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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Scenario discussion area for A Tanker's War Episode 1

NAME MESSAGE
UMLAUT
Novice Tester

Member #5827
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 26
Post #37   5668 days, 10 hours, 22 minutes, 53 seconds ago        
Just read JOHN BUFORD´s comment below and that was my words excactly: The final battle on the hill was a reenactment of Custer´s Last Stand. Smile
--------------------
Umlaut´s Stalingrad(ish) mods can be found at thefewgoodmen (search for "umlaut"). Post comments here

"City Salient" - an operation for these mods can be found here:

City Salient
UMLAUT
Novice Tester

Member #5827
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 26
Post #36   5668 days, 10 hours, 42 minutes, 37 seconds ago        
OUTCOME:Tactical Victory
STATISTICS:
Axis
Allied
Player Name:
Umlaut
AI
Experience Bonus:
0
+2
Play Balance:
0
0
Men OK
67
254
Tot. Casualties
67
165
Men KIA
19
34
Men Captured
Mortars Dest.
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
4
22
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
600
Enemy Casualties:
2017
513
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
64%
36%

OMG. That turned out be a bloody thing indeed. Will post a more detailed AAR if you want me to. But in short: Great scenario - very hard, very "fun"
Cheers
--------------------
Umlaut´s Stalingrad(ish) mods can be found at thefewgoodmen (search for "umlaut"). Post comments here

"City Salient" - an operation for these mods can be found here:

City Salient
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 254
Post #35   6135 days, 15 hours, 52 minutes, 21 seconds ago        
I agree with one comment from below.

In CM it is all but impossible to disengage and retreat in the middle of an infantry firefight. when you try it, your men inevitibley rout and die.

NOT the fault of the designer, it is just the way CM plays. I think a player should be aware of that. If you make contact, serious contact, with the enemy infantry, your infantry are a write off. Just hold your ground as long as possible and keep fighting.

So the infantry cannot kind of "sting" on the edges of the column and melt away ala partisan fighting - only the 38t's can do that.
--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
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Post #33   6135 days, 16 hours, 11 minutes, 53 seconds ago        
Turn 31. Custer at the Little Big Horn, all over again.

(modified 07/15/2007 10:22:58 by john buford)

(modified 07/15/2007 10:52:00 by john buford)
--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
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Discussions: 254
Post #34   6135 days, 16 hours, 41 minutes, 47 seconds ago        
Here is the end. i still "kind of" control the crossroads???

And LT. Hans is alive! His tank is toast, but he and one other daring crew man survived.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
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Discussions: 254
Post #32   6135 days, 16 hours, 51 minutes, 53 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
John BUford
AI
Experience Bonus:
0
+1
Play Balance:
0
0
Men OK
64
206
Tot. Casualties
70
135
Men KIA
21
31
Men Captured
Mortars Dest.
1
1
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
8
16
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
100
500
Enemy Casualties:
1482
714
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
57%
43%

Well, got my hat handed to me, but still eeked out a Min. Vic. I had almost no control left of the board. All my armor was gone, as was the AT gun. Lost all of it. Still controlled the small flag you start the battle in possession of (see picture).

It is a fun battle. VERY TOUGH! I would actually recommend cutting down on the Soviet forces some more. Mayb don't give them so much infantry? It would be interesting to see if their armor alone could root out my infantry, who was dug in in a VERY good position, I thought. Of course, a few fewer Soviet tanks would be nice too, but still, if that is what the author is going for...

I just figured from the briefing it was an "armored column" I was trying to stop - not a whole company of infantry as well.
--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
CHRIS - NERD KING
Novice Tester

Member #2635
Joined: Oct 2005
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Discussions: 34
Post #31   6753 days, 8 hours, 51 minutes, 1 second ago        
I have altered the briefing to give the player a better idea of how to defend this one successfully. Download it from here to get the updated version.
Good luck. :)
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STAMASPAMA
Novice Tester

Member #1724
Joined: Nov 2004
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Post #30   6753 days, 19 hours, 25 minutes, 57 seconds ago        
Hi Nick,

I know what you're going through! After seeing your post I'm thinking that setting up my T-38s on the far left wasn't so bad after all. It's a long way off, but I was getting front vs side advantage. Anyway GL..you've need it with all the red infantry coming!
--------------------
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope.
Sir Winston Churchill
NICKLEGH
Member

