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Newest Scenarios |
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Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
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It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
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August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
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The Axis launch a major attack on the Allied defenses.
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
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July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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Russian breakout from a Kessel against a German blocking force.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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Axis and Allied forces clash for a town and large hill.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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The Axis launch a major attack on the Allied defenses.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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Russian breakout from a Kessel against a German blocking force.
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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a fictional Town in North Africa.
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Fictional City in North Africa. Best played as a meeting engagement.
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Fictional City in North Africa. Best played as a meeting engagement.
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
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This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
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Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!
Members online:
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LARRY THORNE
Junior Tester
Member #1117
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 59
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Post #13
7210 days, 21 hours, 1 minute, 52 seconds ago
Quote: LT likes lots of time in his battles. I don't. I forgot to mention earlier that I was not pressed for time. The only thing I would change is to make it variable ending. I knew EXACTLY how long I had and planned my "take the flag attack" accordingly.
Well I usually attack more cautiously. I have ran into so many good scenarios with Ai on defence or even worse a human giving orders. That those bayonet charges across a dark lightless town felt like a suicide. +The snow makes the guys exshausted a lot quicker and tired men are terrible to fight with.
MR instead is a Guderian on foot or tracks what ever you throw at him. He´ll make those guys move, kill and die fast
Well I have no sympathy on my pixel guys. I am just trying to be cautious, but not like Monty
Just my 2c. I truly think that have the amount of turns as in the original but with variable guys like me get those few xtra turns to make the magic happen -LT
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hoping to get back to CM
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #12
7210 days, 21 hours, 24 minutes, 20 seconds ago
The experience levels need to be varied in the platoons. What you don't want to see is all of your platoons the same experience level.
For instance the SS in the winter/spring of 1943 would be mostly veteran with some crack, some regular and a rare green squad or weapons crew. A platoon is usually predominantly something and could look like this:
Platoon Leader - Veteran 1st Squad - Veteran 2nd Squad - Veteran 3rd Squad - Regular
As you can see, there is little variation, but there is some...that's what you want. Your platoons need to have at least a little variation in their experience levels. Also, be sure to watch for using the 100% strength button. Rarely are units at 100%. In CMBB I use the 60/70% buttons more than any other. Units on the Eastern Front usually were far below their TO&E strengths.
Not sure what good making the Russian mortars 82mm will do. They didn't fire as 50mm, will they fire now?
Wespe were too valuable to send into a night engagement in a city fight. The Germans had special purpose assault guns for that. No need in risking a Wespe in person. If the Wespe was needed, it would support the attack indirectly.
LT likes lots of time in his battles. I don't. I forgot to mention earlier that I was not pressed for time. The only thing I would change is to make it variable ending. I knew EXACTLY how long I had and planned my "take the flag attack" accordingly.
If you make a scenario variable ending the player can't use the ending to their advantage.
Very impressive first offering for your urban entry. I would suggest that you go to the Design Tips section and read everything in there. There are some of the best designing tips in the CM world there. It may help you from making some mistakes and make your scenario building efforts quite a bit easier.
I'll try to down load the upgraded scenario next week when I get my internet back up and running again.
Good Hunting.
MR
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SCHNELLER HEINZ
Member
Member #1934
Joined: Feb 2005
Ratings: 0 / 0 / 0
Discussions: 14
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Post #11
7211 days, 14 hours, 30 minutes, 17 seconds ago
MR,
Well...first, thank you very much for the time you spent looking over the scenario. I am new here and am very happy with the number of people who have taken their time to look at other peoples scenarios.
A couple of things in response. The map is upgraded. I unlocked the pioneers in the anti-tank ditch and the TRPs for both the Germans and Russians. Instead of eliminating the 50mm mortars for the Russians, I upgraded them with 82mm. I think this is more reasonable with the free setup for the TRP.
I was unaware that Wespe would not be given an assignment to support a company size action. I know they were meant to be indirect fire weapons, but, I also know that in an urban situation they would have been excellent weapons firing point blank into buildings, an reducing strongpoints. I included SP guns because they were there. I did take them out of the scenario based on your advice. You were not the first to point out the questionability of their usefullness.
After thinking about it, I also decided to take your advice concerning the ratings of the troops. While the SS units had been fighting since Poland, they were only recently upgraded to full Panzer Divisions. Although morale was high, Das Reich had just completed refitting in France - meaning new soldiers. I kept the levels at Regular and above. I considered that the pioneers would have been a little above the other troops becase of the extra training.
Again, thank you for the review. Take a look if you have the time!
Schneller Heinz
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #10
7212 days, 57 minutes, 20 seconds ago
I see that LT has played this one too. He and I both want to see the craters. I downloaded the scenario yesterday so you haven't uploaded the newer version here yet. You need to do that because the playtesters will get to your scenario without the changes you made to it.
