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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Umlaut´s stalingrad mods
UMLAUT
Novice Tester

Member #5827
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 26
Post #626   6078 days, 18 hours, 23 minutes, 3 seconds ago           
Hi all
Here´s a warning to tell you that my Stalingrad-ish mods are ready very soon:




For the last couple of months I´ve been working on a series of mods that you might call a "Stalingrad"- or "heavily damaged city"-package. I´m counting on having them ready for download from cmmods.com in a week or two (gods willing). I will also start a seperate thread on the subject under "scenario design tips".

The idea behind the mods is this:

I´ve always found it a real pity that you can´t begin a scenario in a damaged city like for instance Stalingrad at the end of 1942. Yes, you can make a scenario with a lot of rubble in it - but I really think it looks awful: Basicly you´ll have a city with a mixture of completely unharmed buildings - and completely flattened ones. But when you look at pictures of for instance Stalingrad most of the buildings are actually still standing to some degree - all though many are little more than shells. So my idea is to change the appearance of the "normal" building-files in CMBB to make them look more damaged. To me a realistic visual experience is an important part of playing CM - that´s why I generally won´t play a scenario, if the map looks unrealistic.

My reason for posting this now - before the mods are ready for download - is because the use of some of the mods require a bit of work in the scenario editor. So if you´re interested in using them, you could begin to make the proper adjustments to your scenarios now - and have them ready for use when I upload the mods.

I´m planning on releasing the mods in four different packages:

1. The "damaged buildings" package (by far the largest)
2. The basic "street with telephone poles" package
3. The full "street with telephone poles" package
4. The "sprayable rubble" mod

Here are the details:

Damaged city package
Requires no work in the scenario editor

Effect:
Undamaged buildings are replaced by buildings that are looking quite similar to "damaged buildings" in CM
Damaged buildings are replaced by heavily damaged buildings

Disadvantages:
No roofs on any buildings - whether "damaged" or "undamaged" (unfortunately I haven´t been able to make a damaged roof that looked convincing, so I have decided that the best solution was to loose the roofs alltogether).
"Half" buildings: You only see half - i.e. the two nearest sides - of the buildings. The other two sides - the ones furthest away - are missing. I guess this is caused by the my discarding the roofs (in reality they are not gone, only transparent): When the roofs are there, there´s no need for the game to display the two sides furthest away, as they are hidden by the roof.
This is only a problem when looking down from viewpoint 3 or higher (this is a mod mainly for those of us who prefer the lower viewpoints 1 or 2).

-------------------
Basic street package:

Requires a little bit of work in the scenario editor

Effect:
Changes tall pines into telephone poles. Use this mod to make city streets with telephone poles. The streets will have forest floor where the sidewalks are supposed to be. To utilize this mod you must go to the editor and change the city streets of the chosen scenario into "paved road in tall pines".

Disadvantages:
All tall pines - not just the ones lining the roads - are changed into telephone poles. So use ONLY in scenarios without tall pines.

Use:
Use this mod when you can´t use the "Full street Package". That is: When the scenario is both urban and rural, containing woods. If there are areas with "tall pines", I suggest you change them to "woods" or "scattered trees".

Caution: I suggest you don´t change ALL the streets into "paved road in tall pines" but alternate between these and normal roads (for instance: "paved road" or "paved road in scattered trees"). This is because vehicles aren´t allowed to move through tall pines and thus wouldn´t be able to enter or leave the paved road with telephone poles (which game still considers to be tall pines).

----------------------------

Full street package:
requires a little bit of work in the scenario editor:

Effect:
Changes tall pines into city street with telephone poles and pavements with scattered rubble. Also changes normal pavements into pavements with scattered rubble. Use this mod to make city streets with telephone poles and pavements with scattered rubble. To do this you must go to the editor and change the city streets into "paved road in tall pines".

Caution: I suggest you don´t change ALL the streets into "paved road in tall pines" but alternate between these and normal pavements (with roads). This is because vehicles aren´t allowed to move through tall pines and thus wouldn´t be able to enter or leave the paved road with telephone poles (which game still considers to be tall pines). The pavements will look exactly the same whether you use the "paved road in tall pines" or the "pavement"-feature. Only difference will be that the latter will lack the telephone poles and thus will be crossable.

Disadvantages:
All tall pines are changed into telephone poles.
All ground tiles under tall pines and woods are also changed into sidewalks with scattered rubble. So use ONLY in city scenarios (or scens without woods or tall pines). There is one exeption. though: You can use this mod freely in scenarios with snow covered ground - the ground will be snow covered no matter what.

Use:
Use this mod in purely urban scenarios:
If there are areas with "woods", I suggest you change them to "scattered trees". Again with the execption of snow scenarios.

