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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for HSG-Ponyri

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WARMONGER
Junior Tester

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Post #39   5111 days, 5 hours, 11 minutes, 43 seconds ago        
tigerivan

Thanks for playing and reviewing this scenario. I have always meant to go back and fix this operation up but I am no longer active playing CM games. I have literally worn out my game disc! Now HSG has been recruited by Matrix games to work on thier Panzer Command series so I will probally never have the time again. Sad
I always loved seeing the Ferninands advancing through the long grass at dawn at the start of the operation. Cool
Good Hunting
Warmonger
TIGERIVAN
Novice Tester

Member #427
SUPPORTER
2013
2012
2011
2008
2007
2006
2005
Joined: Oct 2003
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Discussions: 38
Post #38   5113 days, 11 hours, 23 minutes, 7 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
Tigerivan
AI
Experience Bonus:
0
+1
Play Balance:
0
0
Men OK
1898
957
Tot. Casualties
1269
2314
Men KIA
562
1126
Men Captured
28
Mortars Dest.
18
Guns Dest.
7
36
Pillboxes Dest.
Vehicles Dest.
108
150
Aircraft Dest.
1
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
%
%

Takes a long time to play.Needs a lot of patience because it not only takes a lot of time to plan all your movements but it also takes a very long time for the computer to load the information.Still,I got to the end.
The Ferdinands were very usefull to take out the russian tanks.In general I pushed where resistance was lowest and in that way kept pushing the red army back. Big Grin
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SGT AA
Novice Tester

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2009
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Post #37   5935 days, 10 hours, 46 minutes, 25 seconds ago        
OUTCOME:Total Defeat
STATISTICS:
Axis
Allied
Player Name:
Player
AI
Experience Bonus:
0
+2
Play Balance:
0
0
Men OK
Tot. Casualties
850
914
Men KIA
383
415
Men Captured
(1735)
16
Mortars Dest.
10
Guns Dest.
5
30
Pillboxes Dest.
Vehicles Dest.
(118)
97
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
0%
100%

I'm a big fan of historical scenarios. It's a bit living history for me, but this scenario was a disappointment. Sad

In Battle #6, minute 12 I finally hit the "surrender" button. It´s too boring to wait 20-40 minutes for your PC (2.56 GHz, P4) on every turn. Frown

This OP is simply too big to be playable! One German infantry regement + a panser ditto is more than CMBB can handle.

Perhaps it is historical but the map do lack a lot of things: where is the schoolhous, the watertower, the warehouse, the tractor factory?

The most has already been sad below, but I strongly suggest that this OP been sliced into a number of smaller battles. perhaps one focusing on the state farm + plus Hill 2?? (something?), the city itself and the traktor factory on the western side of the city.
--------------------
I prefer "real" maps and "historical" senarios. I'm willing to take part if any designer wants help with playtesting e g.
WARMONGER
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Post #36   6247 days, 15 hours, 44 minutes, 29 seconds ago        
Hi All
My thanks to those who have play tested this operation over such a long time. I am not sure what to make of the results. The very fact that it managed to keep you playing it indicates that it has some merit. I have been off line for sometime as my computer crashed and I had to replace my hard drive which of course means I lost all data. These days I don't seem to have any free time to develop scenarios any more. I hope to review the scenarios I still have on here for testing but I won't make any promises.
Thanks
Warmonger Big Grin
KEN F
Novice Tester

Member #4163
Joined: May 2006
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Post #35   6323 days, 28 minutes, 1 second ago        
Hi All,

Here is my Game Summary (more or less).

As the German commander, I finally asked my opponent, Wolf, for a Cease-fire on the very last battle, and suffered a Tactical Defeat

The Germans got a good reinforcement for the start of Day-3, and I was able to inflict some punishment on the Soviets on the opening battle. But... as usual, the Soviet artillery took it's deadly toll, so... by the start of the 3rd battle of Day-3, my Germans were back down to just holding on...

I had lost most of my Elephants on Day-1 to mines, artillery, and air-attack.

None of my Elephants survived Day-2 (they were all retired with "Gun-hits"/damage).
I was absolutely petrified that my Soviet opponent would unleash some sort of counter-attack during Day-2, as I had hardly any AT assets left, but it never materialized...

This Operation gives a good idea why the Kursk offensive was a disaster for the Germans, as they could not replace the losses from attacking prepared Soviet positions.

