some contact along the NE end of town with my Recon units on my left flank over by the small VL... I am in the process of planning a two-fold artillery strike... one with the 82mm laying down smoke about 150m in front of my troops that have advanced from the West to give-or-take the second row of buildings on the east side of town. The other strike will follow (at least according to my schedule) 2 minutes after the smoke and will land about 100m behind the smoke with big shells (132mm IIRC). My right flank troops on the south side have worked there way to the second destroyed building along the road on that side of town.. Also just received the Armor Reinforcements and I am positioning for opposite attack from the East during my push in from the West.. So far so good.
Overall Briefing - I found to be informitive but lacking ref material used.. The Alllies Briefing - was concise and well done and supplied me what everything I was looking for...
Map - The map is very nicely done but as the Mad Russkie says it does need more battle damage, craters, etc.. Also I believe that alot of boarder area, as much as 150-200m can be trimmed from the West and East... (Unless something I dont know will happen later in the battle). This might make the scenario an easier player on the players with low performance machines... (something to think of if you want lots of downloads)...
The Troops - Except for Sharpshooters who are Veteren all other Troops are regular.. we have had many running discussions on how that should be modified based upon Company/Regiment/Battalion experience levels...
Otherwise will get back to it later and keep you posted... so far and interesting battle which seems to have given me (a very cautious attacker) the time I will need to destroy the ragtag Hitlerite swine...
Hope this helps
-FR
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That is all... -FR "Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt FredRocker's Combat Mission Site
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #10
7372 days, 5 hours, 54 minutes, 40 seconds ago
Quote: Originally posted by: acornFlyer: OK, will try some different JgPzrs, in addtition to the comments I made yesterday.
BTW, I only recommend playing as the Russians vs the AI.
Cheers.
Well almost. Here on the TPG you say it is suitable for Allies vs AI and two player. I see now in your designer comments and in your briefing that it is for Soviets vs the AI only. For some strange reason I thought it was for Germans vs the AI. Oh well, I have been wrong before...
And if it is suitable for Allies vs the AI why didn't you set up the defense?
Good Hunting.
MR
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ACORNFLYER
Member
Member #1627
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 6
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Post #9
7372 days, 8 hours, 36 minutes, 21 seconds ago
OK, will try some different JgPzrs, in addtition to the comments I made yesterday.
BTW, I only recommend playing as the Russians vs the AI.
Cheers.
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #8
7372 days, 15 hours, 30 minutes, 42 seconds ago
Most of the pictures that I took while I was in Germany were of the larger stone and wood combination type. There were few what I call shacks. You have to consider that those building types were primarily put in the game to represent Russian peasant houses. There isn't a house anywhere in Germany that equates to those that isn't a farmers shack.
Most of the Russian units should be about an even mix of regular and green with a few veteran. Reasons are that the Russians like everybody else was running out of manpower. So they had equal doses of new men along with some guys that had been in combat awhile and like all armys they had guys that were good soldiers. Soviet Recon were second to none in the entire world by this time.
Germans were about half green/conscript with some regular/veteran and some crack. Same reasoning as with the Russians.
You recommend the game only to be played Germans vs AI. If you intend the Russian player to play the AI you better set up the Germans. You should do that anyway.
The Hummel and Wespe will not magically appear to the Russians they will to the Germans. The Germans are the side you say is the intended side to play. There is a problem for the Germans to be playing and have them BEAM DOWN in the middle of the battle. I wholeheartedly disagree with hiding assets. But this is your scenario.
You can get 150mm weapons on the Grille and 105mm weapons on the StuH42. The StuH42 is certainly capable of being in the artillery barrage maybe even better than those Panthers.
In the spring of 1945 there is a wide range of JgPz'er available to the Germans. Anything from Marders, to JgPzIV, JgPzIV/70, Hetzers and JgPzV's.
Give them a platoon of any of these and watch the fireworks start.
MR
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ACORNFLYER
Member
Member #1627
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 6
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Post #7
7372 days, 17 hours, 15 minutes, 14 seconds ago
Thanks very much for the feedback - I've been waiting nearly 2 weeks for this!
Taking in your comments, it seems there's still some work to do here. That's what I wanted to find out.
The briefing stuff I can address easily enough - good points, well made and will be addressed in due course.
WRT the map, there probably should be a bit more damage, but it wasn't quite Nov in Stalingrad (not on the 20th April, anyway). Serious bombardment hadn't really happened here as the town wasn't that strategically important (see below) - also, as you correctly guessed, I made a compromise here between CPU limitation (lots of guys I know don't have all-singing/all-dancing PCs) and accuracy.
The road net is pretty spot on, but remember, this wasn't a *main* German town, more a small market town - in effect a glorified village.
Not all German towns are thousands of years old (although they may seem it to a non-European ) and many small towns consisted largely of wooden buildings - even in 2004 this holds true.
Provincial East German towns were fairly rural in nature: 2-storey stone buildings, when found, tend to be clustered around the market square.
However, any interpretation of a 1945 East European town is speculative at best - a topo map will give street layout, rough building density and land elevation, but not much more.
I hope my compromise take on the rural town of Niesky is close enough for government work...
When I get to your comments about the units is where my lack of experience really shows.
Good call about the blanket level of experience for all units. Hadn't really considered that before, so thanks. I'll definitely be making some changes here, both on the German side and the Russian side.
WRT the Hummel and Wespe 'magical appearance', I was purely trying to 'hide' them from the effects of the (potential) turn 1 rocket prep from the Soviets. It wasn't meant to imply they suddenly teleport in.
As a Soviet player vs the AI, one wouldn't know that they magically appear on turn 2 in the middle of the village.
