|
Newest Scenarios |
CMAK |
|
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
|
|
A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
|
|
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
|
|
SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
|
|
It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
|
|
August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
|
|
France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
|
|
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
|
|
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
|
|
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
|
|
CMBB |
|
The Axis launch a major attack on the Allied defenses.
|
|
Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
|
|
This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
|
|
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
|
|
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
|
|
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
|
|
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
|
|
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
|
|
October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
|
|
Russian breakout from a Kessel against a German blocking force.
|
|
CMBO |
|
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
|
|
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
|
|
Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
|
|
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
|
|
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
|
|
Arnhem Bridge battle. British airborne against armoured SS.
|
|
Updated Scenarios |
CMAK |
|
A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
|
|
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
|
|
France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
|
|
Axis and Allied forces clash for a town and large hill.
|
|
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
|
|
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
|
|
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
|
|
US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
|
|
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
|
|
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
|
CMBB |
|
Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
|
|
The Axis launch a major attack on the Allied defenses.
|
|
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
|
|
Russian breakout from a Kessel against a German blocking force.
|
|
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
|
|
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
|
|
October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
|
|
a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
|
|
Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
|
|
Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
|
CMBO |
|
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
|
|
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
|
Newest Maps |
CMAK |
|
a fictional Town in North Africa.
|
|
Fictional City in North Africa. Best played as a meeting engagement.
|
|
Fictional City in North Africa. Best played as a meeting engagement.
|
|
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
|
|
Mixed terrain, woods, open fields, villages, church, river, bridges.
|
|
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
|
|
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
|
|
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
|
|
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
|
|
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
|
|
CMBB |
|
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
|
|
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
|
|
1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
|
|
Germans advance easily untill they find... A speed bump on the road to Leningrad
|
|
This Map is designed for Meeting engagements, it is set in a fictional City.
|
|
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
|
|
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
|
|
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
|
|
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
|
|
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
|
|
CMBO |
|
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
|
|
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
|
|
Updated Maps |
CMAK |
|
Ideal for a QB ME
|
CMBB |
|
This Map is designed for Meeting engagements, it is set in a fictional City.
|
|
axis winterattack on a Russian City
|
|
Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
|
|
A town with a river and lake surrounded by grainfields
|
|
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
|
CMBO |
Newest Members |
|
forseti007 |
|
Bee Goode |
|
Coyote1945 |
|
fungf |
|
frankf |
|
|
|
Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!
Members online:
NAME |
MESSAGE |
ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
|
Post #10
6846 days, 3 hours, 45 minutes, 39 seconds ago
Hi Edgars
I'll upload the new version tonight. Thanks again for the feedback!
All the best
Andreas
--------------------
|
EDGARS
Member
Member #1364
Joined: May 2004
Ratings: 0 / 0 / 0
Discussions: 2
|
Post #9
6846 days, 6 hours, 7 minutes, 57 seconds ago
Hello, Andreas!
Yes, i think HE increase and reduced Soviet infantry would make a difference. In our case it would probably mean a victory for Andrew. In general, more balanced game.
Is the latest file uploaded? Scenario screen shows that the Date Uploaded is May 31st last year. I'd like to play the updated version against AI, just for kicks.
E.
--------------------
|
ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
|
Post #8
6850 days, 18 minutes, 7 seconds ago
Hi Edgars
Thanks a lot for the feedback. I have made some changes since you started this, reducing Soviet infantry, and giving the Germans more HE in the Stugs. Do you think that would have made a difference in your game?
All the best
Andreas
--------------------
|
EDGARS
Member
Member #1364
Joined: May 2004
Ratings: 0 / 0 / 0
Discussions: 2
|
Post #7
6850 days, 3 hours, 59 minutes, 10 seconds ago
Interesting concept, nice map, but i feel "more experienced player should play Germans". Meaning, it's a little unbalanced towards the Soviet side.
I played this scenario with Andrew, my longtime PBEM buddy and the end result was draw. But only because of one very nicely timed arty strike by Andrew, which immobilized two T34 (with no LOS to anything really), gun-damaged the other, and also killed a commander in one SU-85.
Even thou the Axis Stugs were free to roam the battlefield after Turn 10 or so, they lacked enough HE shells to make a sustainable damage on the swarms of Soviet infantry. Also, for Axis, flanking through the woods on either side would be a risky business, facing those SMGs.
Thanks.
--------------------
|
DOOK
Member
Member #187
Joined: Jul 2003
Ratings: 0 / 0 / 0
Discussions: 1
|
Post #6
7035 days, 15 hours, 38 minutes, 3 seconds ago
Andreas,
I played this one as the Soviets PBEM against a frequent opponent who has less CM experience but is an experienced wargamer, military history professor, and decorated US Army officer.
As the AAR indicates, it turned into a bit of a rout. He surrendered after 26 turns with all of his StuGs knocked out and the shattered remnants of his infantry making a last ditch charge up the hill into the guns of an SMG platoon in the ruins of the church (he destroyed it early).