-------------------------
"Rubble spray"-mod (Huge craters):


Effect:
Changes huge craters into scattered rubble. This allows you to "spray" scattered rubble on the streets and to make sure that this only appears near damaged buildings - and exactly where you want it.

Disadvantages:
No huge crater available. Scattered rubble now provides the same cover for infantry as a huge crater (which this of course still is in terms of the game engine)


Cheers
Umlaut
--------------------
Umlaut´s Stalingrad(ish) mods can be found at thefewgoodmen (search for "umlaut"). Post comments here

"City Salient" - an operation for these mods can be found here:

City Salient
UMLAUT
Novice Tester

Member #5827
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 26
Post #627   6068 days, 20 hours, 39 minutes, 18 seconds ago        
The four packages of mods have now been uploaded to cmmods.com. They are meant to be used together in the combination you prefer:

stalingrad_buildings_umlaut:
Damaged and heavily damaged buildings. Allows you to make scenarios with cities that are damaged from the onset.

BASIC_telephonepole_umlaut:
Paved roads with telephone poles. Replaces "Paved road with tall pines"

FULL_telephonepole_umlaut:
Street with telephone poles and pavements with scattered rubble. Replaces "Paved road with tall pines" and "Pavement". For use mainly in city scenarios.

rubble_spray_umlaut:
"Sprayable" scattered rubble. Replaces huge craters.

For your convenience, I´ve also uploaded a little QB-map, prepared for the mods, so you right away will be able to see what it all looks like - and fight a battle in the right surroundings. It´s called "Stalingrad mod QBmap":

http://www.the-proving-grounds.com/map_details_link.html?sku=150).

You should also try it with winter settings. More battles made - or adjusted - for these mods will be coming soon...

I really hope you like the mods, and I´d appreciate comments from all of you. Either here - or in the thread under "design tips"

Cheers,
Umlaut


How to get the mods:

You can find the mods at www.cmmods.com:

- in the left column, click "CMBB Mods"
Then simply search for the name "umlaut" or:

- Click "by designer"
- Click "+" at "Umlaut"
- Click "+" at "All"
- Click "+" at "terrain" or "other"
- and you´re there. If you can´t see all four mod-packages, you´ll probably just have to click "next page"

At the moment you should also be able to find them under: "newest mods"

--------------------
Umlaut´s Stalingrad(ish) mods can be found at thefewgoodmen (search for "umlaut"). Post comments here

"City Salient" - an operation for these mods can be found here:

City Salient
UMLAUT
Novice Tester

Member #5827
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 26
Post #628   6061 days, 6 hours, 3 minutes, 50 seconds ago        
Here´s a discussion on the building- and telephonepoles mods, I´ve copy-pasted from the discussion forum on battlefront.com:

Quote:
umlaut:

I saw your post about this a bit ago on The Scenario Depot II. I was intrigued by the concept and your description. I downloaded the mods the other day and — rather than loading them back and forth — I just did a dedicated install of CMBB with your mods substituted.

I ran into a couple issues.

First, and I think the most disappointing to me, is that the distressed buildings appear to lose their backsides — the two walls the farthest from the camera location — for some reason. The walls are still there, but you can't see them. The result is that it looks like the buildings are literally missing half of their walls. Interestingly enough, all of the walls are visible if you are actually in the building.

Hmmmm, now that I'm writing this out, it is starting to make sense . . . could it be happening because all of the buildings are missing their roofs (rooves)? i.e., when a normal building has a roof, you cannot actually see the other walls (the walls farthest away from you). The game probably doesn't render all of the walls of any given building, since they wouldn't normally be seen anyway (I'll bet that vehicles don't actually have a backside until you "walk 'round to the other side" either).

Interesting.

If the above is actually the case, I would vote for putting the roofs (rooves) back on your distressed buildings. They look quite nice, but it is terribly disconcerting to have half of the building not rendered. Put the roofs (rooves) back on . . . I'd say go ahead and distress them as you've done the walls, blow holes in them, whatever, but at least there wouldn't be this very distracting issue with the backsides of the buildings.


The large craters-to-rubble idea seems to work well; it has the added advantage of still maintaining some of the utility of the terrain-type as cover . . . which you would think would be possible with rubble. It is too bad that there aren't vertical standing doodads in there to take advantage of. Perhaps Aco4bn187inf's idea about rough terrain bears some looking into.

As for the pine woods/road-to-telephone poles: another innovative idea in concept. In practice . . . I feel it has more drawbacks than the [small] visual appeal that it provides. The catch is that the computer, of course, still sees the telephone poles as pine woods/road. There are penalties to movement, line of sight, concealment, cover and direct fire combat that shouldn't exist for telephone poles.