Member #1856
Joined: Jan 2005
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Discussions: 1
Post #29   6753 days, 22 hours, 2 minutes, 27 seconds ago        
Interesting but tough scenario, am 2/3 the way through: about to get crushed playing as Axis, all my 38ts are toast. I tried to ambush the red horde in close from a gap in the forest but my afvs armament not hard hitting enough so outcome inevitable. I played game before reading these posts and think altering the briefing is a good idea because a conventional approach (defending v/ls etc etc) is very unlikely to succeed.
Cheers
--------------------
CHRIS - NERD KING
Novice Tester

Member #2635
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Post #28   6762 days, 16 hours, 36 minutes, 20 seconds ago        
Yeah, I am hearing your story a lot. Smile I am going to alter the briefing to give the German player a better idea of what he is running into.

Thanks! Chris
--------------------
GEORGE MC
Member

Member #1037
Joined: Feb 2004
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Discussions: 18
Post #27   6762 days, 18 hours, 35 minutes, 20 seconds ago        
OUTCOME:Draw
STATISTICS:
Axis
Allied
Player Name:
George Mc
AI
Experience Bonus:
0
+3
Play Balance:
0
0
Men OK
62
366
Tot. Casualties
72
53
Men KIA
19
14
Men Captured
Mortars Dest.
2
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
8
10
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
500
Enemy Casualties:
1121
744
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
47%
53%

Great wee fight. Gave the AI a +3 combat experience bonus.

Sadly Lt Hans and all his platoon were KIA :( Still they fought well and looks like Hans might get a posthumous Iron Cross 1st Class!

All was going well until Hans and his platoon, cocky from taking out several Soviet tanks, decided to hook around behind the mainSoviet attacking force. Sadly they ran headlong into a swarm of Soviet armour bunched up around the cross roads. Bang and boom went the platoon Sad

My infantry in position in the woods were overrun not long after by a swarm of Soviet infantry, within two turns they were overun and nearly wiped out.

Overall thought this was a great wee fight. I take your earlier German comments regarding knowing when to stand and hold and when to run, but in this case in close combat infantry fighting as happened here you cannot easily disengage. hence you are overurn. Given there is no way of avoiding this as the set-up currently is, the only chance for the Germans is to limit/reduce the Soviet force. not by much, but a slight reduction would still give a great fight, and allow the German player a chance to pull at least a tactical win.

As is, I doubt the German player will do much else than ambush the Soviet armour - kill a few tanks, then lose his as, and when, he has to take on the swarm tank swarm. The infantry will be overun unless the German player decides not to hold the flag and keep them way back, in effect don't get them into the fight.

Your comments regarding let the Soviets take the objective are fine if you know what is going to happen, but again there is nothing in the brief to suggest you are about to be steamrollered, if there is, then fair game you can adapt your tactics as required. Cool

As i saif it was a great fight, and I really enjoyed it but I think this is hard for the German layer to win simply because he is so outnumbered - and as we all know quantity has a quality of it's own Big Grin

Cheers fur noo
George
--------------------
It's better to burn out than to fade away!

Get your Eastern Front fix at www.blowtorchscenarios.com
CHRIS - NERD KING
Novice Tester

Member #2635
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Post #26   6765 days, 8 hours, 0 minute, 15 seconds ago        
Actually the halftracks can be useful for keeping the infantry at bay if you can keep them out of the sight of the tanks. The HT with the 37mm has tons of AP ammo and is a real asset if you can keep it alive. Mostly I put them in because the recon was usig them.
The key to the AP rounds is you can't shoot away at long range - you gotta get close and make every round count, makes for a hairy fight Big Grin Best way to win this one is to just let the Russians take the OBJ and inflict as many casualties as you can. That is the unspoken lesson of this scenario : Holding ground at all costs doesn't always pay. Smile And the terrain you mentioned around the OBJ was part of that lesson as well. Maybe I need to emphasize that more in the briefing.
Thanks for the feedback!

Chris
--------------------
STAMASPAMA
Novice Tester

Member #1724
Joined: Nov 2004
Ratings: 0 / 0 / 0
Discussions: 35
Post #25   6765 days, 9 hours, 35 minutes, 35 seconds ago        
OUTCOME:Draw
STATISTICS:
Axis
Allied
Player Name:
Stam
AI
Experience Bonus:
0
+3
Play Balance:
0
0
Men OK
108
343
Tot. Casualties
108
76
Men KIA
35
17
Men Captured
24
Mortars Dest.
1
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
18
23
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
600
Enemy Casualties:
2099
1301
Prisoners Taken:
232
Exited Troops:
Scenario Bonus:
FINAL SCORE:
50%
50%

All in all a tough fight, and very good battle!