I just didn't want to skew the game by the German AI losing these potentially important assets to a turn 1 Katyusha barrage. Any ideas on how to improve this element?
What would you suggest as suitable alternatives to the Hummel and Wespe? And have you any ideas for the JgPzers that should be present? The account that I read was fairly vague on the subject and only referred to 'large-calibre SP artillery'.
Thanks so much for taking the time to have a look at this scenario. I really appreciate the feedback and can already see some major areas for improvement.
I'm just leaving for Holland shortly, to be part of the Arnhem 60th anniversary commemorations (not a dry eye in the house!), but I'll make some changes to the scenario based on your suggestions as soon as I'm back next week.
It's a good game as it stands, but with a bit of help, I might make it even better.
Thanks very much again for your comments.
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #6
7372 days, 20 hours, 17 minutes, 44 seconds ago
Finally did get a moment to look at your scenario. I'll start at the front and work my way back.
Briefing:
The briefing is missing the source of your information. It is fairly standard to put the source of your information in the general breifing. I liked the fact that the map was made from a topo map. They are hard to find and worth their weight in gold when you do find them. It is also missing side specific information in all briefings. The main briefing only tells us who the German unit is. There is nothing in either the main or German briefing about who the Germans are fighting. Combat intelligence isn't bad. Tells where to expect the enemy and what to maybe expect. Good preliminary feeling for what is there.
The Map
The map for the most part looks good. All of the buildings are on the road and not in it. There are no corners out in the street. Where I find the map a bit lacking is damage. The briefing says that the Russians are applying constant pressure that means to me is artillery fire. The town should be mostly in rubble by now if that is true. And there should be massive map damage all around. Now some designers don't do massive damage because of computer limitations. If that is the case here I understand. Just seems a bit out of place.
I'm not sure you would see many shacks...the smallest buildings...in a Main German town. I would expect most of the buildings to be two story and the rest mostly stone. I would only expect to see the shacks in Germany on a farm setting. German towns are thousands of years old and they have been built up for hundreds of years. A major selling point to the German people by Hitler was living room. Room to spread out. The Germans are all sitting on top of each other.
The Units
Every single unit you have is made up entirely of the same experience level. That is a major mistake. Each squad in real life would have different levels of experience depending on the amount of combat they have been in, the amount of casualties they have taken and had replacements sent in for, how good their leaders are...to name a few things that affect morale.
Why do the Hummel and Wespe's simply show up in the middle of the village? Where have they been? Why are they here now? How did they get here? Where are the JgPz'ers from the JgPz'er Regiment? Why the big German artillery? I can think of some reasons and it isn't unheard of that they would be there but not just popping in. Whatever is in this pocket I would think the German commander would see and have control of from the beginning. If you want 150mm and 105mm assault guns the Hummel and Wespe don't really fit those roles. There are vehicles that do.
I haven't gone into the Soviet OOB in case I play this scenario I don't want to know what all they have. I did look to see that all of their experience levels were exactly the same as well.
Hope this helps.
Not sure that I know what I am doing but I have put a few H/S-H scenarios together.
Let me know if you plan to make changes. I may play it if you do.
MR
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ACORNFLYER
Member
Member #1627
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 6
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Post #5
7373 days, 3 hours, 19 minutes, 2 seconds ago
Hi Steve,
Thanks very much for your comments. The reason I posted the scenario on the SD was I'd had a lot of positive feedback from mates of mine who'd played it. So in the absence of any comments after 10 days or so here, I figured let's stick it up there and see how it goes.
Have you had time to have a look at it? (Even if you've not played it, I'd find your impressions valuable - you seem to know what you're doing :-) )
I'd be interested to see how your 3 player scen works. It'll be a first as far as I'm aware.
Thanks again.
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #4
7373 days, 23 hours, 2 minutes, 57 seconds ago
Acornflyer.
I see that you have already posted this scenario to the SD. That seems a bit backwards to me, but it's your scenario.
I was simply going to comment on the statement you made when you put it on the SD. That, if there is any interest, you will make a two player version. It has been my experience that the 2 player version will only show interest "if" you make it.
And for the most part the vs the AI versions seem to do better. I posted an AI version of Flexing Their Claws on 8 January 2004 and the H2H version on 20 February 2004. The AI version has 520+ downloads and the H2H version has 250+ DL's. Both have very good reviews on them.
I currently have a 3 player version of one of my games on the SD, it'll be interesting to see how well that goes.
Just something I noticed and my $.02 on the subject.
MR
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #3
7377 days, 10 hours, 46 minutes, 17 seconds ago
Excellent map!
I took a peak at the first five turns as the Russian. Force at my disposal made me feel confident I could take the town.
Unfortunately, this map will sink my computer so I doubt I will be able to see too much more of it. I'm in the market for a new graphics card. I'll be able to play more sooner or later. So, I'm not looking at what the Germans have yet since I hope to fight it out.
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ACORNFLYER
Member
Member #1627
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 6
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Post #2
7380 days, 8 hours, 41 minutes, 32 seconds ago
Don't let the fact that this is SP only put you off. A lot of time went into making this one a challenge.
The map is taken from an actual map of the area and the AI will give you a decent fight, due to the use of setup areas.
A friend of mine has tested it for me 4 times already, but I'd really like some more feedback before I upload it to the Scenario Depot.
Give it a go, even if you don't normally enjoy games vs the AI...
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ACORNFLYER
Member
Member #1627
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 6
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Post #1
7382 days, 1 hour, 50 minutes, 4 seconds ago
Scenario discussion area for Assault On Niesky
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