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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

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http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for Road to Odessa

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LYNDONMM
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Post #23   4992 days, 5 hours, 53 minutes, 38 seconds ago        
"Historicity" aside, this was a horrible scenario, in my opinion. I played Axis vs. AI, restarted three times, and there is absolutely NFW the Axis player has a snowball's chance. It's one thing to play a bloodbath scenario, as I've done in Stalingrad many times, but one side should have at least a slim chance of winning. In this one, the Roumies might just as well line up shoulder to shoulder, and march into the guns, ACW style.

The anti-tank ditches are something I'm sure were part of the historical battle, but played no part in this scenario, because the only axes of advance are down the four gullies. And then the Reds have that devastating arty with 100's of rounds, and TEN TRP's!

The lame "re-supply" of the Roumie artillery, and the caliber, doesn't give the Axis player a chance to "reduce" the defenses to any extent. And those "veteran" troops will still break at the first shot fired in anger. What good are "Pioneers" and FT's, when they'll never get within 600m of the village?

Even if you changed the terrain to allow the Roumies TEN axes of advance, it would be a killing ground when you give the Reds TEN TRP's. I would not recommend this scenario to anyone, unless they wanted to be on the wrong end of Pickett's Charge.

BTW, I gave the Russina AI a +2 CEB.
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ANDREAS
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Post #22   6826 days, 6 hours, 32 minutes, 42 seconds ago        
Hi

Thanks a lot for the feedback. Unfortunately the fog is just chance. I will set the weather pattern to good, if it is not already, but it is impossible to rule it out. So it was partially just good luck for you.

Since you like operations, have you tried 'Shelter'? It is rather different. I have another one or two coming soon as well. They are a lot smaller than Road to Odessa though.

Thanks a lot again for playing and for keeping me entertained with your feedback!

Andreas


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GANGOFMAO
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Post #21   6826 days, 18 hours, 3 minutes, 58 seconds ago        
Aloha Andreas...
Well John and i called it a day with 16 turns left in Battle #2
He was just overwhelmed buy the # of my squads...
but we both agree,it never would have been that way
without the fog conditions in our battle...and some good use of smoke on my part ;) ...
Russians will need more squads just for that chance,or if you can make it always clear,then squads for Russians probably OK...and will be tough for the Rumms to get to the town...so could have been just a lucky day for me...:)

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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
GANGOFMAO
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Post #20   6854 days, 21 hours, 14 minutes, 43 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
Tot. Casualties
Men KIA
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
well Battle #1 is over on turn #65
Romanians control the town
244 hurt/173 killed
starting battle #2
but no fog this time...
going to make it tougher for me now i think
John gonna do a last stand at the Alamo
and alot of open ground till i get there.
Still have plenty ATV's and hope to use smoke to close in
this has been a blast for me,not so sure about John
more as it happens <img src="blog_images/biggrin.gif" border="0" alt="Big Grin" />
GOM<br> --------------------<br> <font size="1">can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha</font>
ANDREAS
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Post #19   6856 days, 7 hours, 38 minutes, 24 seconds ago        
Hi Gangofmao

Thanks a lot for the continued AAR. Keep it coming!

All the best

Andreas
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GANGOFMAO
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Post #18   6866 days, 22 hours, 13 minutes, 16 seconds ago        
Aloha Andreas,5 more turns left in battle # 1
things going well for the Romo's we 2/3's of town
taken,but have a sinking feeling i'm headed
for the hard part of John's defenses now...
i'll keep you posted...
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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
GANGOFMAO
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Post #17   6890 days, 20 hours, 51 minutes, 47 seconds ago        
Aloha Andreas...
I'm now working my way up the town from my left starting position...have 4 tanks immobilized due to moving them to fast thinking i had the Russians on the run...Newbie mistake
i think...John is a smart player,and hiding his few squads well...i'm winning the battle,but wondering if i gonna lose the war... Big Grin
My big problem is keeping my squads organized...
one morter round/burst of fire,they all want to sneak away...lol...but we 1/2 way through the town...
i still have loads of arty left(hope John not reading this) Wink ...and plan to smoke my way to the church on the hill...we will see...A Great Operation i think...
gangofmao
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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
GANGOFMAO
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Post #16   6895 days, 11 hours, 3 minutes, 35 seconds ago        
Aloha Andreas...
Well i'm now invested into the Left side of the map from my starting positions...lost 1 tankette to pillbox fire...all others shoot up there ammo and are now going off the map...
lost 1 full inf. platoon for sure in open ground...
but had the rest slip in under smoke,and the fog on map...
tanks got behind the static line...and a third of the way down the street before 3 immobilized...Russians need some local inf. reserves in that part of the line i think...
but things could change... Big Grin
i'll let you know more soon

