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Newest Scenarios |
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Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
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It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
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August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
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The Axis launch a major attack on the Allied defenses.
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
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July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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Russian breakout from a Kessel against a German blocking force.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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Axis and Allied forces clash for a town and large hill.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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The Axis launch a major attack on the Allied defenses.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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Russian breakout from a Kessel against a German blocking force.
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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a fictional Town in North Africa.
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Fictional City in North Africa. Best played as a meeting engagement.
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Fictional City in North Africa. Best played as a meeting engagement.
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
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This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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CMBO |
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
CMAK |
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Ideal for a QB ME
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CMBB |
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
Newest Members |
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forseti007 |
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Bee Goode |
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Coyote1945 |
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fungf |
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frankf |
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NAME |
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Things Most Often Left Out... |
MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #393
6545 days, 20 hours, 16 minutes, 14 seconds ago
In defensive scenarios, it's minefields, wire and TRP's(used for boresighted weapons)
In WWII engineers were everywhere and they laid millions of mines. If there was time they woud also lay wire.
The TRP's in CM are not just about artillery spotting but also act as boresighting for guns/tanks/ATG's. The weapon will only recieve the boresighted bonus if it doesn't move. You can put multiple TRP's as boresighted locations per weapon system as well. The weapon system could be boresighted in numerous locations!
In scenarios with German infantry formations the thing most often missing is the mobile AT assets. Namely StuG's, Marders or Hetzers! EVERY German Infantry Division had them!
In scenarios with Soviet forces the thing most often missing are the SU-76's!! The SU-76 was made in greater numbers than any other Soviet vehicle except the T-34. There should be SU-76's in about 70% of the scenarios we make involving Soviet forces!
Hope this helps.
Good Hunting.
MR
(modified 12/21/2006 13:38:39 by Mad Russian)
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PIBROCH
Member
Member #5093
Joined: Sep 2006
Ratings: 0 / 0 / 0
Discussions: 1
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Post #394
6545 days, 10 hours, 12 minutes, 8 seconds ago
Quote: Originally posted by: Mad Russian: In WWII engineers were everywhere and they laid millions of mines. If there was time they woud also lay wire.
Mines:
I am always surprised by scenarios which represent an attack against a prepared position, but where the defender only gets half a dozen minefields. AP mines weren't very effective in small packets scattered around the landscape -- the point was not to inflict random casualties, but to deny the enemy safe passage through an area. They were best used in belts that could only be safely passed through by defending units (going out on patrol) which knew the clear lanes that had been left for them to use.
This is why engineer units in CM have the ability to be "sappers", using demo charges to blow up minefields, in order to create safe lanes for the attacking infantry. But almost every scenario designer I've encountered just scatters a few minefields around the board, meaning that once a single unit finds it (the hard way), the rest of the force can easily avoid the problem. When I bother to use engineers as sappers, it's usually because I'm bored.
It is true, however, that a few scattered minefields can slow down an attack out of proportion to their actual numbers -- at least with cautious attackers like me! If that's the effect you want to achieve, go for it!
Pibroch
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PIBROCH
Member
Member #5093
Joined: Sep 2006
Ratings: 0 / 0 / 0
Discussions: 1
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Post #395
6545 days, 9 hours, 37 minutes, 33 seconds ago
Quote: Originally posted by: Mad Russian: If there was time they woud also lay wire.
Wire:
Much of what I said about mines applies, but even more so, to wire. Wire doesn't even inflict random casualties -- the whole point of it is to either slow down attackers who are in a kill zone, or to redirect them to one. To do this it needs to be either forming a solid barrier, or blocking the route through cover so the attacker has to cross open ground to go around it.
Furthermore, the mines at least have the advantage of being hidden... and once they're found, the attacker still doesn't know the exact boundary of the field. By comparison, that wire will be spotted by the enemy long before he needs to deal with it, and he can tell what's wire and what's not simply by moving the cursor over the boundaries.
So, if your wire barrier has any holes in it, it might as well not be there; all the other guy has to do is to plot an order for his units that goes right between the two wire patches, and they won't be slowed a bit. (Unless the gap "happens" to have a minefield in it!)
