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Newest Scenarios |
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Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
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It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
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August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
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The Axis launch a major attack on the Allied defenses.
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
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July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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Russian breakout from a Kessel against a German blocking force.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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Axis and Allied forces clash for a town and large hill.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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The Axis launch a major attack on the Allied defenses.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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Russian breakout from a Kessel against a German blocking force.
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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a fictional Town in North Africa.
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Fictional City in North Africa. Best played as a meeting engagement.
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Fictional City in North Africa. Best played as a meeting engagement.
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
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This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
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Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!
Members online:
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VON SCHWENDEMAN
Member
Member #2335
Joined: Aug 2005
Ratings: 3 / 0 / 0
Discussions: 12
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Post #10
6551 days, 14 hours, 49 minutes, 54 seconds ago
I played this one against GJK. Like he said very unbalanced. Also pretty boring for the Russian player, I just set up my defense and clicked "end turn", almost no movement or thought required. Sorry this one doesn't work. Von Schwendeman
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GJK
Junior Tester
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
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Post #9
6553 days, 16 hours, 40 minutes, 33 seconds ago
Ok, we wrapped this one up. No score to post, I went ahead and surrendered at around the 25th turn mark. Looking at the assets that the Russians have here, I just can't see any way that the Germans can pull this one off. I can't even imagine getting a draw much less any type of victory.
I'm sorry Frozen, but I don't think that this translated well at all from boardgame to CM. I'm curious what game/scenario did this come from? ASL, ATS, PG?
We tried. :(
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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GJK
Junior Tester
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
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Post #8
6556 days, 20 hours, 35 minutes, 24 seconds ago
Quote: The crew started to move at its horribly slow pace, but, when they hit the shallow ford, they zoomed across the river as if they were on a Seadoo(jet ski)! This can't be normal, can it?!?!?
I'm just about to finish wrapping up on v2.0 of this battle played via email. I'll have more detailed comments in my AAR but I wanted to comment on this same point.
With the fog, the IFG's can barely see just to the other side of the crossing and so are about worthless unless moved. So (despite it possibly being considered "gamey") decided to move the larger gun (sorry, not at my computer so can't get the exact caliber) across the ford - and it zipped across. An obvious bug with the game.
Once one the other side, a T-34(?) that crept up close to my landing party ate an HE shell and was destroyed.
I'm finding though, that the Germans have very little, if any chance in this. Trenches, bunkers and wire is a mess to deal with, especially if all that you have is infantry with no heavy support.
And I realize that this is a direct translation of a boardgame, but I'm confused as to why the Germans would attempt a river crossing when they could obviously march a couple of platoons up the protected confines of the woods near the center of the map.
More later after we've finished though.....
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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SHMAVIS
Novice Tester
Member #2094
Joined: May 2005
Ratings: 1 / 0 / 0
Discussions: 22
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Post #7
6831 days, 23 hours, 27 minutes, 55 seconds ago
I played this scenario a while back as the Germans. So, here goes:
I sent two platoons across the river on my right flank, using all of the assault boats, and they arrived at the far bank without incident. Resistance was surprisingly light, and quickly overcome. After advancing to the patch of trees near the flag, they would hold their area for the rest of the battle.
The troops that I sent up the center(I think it was about 2 platoons) had much more trouble. Having to advance across open terrain, then a shallow ford, resulted in some casualties. Luckily, I had the machine guns and 105mm howitzer positioned for support. Once the Soviets that had offered resistance on the far bank were suppressed or eliminated, I had my troops advance under smoke provided by the howitzer and arty spotter. This would also prove lucky, as a heavy mg in the draw beyond the flag pinned my troops as they emerged from the smoke. I sent two squads up the spur on their right to take out the mg from the flank. They managed to route the mg crew, but were, in turn, routed by the surprise arrival of a couple of T-34s. (Man, canister rounds are a b*tch!) Smoke was still falling and I sneaked a flamethrower team close enough to torch one T-34. The team was quickly wasted by the other T-34, which was expected, but the flamethrower had the attention of both tanks long enough for me to have a couple of squads lob their grenade bundles at it, immobilizing it and causing the crew to bail. After all of this fighting was over, I had these troops remain in position as they were in no shape to advance any further.
