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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for CSDT-Keppeln

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PANZERMAN
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Post #39   7096 days, 12 hours, 37 minutes, 20 seconds ago        
Thanks for your comments guys. I may add notes about these issues, which would give the player a choice of whether they want balance or realism for this one. (ie whether to dig in the German AFVs or not). I might unlock the StuGs, since they are in a setup zone vs the Wespes which are not. Also, not sure if I noted it here or not, but I think I'll have the Shermans arrive much later in the battle, to help even things up. Thanks for taking the time to play this one through guys. Smile

(modified 06/18/2005 21:24:19 by Panzerman)
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
KENFEDOROFF
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Post #38   7096 days, 12 hours, 51 minutes, 33 seconds ago        
While I understand the intent was to create a historical scenario, I would ask the author to create a H-2-H version where NO German units are locked down... otherwise, I can't recommend this as "best played as 2-player". It would be strictly a Human-Attacker vs. AI-Defender.
I thought Brent was a good sport to continue on with this to the bitter end, as there wasn't much he good do to force my Shermans to take any/much risk.
Allowing the Human Defender full freedom of action would make this a much more enjoyable scenario for both sides. The German could at least attempt to lure some Shermans into an ambush, if he had full freedom of movement.

This has the makings of a first-class scenario, but needs more work on H-2-H play-balance (fun for both sides)

I just finished playing in my first ROW tournament over at BFC (ROW-5). I think this scenario would blow those scenarios away if it had more H-2-H play-balance work.

Keep up the Good Work,
Ken
BRENT POLLOCK
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Post #37   7096 days, 13 hours, 27 minutes, 52 seconds ago        
...and Ken's use of smoke was superb. My big guns never had much to shoot at.
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BRENT POLLOCK
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Post #36   7096 days, 13 hours, 28 minutes, 35 seconds ago        
Not a lot to add to what others have stated.

Although I got whacked, it was still fun.

My recommendation for historical scenarios is that the historical loser be given a balancing bonus.

I would also like freedom over the locked stuff for replayability. Add a note to the briefing specifying that the dug in AFVs must be set up dug in. Even though they are locked, you can still un-dig them in their locked position (some one did this in the ROW IV tourny).

My opponent did oblige by flanking, which my StuGs were set up to counter. They did diddly and squat, then got KOd once the main town was overrun.

Delaying the Shermans would help the Jerries a bit.
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BRENT POLLOCK
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Post #35   7096 days, 13 hours, 32 minutes, 53 seconds ago        
OUTCOME:Minor Defeat
STATISTICS:
Axis
Allied
Player Name:
Brent Pollock
Ken Fedoroff
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
66
348
Tot. Casualties
184
161
Men KIA
42
53
Men Captured
42
Mortars Dest.
1
Guns Dest.
2
Pillboxes Dest.
Vehicles Dest.
6
3
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
500
Enemy Casualties:
880
1936
Prisoners Taken:
369
Exited Troops:
Scenario Bonus:
FINAL SCORE:
24%
76%

...third time lucky?
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BRENT POLLOCK
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Post #34   7096 days, 13 hours, 39 minutes, 58 seconds ago        
Comments to follow.[edit...what the blazes happened to the AAR report...must've forgotten to toggle a button]

(modified 06/18/2005 20:21:41 by Brent Pollock)
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I.I.KOSHKIN
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Post #33   7097 days, 1 hour, 8 minutes, 45 seconds ago        
Quote:
Originally posted by: Panzerman:
When I do historical actions I'm more than willing to lose replayablity in light of having it accurate.



Since Jenka and I very rarely play scenarios more than once I prefer scenarios balanced correctly for one-time play. But you might want to mention in the scenario notes that this is best played double-blind.

iik
PANZERMAN
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Post #32   7099 days, 17 hours, 2 minutes, 40 seconds ago        
Quote:
Originally posted by: jenka:
Were the afv's actualy imoble or simply in prepared positions?