Fortunately, you can place wire units so they overlap a fair amount (I think this is true of mines as well, but can't swear to it at the moment). Simply position them so the ends touch, whether perfectly or at an angle, and you get a solid barrier. But be aware that it can take a lot of wire units to cover a small area this way!
Also be sure you test the results, as I've seen situations (at least in CMBO) where the AI during setup randomly rotates wire units to a different orientation than the designer intended. That can create holes in what was supposed to be solid. I have not been able to find a pattern so far for when or why it does this.
Pibroch
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BITCHEN FRIZZY
Member
Member #2744
Joined: Oct 2005
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Discussions: 9
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Post #396
6545 days, 9 hours, 36 minutes, 44 seconds ago
Fallback foxholes.
Always very useful to the player, a better way to represent hasty defenses than trenches and wooden bunkers, and almost always forgotten about by designers.
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"Buildings explode. It's what they do."
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #397
6545 days, 4 hours, 32 minutes, 8 seconds ago
Mines --
I agree with the comments on mines. Don't be too stingy. Casualties from mines are minimal. Contrary to what the manual says, you can plot a path though minefields and your infantry will walk through. "Known" mine fields are less likely to cause casualties.
Wire --
I often leave a "gap" in wire to represent the effects of previous artillery bombardment if appropriate. Wire can be extremely hazardous to cross for infantry since the exposure is 100% and taking fire while in wire results in high casualties or panicked units. Wire in CM more accurately represents a "wire field" of 5 to 10m deep. This is not the simple strand of wire across the front. To represent a "cattle fence" type of wire, I use the wooden fence tile. This would be for less elaborate defenses.
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BANNON DC
Junior Tester
Member #1624
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
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Post #398
6545 days, 4 hours, 27 minutes, 32 seconds ago
Ammo!
I think the ammo loads -- or the ammo expenditure rate -- is out of balance in CM. Units with submachine guns and machine guns can burn up to 20 ammo points in one round!
I generally increase the ammo loads for infantry units as a rule. This is critical in scenarios where you expect the infantry to be engaged in more than one firefight.
Use caution because the max ammo load varies for infantry of different nationalities.
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STOFFEL
Junior Tester
Member #420
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Post #400
6540 days, 19 hours, 20 minutes, 29 seconds ago
I dont agree on the ammo thing,a man normally carries 6 magazines(MP40) How long will it take you to fire them in a big cityfight?
If you like attacks on fortified positions you should look at my bunkers,more bunkers scenario for CMBB :) It has more mines than you will like :)
Same goes for my may 1940 scenario,available for cmak and cmbo
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War and Tactics: ## WaT ##
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #401
6539 days, 21 hours, 38 minutes, 41 seconds ago
Quote: Originally posted by: stoffel: I dont agree on the ammo thing,a man normally carries 6 magazines(MP40) How long will it take you to fire them in a big cityfight?
If you like attacks on fortified positions you should look at my bunkers,more bunkers scenario for CMBB :) It has more mines than you will like :)
Same goes for my may 1940 scenario,available for cmak and cmbo
Yes but Stoffel not everybody gets it right like you do. We are here saying what is missing from the average scenario made by the average scenario designer. Not the experts like you.
Another thing after looking at the number of US Tank Destroyer Battalions in the war there should be more US Tank Destroyers in scenarios as well.
You can get more information on US Tank Destroyer Battalions in the Research Area Section.
Good Hunting.
MR
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PIBROCH
Member
Member #5093
Joined: Sep 2006
Ratings: 0 / 0 / 0
Discussions: 1
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Post #407
6538 days, 9 hours, 16 minutes, 51 seconds ago
Quote: Originally posted by: stoffel: I dont agree on the ammo thing,a man normally carries 6 magazines(MP40) How long will it take you to fire them in a big cityfight?
Stoffel is right from a technical viewpoint, but there are a couple other things to consider, which may make it worth giving the units more ammo than was historically accurate.