Both my opponent and myself reached levels of maximum frustration during certain points in the battle... myself, from the lack of engineering units and AA-assets on Day-1.
My Soviet opponent had to deal with Combat Mission's over-modeling of the frontal armor of the German StuG's, however... I thought he did an excellent job of gaining side shots on my StuG's (which were always fatal).

As a side note, my opponent and I always passed on night combat, so I have nothing to add regarding that experience.

Salute,
Ken
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Will PBEM either CMAK or CMBB. Huge battles and Ops are okay. Can usually return a turn/file every day. Will play-test as well.
FIGO
Novice Tester

Member #1314
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Post #34   6352 days, 11 hours, 46 minutes, 54 seconds ago        
LT and I have been playing this for over a year now! We are just about to come to the end of battle 7!!

If you'll recall, I'm the Axis player and it's been one grueling battle. I have most of the map but LT is now rampaging in my rear areas. I've lost so much equipment and men that I don't know how the next battles will go. I rec'd very meager reinforcements for battle 7 and I don't know what to expect for battle 8.

It seems LT has plenty of artillery and he's making very good use of it! The only thing keeping me in the game are my Elephants, they're almost indestructable! :)

Cheers

--------------------
Figo

"A democracy is nothing more than mob rule, where fifty-one percent of the people may take away the rights of the other forty-nine" -Thomas Jefferson
KOEN
Senior Tester

Member #1209
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Post #33   6360 days, 12 hours, 39 minutes, 10 seconds ago        
I've played it to the bitter end of the operation as Russian.

The fun goes away as longer you're involved.

Your shells keep bouncing of those German Panzers, your arty has a very, very wide map to cover so it's more luck then experience that can do damage to your opponent.
You ATguns can hardly damage anything since you're firing from long distances due to the lack of hidingplaces.
You get infantry reinforcements in an open terrain map so they get killed all the way down.

The operation's only reason of existence is its size.

I do not get the impression that this was tested until it was done.
As a designer I can understand that it is almost impossible to test but then you shouldn't construct it.

This could be a good operation with less battles and more testing before releasing.

K Cool


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War and Tactics: ## WaT ##
KEN F
Novice Tester

Member #4163
Joined: May 2006
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Post #32   6362 days, 28 minutes, 28 seconds ago        
Hi All,

I am still in a Huge pbem vs. Suntzu.
It is the morning of the 3rd day(?) (forgot the battle number), and I got a refreshing amount of fresh German forces to attempt to get my stalled drive, moving again.

This battle started with severely reduced visibility (fog & rain?), and seems to have prompted both sides into some probes and sneak attacks.

My opponent is not happy with the CM game engine's over-model of the Uber-StuG (can't say as I blame him...).

I would advise swapping some Pz-III and Pz-IV for the StuGs, irregardless of historical OOB accuracy.


Salue,
Ken
--------------------
Will PBEM either CMAK or CMBB. Huge battles and Ops are okay. Can usually return a turn/file every day. Will play-test as well.
S-2
Member

Member #5291
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Post #31   6362 days, 1 hour, 13 minutes, 41 seconds ago        
Hey,

I've been playing for about two years, never on-line. Downloaded HSG Ponyri. Map is great. Battle is so-so. Idea is sound but I couldn't resist modifying like crazy.

Initially added AAA, but have since eliminated it as well as the aircraft. NO PIONEERS!? Changed that by adding a company of pioneers (reinforced with panzerfaust section).

Moved some of the Soviet reinforcements forward and EXTENSIVELY re-fortified the battlefield, particularly the town and adjoining village across the railroad bridge. Also the farm just east of town. Lots of APERS mines in town. AT minefields extend far south and into the town. Wire, trenches, roadblocks, wood MG bunkers and AT pillboxes. Rolled a rifle battalion forward to fill the town positions while locking down all positions and fortifications (except mines). I didn't rubblize the town though I expect once my Brummbars get done doing what they do best, it'll be a mess.

The game allowed me to delete forces out of any battle, but I couldn't ADD forces to ANY battle except the first battle with the Germans. The Soviets allowed me to shift forces from a later battle to the first, but I'm using them to occupy positions in town. I won't reach town until the second battle.

Hid all my German forces prior to crossing the LD/LC so no Soviet arty fires to begin the battle-yippee. Fun fight that, IMHO, needed some small (heh, heh) modifications.