The scenario was a blast to play with a great map, but I feel it was a little unbalanced. I had an entire company's worth of troops on the central hill that never fired a shot. Meanwhile, I wiped out almost to a man the panicked and weary defenders in the woods. They were unable to put up any kind of fight and broke very easily.
During the setup, I positioned two platoons and two HMGs to advance up the left side into the woods as fast as their feet could carry them. In the rear woods I positioned another HMG and the battalion commander, who spotted for a mortar battery. A third platoon, an HMG, and the ATRs advanced up the central wooded ridge near the landmines.
On the right, I dismounted one of the 45mm ATGs and the two inf. guns and placed them in craters on top of the hill with short cover arcs. Also on top of the hill were the HMGs and ATRs. I kept all the infantry behind the crest, anticipating that if the hill had recently been held by the Germans, it would be registered for an artillery strike. I positioned an SMG platoon, HMG, ATR, mortar battery, and company commander to move into the church. I also sent one company of infantry to the right of the church - two platoons and two ATRs raced down into the woods in the wheatfield below the church while the third platoon and an HMG occupied the woods on the right flank. The remaining mounted ATG moved to those same woods and then dismounted and pushed to the edge in the hope of getting flank shots.
I left the engineers where they were and didn't change much with the mounted forces on the road.
The battle began with a bang - my opponent started off by shelling the church and sending a platoon of StuGs through the fields toward the woods. I hustled my troops up the left flank and around the back of the church and down the hill into the trees.
The troops who went into the scattered trees below the church were incredibly successful - they barely beat the Germans there and wreaked tremendous damage before he was able to move his StuGs up. When he did move the StuGs up, I tried to swing the T-34s around the back of the church in the hope of popping out and catching a lone StuG unaware. Unfortunately, I misjudged LOS badly and ended up with 5 StuGs (the 3 he left in the village and 2 of the ones advancing to the grove of trees) shooting at 2 T-34s. I lost one T-34 and had the other gun damaged.
Meanwhile, my SMG platoon et al reached the church. The company commander spotted for the mortars and together they were able to catch several German squads moving through the trees. My opponent promptly took down the church, although everybody except the HMG managed to escape before it came down.
On the left, my troops tore through the Germans in the woods - the small squad size and poor morale (which I didn't know about during the battle) made it very difficult for the Germans to defend effectively.
After losing my T-34s, I advanced the SU-85s up to the crest of the hill just to the right of the road block. Unbeknownst to me, I passed right over several AT mines without detonating them. I then reversed back over the mines and managed to immobilize all three AFVs.
At this point I thought I was in real trouble since I had no functioning AFVs and he had 5 StuGs - I got one with an SU-85. The ATRs did serious damage to his StuGs, though. I had two gun hits. The rest were taken out with the inf. guns and the AT gun in the right woods as the StuGs closed on my positions. Having the troops in the grove of trees below the church enabled me to use them to force the StuGs to expose their flanks to my hidden guns.
The German air support wreaked havoc on my soft-sided vehicles - all the jeeps, including one that was pulling the ATG off the hill, and two halftracks.
Comments - As I mentioned earlier, the scenario seemed imbalanced in favor of the Soviets. German armor supeiority can't make up for Soviet numerical superiority. The front armor of the StuGs is formidable, but the sides are vulnerable. They also don't have much HE. Since they are required to attack, they become vulnerable.
I would cut back on the number of Soviets available - by my reckoning you could cut a whole company and still have a balanced scenario. I would also reduce the panic levels of the Germans who were routed out of their positions. They're essentially useless as it stands now.
You might also change the Soviet set-up zone to require the Soviet player to occupy the vacated trenches. Doing so would require indicating where those trenches are located, maybe by using the Landmark feature. As it stands, I was able to set up my troops behind the hill and had no real incentive to advance most of them beyond the hill. I had the flag and good defensive ground - the Germans had to attack me.
I also thought the Soviets should have at least some AA since the briefing notes that the Germans have air superiority.
Overall, it was a very enjoyable scenario. Thanks for your effort.
--------------------
|
ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
|
Post #5
7077 days, 7 hours, 51 minutes, 30 seconds ago
Hi Akula
Thanks a lot for the extensive comments. Unfortunately I am having a bit of trouble in commenting adequately on them, because I would need to check the game while doing so, but when I am at home with the game I can not post here, because this website does not work on Mac OSX.
Anyway, some quick comments - the basic situation is:
1) Soviets have taken German position (trenches forward of the church), but have not had time to e.g. clear all the minefields. The German position is now a forward slope position for the Russians.2) The Germans immediately (i.e. 30mins later) launch a counter-attack to restore their position.3) The Russian position is not sustainable - they need to take more terrain in order to make it defensible.
So it would probably best be described as an ME, and I will change that.
Thanks for the compliments on the map.