First, CM has no way to show ammo resupply (exc. operations). In real life, when the ammo got low someone would be sent back to get more, if at all possible. There's no way to imitate that in the game.
Second, CM does not do a very good job controlling units' rate of fire. There's no way to tell the game "fire just enough to keep their heads down"; there's no way to tell units "you have no chance of hurting them, so throw grenades instead"; and there's no way to tell units "the single pinned enemy soldier you are shooting at is not worth wasting 20 ammo units on".
Lastly, some scenarios are scaled down so there isn't a realistic amount of ammo squeezed into an area. Particularly in a city-fight, there may be a platoon holding an area in the game, where a whole company was actually fighting in real life. This affects the ability of the defender to interdict enemy movement.
Increasing the ammo load is not a very good way of solving these problems, but it may be the only way to do it...
Pibroch
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STOFFEL
Junior Tester
Member #420
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Post #408
6538 days, 6 hours, 4 minutes, 51 seconds ago
I dont consider myself to be an expert :) After all I am just private first class ;)
But I added the names of those two scenarios so people can have a look at them. Phibroch,
You are right,its difficult but we have to live with the limitations I think. :( In my clervaux battle I put up the ammo level for each unit. Some expended everything after 120 turns others did not. Its all how you manage your units,dont fire to long or to much. A way to prevent that is to use the pause order. Give orders to fire and hold for 40 seconds. That way they dont fire the entire minute but only the last 20 seconds. Safes roughly 60% for that turn.
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War and Tactics: ## WaT ##
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #411
6538 days, 1 hour, 55 minutes, 52 seconds ago
Quote: Originally posted by: stoffel: I dont consider myself to be an expert :) After all I am just private first class ;)
But I added the names of those two scenarios so people can have a look at them. Phibroch,
In my clervaux battle I put up the ammo level for each unit. Some expended everything after 120 turns others did not. Its all how you manage your units,dont fire to long or to much. A way to prevent that is to use the pause order. Give orders to fire and hold for 40 seconds. That way they dont fire the entire minute but only the last 20 seconds. Safes roughly 60% for that turn.
You're the best PFC Expert we have!!
It's good to give examples of your work when it highlights what we are discussing.
I was unaware I can give a hold order for firing! Well now...there is a particular operation at Kursk I am fighting in that might be able to benefit from that information.
Good Hunting.
MR
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THE_ENIGMA
Junior Tester
Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
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Post #417
6537 days, 22 hours, 41 minutes, 40 seconds ago
I made these notes quite a while ago after reading various articles.
German side = use offmap 120 mortars at least 50% of the time, use offmap 81mm mortar at least 90% of the time,
Use stugs along side infantry ~90% of the time,
Fire Brigade, best units to represent them: recon or engineer troops (with high exp) with: flak units, 20mm mortar haltracks, 81mm mortar halftracks, stugs
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The Demolition ManQuote: sgtgoody (esq) I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?
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POOR OLD SPIKE
Novice Tester
Member #2282
Joined: Jul 2005
Ratings: 9 / 1 / 10
Discussions: 36
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Post #419
6537 days, 15 hours, 40 minutes, 4 seconds ago
MR QUOTE -The TRP's in CM are not just about artillery spotting but also act as boresighting for guns/tanks/ATG's. The weapon will only recieve the boresighted bonus if it doesn't move. You can put multiple TRP's as boresighted locations per weapon system as well. The weapon system could be boresighted in numerous locations! -------------------------------
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STOFFEL
Junior Tester
Member #420
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Joined: Oct 2003
Ratings: 5 / 0 / 0
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Post #420
6537 days, 3 hours, 8 minutes, 34 seconds ago
Huh,oh,
I dont say anything more till we finished that one :)
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War and Tactics: ## WaT ##
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #431
6536 days, 2 hours, 46 minutes, 21 seconds ago
Another thing often missing, and this is actually kind of surprising considering the reputation and availability of the weapon, is the 88 Flak!
Every Panzer Division had 12 of them assigned and more when they could get their hands on them!
Yet few designers put an 88 Flak in their scenarios. Why?
