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Newest Scenarios |
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Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
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It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
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August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
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The Axis launch a major attack on the Allied defenses.
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
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July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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Russian breakout from a Kessel against a German blocking force.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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Axis and Allied forces clash for a town and large hill.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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The Axis launch a major attack on the Allied defenses.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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Russian breakout from a Kessel against a German blocking force.
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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a fictional Town in North Africa.
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Fictional City in North Africa. Best played as a meeting engagement.
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Fictional City in North Africa. Best played as a meeting engagement.
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
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This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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CMBO |
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
CMAK |
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Ideal for a QB ME
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CMBB |
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
Newest Members |
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forseti007 |
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Bee Goode |
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Coyote1945 |
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fungf |
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frankf |
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Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!
Members online:
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JONNYDOOD
Junior Tester
Member #8866
Joined: Apr 2009
Ratings: 0 / 0 / 0
Discussions: 65
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Post #24
5571 days, 23 hours, 12 minutes, 2 seconds ago
Enjoyed this one, sent the assault recon plt over the hill on the right, everything else i sent up the hill towards the woods.
Took me 25 or so turns to get up to the woods using advancing overwatch, artillery, mortars and ACs for overwatch. Managed to get past the wood defences with my morale at 90%. It took me a long time to regroup and move through the woods but i managed to get a line curling around the flag, still on MTC orders it was too slow and i was forced to launch an all out assualt, i rushed everything i had at the flag but well hidden fts and infantry caused heavy casualties, this is where the majority of my casualties were inflicted. I managed to encircle the flag and the remaining defenders surrendered so i secured this flag.
The recon Plt didn't make contact until the woods just before the bridge, i rushed an AC over here where it helped my plt cross the road, they used up most of their ammo by the time they got to the other side of the woods so were unable to take the flag but they did neutralise it.
The spotter should be a vet, 3 minutes is a long time to wait for arty and i didn't even use all my ammo.
I liked the recoilles rifle, wasn't expecting that, took it out with the 18lber FO.
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #23
6273 days, 22 hours, 9 minutes, 25 seconds ago
Posted an update which hopefully makes this better to play in two-player. Some minor changes, briefing not changed yet.
All the best
Andreas
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #22
6276 days, 3 hours, 10 minutes, 21 seconds ago
Hi J2DThanks a lot for playing and taking the time to post the result.As always very helpful!I'll see what I can do to make it better. :)
All the best
Andreas <br>
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #21
6761 days, 23 hours, 20 minutes, 38 seconds ago
OUTCOME: | Major Defeat | STATISTICS: | Axis | Allied | Player Name: | j2d | Sequoia | Experience Bonus: | 0 | 0 | Play Balance: | 0 | 0 | Men OK | 63 | 196 | Tot. Casualties | 61 | 51 | Men KIA | 13 | 16 | Men Captured | 7 | | Mortars Dest. | 1 | | Guns Dest. | 2 | | Pillboxes Dest. | | | Vehicles Dest. | | 1 | Aircraft Dest. | | | POINTS: | Axis | Allied | Flags Held: | 100 | 400 | Enemy Casualties: | 256 | 633 | Prisoners Taken: | | 64 | Exited Troops: | | | Scenario Bonus: | | | FINAL SCORE: | 25% | 75% |
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Turn 44 end.
Sequoia advanced toward LVW with the bulk of his forces. I stayed hidden until I felt I had good range. Maybe I waited too long. As I could see that I was going to be overrun I retreated toward the flag. I didn't take too long lose most of my troops with some captured. At the manor two ACs and some troops made quick work of the limited force there. My tank hunters did take out one MKIV. As the battle was winding down we both made a run for the last flag at the bridge. The battle ended before the Brits had that one too.
Could be my tactics but I didn't seem to have much of a chance in this version. In the first version I couldn't get close to the woods as the Brits vs the AI.
The RCLs didn't help the Germans and the arty didn't help the Brits.
Thanks for the battle.
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #20
6770 days, 12 hours, 19 minutes, 55 seconds ago
Turn 37 I pulled my forces back from the treeline as the enemy approached en masse. Now I am surrounded and outnumbered by the large flag. Last turn I blindly tossed satchels at suspected paths. It worked well. At the mansion, two ACs and a few troops are making thing rough for my boys. With me in control of all the flags the score shows 55 to 45. A few more turns and 40-60 or 30-70 should appear.
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #19
6777 days, 23 hours, 6 minutes, 52 seconds ago
Turn 20
My opponent is still in the vineyard. He has tried arty on me a few times, always off target. He took out one gun early.
It's been fairly boring for me. Click go and wait.
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #18
6777 days, 23 hours, 7 minutes, 57 seconds ago
Turn 20
My opponent is still in the vineyard. He has tried arty on me a few times, always off target. He took out one gun early.
It's been fairly boring for me. Click go and wait.