The pioneer troops performed with mixed results. I had most of them advance through the woods toward the village with the large flag. They ran into some mines and scattered troops along the way(including an arty spotter!?!?) and took some casualties. After spotting some trenches, I figured the village would be well-defended. So, I had these troops wait for my spotter to call in a barrage on the TRP which I had placed near the flag. Since my troops advancing up the center of the map were having a lot of trouble, I sent a couple of squads and a flamethrower team with the company commander toward the Eastern edge of the woods to try to help them a bit. They encountered a couple of lmg teams and eliminated them. Then they spotted a concrete mg bunker facing away from them. "What blind luck!" I thought. I tried to carefully move my pioneers and flamethrower team close enough to destroy the bunker, but they ran into a light AT gun. (Yay, canister rounds again!) My troops managed to overcome the gun and destroy the bunker, but were out of ammo by the end of the fight, and they hadn't been able to come to the aid of the troops in the center.
This left the other pioneer group which I had advanced toward the village to, hopefully, capture the flag. They had to wait for the fighting to their right to conclude before I could call any arty to support their attack. I'll admit that I was a bit angry by this point(which is a good thing because it means I'm being challenged). So, I just let my spotter expend the rest of his ammo on the area around the large flag. Ah, sweet artillery! The village was mostly demolished by the time my troops assaulted it.
I finished with a major victory, but I think I would have had a much harder time if I had played with the AI sticking to its default positions, and maybe with a higher experience bonus.
One very strange thing occurred that I'd like to mention: Until I played this scenario, I had no idea that heavy weapons(like a 105mm howitzer, for example) could move across a shallow ford. "Well, better for the crew to die in the fight and take out a few more enemy troops than stay back and not be able to support the attack," I thought. So, I gave the crew a "move to contact" order. The crew started to move at its horribly slow pace, but, when they hit the shallow ford, they zoomed across the river as if they were on a Seadoo(jet ski)! This can't be normal, can it?!?!?
Overall, I'd say you did a great job! I'm thinking about downloading the "Psel" operation.
(modified 03/10/2006 10:31:14 by Shmavis)
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FROZEN
Member
Member #1506
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 11
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Post #6
7033 days, 18 hours, 56 minutes, 5 seconds ago
Version 2.0 has been uploaded, and any comments are welcome.
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FROZEN
Member
Member #1506
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 11
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Post #5
7315 days, 12 hours, 22 minutes, 3 seconds ago
Thanks George for trying out the "D-Day" style crossing.
I am just about finished with the re-work. I am working both the dusk and night actions from the board game into one night action in CMBB.
Early test play with the limitation on visibility allows for the germans to pick were they wish to cross.
Note: it is possible to scale the northern bank in some areas.
I am having static russian strong points pin pointed, representing earlier german recon efforts.
2.0 coming soon
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GEORGE MC
Member
Member #1037
Joined: Feb 2004
Ratings: 2 / 0 / 0
Discussions: 18
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Post #4
7315 days, 23 hours, 21 minutes, 17 seconds ago
Hi Frozen, Just finished this one and read Bannons comments. I would echo all his comments re this scenario. All my river assault troops were pinned/broken/killed/exhausted attempting a suicidal river crossing. My only success was penetrating to the outskirts of the village with a small company of Pzg through the woods.
I'd a fun time though watching my troops being massacred in the river
Needs a major rebuild I'm afraid - but I do like the general concept and I thought the map was good (could maybe do with some eye candy for the village - I like eye candy ).
Thanks for taking the time to design it and look forward to version 2. Cheers fur noo George Mc
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It's better to burn out than to fade away!
Get your Eastern Front fix at www.blowtorchscenarios.com
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FROZEN
Member
Member #1506
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 11
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Post #3
7327 days, 6 hours, 34 minutes, 49 seconds ago
Thanks Bannon DC for the feedback,
I would have to agree with all your points. I don't think it translated to well. The board game uses 90 sec. rounds, and went 8 turns. I went with a strict 12 on the conversion, and found little progress could be made in that short of time frame (added variable to help). The russian arty. sank most of my assault boats, and the ones they didn't get the MG nests got.
The flags: Again didn't seem to translate well. The board game stressess that 4 Russian units should be present in either the area where the flag sits on the south edge near the town and/or at the north bank of the river crossing to fulfill the VP conditions. I put 4 flags out, two near each objective to force having 4 units roughly in the same location. I agree that the flags in town are out of reach, was waiting for feedback on this one, to wait and see if this was doable by someone else with the two platoons coming in on the south edge.
The historical account reports the germans suffered moderate causilties (going through mg fire, arty rounds, etc) going across and were able to sieze the nearby town and some of the high ground.