They are hard to use offensively.
They don't often live up their reputation in the game.
So, help them do that. Give them their own leader and have him loaed with combat and stealth bonus'. Also, give the gun some TRP's that allow the gun to be boresited!
Now see if that 88 Flak isn't a terror on the battlefield!
If you start a scenario with a loaded 88 and I have at least one scenario that has that in it, remember that once you unload the 88 it is right there for the rest of the game!
Also note the material for the III Flakkorps in the research section. You will notice that the III Flakkorps added as many as 300 88mm Flak guns to the fighting in Normandy at times. That is over and above what the individual divisions had under their control.
Hope this helps.
Good Hunting.
MR
(modified 01/18/2007 18:37:52 by Mad Russian)
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #446
6530 days, 5 hours, 18 minutes, 16 seconds ago
Things Most Often Left Out...
Realistic german infantry AT weaponry and ammo loads. I stumble upon that in almost every scenario, but one problem is a BFC homemade one. IE rifle grenades (cup launcher) were introduced in german army (WW2) in early 1942 and not 1941. BFC makes it standard german weaponry as early as 1941. 1941 german infantry should have nothing but grenade bundles, maybe 1-2 a full squad. More for infantry in prepared (defensive) positions and maybe less or none for attacking ones. The grenade bundle can be given even to 1944/45 german infantry squads, as it was always available (made from the normal stick grenades), but normally you would have more than enough Panzerfausts available then.
RE rifle grenades: There was 1 cup launcher per squad and the guy operating the thing carried about 15 grenades of the HE type or about half of the HEAT type. Any mix to be carried was possible. CM does not allow more than 4 of the ammo to be carried, which is plain wrong (since CM modells any other ammo loads for other weapons realistically). However, the german rifle grenade launcher ( a dual purpose weapon) was in widespread use until the end of the war (1 per infantry squad), despite the availability of other infantry AT weaponry.
So if you opt for a rifle grenade launcher in a german infantry squad, then at least give him full ammo of 4 and not 1 or 2.
Don´t overload the small tank hunting teams with tons of ammo! IE giving the small 2 men teams full load of both, HE and AT stuff. If you stick them in trenches/foxholes, then ok, but if intended to hunt/move after enemy vehicles, how realistic would that be? CM just models the "attacking" party of a large tank hunter team (hunters, cover force, ammo carriers). Rule of thumb; 2 guys = two Fausts or 2-4 HL3.
Another nice one: Attacking infantry (any nation) loaded full with molotov cocktails. I have serious doubts about that, but a complete "no go" is tank or halftrack borne infantry (Panzergrenadiers) loaded with them.
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former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods can be found at GAJs Mod Place
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #451
6523 days, 15 hours, 9 minutes, 15 seconds ago
One of the big things left out is a realistic assessment of enemy forces in your personal briefing.
Where is the enemy? What direction is he coming from? What does he have? Do you know anything about him?
It amazes me to do a set up with NO INFORMATION ON THE ENEMY!!!!!
Do you think armies work this way? That they get orders to attack the hill again, for the tenth time, and not remember that there is a bunker just to the left of that crossroads? Or that you are fighting a mostly infantry force? That these are seasoned paratroopers that have been in these same positions for more than a month...or ANYTHING?
That there has been a German armored column reported approaching from the NORTH?
Or ANYTHING ABOUT THE ENEMY???
Please...put the information in the briefing that the commander on the ground at that battle site would know. IF it's nothing..tell him you know nothing...a VERY RARE occasion!
Good Hunting.
MR
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #452
6523 days, 15 hours, 7 minutes, 34 seconds ago
And were there no PzIV's in late 1941 and early 1942? You know the ones I mean the short barreled PzIV's.
The ones that did infantry support and then were pressed into service to try to kill T-34's and KV's....
Good Hunting.