I am a big fan of varying experience levels.
The 75mm IG was only effective when I pushed it across the AT Ditch. If you want the Bn Heavy weapons to fire give them a 75mm artillery module with a few rounds.
The Wespe was worthless and there were no Wespe assigned to lower level infantry elements. The Wespe is an indirect artillery fire weapon. The assault guns you are looking for are the Grille or StuH42's. IMHO you need to determine if they are going to participate in the attack or not. If they aren't going to be able to cross the AT Ditch then take them out altogether. You could breach the AT Ditch in a place or two if you want them in the fight.
Kharkov is my favorite place in Russia to fight and your scenario plays well. Good first effort for an urban battle.
Good Hunting.
MR
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #9
7212 days, 1 hour, 5 minutes, 2 seconds ago
OUTCOME: | Minor Victory | STATISTICS: | Axis | Allied | Player Name: | Mad Russian | AI | Experience Bonus: | 0 | +2 | Play Balance: | 0 | 0 | Men OK | 122 | 41 | Tot. Casualties | 142 | 142 | Men KIA | 42 | 42 | Men Captured | | 4 | Mortars Dest. | | | Guns Dest. | | | Pillboxes Dest. | | 2 | Vehicles Dest. | | | Aircraft Dest. | | | POINTS: | Axis | Allied | Flags Held: | 400 | | Enemy Casualties: | 948 | 1060 | Prisoners Taken: | 34 | | Exited Troops: | | | Scenario Bonus: | | | FINAL SCORE: | 57% | 43% |
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Setup: I took the Germans vs the AI with a +2 Computer Experience Bonus. I used your default setup but I moved the Engineer column into the large building that they were set in column by.
Turn 1 – 3: No mortar fire. I am holding my mortar fire until I have something to shoot at. No contact yet. A Wespe entered as a reinforcement. I am moving the 75mm IG through the antitank ditch to the other side.
Turn 4: Contact in the center and on the right. The center group of Russians had an LMG killed and an infantry unit pinned. On the right I had a single Russian Recon Team kill an MG42 team, a flamethrower and a Platoon Leader. A Platoon Leader killed an entire Engineer Squad. Now that I know where the Russians are we can start to take apart the defense.
Turn 5: The center group of Russian defenders is wiped out to a man. The right flank Russians are hit with my 81mm mortars. I have made contact with the left flank Russian defenders.
Turn 6: Infantry Reinforcements. I have overrun all of my TRP’s at this time. I have only used the HE of two of the 81mm mortars and NO smoke rounds. The Wespe is useless. It can’t see anything, cannot fire on map artillery missions and can’t move across the rough ground. Why is it here?
Turn 7 - 10: Cleared the center and left flags. I am one block away from the large flag. I will hold my forces in tight to make sure that I can defend myself from any Russian counterattacks as I move forward. I’m in no hurry to move toward the main objective at the moment.
Turn 11- 12: Holding my positions to see if I am going to get counterattacked or not.
Turn 13: No counterattacks so am attacking across the street into the center block across from the large objective flag. Lost a squad to the bunker. Main push will be from my right flank units. Will try to take out the bunker with a demo charge from the side. While the bunker got 1 engineer squad 3 others made it across the street.
Turn 14: Bunker taken out. The Grenadiers continue to move around the right flank while the Engineers hold the center and left.
Turn 15 – 16: Blocking forces picking off single Russian infantry units trying to retake the small flags. The central bunker is killed from behind with satchel charges. The right flank main attack force is moving forward with no opposition.
Turn 17 - 23: Forces slowly moving into position for the final assault. The score is a draw in the Germans favor.
Turn 24: Attained a Minor Victory.
Overall Comments:
Map is too clean. Khar’kov was fought over three times by the time this battle was fought. You have a number of rubbled houses but not a single shell hole. The street layout is fine.
All of the elements of your units have the same experience levels. In other words all squads of a particular platoon are the same experience level. This is highly unrealistic. Also, why are some of the German MG42’s and 81mm mortars not SS?
There is absolutely no reason I can see for the Wespe to be in this scenario. It couldn’t even fire in the playtest I did. Why is it here? Your briefing states that Marcher was supported by 2 self propelled guns. Did they penetrate past the antitank ditch? If so you need to give him both of the SP guns. If not, take all of the SP guns out of the game. The SP guns would more than likely have been Grille’s or StuH42’s but not Wespe’s.
The main briefing needs to let the player know how you think the scenario will play best. At the moment you don’t give the player a clue. Also, since you are claiming semi-historical status for the scenario you should include your sources. This is not a must but it is very nice to see. The historical results of the battle was a nice touch and added to the overall enjoyment of the scenario.