Played this one to a draw.
Roll Eyes

Gave the Soviet AI +3. I was feeling cocky, and besides AI isn't known for it's attacking ability.

Set up of the armor was key. Seeing the break in the forest. I set up my platoon of tanks on the left flank. The first 10 turns was a turkey shoot until I ran out of AP rounds!

Killed 23 AFVs but there still were like about a dozen or more left!

I set up my infantry hidden in the scattered trees with the minor objective. I was hoping to ambush the tanks as they passed. Unfortunatley, I didn't count on a swarm of infantry overunning my position around turn 25. I went from 80% victory to 50% in two turns!

I was disappointed to draw, but didn't feel so bad after I saw the odds.

Comments:

I'm not sure what good the halftracks are besides target practice for the T-26s. I suppose the Recon troops were to use them?

The scattered trees and brush weren't much cover for the infantry. More woods near the objective could help...then again that's life.

The roadway up to the crossroad objective is very flat with hardly any cover. It's hard to move troops up to defensive positions on the opposite side as about 20 T-26s will fire on you.

Had I been playing an aggressive human player I would have been toast. I took out many Soviet AFVs as they did the cha cha back and forth between that break in the tree line on (my) the far left flank.

Interestingly Hans was the last tank to get knocked out, but he survived as a prisoner.

Nice job!




--------------------
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope.
Sir Winston Churchill
CHRIS - NERD KING
Novice Tester

Member #2635
Joined: Oct 2005
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Post #24   6766 days, 12 hours, 18 minutes, 21 seconds ago        
Actually that is a good point I was considering myself.
--------------------
THE_ENIGMA
Junior Tester

Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
Post #23   6766 days, 14 hours, 36 minutes, 14 seconds ago        
just played parts of this, too much of wonder if i place my tank here will he get a good shot at the... BANG! hes dead lol
yea hans went up in a ball of flames :(

weill have another crack at it tomorrow, very good though from what ive seen so far.

my only comment for improvement (which i dont think you will take as you state this is the fianl version now) is to tidy up the overall brief a little bit, plus move your tactical comments to axis breif. Smile
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

ROLLIN
Member

Member #793
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 2
Post #22   6767 days, 18 minutes, 44 seconds ago        
I played threw giving the AI +2. It went really rough but I ended up with a minor victory. The AI did great and it was a good map.
--------------------
MAD RUSSIAN
Senior Tester

Member #468
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Post #21   6770 days, 23 hours, 1 minute, 20 seconds ago        
Quote:
Originally posted by: her hauptman:


I hope the author doesnt lose heart because of what others had to say Confused .




I agree. Our comments are not to deride anyones work but to try to make the scenarios as appealing, to as many people as possible. That means you look at the briefings, map, OOB and playbalance. No one item is any more important than any other, IMHO.

You should NEVER make changes to your work unless you agree with the changes that are being proposed. I don't care if it is BFC themselves that make the comments.

Since I do mainly historically based scenarios, I look at a scenario from that point of view first. BUT if the designer is making a fictional work, as yours is, then anything will work. There is no limit to the OOB mix you can use.

I still think it is a BIG mistake to put scenarios on the site that aren't 100% complete. It is hard enough to get playtesting done without having issues like that to overcome.

I intend on DL'ing the scenario and taking a look at it when I get a chance myself. Sounds like it is an interesting scenario. Picking a unit that is armed with the Pz 38's will make an interesting series of scenarios. They don't get enough scenarios made about them and they were a large part of the German tank forces at the time of invasion.

Good Hunting.

MR
CHRIS - NERD KING
Novice Tester

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Post #20   6771 days, 4 hours, 51 minutes, 35 seconds ago        
You don't even know how much I had to modify the map to make their lard butts move, lol.... the AI is a big pain, can't do anything elaborate with it.
I sort of designed it for the Russians to always overrun the crossroads... Big Grin Big Grin But you can still win if you inflict enough casualties. The point of this scenario is teach people that standing their ground on the OBJ doesnt always win.
Glad you enjoyed it...