MR
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STOFFEL
Junior Tester
Member #420
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Joined: Oct 2003
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Post #465
6515 days, 3 hours, 25 minutes, 24 seconds ago
If I recall right there were only a few hundred of those MKIvs present? So I consider them to be rare... Regarding the 88flaks,I think they die to fast in cm,most of the times they get taken out very fast after firing,specially against onboard mortars. Besides it takes long to deploy them and you cant hook them up behind a halftrack/truck and setup 200 meters further or back.
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War and Tactics: ## WaT ##
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #466
6515 days, 2 hours, 15 minutes, 50 seconds ago
Quote: Originally posted by: stoffel: If I recall right there were only a few hundred of those MKIvs present? So I consider them to be rare... Regarding the 88flaks,I think they die to fast in cm,most of the times they get taken out very fast after firing,specially against onboard mortars. Besides it takes long to deploy them and you cant hook them up behind a halftrack/truck and setup 200 meters further or back.
I'm not talking about moving the 88's around. Just that they were plentiful. In attack/defend scenarios in Normandy there should be more 88's.
I don't think you should condsider the PzIV ever rare in Russia. On 22 June 1941 there were:
120 Panzer I's
742 Panzer II's
268 Panzer III's with the short 50mm gun
797 Panzer III's with the long 50mm gun
(976 total PzIII's of all types)
469 Panzer IV's
155 Pz35(t)
635 Pz38(t)
So, as you can see, there are only just barely twice as many PzIII's in Operation Barbarossa as there are PzIV's. If you are going to consider the PzIV rare then you will have to do the same for the Panzer III's in the same time period.
What you do find, is PzIV's in all of the panzer Divisions. Somthing you don't find with any other AFV of the time.
You can see the Operatation Barbarossa make up of each Panzer Division here:
TPG Reference Section: Panzers In Barbarossa
(modified 01/21/2007 07:36:21 by Mad Russian)
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THE_ENIGMA
Junior Tester
Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
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Post #509
6488 days, 20 hours, 34 minutes, 31 seconds ago
Bren Guns:
Quote: Writing about his experiences in the infantry during the Burma campaign[3], the author George MacDonald Fraser stated that one Bren gun was issued to each eight man section. One soldier would be the gunner and another would be his 'number two', who would carry extra ammunition and the spare barrel and change magazines in combat. The top-mounted magazine vibrated and moved during fire, making the weapon more visible in combat, and many Bren gunners used paint or improvised canvas covers to disguise the prominent magazine.
Realising the need for additional section-level firepower, the British Army endeavoured to issue the Bren in great numbers, with a stated goal of one Bren to every four private soldiers.
RSAF Enfield, UK: 400 per month - 1939ish? 1943: 1,000 per week.
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The Demolition ManQuote: sgtgoody (esq) I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #516
6485 days, 1 hour, 35 minutes, 25 seconds ago
Things Most Often Left Out...
Battlefield damage! I´ve seen and played a whole lot of scenarios that don´t have any, although (from the briefings) it was known that the actual battlefield either was contested before or received preparatory artillery fire by any of the opponents. It not just adds a whole lot to the look and feel of the battle (realism!), it also gives a certain bonus when designing a scenario where the AIP is to attack. I mean craters that the AIP can use well for his advancing infantry. It gives him way more options to move his infantry over the battlefield and you won´t see it moving just from one patch of woods to another anymore. (In reality small patches of woods would have been oftenly left out in an attack or defense due to vulnerability and exposal of troops in them) You can even guide the AIP to some degree by scattering (real) craters along more useful advance routes (terrain contours) if it´s otherwise just clear terrain. Real craters, I mean the ones that not just show the graphics, but the "attribute" crater when you hover the LOS tool over them as well.
Other benefits also useable by human players, is placing your foxhole line in the middle or along cratered terrain patches. Nice way to "camouflage" a position that otherwise would be more easily detected due to the absence of craters that share the same graphics as foxholes. At the same time a scenario designer can "mark" a map portion with craters to indicate previous artillery or mortar fire on "known enemy positions". Combine that with proper scenario briefing info and you have a more credible scenario setup.
Good places for "big" craters: Bridge sites, fords, crossroads, villages. These where preferred places either for long range harassing fires or air attacks.