I'm eager to actually see some of these vaulted Soviet airborne infantry. We'll see how they show against a good, steady landser.
--------------------
SUNTZU
Member

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Post #30   6443 days, 14 hours, 9 minutes, 20 seconds ago        
Hello

Yes Ken I do hang around here sometime, but am more of a lurker.

This is really a monster and not for the timid.

#####SPOILERS**************************

I play the Red Army and am until now seriously outnumbered, but far worse heavily outgunned. My Airforce and Artillery keep me in business, but the T34s are only there to get KOed it seems. And I even have T70s and T60s ? I can't imagine how a Russian Tanker must have felt in these ..... when you are up against Ferdinands.

Battle 1: My TRP placing did suck, but luckily Arty did cause some casualties for the germans from the start and the minefields did give him quite a hard time, no wonder Ken demands more pioneers ! In my mind the number of trenches I have been given is way too few, if reading what the russians historically did prepare - no fallback positions either. No Tanks, just 16 X 76s ATGs (setup zone seriously restricted to the woods on my right flank and only one company of infantry there to fend off heavy infantry attacks, which seem inevitable) and ATRs .
By the end my right flank is virtually crushed all ATGs KOed and company of infantry wiped out. Left flank and center are unharmed for the most part.

Battle 2 : Remaining Infantry is in isolated setup zone and trusting Ken to not transfer magically his force in a unfair way I leave them there. 21 T34s arrive and get spread out left,center and right in positions I hope they don't get KOed long range. After a few turns half of them are burning wrecks, casualties for germans almost exclusively from minefields and artillery.
Infantry gets killed, but buying time and holding the enemy infantry back a little.

Battle 3 : currently fighting Big Grin

So far it feels very desparate to play the russians and you get sick of hearing the distinctive BOOM of german Ferdinands followed by the inevitable crashing of your T34s. But those Ferdinands get scarcer, mainly because of immobilisation, so there is hope .......
KEN F
Novice Tester

Member #4163
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Ratings: 3 / 0 / 0
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Post #29   6450 days, 7 hours, 22 minutes, 10 seconds ago        
Hello,

I just started this monster (as Axis) against Wolfgang (not sure if he hangs out here).

We have finished the first 2-battles. Here are some opinions (for what it's worth).

Battle-1. Not a single Axis AA-gun on the whole map...!?
Not a single pioneer platoon to remove mines...?!

Battle-2. One engineer platoon..!? ...with only one AA-vehicle in the complement...?!

I also can't believe the Axis are out-gunned in artillery...!?

I am reading from this web-site: http://www.balagan.org.uk/war/crossfire/scenarios/ponyri.htm

I'm not sure I'm reading about the same battle...

Otherwise... What Great Fun...! A monster slugfest, with more cannon-fodder just delivered for battle-3. I can't wait to get back to it... I'm hooked.

Best regards,
Ken F.
--------------------
Will PBEM either CMAK or CMBB. Huge battles and Ops are okay. Can usually return a turn/file every day. Will play-test as well.
KOEN
Senior Tester

Member #1209
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Post #28   6633 days, 10 hours, 18 minutes, 34 seconds ago        
the end is near!

Koen Cool
--------------------
War and Tactics: ## WaT ##
KOEN
Senior Tester

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Post #27   6720 days, 12 hours, 28 minutes, 39 seconds ago        
battle 10 starts:

tin soldiers against axis HQ armour.

perhaps this is a spoiler for Gen. Failure but I really thinks it's a lost cause.

Koen
--------------------
War and Tactics: ## WaT ##
WARMONGER
Junior Tester

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Post #26   6752 days, 2 hours, 44 minutes, 51 seconds ago        
Koen

You mean battle 9? I hope you can hang on. A regiment from the Guards Airborne Division will arrive during battles 10 and 11. Eek!

Warmonger
KOEN
Senior Tester

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Post #25   6752 days, 16 hours, 7 minutes, 2 seconds ago        
Quote:
You've got more guys coming so keep fighting!!!


when???? Embarrassed Sad Embarrassed Confused

turn 9 is beginning 05/11/05

Koen Coy
--------------------
War and Tactics: ## WaT ##
WARMONGER
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Post #24   6763 days, 3 hours, 5 minutes, 30 seconds ago        
Koen

You've got more guys coming so keep fighting!!! Smile

Warmonger
KOEN
Senior Tester

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Post #23   6763 days, 6 hours, 42 minutes, 27 seconds ago        
We're near the end of battle 7 now, 20 of 20+

major armour assault from the axis Gen Failure, he's trying to get the first main horizontal road in that town.

both fighting with all we've got.