Chris
--------------------
HER HAUPTMAN
Junior Tester

Member #1711
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Post #19   6771 days, 8 hours, 21 minutes, 23 seconds ago        
oh yeah i forgot to mention.That was a tough one.Good job with the AGRESSIVE AI in this one.They were not stopin fer #!*%,LOL! Wink
--------------------
HER HAUPTMAN
Junior Tester

Member #1711
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Post #18   6771 days, 8 hours, 27 minutes, 21 seconds ago        
I gave it a shot.I thought it was kind of entertaining.I did fairly well up until the END!I bee lined for the hill and went hull down with the czech 38t tanks,by the small flag to the right of the road i figured they would be coming down.I deployed my 37mm pak in a tree line close to the town,those guys were damn heroic!I badly mauled the Ruskie onslaught but they just kept coming and coming.Eventually towards the end my tanks started to go down one by one and my crews ran for it!not a minuite too soon.my position was then overrun by a mob of fearless Russkie Infantry.The battle ended soon after as i guess the russians had enough.Scored a tactical victory.Hans is still alive along with a remnant of each of the other crews.
I hope the author doesnt lose heart because of what others had to say Confused .Hans and his comrades are looking for revenge,and some replacemant tanks!! Mad
carry on private Cool
--------------------
MANSTEIN
Novice Tester

Member #674
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Post #17   6772 days, 17 hours, 39 minutes, 31 seconds ago        
Easy buddy. Take a deep breath!

You are right Mad Russian Smile


Manstein

--------------------
Even the best plan doesn`t survive the first minute of combat
MAD RUSSIAN
Senior Tester

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Post #16   6772 days, 23 hours, 19 minutes, 19 seconds ago        
Quote:
Originally posted by: manstein:
Hi Chris -Nerd King

I didn´t want to be a pain in the ass nor Mr. Wiseguy. It is just I have apparently some books you don`t have access to.
I wanted to be of help and still would like to be.

Steven Zaloga, which is my reference besides sources I can`t immediatelly name but I read thoroughly says, that in the early days of Operation Barbarossa Russian leadership was poor and communication even worse. The first has to do with Stalin killing his officers the second I will go into more depth.

There was mostly one unreliable radio per Plt but I also read that the whole Comp. was lead by flag signals and after heavy losses of NCOs the normal way was to drive in line.

The Germans had a radio on each tank!!!

So you can imagine why I insist you reduce the command rating of the Russian leaders to zero.
Manstein



Easy buddy. Take a deep breath! Wink

Chris - The Nerd has told you that he isn't after 100% historical accuracy. Guys bring their works here for our opinions. What we think of their work.

Once you tell them your opinion your job is over. At the end of the day it is the designers scenario not the playtesters.

C-TN may have some very good reasons for not changing the ratings. I for one am glad that he didn't go with the GD concept, since, the GD didn't have a single tank assigned to it in 1941. That would have been a glaring problem for most players that like historical accuracy.

I understand that the radio problem is just about as bad. HOWEVER, the Soviets did manage some impressive results, at times, with the command structure that they were using. It wasn't the best but it could, and often did, produce results. The simple mass of armor the Soviets possessed alone gave the Germans problems.

I have done the very thing that C-TN is trying to do. Take a unit and follow it through the war. Doing scenarios on the unit that highlights it's career.

I have several scenario on early war tank combat Chris - TN if you are interested. They are not on this site and since The Scenario Depot went down you can get them from me. I would email them to you if you are interested in seeing how I protray early war tank combat. A few scenarios may be worth a few thousand words... Razz

Good Hunting.

MR
MANSTEIN
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Post #15   6773 days, 5 hours, 3 minutes, 49 seconds ago        
Hi Chris -Nerd King

I didn´t want to be a pain in the ass nor Mr. Wiseguy. It is just I have apparently some books you don`t have access to.
I wanted to be of help and still would like to be.

Steven Zaloga, which is my reference besides sources I can`t immediatelly name but I read thoroughly says, that in the early days of Operation Barbarossa Russian leadership was poor and communication even worse. The first has to do with Stalin killing his officers the second I will go into more depth.

There was mostly one unreliable radio per Plt but I also read that the whole Comp. was lead by flag signals and after heavy losses of NCOs the normal way was to drive in line.

The Germans had a radio on each tank!!!