Small and medium craters: Anything you can think of in, near or behind the frontline. (enemy positions, incl. artillery, observation posts, suspected or known assembly areas, defensive artillery fire from a previous attack/defense, ect.)
Placing a whole lot of craters is not for the "lazy" guys, but you can also take a randomly generated map with "lots of damage" setting, delete all unwanted terrain from it and take this map as a base.
Now there´s also rubble and burning stuff. Mad Russian Steve already wrote a good article about that, so I just repeat about the fact that where´s big or medium craters, that there most likely is other damage as well, as is damaged buildings, rubble and/or burning vegetation. Leaving gaps in walls, hedges and fences is yet another way to visualize colateral damage from a near hitting artillery shell.
Just for that purpose I created a terrain mod that turns CMAK "rough" terrain (looking like scattered rocks) to look something like shattered woods terrain. Great for that extra hurtgen forest like looks ect.
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former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods can be found at GAJs Mod Place
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THE_ENIGMA
Junior Tester
Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
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Post #544
6444 days, 22 hours, 15 minutes, 53 seconds ago
Quote: Originally posted by: rockinharry: Things Most Often Left Out...
Realistic german infantry AT weaponry and ammo loads. I stumble upon that in almost every scenario, but one problem is a BFC homemade one. IE rifle grenades (cup launcher) were introduced in german army (WW2) in early 1942 and not 1941. BFC makes it standard german weaponry as early as 1941. 1941 german infantry should have nothing but grenade bundles, maybe 1-2 a full squad. More for infantry in prepared (defensive) positions and maybe less or none for attacking ones. The grenade bundle can be given even to 1944/45 german infantry squads, as it was always available (made from the normal stick grenades), but normally you would have more than enough Panzerfausts available then.
RE rifle grenades: There was 1 cup launcher per squad and the guy operating the thing carried about 15 grenades of the HE type or about half of the HEAT type. Any mix to be carried was possible. CM does not allow more than 4 of the ammo to be carried, which is plain wrong (since CM modells any other ammo loads for other weapons realistically). However, the german rifle grenade launcher ( a dual purpose weapon) was in widespread use until the end of the war (1 per infantry squad), despite the availability of other infantry AT weaponry.
So if you opt for a rifle grenade launcher in a german infantry squad, then at least give him full ammo of 4 and not 1 or 2.
Don´t overload the small tank hunting teams with tons of ammo! IE giving the small 2 men teams full load of both, HE and AT stuff. If you stick them in trenches/foxholes, then ok, but if intended to hunt/move after enemy vehicles, how realistic would that be? CM just models the "attacking" party of a large tank hunter team (hunters, cover force, ammo carriers). Rule of thumb; 2 guys = two Fausts or 2-4 HL3.
Another nice one: Attacking infantry (any nation) loaded full with molotov cocktails. I have serious doubts about that, but a complete "no go" is tank or halftrack borne infantry (Panzergrenadiers) loaded with them.
Thanks dude, because of this tip ive dropped them from the current scenarios am making set during Barbarossa and an "Sealion" one too.
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The Demolition ManQuote: sgtgoody (esq) I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?
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PZAUFKLARUNG
Junior Tester
Member #1976
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
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Post #638
5866 days, 1 hour, 48 minutes, 3 seconds ago
JgPzIV. 75L48 and L70. Were numerous in 44 and 45 not just in Panzer Jaeger units, but also in panzer battalions.
Same goes for StuGIII. 44-45 found not only in Assault Artillery batteries, but often in Panzer and Panzer Jaeger Abt.
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Chicago Area
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PZAUFKLARUNG
Junior Tester
Member #1976
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
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Post #639
5866 days, 1 hour, 40 minutes, 51 seconds ago
Asphalt-dirt road junction tiles. This probably a designer preference, but I see lots of scenarios with asphalt junctions where asphalt-dirt combo may be a better choice. There is even a way to tie oblique dirt roads and Horiz/Vert asphalt pavement if the designer uses a dirt road hex corner to transition his oblique into a straight section as a connector.
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Scouts Out!
Chicago Area
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