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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
ANDREAS
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Post #15   6897 days, 45 minutes, 7 seconds ago        
GoM

Thanks a lot for the continued feedback. More please Big Grin

All the best

Andreas
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GANGOFMAO
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Post #14   6907 days, 17 hours, 53 minutes, 48 seconds ago        
Andres...that would be on my Left/not Right...
of the village...sorry about that,i had the map turned around
but still wondering why his squads in the trenchs not taking out my tanks...?
maybe give them some ATR's or Demo charges?
or maybe not let me sneak that cartload o vodka in before i start the attack... Big Grin
Aloha
mao
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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
GANGOFMAO
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Post #13   6907 days, 18 hours, 46 minutes, 13 seconds ago        
Aloha Andreas...
Well i'm into the village on my right,as the attacker...
just killing my opponent...
lost one tankette as i said,withdrawing the others for lack of ammo...
don't understand why he not kill at least 3/4 of my tanks as they just crawl all over his squads...
but i think it must be the vodka i smuggled in before my attack... Big Grin
i'll let you know more as i roll up his flank...
but can say he need better anti-tank squad attack factors,
at least in this game...
mao
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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
MAD RUSSIAN
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Post #11   6912 days, 4 hours, 45 minutes, 39 seconds ago        
...I went to my source on the Romanian Army,
"The Romanian Army of World War "2 by Mark Axworthy and Horia Serbanescu.

A couple of things come to mind.

1) I've not found any mention of the Freudenthal Valley. I have no idea where that is. The capture of Odessa was an almost entirely Romanian attack though. I, III and V Corps of the Romanian 4th Army were involved in capturing the city. The Cavalry units were armed with a battalion of 75mm and one of 100mm guns. Your off map artillery is the correct size as it is. Unless, you want to add some Corps/Army artillery to the fight. That could be as much as 105/150mm.

2) The pillboxes may not need to be depicted by concrete pillboxes. You could use stone houses with guns set inside of them. That would make them more vulnerable to the Romanian guns. Not sure I would do that though. The Russian defenses proved so tough that the Romanians stopped attacking until the Germans provided "technical" assistance for the attack. Apparently it wasn't of much use.

3) Possibly a bit more covered approach to the defense for the armor leaving the last 200 or so meters open and not an area of more than 400 meters might help.

I played about 30 turns. Enough to see the writing on the wall.

I never consider playtesting other designers work a waste of time. I always learn something from their style. And to playtest the scenario of a master scenario designer is well worth whatever time I invested in it.

I hope this helps.

Good Hunting.

MR



(modified 12/20/2005 04:51:06 by Mad Russian)
GANGOFMAO
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Post #12   6912 days, 11 hours, 6 minutes, 9 seconds ago        
Aloha Andreas...
asked the person i playing against to give you a post on what he thinks...and Mad Russian,i did not mean to imply you were doing a broad front attack...i know you know better then that... Big Grin
i will say fog,and a ton of smoke really helped me on attacking
along what seems to be Mad Russians way,along my leftfront,
i've all my tanks but one into the village,and only lost one tankette to pillbox fire on the way up...i'm thinking smoke and fog the big thing here...about to try and roll up the line...
i'll keep you informed...but i think this a gas to play...
again who knows peoples taste... Big Grin
--------------------
can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
ANDREAS
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Post #10   6913 days, 2 hours, 18 minutes, 6 seconds ago        
Hi to both of you. First of all apologies to Steve, sorry you don't like it, and I hope you did not waste too much time on it. I well understand you - I enjoyed designing it, but am not sure I would have enjoyed playing it.

Gangofmao, thanks for the feedback, very good to see that there is no accounting for taste ;) - what does your opponent think of it?

Based on this, I guess I will set the weather pattern to bad, and maybe give the Romanians some on-board artillery.