The map: The map looks like a duplicate of the paper one sitting next to me. That is a good and bad thing. The first thing I noticed is that there is no room for the Germans, and you can see what is going to happen on turn 1 if the russians have arty. So my question is do I expand the map a bit, because if I'm the russians I going to have somebody up on the north bank shooting down onto the Germans. In my prior post here (Kursk - Psel River 1) I made maps from some imagery shots, and gave the Germans 1km to pick an approach. Now I don't see this map going to that, but one of my thoughts on the upcomming changes is to provide a decent starting location for the Germans.
I appreciate you taking the time to play, and post your ideas. They will be helpful in the re-write. It would have been very easy to toss off a rookie's early work (2nd battle), so thanks again.
I am considering pulling the battle for a major overhaul, but I would like the comments to stay up, I hope you will give the battle a second look after the changes.
Lawrence
(modified 10/31/2004 03:22:02 by frozen)
(modified 10/31/2004 03:24:20 by frozen)
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #2
7327 days, 11 hours, 27 minutes, 34 seconds ago
Frozen
I played the first turn of this as the Germans. Something is wrong here or I don't understand the overall goal. I think the briefing does not stress the point that this is the first of # of battles (on the same map I guess). Since this is the first battle is a serial, you should mention in the overview that there is an overall goal to the campaign (which you do). And give a hint as to the goal of the next 1 or 2 battles and an idea that a much larger force is involved in this fight and describe some of the troops and roughly (good enough) when I can expect them.
In the brief, you mention Hill 216 (?), but it is not labeled on the map. Add a landmark.
It appears the sole goal of this first battle is to capture the crossing. There are two flags in the villages that there is no possibility of capturing. You should remove them.
In the German briefing you should point out certain tactical facts of your map which would be known or at least deduced by the commander on the scene. 1) MG bunker directly across the river, 2) hill across the river has an unscalable cliff -- don't bother attempting to cross, 3) artillery is zeroed in on launch site, 4) high ground across river has entrenched enemy in great strength with machine guns, 5) what is known about the landing zone across the river -- enemy occupied?, trenches?, etc. 6) is it suggested that I fire a preplanned artillery strike with smoke?
Even if I knew all of the above, the mission is suicidal. I would need a LOT of smoke to cover all of the lines of sight to the crossing... the MG bunker, the men on the cliff, whatever else might be there. As it was, I did not know... the outcome is obvious. My men trapped in the river under machine gun fire, mortars, and artillery, my support guns killed, the launching zone covered in artillery so there could be no follow up crossing. You can't come back from that in 12 turns. If some struggled across the river, they would be worthless to fight and none could be sent over to reinforce.
You may have been too literal in your translation from the board game. It does not work very well with CM in my opinion. I looked at the layout of you set up… there is limited ability of the AI (Russians) to counterattack once the river is crossed. The only goal of this first battle is to get guys to the other side no matter what shape they are in. That is not the ideal way to secure a river crossing. You are not using CM to the best of its abilities – that is create a situation that the player must solve and provide the tools to do it, while at the same time making the AI challenging enough so that victory is in doubt from time-to-time. It takes no skill to throw a few infantry across a river without regard to their condition. In CM, I’ll need those men to continue the fight for the overall objective.
The map is very well done. How I would expect to cross this river and eventually take the villages: Looking at the terrain, I would want to seize the high ground directly over the crossing as a priority (the “spine” or “draw” formation). That gives me visibility of the plateau and the villages. After suppressing or destroying targets on the high ground in and around the village or elsewhere, I would cross under a smoke screen and advance up the ridge on the riverside, this shields my men from LOS from the village. Next, suppress or run off any enemy that could direct fire on the crossing… take out MG/mortars in trenches and bunker. Suppress any enemy reinforcements and cross with significant reinforcements. Advance up plateau and probe woods and lowlands suppressing fire as I went with tanks or artillery. Launch tank and infantry assault supported by artillery if available while maintaining the high ground above the village.
I think you could design a single battle that would be able to played out all the way through. You can do it with a moderate amount of units and feed in reinforcements as the game progressed. You are correct that an “operation” is not the best solution to some battles. The AI resets things between battles and ruins well-designed defenses.
That’s my opinion, hope it helps.
Bannon
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FROZEN
Member
Member #1506
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 11
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Post #1
7328 days, 4 hours, 43 minutes, 46 seconds ago
Scenario discussion area for Last Line Before Oboyan
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