The accounts I read seem to lean towards them being "dugin," and then tells of the Canadians taking their Shermans around in a flanking attack and hitting the immoble afv's.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
JENKA
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Post #31   7099 days, 18 hours, 10 minutes, 10 seconds ago        
Oh, just to be clear.. I had a great time.. was a lot of fun slautering Canuk's :) 90 percent of my casualties were caused by the tanks blowing up buidings. I guess that meens I should have pulled back sooner,
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JENKA
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Post #30   7099 days, 18 hours, 17 minutes, 9 seconds ago        
Were the afv's actualy imoble or simply in prepared positions?
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PANZERMAN
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Post #29   7099 days, 18 hours, 56 minutes, 45 seconds ago        
Like many late war German units the paratroops get a low ammo load, blame BFC for that one. I'll check and see if I can rase it, but I think I did so already. Yes the dug-in (locked down) AFVs are a plain, but thats to keep the scenario historcially accurate. Since the battle at Kepplen was a holding action you did what the situation called for. When I do historical actions I'm more than willing to lose replayablity in light of having it accurate.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
JENKA
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Post #28   7099 days, 20 hours, 15 minutes, 5 seconds ago        
LOTS OF SPOILERS!!!...
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I am I.I's German opponent. Lord there was a lot of shooting on this map. I used mostly the default Infantry setup and played some games with where the two Stugs were placed. I did not release the PZIVs to the reserve as there were a pile of Canadians already here. :) The Wesps played almost no role in the fight though they did kill one Sherman Firefly with a Hail Mary shot. Not being able to adjust where the wesps and the AT/mortars are just shuts the game down for replaibility. As it stands I still had one gun in service but no targets at the end of the game.

I suffered no armor loses and every squad.Yes EVERY squad was at low ammo. Both PZIVs, One wesp and one stug had exhausted their HE allotment. I did make a mistake with where my Mortar spotter was and essentially he got used for final protective fire. Once the Sherman’s showed up it was game over. The mortars had died when I.I was shelling the AT guns. I had no smoke and he still had about a reinforced coy of infantry left to assault the town. By turn 26 he was just blowing the town down around my ears and that’s what is going to happen every time you play this game I fear. I REALY wanted to undig-in the wesps and stugs but felt that violated the scenario... at least they did a pile of shooting. I never really understood how the wesps were to be used. It never occurred to me until reading the board here that they might be better spent blowing up the town which seems counter productive. If you need to do that to win a scenario then there’s something wrong.
As it is when the game ended I had a minor victory. Had we gone on further it would have been a draw as there was no way to avoid yielding the center of town due to a total lack of ammo for the infantry. The loss of the stug dug in just behind the cross roads would have been inevitable as the infantry withdrew. I lost a bit over a full platoon in the engagement but was about to lose a whole lot more as I tried to exit the buildings in view of all those tanks. Did I just play this one wrong? For even though I "Won" It sure felt like losing.

(modified 06/15/2005 13:46:34 by jenka)
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PANZERMAN
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Post #27   7102 days, 18 hours, 27 minutes, 7 seconds ago        
Thanks, looking forward to hearing all the comments people have.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
CONSTANTINE
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Post #26   7103 days, 12 hours, 54 minutes, 54 seconds ago        
just started this head to head as Fallschimjaeger. I'll post my reflections once the game is done.
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PANZERMAN
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Post #25   7104 days, 10 hours, 12 minutes, 33 seconds ago        
I am already thinking about having the allied armor come in later so it will not domonate the battlefield as much as it does in the version currently posted. I'm looking forward to his view on the German forces.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
I.I.KOSHKIN
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Post #24   7104 days, 13 hours, 50 minutes, 25 seconds ago        
We ended it after about 26 turns. The Germans were basically used up and I was simply shelling the town with HE from far, far away and gradually taking buildings.

For a blind game it was a lot of fun. I suffered very heavy infantry losses until the armor came in. But even still I had plenty of infantry to finish off the game with the help of the armor.

On the other hand I wouldn't anticipate much replayability in head to head play. Now that I know the set-up limitations I can't imagine my opponent stopping me to any great extent.

I expect my opponent to post a bit later so he can give you his perspective.

iik
PANZERMAN
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Post #23   7105 days, 12 hours, 6 minutes, 51 seconds ago        
Thats too bad, when I tested it myself the Wespes were deadly, but then the AI doesn't use smoke till its too late so... Big Grin
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
BRENT POLLOCK
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Post #22   7105 days, 12 hours, 59 minutes, 6 seconds ago        
They can't see a blinkin' thing for all the smoke.