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KAWAIKU
Novice Tester
Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 24
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Post #17
6786 days, 17 hours, 18 minutes, 57 seconds ago
Just started playing vs the AI . Reading the AAR's made me downlaod and give it a shot. I have 3 platoons on the left supported by 2 of the light tanks heading towards the woods. One platoon is in the far field with one light tank and the 3rd platoon in reserve. The other is in the field to the left of the road with the other tank. On the road I have the small platoon, 2 mgs, 1 atg, mg plt hq, another plt hq, B Co.'s hq and the spotter moving through. On the right I have 2 platoons in open formation and the 3rd light tank in between both to give mutual support. Their job is to take the bridge. Its turn 6 and a German AT gun just knocked out the fartest tank and is being smoked by a mortar and the FO is preparing a present for the Germans. There will be more to come. O yea and the briefing is very good and I plan on getting revenge for them spoiling my milk.
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In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #16
6789 days, 8 hours, 46 minutes, 41 seconds ago
Excellent!
All the best
Andreas
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #15
6789 days, 22 hours, 52 minutes, 4 seconds ago
Started PBEM as Germans vs Sequoia as Brits.
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #14
6847 days, 7 hours, 4 minutes, 54 seconds ago
Unfortunately it is not possible to increase ammunition for the Allied vehicles.
All the best
Andreas
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CHRIS "FERROUS"
Junior Tester
Member #424
Joined: Oct 2003
Ratings: 4 / 0 / 0
Discussions: 68
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Post #13
6847 days, 9 hours, 43 minutes, 57 seconds ago
Was that result with increased ammo for the light Allied vehicles, Andreas?
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #12
6847 days, 9 hours, 56 minutes, 17 seconds ago
OUTCOME: | Tactical Victory | STATISTICS: | Axis | Allied | Player Name: | Andreas | Thin Red Line | Experience Bonus: | 0 | 0 | Play Balance: | 0 | 0 | Men OK | | | Tot. Casualties | | | Men KIA | | | Men Captured | | | Mortars Dest. | | | Guns Dest. | | | Pillboxes Dest. | | | Vehicles Dest. | | 2 | Aircraft Dest. | | | POINTS: | Axis | Allied | Flags Held: | 2 | 1 | Enemy Casualties: | | | Prisoners Taken: | | | Exited Troops: | | | Scenario Bonus: | | | FINAL SCORE: | 38% | 62% |
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Paul
Even with the worst tactics (according to himself) Nicolas wiped the floor with my Wafflejägers.
In another game Holien's Alien Invaders got their butt kicked by (IIRC) James Crowley.
Needed to be more difficult.
All the best
Andreas
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #11
6847 days, 11 hours, 57 minutes, 18 seconds ago
This was a ball buster for me before and now you made it harder?
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #10
6847 days, 21 hours, 20 minutes, 20 seconds ago
Updated version based on more testing. Game should be more challenging for the attacker now.
Briefings not quite final yet.
All the best
Andreas
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #9
6985 days, 2 hours, 40 minutes, 30 seconds ago
Hi Chris
Updated version is now online. I took most of your advice I think.
Thanks again!
All the best
Andreas
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #8
6989 days, 8 hours, 22 minutes, 42 seconds ago
Hi Chris
Thanks a lot for the very exhaustive feedback, great AAR, suggestions for improvement, and encouraging words. I very much enjoyed reading this. I'll make some changes and upload an updated version tonight.
Thanks for testing, I am very glad you liked it!
All the best
Andreas
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CHRIS "FERROUS"
Junior Tester
Member #424
Joined: Oct 2003
Ratings: 4 / 0 / 0
Discussions: 68
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Post #7
6990 days, 9 hours, 24 minutes, 3 seconds ago
OUTCOME: | Minor Victory | STATISTICS: | Axis | Allied | Player Name: | AI+2 | Chris F | Experience Bonus: | +2 | 0 | Play Balance: | 0 | 0 | Men OK | 35 | 189 | Tot. Casualties | 88 | 127 | Men KIA | 21 | 38 | Men Captured | 2 | | Mortars Dest. | | 2 | Guns Dest. | 1 | | Pillboxes Dest. | | | Vehicles Dest. | | | Aircraft Dest. | | | POINTS: | Axis | Allied | Flags Held: | 200 | 300 | Enemy Casualties: | 575 | 965 | Prisoners Taken: | | 15 | Exited Troops: | | | Scenario Bonus: | | | FINAL SCORE: | 38% | 62% |
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Wow!! Tremendous battle.
As soon as I had got a foothold in Larkevalley Wood, the AI recognised it was flanked and prepared a counter, attacking along its own flank towards my disorganised and exhausted troops. We met head on - more hand to hand stuff, but I was beginning to get the better of it.
I sent a squad to recon the main flag, and they appeared to find a fresh enemy platoon on the way. So I changed my plan and sent most of my force exhausted as they were towards the centre of the wood, with follow-up ragged platoons fanning out to left and right and homing back in on anything in the way. A huge, and confused melee developed. It was WWI stuff, bodies everywhere, but the job was getting done - these crack paras were losing their operational base. In fact by the end they effectively ceased to exist - an 'exchange' result in old board wargame terms.
