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Newest Scenarios |
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Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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SCENARIO DESCRIPTION A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.
The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.
The Americans are trying to occupy the same terrain to prevent its use by the Germans.
Best played as: H2H Second Best played as: H2H (Not designed for vs. AI play due to mounted units)
Map edge friendly to Axis: East. Map edge friendly to Allies: West.
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It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again. You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case. Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island. The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office. And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about. The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm. You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise. The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job. You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now. The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead. Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre. The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off. At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”
This scenario is 1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free. 2) The scenario is meant to be strictly for fun. 3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
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August 12,1944. France. SE of Argentan. Married platoons of U.S. 5th Armored Division night out-posts.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
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The Axis launch a major attack on the Allied defenses.
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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This is a CMBB scenario, modelling Plan Yellow in France in May 1940. It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
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July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction runs among constant attacks of soviet armoured shock forces...
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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Russian breakout from a Kessel against a German blocking force.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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A Very British Civil War Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme. Background England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles) Weather: overcast, mild, dry The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more. In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing. In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!
Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included: On the Right (Axis in this scenario * The Edwardian Army – elements of the professional Army, bound to King Edward VIII. * The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so. * The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire * The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda. * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts On the Left (Allied in this scenario) * The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne. * The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War. * The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia. * The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine. * The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian, * Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain. This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already. Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner. This battle will surely prove that the term “Civil War” is clearly a misnomer.
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A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
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France, 1940 - Case Red.
Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
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Axis and Allied forces clash for a town and large hill.
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This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
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At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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Soviet vs. German Meeting Engagement. 60+ turns. Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)
In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…
After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.
No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?
Push forward, as so many before you have tried, and hold this town once and for all!
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The Axis launch a major attack on the Allied defenses.
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Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
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Russian breakout from a Kessel against a German blocking force.
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43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
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42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
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October, 1942 In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.
But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.
The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.
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a product of HDCS
3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.
Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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a fictional Town in North Africa.
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Fictional City in North Africa. Best played as a meeting engagement.
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Fictional City in North Africa. Best played as a meeting engagement.
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
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This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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CMBO |
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
CMAK |
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Ideal for a QB ME
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CMBB |
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
Newest Members |
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forseti007 |
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Bee Goode |
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Coyote1945 |
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fungf |
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frankf |
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NAME |
MESSAGE |
Reinforcement Tips |
MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #58
7407 days, 13 hours, 57 minutes, 52 seconds ago
Bring in your reinforcements in platoon sized elements if you can. Company size at the most.
The computer will scatter a large reinforcement in a cluster with no logic used in placing the units of platoons. They will be all over the place and players will have to sort it all out.
Help them out by either phasing in the reinforcements on seperate turns or bringing in several small reinforcements on the same turn.
Move the reinforcement flags a little apart if you do. The computer is going to place them all pretty close together anyway.
The game players will thank you later.
MR
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #59
7407 days, 13 hours, 29 minutes, 11 seconds ago
i agree be careful where you place the flags. too close to the edge and some units may get stuck or not appear. do not place flags for afvs that will trap the unit behind impassable terrain (unless this is your intent).
(modified 08/11/2004 20:01:01 by junk2drive)
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PANZERMAN
Novice Tester
Member #752
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 50
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Post #64
7399 days, 21 hours, 6 minutes, 37 seconds ago
Also remember that using the rotate feature you can change the direction in which the reinforcements arrive.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war." General Douglas MacArthur
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #65
7399 days, 17 hours, 18 minutes, 45 seconds ago
Quote: Originally posted by: Panzerman: Also remember that using the rotate feature you can change the direction in which the reinforcements arrive.
Why don't you explain how to do that Panzerman.
MR
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JUNK2DRIVE
Master Tester
Member #1102
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
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Post #82
7396 days, 20 hours, 37 minutes, 28 seconds ago
Two uses for reinforcement that I find interesting.
An unarmed friendly (sniper, no ammo) appears in a building in enemy territory. Your mission is to take the area and escort the friendly to the exit zone.
An unarmed enemy (spotter, no ammo) appears in a house. Your reinforcements arrive later behind enemy lines. Your mission is to find the house, and kill the spotter for victory, capture the spotter for total victory.
In both battles, points don't matter. Completing the mission is the goal.
I also like battles where Airborne troops arrive behind the lines, with or without a secondary mission.
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PANZERMAN
Novice Tester
Member #752
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 50
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Post #83
7396 days, 20 hours, 28 minutes, 18 seconds ago
Quote: Originally posted by: Mad Russian:
Quote: Originally posted by: Panzerman: Also remember that using the rotate feature you can change the direction in which the reinforcements arrive.