K Cool
--------------------
War and Tactics: ## WaT ##
WARMONGER
Junior Tester

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Post #22   6763 days, 6 hours, 59 minutes, 49 seconds ago        
Koen

Historically this battle was real meat grinder!! Eek!
The village of Ponyri changed hands several times and by the end it was totally destroyed. I always find that 1943 is a hard year to play the Russians as the German new generation of tanks began to enter service and the new generation of Russian tanks had not yet arrived.

What battle are you on? The one thing about the Russians is that they continued to feed in forces into the battle while the Germans recieve the bulk of thier forces near the beginning of the battle.

Hope you continue to enjoy the Op. It is a tough grinding battle!!!!! Wink

Good hunting Big Grin

Warmonger
KOEN
Senior Tester

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Post #21   6766 days, 11 hours, 2 minutes, 20 seconds ago        
Well, since you're talking about my hobby from the last weeks I gladly discuss along with you guys.

Yes, I like this, keeping me interested for such a long time is an achievement on it's own!

Historically: it's frustrating to hear your gunfire be bounced back on those Tigers and especially those Elephants, VERY FRUSTRATING!!!

It's really a "me vs. Tigers/Elephants" battle, my T34's are like toytanks! The KV's are a bit stronger but none the less very destructable and those IS122's fire loud but see their balls of fire bounce back right in the sky, and are SO SLOW!!!!

Man, it must've been frustrating fighting those BIGCATS!!

Anybody know the killratio for Russian tanks against the German Tigerfamily????

BUT....I'll be sad when it's done....... Confused Sad

GOOD JOB!!!

I wonder who will get the most points? It turned into a wreckage-terrain all over the place! Eek!

Koen Big Grin Cool
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War and Tactics: ## WaT ##
WARMONGER
Junior Tester

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Post #20   6766 days, 13 hours, 15 minutes, 41 seconds ago        
Gen. Failure

I am glad you are finding this operation enjoyable. Big Grin

These operations are always a wild card. You never know how well they will turn out until someone sits down and play them. I always play them before I put it in at TPG but I find I know to much to play fair sometimes. So I thank you guys for taking the time to play test this OP for me. I try and do a lot of research on my scenarios so it is really nice when guys notice. I want them to look and feel as accurate as possible. Eastern front battles are more of an challenge in this reguard. I agree these big Ops are time consuming. Hooking up directly IP is the best way but you and your opponent have to be on the computers on the same time which can be hard to arrange. But if you can then the game plays almost as fast as playing versus the AI. Goodluck in your fight with Koen. I will keep my eye out for more updates. Wink

Warmonger
GEN. FAILURE
Post #19   6766 days, 19 hours, 20 minutes, 43 seconds ago        
Gen here!

The battle rages on and has transformed from a long range tank to tank battle to an intensive urban battle. I have proven that my turretles tanks suck in areas with buildings! Big Grin
I do not agree with KOEN on the number of tanks. This is only an assumption but I suspect the Ruskies get reinforcements at a higher pace than the Germans. I is only natural as well that the attacker has everything on the front line when the attack begins and that the defender will rush reinforcements to an attacked area and that those forces will arrive a bit into the battle/operation.

So far, the Allied artillery hasn't been a big problem, mainly as I have tried realy hard to not place troops in likely atreas to be shelled from above! Wink
The minefields on the other hans, me beeing a minefield magnet, has caused lot's of trouble. Grrrr...... Razz

So far, all in all, a good operation, lots of fun and interesting to have those elefants, 30 were made and I started witk 28 of them, or something like that!
I love the map, it "feels" right adn give some realy interesting tactical situations.

One can tell you have done your research for this one!

Last but not least, if playing this one PBEM, play against someone with a high rate of turns/day or it will take forever. Just to get back to wear you were and what you intended to do takes a while if one havn't been playing this one for a couple of days!
Cudos to KOEN for beeing a great opponent and with an incredible turn around time on turns!