And one Wespe couldn't shoot straight to (literally) save its life.
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PANZERMAN
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Post #21   7105 days, 22 hours, 55 minutes, 56 seconds ago        
LOL Big Grin Sounds like you need to pull our your big guns. Wink
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
BRENT POLLOCK
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Post #20   7106 days, 13 hours, 53 minutes, 6 seconds ago        
What LOS?!

My opponent has plastered the place with dust from collapsed buildings and smoke Big Grin

Tis grand fun - there's no doubt of that!
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PANZERMAN
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Post #19   7108 days, 10 hours, 44 minutes, 11 seconds ago        
Considering the LOS on the map I did not think the Axis player would need any more help in killing the poor little Canadians. Razz As for two version, I don't do that. Its not meant to be spacific to one way of playing or another, but rather balanced to the point that its fun for both.

(modified 06/06/2005 23:17:28 by Panzerman)
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
BRENT POLLOCK
Novice Tester

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Post #18   7110 days, 2 hours, 12 minutes, 7 seconds ago        
That should work. I'd still make them Exit for Points, if you plan on doing a version that is not for play vs Axis AI.

Something else I forgot to mention - why no TRPs? We've got all the accoutrements of a position that has had time to settle in, except TRPs Confused
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PANZERMAN
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Post #17   7111 days, 10 hours, 36 minutes, 12 seconds ago        
One thing I may do is reduce the PzIVs ammo level, thus giving the player little value in keeping them on map.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
BRENT POLLOCK
Novice Tester

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Post #16   7111 days, 14 hours, 33 minutes, 6 seconds ago        
Yeah, definitely wouldn't work in an AI version, as I've found out with a couple of designs. But just because there's an EXIT placard doesn't mean he knows what has to exit.

Not only that, but you can always mess with their minds by ALWAYS including Exit Edges, even if there is nothing in the OB that needs to exit; it's a good way to keep the player's guessing. Just be sure to reassure any player in their briefing if you've posted an exit for them as a ruse.
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PANZERMAN
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Post #15   7111 days, 20 hours, 9 minutes, 8 seconds ago        
Oh there is a point, they cost you a lot when they die. Razz Also the AI ignores such things, which makes it pointless in my view, I don't like the way the exit system works. I don't think the allies should know you can exit them for points, but the big exit graphic comes up, thus I don't like it.

(modified 06/03/2005 13:52:31 by Panzerman)
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
BRENT POLLOCK
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Post #14   7112 days, 13 hours, 47 minutes, 54 seconds ago        
ACHTUNG!!!!!!!!!!!!!!!!



GERMAN OB SPOILER.
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Just wondering why you didn't make the German friendly edge an EXIT edge for the Germans, then make the two tanks have to Exit for Points? Otherwise, there's no great incentive to withdraw them Confused
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ROCKINHARRY
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Post #13   7118 days, 4 hours, 27 minutes, 47 seconds ago        
Quote:
Originally posted by: Panzerman:
Well your in luck, new version now posted. Big Grin



I´ll give your updated version a try now! Need some short vacation from the Mius battlefield! Big Grin

Harry
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former member of SPWAW Lost Victories design team and Wild Bills Raiders

Rockinharry Music at Myspace

for PBEM requesters; I´ll play TPG stuff that needs testing only!

RockinHarry Scenarios:

RHZ Death Factory #1 CMAK ETO Scenario
RHZ Fall Gelb CMAK ETO Scenario

Rockinharry Mods can be found at GAJs Mod Place
PANZERMAN
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Post #12   7119 days, 11 hours, 47 minutes, 6 seconds ago        
Well GJK, even if you don't move you cannot do too badly, even the AI can put up a good fight in this one. Big Grin
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
GJK
Junior Tester

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2007
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Post #11   7119 days, 12 hours, 29 minutes, 12 seconds ago        
Hey Panzerman - just starting this one up with Peter. First time to play agains him so we'll see how badly I get beaten. Eek!