Why don't you explain how to do that Panzerman.
MR
Simple, just click on the reinforcement flag and use the rotate tool just like any other unit.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war." General Douglas MacArthur
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PZAUFKLARUNG
Junior Tester
Member #1976
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
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Post #249
7205 days, 22 hours, 19 minutes, 36 seconds ago
Try building a variety of low probability (10% or less) elements to simulate stragglers, lost units, "Hail Mary" relief link-ups. Conversely, build in some low probability chances for enemy elements to chance into your rear area -- simulates spill over from adjacent sectors where things may be more dicey for your neighboring friendly units. Certainly adds to both AI and human play.
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Scouts Out!
Chicago Area
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DWAS
Member
Member #5799
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 2
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Post #490
6502 days, 17 hours, 18 minutes, 5 seconds ago
I think that there should be better briefings about when and where reinforcement appear. After all, in all replays this information will be known.
It could be a disaster if one player replays a battle (knowing where he/she gets reinforcements) and the other plays it for the first time.
I would also suggest that reinforcements enter in a "prototected" way so they can't be shot at at their time of arrival, nor end up potentially in the middle of enemy units.
Bad example 1: In the CMBO scenario "Clash of Eagles" the allied player can avoid loss of reinforcements by smoking some areas - and that will be done in every subsequent replay.
Bad example 2: In "Villers Bocage - Tiger!" it's not unlikely that Wittman's tank might be positioned exactly where allied reinforcements arrive. This is a mistake the german player makes only once.
We have to imagine some sort of approach and some kind of situational awareness when bringing in reinforcements, they don't materialize out of thin air, and they just don't loiter around in areas where they must have received enemy fire in the turns just before arriving. Surprises are for first time play only - and I think that careless introduciton of reinforcements is the worst way to make surprises.
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Just picked up an interest in theese fine games again after years of inactivity. Just finally beginning to understand how to "play" them :) Thanks for YOUR help in this matter.
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 56
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Post #503
6490 days, 3 hours, 59 minutes, 26 seconds ago
Quote: Originally posted by: Panzerman:
Quote: Originally posted by: Mad Russian:
Quote: Originally posted by: Panzerman: Also remember that using the rotate feature you can change the direction in which the reinforcements arrive.
Why don't you explain how to do that Panzerman.
MR
Simple, just click on the reinforcement flag and use the rotate tool just like any other unit.
From my experience, at least in CMAK reinforcements have their facing pointed towards the center of the map, no matter if you rotate the reinforcement flag to any particular direction before. It does not work.
DWAS gives another good example what many scenarios are missing. A proper explanation in the briefing WHO arrives WHEN and WHERE. WHO should be true in most situations: The so called REINFORCEMENTS usually are RESERVES that the commander of the given force (a Btl. or Rgt. commander) earmarked for the intended role. Thus the commander (the player) is in the picture about the WHO in most cases. Numerous exceptions are possible of course. Example: A friendly force (not part of the players organic unit) attacking/moving INTO the players sector (the game map) from the flanks or any other direction. In such cases the briefing should mention the possibility that units from a neighbouring friendly unit might move into your sector for a particular reason. That happened very oftenly in reality.
The WHEN is known for the common situations most of the time, although it may vary to a certain degree, with REINFORCEMENTS arrival delayed to a certain amount. A commander usually ordered to move forward reserves (or a second...attack echelon) at set times or when certain goals where achieved. In single battles there´s no trigger to introduce REINFORCEMENTS for achieving goals (taking a key map location), but in operations you can do. Speaking of REINFORCEMENTS not coming from the players parent unit (either a regiment from same division or any other unit from different combat force; a division, independent type corps unit ect.) their entry time would normally not be known to the player, unless these would have been part of the original attack (or defense) plan.
If it´s REINFORCEMENTS from the players parent unit, the WHERE is known usually. Deviations are possible for various reasons (original entry point under artillery fire or traffic congestions causing the reinforcment units to come a slightly different direction ect.) REINFORCEMENTS not belonging to the players parent unit may enter at any map edge actually, but then it depends upon the scenario not to create the unwanted "warping into the middle of enemy units" problem.
These is all just basic consideration with regard to creating realistic reinforcement setups and their proper mentioning in the scenario briefing. As long as the "big picture" as given by the scenario designer by means of the briefing, force and reinforcement "feels right", any unusual setup is possible as well.