There were three Russian 50mm mortars with 65 HE rounds each. They never moved out of the trenches or fired a single round. Take them out of the game. Two of the German 81mm mortars didn’t fire a round. There was no need in firing a pre attack barrage. I didn’t and I didn’t have contact until turn 4. Once the fighting started the default TRP locations had been overrun. Only one TRP was used to fire HE. The others were used to fire smoke rounds at to cover my advance. I would think you could either take out two of the German 81mm mortars or add more TRP’s and allow them to be more effective. Smoke and HE are 2 very different missions and one TRP doesn’t fit well for both. I would think you might double the number of TRP’s and have pretty effective mortar support.
The default setup should have the antitank trench available for the breaching engineer units to move through anywhere along it’s length. Unlock them and allow for free-setup anywhere in the antitank ditch.
Game play was intense. The inclusion of the 2 assault guns will change this scenario dramatically if you choose to include them. I think playbalance is tipped in favor of the Germans. I got a Minor Victory but without half of my mortars and without the Wespe’s firepower at all. The 75mm IG was involved on the far side of the AT ditch but was not decisive. If this scenario is meant to be played as 2 player instead of Germans vs the AI then the playbalance may not be off.
Good Hunting.
MR
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SCHNELLER HEINZ
Member
Member #1934
Joined: Feb 2005
Ratings: 0 / 0 / 0
Discussions: 14
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Post #8
7216 days, 15 hours, 41 minutes, 33 seconds ago
Well, based on the below thoughts, I have since modified the scenario. I have left the forces the same, only the map. Battle damage has been added. I also increased the width of the anti-tank ditch. That did take out the choppy waves in the middle of the ditch and did not, I think, take anything away.
I still would like more input before I modify the troops.
Thanks
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SCHNELLER HEINZ
Member
Member #1934
Joined: Feb 2005
Ratings: 0 / 0 / 0
Discussions: 14
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Post #7
7217 days, 16 hours, 1 minute, 57 seconds ago
Larry,
Thanks for your review. I hope you liked it and hoped that the fireworks started early and lasted long! I personally love the infantry battles and night battles and even more so - infantry night battles in cities!
I sent you an email.
Thanks
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LARRY THORNE
Junior Tester
Member #1117
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 59
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Post #6
7217 days, 23 hours, 34 minutes, 33 seconds ago
OUTCOME: | Draw | STATISTICS: | Axis | Allied | Player Name: | Larry | Ai | Experience Bonus: | +1 | 0 | Play Balance: | 0 | 0 | Men OK | 170 | 95 | Tot. Casualties | 118 | 98 | Men KIA | 30 | 20 | Men Captured | | 2 | Mortars Dest. | | | Guns Dest. | | | Pillboxes Dest. | | 2 | Vehicles Dest. | | | Aircraft Dest. | | | POINTS: | Axis | Allied | Flags Held: | 300 | 400 | Enemy Casualties: | 590 | 721 | Prisoners Taken: | 16 | | Exited Troops: | | | Scenario Bonus: | | | FINAL SCORE: | 45% | 55% |
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Ok Suffered a draw agains aggressive Russian defence.
Straight suggestions. I think your OOB is a little off. Germans are all Veteran Crack Regulars with no casualties. And All soviets are veterans with no casualties. I think this article is great for anyone (like my self) doing historical/semi-historical scenarios. Mad Russian's article
So the biggest mistake I made was continue my attack towards the large flag with such short timeline. I think the timeframe is a bit too short, historical? Maybe variable? Or atleast 3-5 more turns if you want it fixed. The russian reinf men made a great counter attack and If I would have just left my men keeping the three first flags and slaughter all those recon guys running towards them would have changed the percentage to my side. Also stick with those other suggestions I made. Ok as a designer I tend to build the map as historical as possible and add everything into it even fortifications etc gun batteries firther back if there was anything like that in there. So I understand your point with that wespe 105mm. But that thing dodn´t have anything else to do except guard my prisoners.
Good show Need those craters so update the version. Some changes to OOB and maybe if you wanna turn this to a historical fight take a look at that map link I sent.
If you want the AAR file send me mail and I can send it to you. LKet me know! -Lt
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hoping to get back to CM
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LARRY THORNE
Junior Tester
Member #1117
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 59
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Post #5
7218 days, 2 hours, 35 minutes, 52 seconds ago
Talk about maps. Visit this place. Ukraine maps A great link and you can easily find Charkov and the city is split to north and south sector (just click the selected area and you'll get better view) . Very nice maps indeed and from 1942 so if you can locate the spot where this fight happened you can easily make the correct streetmap. Hope this helps. I´ll play this through and send in the final comments. So far a fun fight and you can be proud of yourself if this really is your 2nd scenario. -LT
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hoping to get back to CM
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SCHNELLER HEINZ
Member
Member #1934
Joined: Feb 2005
Ratings: 0 / 0 / 0
Discussions: 14
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Post #4
7218 days, 16 hours, 5 minutes, 54 seconds ago
Larry,
First, thanks for taking a look. This is my second scenario, and first one in an urban area. I put together the scenario and quite frankly, forgot to add the craters. I know it sounds stupid... I have since added them to the scenario on my computer.