I'll be the German airborne in our try. We'll keep you posted on how it goes!
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"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
PANZERMAN
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Post #10   7120 days, 1 hour, 56 minutes, 12 seconds ago        
Well your in luck, new version now posted. Big Grin
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
JUNK2DRIVE
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Post #9   7120 days, 15 hours, 1 minute, 23 seconds ago        
I'm just about ready for a new PBEM battle. Hope you finish the update soon.
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PANZERMAN
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Post #8   7120 days, 17 hours, 6 minutes, 21 seconds ago        
I'm going to work on the map over the next few days, and I'll post the new version as soon as its done. Smile
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
ROCKINHARRY
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Post #7   7121 days, 2 hours, 54 minutes, 42 seconds ago        
Quote:
Originally posted by: Panzerman:
Rockinharry, thanks for that stuff... its great! As for the breifings, yes they need some more work. I've been slowly picking away at some left over stuff from the CMBO version and making it more realistic and less typo ridden. Wink



Good idea actually! There was lots of interesting stuff that deserves conversion to CMAK! Keep it coming! Cool

Harry
--------------------
former member of SPWAW Lost Victories design team and Wild Bills Raiders

Rockinharry Music at Myspace

for PBEM requesters; I´ll play TPG stuff that needs testing only!

RockinHarry Scenarios:

RHZ Death Factory #1 CMAK ETO Scenario
RHZ Fall Gelb CMAK ETO Scenario

Rockinharry Mods can be found at GAJs Mod Place
PANZERMAN
Novice Tester

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Post #6   7122 days, 19 hours, 17 minutes, 6 seconds ago        
Rockinharry, thanks for that stuff... its great! As for the breifings, yes they need some more work. I've been slowly picking away at some left over stuff from the CMBO version and making it more realistic and less typo ridden. Wink
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
ROCKINHARRY
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Post #5   7123 days, 4 hours, 45 minutes, 42 seconds ago        
Had a quick look at your Keppeln scen, although no time yet to give it a try. There´s a little too much trees on the map, fir trees in particular and I also have my doubts with the big city buildings. Is it a trade off for making the scenario better playable? Eek!

In the allied intel briefing there´s some mentioning of "Keppeln to be defended by Volkssturm" units. You already mentioned german Paras (the truth) in the general scenario despription as well as at the download page, so I think you better adapt the intel briefing thing to the truth. The Brits/Canadians were well aware of who they were facing (various para regimnets, 116th Panzer, Panzer Lehr, ect.), so it would be just realistic to mention them in the intel briefing as well.

Rob, check your email. Just sent you something! Big Grin

Harry
--------------------
former member of SPWAW Lost Victories design team and Wild Bills Raiders

Rockinharry Music at Myspace

for PBEM requesters; I´ll play TPG stuff that needs testing only!

RockinHarry Scenarios:

RHZ Death Factory #1 CMAK ETO Scenario
RHZ Fall Gelb CMAK ETO Scenario

Rockinharry Mods can be found at GAJs Mod Place
BRENT POLLOCK
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Post #4   7123 days, 17 hours, 43 minutes, 47 seconds ago        
Just starting this PBEM with Ken Fedoroff.

I've got the Germans and Ken has the good guys.

Only comments so far are:
- nice map, although you might want to "landmark" the AT Ditch, which I assume is the extended rough stretch to the east of the village?
- in a separate e-mail to the author, I will send my typo corrections for the Overall (non-spoiler sections only) & Axis Briefings;
- pretty much sticking with the default set up, including the [warning, spoiler about German set up]
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dug in StuGs & Wespes, which I thought about undigging, but didn't as I thought it would run contrary to the spirit of the design;
- the orders for the two Pz IVs are very cool Cool
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PANZERMAN
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Post #3   7124 days, 10 hours, 2 minutes, 32 seconds ago        
Good points, thanks for the tips.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
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Post #2   7125 days, 4 hours, 26 minutes, 26 seconds ago        
I am playing this one vs the axis AI, and even though I am not finished I do have one suggestion: bring in the tanks and other reinforcments later in the game, and space their arrival times and locations farther apart.

The Briefings mention the tanks being brought up after the intial assault force had run into heavy oppostion in the village, but in the game they arrive while my men are still working their way forward.

Bringing them in sometime around T-20 would seem more historical.

More on this later.
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PANZERMAN
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Post #1   7128 days, 19 hours, 17 minutes, 42 seconds ago        
Scenario discussion area for CSDT-Keppeln
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur

 

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