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former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods can be found at GAJs Mod Place
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DWAS
Member
Member #5799
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 2
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Post #505
6489 days, 19 hours, 48 minutes, 30 seconds ago
I just wanted to add to my post here that I of course understand that each scenario is created with something unique to that scenario in mind.
The more I’ve thought about this after reading up on this forum I can see more than one reason to make a scenario. Elaborating on this in this note will be futile and wasted. Perhaps I’ll come back to it in a topic of its own after doing some more thinking. But it’s really about “simulation” or “reenactment” versus “gaming” – I can’t put it better than that this at this time.
What I had in mind was scenarios which are balanced and gives the “first time” player a fair chance to win over a re-player. These scenarios are usually fictional and suitable for tournament/ladder-play and measure one player’s skill against other players. In a “simulation” you might have to add reinforcements/reserves entering at the worst possible time/location, because that was what happened. I won’t argue with that, but it creates a situation where each re-play will be played totally different from the first time – which might be a point sometimes. More on that later, somewhere else, perhaps.
(modified 02/15/2007 15:01:31 by Dwas)
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Just picked up an interest in theese fine games again after years of inactivity. Just finally beginning to understand how to "play" them :) Thanks for YOUR help in this matter.
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #506
6489 days, 12 hours, 31 minutes, 38 seconds ago
Quote: Originally posted by: Dwas:
What I had in mind was scenarios which are balanced and gives the “first time” player a fair chance to win over a re-player.
Few scenarios are ever played more than once by the same player.
Sometimes it will happen here in TPG. It will rarely happen anywhere else. Both players want to know that the other player has never played the scenario before or feel an unfair advantage is given.
I used to not feel this way when I first started playing and in playtesting but I do now.
Good Hunting.
MR
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THE_ENIGMA
Junior Tester
Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
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Post #508
6488 days, 22 hours, 49 minutes, 5 seconds ago
Tank reinforcements (think this applies to anything with tracks or wheels).
If the flag is placed anywhere near a road, the vehicles will appear on that road and not on the grass.
I would have to run a test to get the right distance but this is a good one to know when your sitting there wondering why on gods green earth as a bunch of units popped up nowhere near were you told them to!
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The Demolition ManQuote: sgtgoody (esq) I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?
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GEN. FAILURE
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Post #511
6487 days, 10 hours, 46 minutes, 9 seconds ago
Personally I only see one reason for playing a scenario more than once and that is upon request from the designer during playtesting and after major modifications by the designer (and then only if I liked the scenario and it's a good designer) (I know, I know, I am a selfish bastard ).
Apart from that, every battle, every skirmish is a one time thing.
I personally have a hard time enjoying a scenario if I know what will happen and it doesn't matter if the other player plays the scenario for the first time or not.. Re-playing takes way the fun in any scenario. Designing a scenario with high replay posibilities is possible and have been done but for me it doesn't matter, one allready knows the key terrain features and what not to do etc... . Where and when reinforcements arrive is only a detail when it comes to replayability. //GEN
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The Demolition ManQuote: sgtgoody (esq) I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?
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MAD RUSSIAN
Senior Tester
Member #468
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
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Post #512
6486 days, 14 hours, 33 minutes, 35 seconds ago
Quote: Originally posted by: gen. failure:
Where and when reinforcements arrive is only a detail when it comes to replayability.
//GEN
Oh no it's not.
It's a very BIG detail to get right for the first time play too. You don't want reinforcements coming in under fire if you can help it.
Good Hunting.
MR
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PIBROCH
Member
Member #5093
Joined: Sep 2006
Ratings: 0 / 0 / 0
Discussions: 1
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Post #522
6470 days, 12 hours, 47 minutes, 56 seconds ago
Quote: Originally posted by: the_enigma: If the flag is placed anywhere near a road, the vehicles will appear on that road and not on the grass.
They may even appear on a DIFFERENT road! In one scenario I played, a group of tanks were scheduled to appear at the edge of the board "entering" by a certain road, but I had parked a bunch of unused vehicles on the road. The AI fit as many on the road as it could -- but then, rather than placing the last couple on the grass, the AI moved them to the next closest road... which was over 300 meters away!
Pibroch
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THE_ENIGMA
Junior Tester
Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
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Post #523
6467 days, 4 hours, 47 minutes, 45 seconds ago
Intresting! That could add something to a scenario to throw some randomness to the reinforcements
i.e. a road is being used as the main artery for reinforcements. If the player doesnt move the tanks, trucks etc quick enough the next bunch will pop up on another road of the AI choosing!
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The Demolition ManQuote: sgtgoody (esq) I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?
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