All the best

Andreas
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MAD RUSSIAN
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Post #9   6913 days, 14 hours, 58 minutes, 23 seconds ago        
My attack point was at the far end of the village away from the church. Where the village and the AT ditch come together.
On my far left.

My entire force was advancing in this area. The Pillboxes opened fire on my men while they were still more than 400 meters from them. In some cases more than 500 meters from them. I found no weapon that could take out a pillbox except the engineers that were going to take dozens of turns to even get to them. And at that point all my tanks had already been killed.

Not into frontal attacks that take 150+ turns. Sorry just not my cup of tea.

Good Hunting.

MR
GANGOFMAO
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Post #8   6914 days, 19 hours, 45 minutes, 49 seconds ago        
Aloha Andreas...
so far i'm attacking on the left side of my line,
with everything but a platoon and the 2 25mm AT guns
there holding on my right line...
i used lot's of smoke.and had fog,harrassing fire disorganized me for a turn,but my opponent stopped two turns short of really messing up my attack...at this point i'm in the village with all my tanks,and most of my squads...looks like i gonna roll up on him...but i must say i really dig this operation,
even if i wasn't kicking ass...lol
the map is great,but most people will try as Mad Russan i think,to be to broad an attack,again,if not for fog,a way different game for sure...but i like this alot...
i'm a newbie,so not sure if you can trust what i saying...lol
Aloha from Hawaii
GangofMao Cool
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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
MAD RUSSIAN
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Post #7   6915 days, 1 hour, 24 minutes, 21 seconds ago        
Man Andreas what an operation you put together here!

I'm afraid for me it's too much operation.

The pillboxes took my tanks out at between 400 - 550 meters in the draws as they were advancing. The tanks, while getting numerous firing slit penetrations, were unable to take out a single pillbox. The artillery was too small to take them out either.

That leaves me with an infantry assault, over open ground, against pillboxes, forced into a frontal attack and no room to maneuver, for more than 150 turns. Sorry, that's just not my cup of tea.

Gangofmao mentions fog. If I'd had fog I might have had some armor live to get close enough to make a difference. That wasn't happening on a bright sunny morning.

I'm sure that somebody that likes these big infantry battles will come along and playtest this for you. My attack on this position is over.

Good Hunting.

MR
GANGOFMAO
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Post #6   6920 days, 19 hours, 54 minutes, 5 seconds ago        
Aloha...
i'm still in the middle of this battle...
but i must say i'm enjoying it very much...
if not for the fog in my game i think i not be having as much fun...lol harrasing fire from my opponent really messed up my attack,but the fog allowed me to regroup and close with him...we about to attack the village,and lot's of smoke helping me there...but i really must say this is most fun to play...
Big Grin
--------------------
can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
ANDREAS
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Post #5   6989 days, 7 hours, 51 minutes, 8 seconds ago        
Quote:
Originally posted by: Mad Russian:
Also a word of warning. Some playtesters on this site feel it is bad form to say anything bad about a scenario. As a designer I don't agree with that at all. If there is something wrong with the scenario and you don't say anything about it how can I fix it?

I use that same logic in other designers scenarios that I look at. While I don't believe in being brutally honest in the delivery of the AAR and the critique, I do believe in being brutally honest in the overall picture of what I see in a scenario.



Oh, I'd rather be told if it is rubbish, although I don't mind sugarcoating that ;-). But honest and fair feedback is quite desirable. OTOH I would tell the tester where I don't agree. Apart from Michael Emrys, nobody has accused me of being tactful recently, but it works both ways. :D

Quote:
Originally posted by: Mad Russian:
You are a world class scenario designer, if for no other reason than having your scenarios were put on the CM CD's. This isn't your first scenario. I expect I will find a scenario that has been put together and may or may not work. I have a scenario that I am currently on version 9 trying to get it to balance out and it isn't cooperating. So, just because you have experience doesn't mean they always work out right the first time.



Tell me about it - with small scenarios like Larkevalley Wood I am reasonably confident that I can get it right first time, and most of the time that is correct. Larger ones or operations, I have no clue how they will work out. Road to Koltov is very vexing. I think it is more balanced than not, but most other testers say it is horribly unbalanced against the Germans. I can realistically only test it as Russians, so maybe it is just that I am a very bad player?