//Gen
WARMONGER
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Post #18   6813 days, 21 hours, 23 minutes, 15 seconds ago        
Koen

Historically the Russians gave the first German force a hard time and they needed the 2nd force to save thier bacon. So I think the Russians should be beefed up a little.

However one problem with this is that with the death of the SD there is no where to put these updated scenarios. Sad

I had 50 scenarios and operations there representing 5 years of work with over 30,000 downloads.

Hopefully someone with good computer skills and a lot of spare time will step up and fill the void. Smile

Warmonger
WARMONGER
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Post #17   6813 days, 21 hours, 41 minutes, 25 seconds ago        
Koen

I guess we were writing each other at almost the same time. It is good to hear that your are in b6 and that the fighting is not one sided or boring. I will be interested in how this one ends up. Big Grin

Good hunting

Warmonger
KOEN
Senior Tester

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Post #16   6813 days, 21 hours, 43 minutes, 54 seconds ago        
Quote:
Koen,Sorry to answer your post from 3 weeks ago.


no problem man!

Quote:
I had good info on the German tank strengths but less detailed info on the Russian forces so perhaps the Russians could be strengthen to give the Germans a tougher time.



we're now at the closing stages and I have too many tanks to get across the bridge, I've got a trafficjam Razz !!!

I'm just blowing up houses etc. to keep it interesting.

I found it interesting playing with the 'opening' forces but when the reinf. came along it wasn't fun anymore Sad

Maybe you could split the reinf. in lots of seperate small reinf. so that with every reinf. you get
1.stronger but you also
2.run out of time

Koen Cool
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War and Tactics: ## WaT ##
KOEN
Senior Tester

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Post #15   6813 days, 21 hours, 52 minutes, 11 seconds ago        
Gen.Failure and myself are at the half of the 6th battle after skipping nightbattle.
It's turning into streetfighting slowely.
Had lot's of fun already and mucho frustratione!

Koen Cool
--------------------
War and Tactics: ## WaT ##
WARMONGER
Junior Tester

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Post #14   6813 days, 21 hours, 55 minutes, 11 seconds ago        
Koen

Sorry to answer your post from 3 weeks ago. I designed this scenario quite a long time ago but I think I remember it well enough. Here are my replies on your comments on my Zhlobin bridge scenario.

map: put some more detail into, there are too many open spaces with nothing on it, no bumps, no trees,...makes it sad

While Russia has much forest cover, quite a lot of it is featureless rolling plain. Strangely your "sad" comment is the same as many German soldiers. The land does roll gently in this scenario but it is not easy to see unless you go to ground level. Also the Germans hardly need to go slinking around trees with thier more numerous and better designed tanks. I live near Alberta Canada. The land there is so similar to Russia that NATO routinely held wargames there to get thier troops use to fighting in that terrain. The terrian on this map is based on this type of terrain.

forces: too many axis tanks compared with the ruskies

I had good info on the German tank strengths but less detailed info on the Russian forces so perhaps the Russians could be strengthen to give the Germans a tougher time.

the main axis reĂŻnforcement is too big and should be split into several small reĂŻnforcements, this big one takes too long to put your seperated tanks closer to eachother and put them on the road.

Yikes!!! This is something I should have fixed. Our design group has even given this problem a name. The dreaded "reinforcement ball" Eek!
I was just moving over to CMBB from CMBO and was not use to having large number of reinfortcement slots.

give the axis a 2nd road to the 'other' side, a small wooden bridge or so...makes it more intense

This is an historical scenario so I try not to place things that were not there to keep the scenario as historical as possible but I could look at the map of the area and see if there is another bridge in the area.

Well thanks for your input Big Grin

Warmonger


WARMONGER
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Post #13   6813 days, 22 hours, 14 minutes, 52 seconds ago        
Larry

You must have had good weather in battle one. Weather really effects LOS greatly. This is a very large operation so I am not surprised that it takes some time for a set up. The German attack can be over whelming numerically. Don't expect much from your tanks except if they can flank the Germans. Your artillery and infantry are your best weapons in battle 2. Also note that this a trully 3D battle as both sides have aircraft as well.

Good luck Wink

Warmonger
LARRY THORNE
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Post #12   6824 days, 5 hours, 8 minutes, 14 seconds ago        
B2 started for me and Figo
I held the germans back thanks to the artillery. All the footsoldiers had a terrible time in falling of rockets and mortars. Great LOS all over the battlefield.