The scenario was based on a real battle. The Pioneers began the assualt after charging into the ditch on March 13, 1943 at 0210 hours.
This is where I decided to start the scenario. Macher held a briefing with his platoon leaders in the ditch prior to continuing forward. According to my reading, the battalion heavy weapons fired a salvo into Soviet positions prior to the actual jump off time. Hence the 75mm Infantry gun. It is part of the TO & E for a Panzergrenadier Battalion. I also assumed that the heavy weapons included the BTN mortar section and MG section. That is also represented.
The Company was also supported by 2 SP guns. The type was not specified. And yes it cannot cross the ditch, it cannot see far into the Soviet positions. But, I believe they had them in case they needed them. The Soviets were in houses, converted into bunkers and were on rising ground, so even in daylight conditions, LOS was probably difficult for the SP guns, but look out if they did see! In addition the Soviets launched numerous counterattacks, which the pioneers repulsed from the captured strongpoints, those SP guns would have been handy had the pioneers had to pull out. The SP guns were probably also there to cover the heavy engineers that did come up later and fill in the ditch. They would have been ready to go. As a former Infantry Officer, I know that you do not always have what you need and don't/can't always use what you have. They were also added because they were really there. I was pretty sure there would be some curiosity as to their placement in the scenario. They may have been better served had this been an operation, with the ditch filled in on the 3 or 4th battle. I am not ready to do an operation! LOL!
The ditch is funky to say the least. That is just because the elevation change in the small area. I think it is a fair representation. I did not want to make it bigger (wider) as, in my mind, it could possibly have been a dug up street. That would have been the easiest task for the Soviets, to tear up cobblestones, dig the ditch and throw all sorts of debris in the bottom to hamper infantry and stop armor. Making it wider or more shallow would probably negate that choppy effect as far as graphis are concerned. The sources say that the pioneers had to chisel holes in the side of the ditch to climb up the far side, so it also had to be pretty deep.
As for the defenders? I took the view that the first encounter was to be with the Listening/Observation posts, LP/OP. Not a line of defense, per se, but a early warning system. In daylight the bunkers would have had good line of sight but at night they would have been hampered by the abiltiy to hear and see as far forward. The Soviets being good night and urban fighters would have had infantry as far forward as possible. I also thought that it would balance the scenario a little better and give the Germans a chance before they left the ditch. There was fighting almost immediately, at least, right?
YES the Pioneers are a blast! No joking! I found that not only do the Satchel Charges blow up the enemy buildings, they blow up the buildings the Pioneers are in! Be careful!
I hope this does not sound too defensive. I really do appreciate the input. I think some of the things you noted may be a little better understood. Others I am prepared to learn about. By the way the entire map is my imagination. Hard to find Company level battle maps from 1943!
Any other suggestions are welcome!
Thanks,
Schneller Heinz!
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LARRY THORNE
Junior Tester
Member #1117
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 59
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Post #3
7218 days, 23 hours, 42 minutes, 59 seconds ago
First notes: These are just some things I have noticed so far...remember they are only questions you can think about. Don´t go changing anything after these notes as I have no idea if these thing play their part before the end.
Map: You have busted buildings in broken outscirts...but no craters? I would like to see a reason for these buildings being flattened. I am on turn 14 now and will quit for tonight. What is the reason to bring in armor as it cannot enter the city? The first line of defense is already in panic running away before the armor can even come close to the AT ditch??? AT ditch also look kinda funky as it has up and downhills...That big gun has no LOS to anything why is it over there. It is very vulnerable to move it ahead.
PIONEERS are fun they can blow building up with two explosives..love it...bringing down the city. Let you know how thing turn up. -LT
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hoping to get back to CM
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LARRY THORNE
Junior Tester
Member #1117
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 59
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Post #2
7219 days, 2 hours, 50 minutes, 22 seconds ago
Will give this one a spin. Will keep you posted.
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hoping to get back to CM
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SCHNELLER HEINZ
Member
Member #1934
Joined: Feb 2005
Ratings: 0 / 0 / 0
Discussions: 14
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Post #1
7220 days, 15 hours, 10 minutes, 15 seconds ago
Scenario discussion area for Machers Cross
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