As for gameplay - once you have wrapped your head around it, it should be a lot of fun. At least I am having lots of fun with Sergei at the moment, although I am not sure he feels the same. <img src="blog_images/biggrin.gif" border="0" alt="Big Grin" />
All the best
Andreas<br>
--------------------<br>
<font size="1"></font>
|
AKULA2
Member
Member #1587
Joined: Aug 2004
Ratings: 4 / 0 / 0
Discussions: 9
|
Post #4
7090 days, 10 hours, 50 minutes, 45 seconds ago
Hi Andreas.
I think I've played other of your battles and enjoyed very much.
Yeep, G and I are progressing through this one at a leisurely, no-pressure pace. Currently we're on turn 25 or so. I'm playing the Soviets.
I'm posting now to keep you up to date and assure you that it is in fact being tested. Additionally, I can adress some of my questions/concerns/confusion and comments now as well as at the end of the game. In fact, with my memory I had better, lol.
I understand that this one was a bit of an experiment and I'm only going to give you one player's ruminations. It's quite possible that everything I'm adressing here is just beyond my comprehension.
The most glaring puzzle (and possibly the most scenario wrecking) is that the battle is listed/described as a Soviet Attack, yet the Soviet player sets up on the map with the majority of the flags. It's quite confusing and potentially deflating. I believe there is a type of player who will scrap this battle right there. Even Gary and I both preferred that I attack this time because he attacked in our last game. Perhaps it's an oversight. For all I know you've changed it since our game was downloaded by Gary. I'll check when I finish typing this.
The one thing I do want to suggest is that the fortifications (or at the very least the back trenchline) should be included in the Axis OB. You could then use landmarks to indicate to the Soviet player where everything is that he can't see when setting up. The minefields are a judgement call but the design tips section here has a number of ingenious solutions to fortifications in respect to intelligence. They're adequately marked with terrain labels. I'm lucky to have seen the landmarks though. I almost never turn them on, but that's my own fault.
The Axis player is advised that friendly troops had just taken the position and now need to repel a counterattack. Again, troubling thing is that the back trench line is smack-dab in the middle of the most important Axis set up zone. He's definately going know there is trench works there, having recently had to clear them and all. A ditch like that would be difficult to overlook. Consequently, due to this, the Axis player finds himself in the unenvyable position of having just placed important units (especially AT assets) in cover that is inferior to that wich was readily available to him. It doesn't make sense to me without some sort of explanation in the briefing to justify it. Even still, explaining away how so many German soldiers could all have missed that back trench line. This is gonna take some serious sh.t talkin' to make it even remotely believable. If you could pull it off though, I'd be willing to bet that you could have a bright future in sales. =) After set up, moving an AT gun would be a suicida. My poor troopers are keep glancing over longingly at safety whilst casualties are whittling them down. =)
It also puzzles me why the Germans setup zone falls short of the foward trench line and church building but I can use my imagination to justify that as I so often do. As a player I don't mind helping the suspension-of-disbelief along with something I'm enjoying. It would be nice though to have an explanation such as "The enemy counterattack is being launched on the heels of your assault. There was no time to advance into the foward most positions wich were just overtaken". But if this were the case, for example, I'd expect remnants of the previous occupants to be in in this most desirable of cover. Of course they may be uselessly decimated, unfit, weakened, leaderless and routed, but I suspect they'd be there. Of course I may be wrong. That goes without saying. I'm only one player and these are my thoughts so far.
To tell you the truth, I don't remember if my own troops began the battle in less than ideal shape but if they weren't, you might want to consider it. If the battle was as recent as my above imaginary justification suggests it might make sense. I'll check that too in a minute after a compliment.
I love the map.
The wheatfields are big enough and the central hill appears organically natural. I'm of the opinion that too often maps come off as contrived or simply too tidy. Of course, being American, I'm not as familiar with European landscapes as many of the designers so I tend to keep this opinion to myself.
So much for me keeping a low profile around here.
Rig to dive!
Robert
EDIT- Already I stand corrected on one point. The Soviet briefing does hint that the German counter attack is starting before the Soviets are completely prepared. It even states that the previous Soviet attack happened only 30 minutes prior.
(modified 06/24/2005 22:48:08 by Akula2)
--------------------
|
ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
|
Post #3
7112 days, 5 hours, 23 minutes, 30 seconds ago
Quote: Originally posted by: GJK: Just sent my setup to Akula2. Interesting initial deployments - looks to be more of a meeting engagement or defend/counterattack I guess as per the briefing.
We'll keep you posted on how it goes!
Yes please - as I said, it is pretty experimental, so there is a reason for describing it the way I did.
Which side are you playing?
All the best
Andreas
--------------------
|
GJK
Junior Tester
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
|
Post #2
7113 days, 11 hours, 44 minutes, 30 seconds ago
Just sent my setup to Akula2. Interesting initial deployments - looks to be more of a meeting engagement or defend/counterattack I guess as per the briefing.
We'll keep you posted on how it goes!
--------------------
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
|
ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
|
Post #1
7114 days, 21 hours, 51 minutes, 37 seconds ago
Scenario discussion area for Road to Koltov
--------------------
|
|
|
|