Quote:
Originally posted by: Mad Russian:
I have looked at the map and it is an excellent rendition of the area in the southern Ukraine. The draws and gullies that cut the flat countryside are very accurate.



Well that is good to hear - kudos for that go to Bigduke from the CM forums, I just stole his style of map design, because I have no honour. :D

Quote:
Originally posted by: Mad Russian:
The Romanian force is interesting as well. I have not looked at the Russian force or the reinforcements if there are any. Just at start units. The Romanian Cavalary is going to be interesting to fight with. The only question I have is, why are there LMG's in setup areas of their own out front of the main lines? Wouldn't those be recon or light troops of some sort?



They are just an overnight outpost screen. I believe that lMGs are appropriate for that, from what I have read, and what little experience I had in the Bundeswehr.

Quote:
Originally posted by: Mad Russian:
When I start to play the scenario I'll leave updates on it.

I look forward to having the time to play this one out. It is a setting that is often overlooked.



In fairness, that is because there is very little in detail on these battles, although one of my co-moderators on AHF is running a nice site and forum with a lot of articles. Without Axworthy's book (which I could only afford because I am well paid, and did only shell out for because I am nuts) I would not have been able to put this together, or indeed felt the urge to do so.

All the best

Andreas

(modified 10/04/2005 01:45:37 by Andreas)
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MAD RUSSIAN
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Post #4   6990 days, 16 hours, 32 minutes, 12 seconds ago        
Also a word of warning. Some playtesters on this site feel it is bad form to say anything bad about a scenario. As a designer I don't agree with that at all. If there is something wrong with the scenario and you don't say anything about it how can I fix it?

I use that same logic in other designers scenarios that I look at. While I don't believe in being brutally honest in the delivery of the AAR and the critique, I do believe in being brutally honest in the overall picture of what I see in a scenario.

You are a world class scenario designer, if for no other reason than having your scenarios were put on the CM CD's. This isn't your first scenario. I expect I will find a scenario that has been put together and may or may not work. I have a scenario that I am currently on version 9 trying to get it to balance out and it isn't cooperating. So, just because you have experience doesn't mean they always work out right the first time.

You and I have vastly different designing styles. Mine are usually small maps with tight time tables. Yours are usually on larger maps with lots of free time. That means nothing when it comes to my PT'ing your work here. I have a hard and fast rule...no matter what I say to you it is with the intention of making suggestions that I feel will improve the play of your scenario. BUT at the end of the day if you don't agree 100% with my recommendations you shouldn't make any changes. At the end of the day the scenario is yours.

Being a much more experienced designer than I am, I'm sure you already use that rule yourself... Big Grin

I have looked at the map and it is an excellent rendition of the area in the southern Ukraine. The draws and gullies that cut the flat countryside are very accurate.

The Romanian force is interesting as well. I have not looked at the Russian force or the reinforcements if there are any. Just at start units. The Romanian Cavalary is going to be interesting to fight with. The only question I have is, why are there LMG's in setup areas of their own out front of the main lines? Wouldn't those be recon or light troops of some sort?

When I start to play the scenario I'll leave updates on it.

I look forward to having the time to play this one out. It is a setting that is often overlooked.

Good Hunting.

MR

ANDREAS
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Post #3   6990 days, 18 hours, 48 minutes, 4 seconds ago        
Hi there

Word of warning - I only tested it a bit. I like designing things like this, but I never have time to play them! So it may not work, although I think it should give you a good challenge at least for the first battle. I am never certain what the AI gets up to when it re-deploys...

Just had to do this after reading a bit about what happened there.

All the best

Andreas
--------------------
MAD RUSSIAN
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Post #2   6992 days, 2 hours, 8 minutes, 15 seconds ago        
You leave me no choice but to look at this one! Embarrassed

I live in Odessa, Texas. It was named after Odessa, Ukraine.

So now, I have a mission to play this monster, however, it will be towards the end of the month before I have as much free time as this looks like it needs.

Around the 1st of November let the fun begin!! Big Grin

Good Hunting.

MR

(modified 10/01/2005 07:28:30 by Mad Russian)
ANDREAS
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Post #1   6992 days, 3 hours, 34 minutes, 30 seconds ago        
Scenario discussion area for Road to Odessa
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