Will need a lot of time to setup B2.
The germans didn´t get across the first line of defence and the mines did an exellent job too. I am enjoying so far but scary German armour still alive after B1
Cheers
LT
--------------------
hoping to get back to CM
KOEN
Senior Tester

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Post #11   6835 days, 17 hours, 53 minutes, 26 seconds ago        
Zhlobin Bridge:

map: put some more detail into, there are too many open spaces with nothing on it, no bumps, no trees,...makes it sad

forces: too many axis tanks compared with the ruskies, the main axis reĂŻnforcement is too big and should be split into several small reĂŻnforcements, this big one takes too long to put your seperated tanks closer to eachother and put them on the road.

give the axis a 2nd road to the 'other' side, a small wooden bridge or so...makes it more intense

hope you can use these hints

BTW: not finished yet

greets
Koen Cool
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War and Tactics: ## WaT ##
WARMONGER
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Post #10   6847 days, 13 hours, 37 minutes, 54 seconds ago        
Koen

I would love to hear your comments on either battle!!!!!!!!!!! Smile

Warmonger
KOEN
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Post #9   6847 days, 19 hours, 13 minutes, 41 seconds ago        
Warmonger,

1:playing final stages of Zhlobin Bridge against The Graeme.
2:almost at the end of the 3rd Poniry battle-scenario.

I have comments on both if you're interested.

Koen Cool
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War and Tactics: ## WaT ##
WARMONGER
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Post #8   6848 days, 6 hours, 16 minutes, 6 seconds ago        
Keon

Due to problems at TPG it looks like the original reply to your e-mail was lost. It went sort of like this: Wink

The Russians can be tough to play so I hope things go well. I hope the artillery and mines have been effective.
I was wondering if it is my Zholbin bridge scenario your playing with Graeme? I have one with that title that I did when I was with CSDT. If it is let me know how it goes. Playing the Russians in that one is fairly tough if I recall. I am currently working on an scenario on the fighting at the Reichstag in Berlin in late 1945. I have had fun researching this one and it looks like it will be a good fight.

Well Good hunting Wink

Warmonger
KOEN
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Post #7   6853 days, 6 hours, 26 minutes, 59 seconds ago        
General Failure & I are at the 3rd battle and having a GREAT time! Wink

Koen Cool
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War and Tactics: ## WaT ##
WARMONGER
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Post #6   6866 days, 2 hours, 38 minutes, 42 seconds ago        
Hi Larry

I take it you are playing the Russians. This is a read 3D battle as both sides have aircraft. The Russian tanks and guns are only really effective at close range so don't expect too much from them. My main advice would be to use your artillery wisely. A disable German tank can be as good as knocking them out. What I did was to fire my Rockets and 152mm guns at troop concentrations on turn one because they take so long to call in if you wait till later. I save the 122mm and smaller to fire at targets of opportunity after turn 1. Try to keep your spotters alive so they are available in future battles. I also had a lot of good luck with tank hunter teams against the Ferninands. You may want to let the Germans advance in close where the tank hunters are more effective. Have the minefields been effective at reducing the amount of German armor?

Well keep me informed and good luck.
Big Grin

Warmonger
LARRY THORNE
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Post #5   6866 days, 4 hours, 1 minute, 12 seconds ago        
Axis opens up from the sky....my poor ATR guys are in trouble...
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hoping to get back to CM
WARMONGER
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Post #4   6867 days, 10 hours, 49 minutes, 2 seconds ago        
I will be very interested in your progress. Keep me informed on how things develope. H vs H is the real acid test of an operation and you never know how it will work out.

Good hunting Big Grin

Warmonger
GEN. FAILURE
Post #3   6869 days, 18 hours, 18 minutes, 5 seconds ago        
PLaying this one as PBEM vs KOEN.
Will get back to you as we go along.
I am playing the heroic Germans.


//Gen.
FIGO
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Post #2   6870 days, 10 hours, 32 minutes, 55 seconds ago        
Hi Warmonger,

Started this with LT...

I'm Axis oh boy! Feedback as we go along...

Cheers!

Figo
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Figo

"A democracy is nothing more than mob rule, where fifty-one percent of the people may take away the rights of the other forty-nine" -Thomas Jefferson
WARMONGER
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Post #1   6874 days, 11 hours, 52 minutes, 27 seconds ago        
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