So you can imagine why I insist you reduce the command rating of the Russian leaders to zero.
Manstein
--------------------
Even the best plan doesn`t survive the first minute of combat
CHRIS - NERD KING
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Post #14   6774 days, 3 hours, 37 minutes, 43 seconds ago        
Final version uploaded:
T-34s and KV deleted.
German IIIGs changed to 38tA's
German tank commander names now correct
Map slightly modified by Russian side, allows them more manuever
Briefings finished
This is now considerably harder for the German, especially if you up the exp bonus.
--------------------
CHRIS - NERD KING
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Post #13   6774 days, 5 hours, 49 minutes, 1 second ago        
I should note for the record: I had kicked around the idea of making them a platoon from the GD division and following their history and TO&E throughout the war, but as it turned out it started straying from what I wanted to accomplish. So, in the end, I have decided that this is fictional, and I am not worried about minor historical details. Although I am trying to stay generally in boundry. In the end two things matter for this string of scenarios, A: They are challenging and make you think, and B: They are fun! If those two are fulfilled, then I consider them a success.

Chris
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CHRIS - NERD KING
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Post #12   6774 days, 15 hours, 2 minutes, 58 seconds ago        
By the way - thanks for the pointers guys.
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CHRIS - NERD KING
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Post #11   6774 days, 15 hours, 35 minutes, 49 seconds ago        
"An alternative in this case might to have been, to email the file to your friend before you finished putting it up here, if he wanted it that soon."

Which was the first plan, but for some reason my emails to him were bouncing back. So here it was. I updated it within the hour.

That article was VERY helpful! Somehow I missed that one.
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CHRIS - NERD KING
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Post #10   6774 days, 15 hours, 42 minutes, 44 seconds ago        
"a Company was 3 Plts with 3 T-34 and 1 Leader T-34"
Right, and that is 3 T-34 AND 1 leader
Equals: 3 + 1 = 4

: )

"Also that mixture of T-26, BT-5,T-34 and KV is ahistorical.
There is no formation to have 4 typs of tanks in it."

The point to this, and I actually didnt want to mention it in the brefing because I figured the plt German commander had no business knowing it, was that a hodgepodge of Russian units where fleeing south to escape an encirclement. At that point organization breaks down and units get mixed together.

"One point I didn`t mention before is the difference in experience level. German Tank units- you know they were the Blitz in Poland and in France, they are not regular."

In case I had decided that this platoon was part of a unit that had not participated. This is their first action. I did this because I wanted them to start a little lower so they could build up.
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MANSTEIN
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Post #9   6774 days, 18 hours, 23 minutes, 8 seconds ago        
Hi Chris- Nerd King

Your new version change things only marginal.
As I know now what`s coming were, the steam is out- the Russians don`t make it to the crossroads.
But nonetheless I told you:

a Company was 3 Plts with 3 T-34 and 1 Leader T-34

You still have 4 in the Plt.

Also that mixture of T-26, BT-5,T-34 and KV is ahistorical.
There is no formation to have 4 typs of tanks in it.

One point I didn`t mention before is the difference in experience level. German Tank units- you know they were the Blitz in Poland and in France, they are not regular.
On the other hand the Plt leader of a Russian tank unit had flags as command device so no command level 1

Manstein
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Even the best plan doesn`t survive the first minute of combat
MAD RUSSIAN
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Post #8   6774 days, 23 hours, 30 minutes, 14 seconds ago        
Quote:
Originally posted by: Chris - Nerd King:
Maybe... because I am still working on it and will be modifying it within the hour, but I put it out here for a buddy who wanted to download it before I was finished. Anything else?



Like I said you can do this however you want.

But think about it from your perspective. You have a limited time to play the game. And you download a scenario that isn't finished, here at the site, because the designer is, "still working on it". How many times are you going to download scenarios made by this designer?

My point was to get the most Playtester response the scenario should be as complete as possible. I wasn't jabbing at you for something to do. I'm sorry if I can across that way. I have seen scenarios sit here for years without getting playtested for less than the scenario not being finished when it was posted here.

If you are like the rest of us you put your work here for others to look at and tell you what they think of it. How is that going to happen when you didn't tell us what it was about. I didn't download your scenario because it didn't have a description of what the battle was about. That was one playtester that you missed out on. It has been my experience that playtesting can be hard to come by. I try not to miss playtesters with my own scenarios.

An alternative in this case might to have been, to email the file to your friend before you finished putting it up here, if he wanted it that soon.

Hope this helps.

Good Hunting.