The wood fringe was cleared by just a platoon of engineers,who just failed to fully complete their task - 3 men were left ahead of them but they still manned a gun and MG.
I'd already stopped my attack on the bridge, but it seems I could have done better, because the AI recklessly kept attacking out of the little wood and by the end it had effectively wiped itself out. It seemed to think it had got me on therun but in factit had simply repulsed myassaulton the wood andI was holding in thefield in front of it with about 50% strength. Ithad certainly given me the impression of great strength though.
My recon vehicles skirted between the two flags and got to the far farm but found it occupied, and since they had no ammo thet dropped back and glowered instead.
Ok, comments, and possible improvements.
(British) Briefing - entirely adequate for a historically based fictional scenario, but maybe confirm that the British get no reinforcements. Also confirm whether AI should set-up in default and recommend experience bonuses as either side.
Map - excellent. There's just one fairly major glitch - an unsightly corrugation in the lane just as it turns to approach Larkevalley wood. That section needs redrawing - check the LOS afterwards, but I think it is important to the game that the fields to the right of the lane do slope away from the wood. It is this slope which is bendingthelane all over the place so you'll probably need to level off the left side - along the hedgeline.
Only other comment would be that if the vineyard is in fact a hop field then a few more scattered trees might be added to simulate the 3m high hops.Nottonsof trees maybe 3-6 more scattered tree tiles.
Flags - well postioned. Worked a treat.
OOB - very good. If they can take it a fraction more ammo for the recon vehicles maybe , say 10-20% more. Maybe a LMG at Milton Farm.
I don't think the paras mortars fired on me to any significant effect and they certainly had ammo left at the end - a human player would use this ammo certainly. Maybe check their default set-up LOS it could help - they may have to have direct LOS to be effective.
AI behaviour -generally very good. It couldn't have fought Larkevalley wood much better IMHO. It deployed ok, and held fire until the right time near the bridge, but then became suicidal in its intent to push me back from the wood. As mentioned it could be that it thought it had got me beat, so i'd leave things alone there and see how it plays next time.
Result - I think it reflects the outcome just fine but a standard 40 turns variable instead of 37+ would have made quite a difference as my engineers were only 20m from cleaning up the wood fringe with the remaining MG and Gun, both with badly hurt crews.
Thanks, for setting this up. A great little game which I highly recommend.
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CHRIS "FERROUS"
Junior Tester
Member #424
Joined: Oct 2003
Ratings: 4 / 0 / 0
Discussions: 68
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Post #6
6990 days, 12 hours, 21 minutes, 14 seconds ago
Hi Andreas
I'm about two thirds of the way through against the AI+2 and casualties are mounting. I've just managed to breakthrough into the wood near the top end of the vineyard (or maybe it's a hop field?) - the defenders are dead in their foxholes. The question is what to do now? The flag (a 300 pointer) is in the very centre of the wood - if there's anything in the way I'm no longer organised enough to do the job properly in the time available. I may send a platoon to scout that way and use the rest of the company to chew along the flank of the defence line the AI has drawn up.
I sent a smaller force towards the bridge keeping some back as a reserve which has now been committed to the woods. The bridge force has been checked after heavy hand to hand fighting and local counterattacks by the AI. Whenever I took a foxhole the AI counterattacked without fail so I'm expecting the same in Larkevalley Wood.
The light vehicles supporting the bridge attack are out of ammo, so I'm stuck down there. My only hope is the mainwoods flag.
This is looking like a good probing attack on two objectives - Larkevalley Wood or more exactly its fringes, and the Stour River bridge but maybe a bit tough against AI+2
Will report the final result shortly.
Cheers
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #5
6990 days, 18 hours, 41 minutes, 23 seconds ago
Me as Brits vs the AI. I couldn't stop the guns and things were not going well. My mortars ran out or were sighted and shot. Since my arty was locked on to the center of the woods it didn't seem worth going on. I surrendered to see where everyone was. I'll go back and cheat later.
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #4
6990 days, 19 hours, 12 minutes, 35 seconds ago
Hi
That was quick. Thanks for the compliments on the map. I used Multimap.com, because they have the 1:25k OS maps, and you can get an aerial photo overview. Took me about an hour and a half to do it.
Did you two play each other? The AI?
Cheers
Andreas
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #3
6990 days, 19 hours, 36 minutes, 52 seconds ago
I surrendered after several turns when I realised that my proplotted arty was not doing me any good. You taught me something I think.
Yes a nice map.
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CHRIS "FERROUS"
Junior Tester
Member #424
Joined: Oct 2003
Ratings: 4 / 0 / 0
Discussions: 68
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Post #2
6991 days, 6 hours, 32 minutes, 35 seconds ago
Hi Andreas
Nice looking map - very reminiscent of the area.
This is moving along well, contact turn 3, ad looks like turning out to be a good primarily infantry battle. Flags look sensible. A very popular scale of game too.
Will report back on the result.
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ANDREAS
Senior Tester
Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
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Post #1
6991 days, 9 hours, 40 minutes, 53 seconds ago
Scenario discussion area for Clearing Larkevalley Wood
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