MR



(modified 10/14/2005 03:33:40 by Mad Russian)
MAD RUSSIAN
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Post #7   6774 days, 23 hours, 31 minutes, 31 seconds ago        
Quote:
Originally posted by: Chris - Nerd King:
Excellent, thats why its posted here for you smart people to fill me in. : ) Changes will be made!
How far did the Russians get on the map? I'm aiming for them to pretty much have control of the field, and the Germans just hiding and picking them off when they can. Even when they controlled most flags I could still get wins by casualties alone.
I am mostly unfamilier with early war Russian tanks. Are there any that have a big bite, that were common during the time? The T26s and BT5s are pretty much like cannon fodder.



Chris - Nerd King the Design Tips section is full of information on Soviet Tanks. ESPECIALLY early war tanks. There are articles on the early war Soviet armored divisions, tank regiments, T-34 and KV use, to name a few.

Take some time and look over some of the articles.

Doing mainly historically based scenarios I find that doing the research first saves me a lot of time in not having to come back and fix a scenario later.

There are TO&E's for the early war German Panzer Divisions as well so that you can match their equipment to your unit. For instance you wouldn't want PzIII's for your men if they were orginally equiped with Czech 38's. That is only important if you are striving for historical accuracy. Not everybody is.

Like I said before, this is your scenario. We will just offer our opinions on how we view it's performance.

Hope this helps.

Good Hunting.

MR

(modified 10/14/2005 03:32:23 by Mad Russian)
CHRIS - NERD KING
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Post #6   6775 days, 1 hour, 34 minutes, 8 seconds ago        
Version 1.1 uploaded:
Changes:
2 KV-2's deleted. Remaining one has AP ammunition removed, changed to Green.
1 T-34 deleted. Remaining have exp levels reduced, and AP ammunition removed.
One platoon Russian armored cars added
One platoon Russian T-26's added.
Second German airplane (Turn 20) deleted.
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CHRIS - NERD KING
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Post #5   6775 days, 1 hour, 53 minutes, 7 seconds ago        
Excellent, thats why its posted here for you smart people to fill me in. : ) Changes will be made!
How far did the Russians get on the map? I'm aiming for them to pretty much have control of the field, and the Germans just hiding and picking them off when they can. Even when they controlled most flags I could still get wins by casualties alone.
I am mostly unfamilier with early war Russian tanks. Are there any that have a big bite, that were common during the time? The T26s and BT5s are pretty much like cannon fodder.
--------------------
MANSTEIN
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Post #4   6775 days, 2 hours, 3 minutes, 35 seconds ago        
Hi Chris
I played this until turn 23 when my tanks ran out of AP rounds.
This is a nice battle, good map good idea.
My feeling is that there are too many T34 and KV in the game. KVs came rare in 1941 if they ever made it to the front.
The T34 were new and crews green not regular or even veteran.
No full count of the platoon I would suggest and at that time a Company was 3 Plt.with 3 T34 and 1 Leader T-34
Mad Russian`s comment on a battle in 1941
Read my article on T-34 and KV tanks in the Research Area of FAQ/TOOLS. I would say, NO AP ROUNDS at all, for either the T-34's, or the KV-1's. This just affects them. The factories hadn't made the shells yet, because that particular gun, was brand new. All others get normal AP load outs.

In Zaloga you can read: By 1941 29% of the tanks in the Red Army inventory needed major overhaul and 44% required rebuilding.....
Leadership was poor, communication weak equipment unreliable


So you see you should rethink your Allied forces
Hope this was of help
Manstein
--------------------
Even the best plan doesn`t survive the first minute of combat
CHRIS - NERD KING
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Post #3   6775 days, 5 hours, 57 minutes, 11 seconds ago        
Maybe... because I am still working on it and will be modifying it within the hour, but I put it out here for a buddy who wanted to download it before I was finished. Anything else?
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MAD RUSSIAN
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Post #2   6775 days, 7 hours, 58 minutes, 8 seconds ago        
Why have you not included a scenario description on the scenario in the listing information? Check the general forum? That list of posts moves and within a day or two will be gone forever.

Not a good plan. However, it is your scenario and you can do what you want with it. My suggestion if you want people to know what it is about is to put some kind of a description in the listing information where the data text boxes are. I have an idea that is why they are included in the information area of the scenario listing...

Good Hunting.

MR
CHRIS - NERD KING
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Post #1   6775 days, 9 hours, 2 minutes, 53 seconds ago        
Scenario discussion area for A Tanker's War Episode 1
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