I also was upset that woods terrain got 'paved' when using one of these mods (the 'full'-telephone poles?). That, in effect, rules out the use of any woods in an urban environment. I removed that version of the mod, and got my trees back.

Anyway, I don't mean to sound hyper-critical; my intent is merely to provide feedback on what I've seen. I really like the idea, and will certainly use this mod for some of my game-play (I have a 1945 knock-down, drag-out city assault that is just begging for this treatment). I would encourage you to put the roofs (OK, one more time: rooves) back on the buildings. The rest I would leave as is: it is then my choice to use pine woods/road-to-telephone poles or craters-to-rubble. To me, though, the visual of the missing walls is too distracting to not be fixed.

By the way, for those of you that haven't tried umlaut's mod, you really would probably want to make some adjustment of your scenario in the Editor before playing with these mods. I think that you would also want to include a warning that the scenario was designed to use these mods, and to expect some odd situations if they are not used (having dozens of large craters around the base of buildings is the main one that springs to mind).

Overall, good job. Let me know if you decide to straighten out the issue with the building walls.


Mark


P.S. I think that the issue with Aco4bn187inf having two different sized telephone poles was possibly caused by using woods terrain, as opposed to tall pines. I think that there are several different sized trees rendered in woods, probably using the same artwork.


--------------------
Umlaut´s Stalingrad(ish) mods can be found at thefewgoodmen (search for "umlaut"). Post comments here

"City Salient" - an operation for these mods can be found here:

City Salient
UMLAUT
Novice Tester

Member #5827
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 26
Post #629   6061 days, 6 hours, 2 minutes, 21 seconds ago        
And heres my reply:

Hi Buq-Buq
Thanks for your very detailed "review". [Smile] You should be aware, that in my opinion you can´t make these kinds of mods perfect - you´ll have to make a lot of compromises. That said, I´ll try to provide some answers:

quote: the distressed buildings appear to lose their backsides — the two walls the farthest from the camera location — for some reason. The walls are still there, but you can't see them. The result is that it looks like the buildings are literally missing half of their walls.

I´ll answer here by quoting the readme-file, that came with the mods:

"Disadvantages:
No roofs on any buildings - whether "damaged" or "undamaged" (unfortunately I haven´t been able to make a damaged roof that looked convincing, so I have decided that the best solution was to loose the roofs alltogether).
"Half" buildings: You only see half - i.e. the two nearest sides - of the buildings. The other two sides - the ones furthest away - are missing. I guess this is caused by the my discarding the roofs (in reality they are not gone, only transparent): When the roofs are there, there´s no need for the game to display the two sides furthest away, as they are hidden by the roof.
This is only a problem when looking down from viewpoint 3 or higher (this is a mod mainly for those of us who prefer the lower viewpoints 1 or 2)."

There is more than one reason why I haven´t been able to make a convincing looking damaged roof. The first is this: The roofs you see in CMBB are actually put together by several (16, I think) roof-files put side by side. This means that if you make a damaged roof mod with say one hole in the middle, then when you load the game, the buildings will show up as having roofs with 16 holes - set in a very neat, symmetrical pattern. I´ve tried it, and think it looks far worse than the missing far walls. The alternative to that would be to put whole, undamaged roofs back on the building, but I also think that an undamaged roof would look utterly strange on a nearly collapsed building.

So I am well aware that the current mods aren´t perfect. But I consider the missing far walls to be the lesser evil, and thus for now I do not see any point in changing them. Sorry.
But if you can convice me that there IS a better way of making them, I´ll off course be more than willing to look at it. If you prefer the undamaged roofs I suggest you reinstall the original roof files to you bmp-folder. They are numbered: 1200,1201,1202,1203 and 1227

As for the telephone poles:

quote: I also was upset that woods terrain got 'paved' when using one of these mods (the 'full'-telephone poles?). That, in effect, rules out the use of any woods in an urban environment. I removed that version of the mod, and got my trees back.

Again, I´ll refer you to the readme-file that came with the mods:

"These mods are intended for use in maps with no tall pines forests - and only with woods in snow-scenarios. "

and

"Replace any areas of "tall pines" and "woods" with some other feature, for instance "scattered trees". Otherwise you will have forests of telephone poles and woods with pavements."

As I said before: Using and making these kinds of mods require a lot of compromises - unfortunately you can´t have it all. In this case this is because the "tall pines"-files share the same "ground/terrain" files with the woods-files. I know about the disadvantages of the mods (at least most of them, I hope) and have tried to warn about them and take them into account. When it comes to the pavement in woods terrain that is exactly why I made both a "full" and a "basic" version of the "telephone pole"-mods: If you use the basic, you don´t get pavement under woods, but unfortunately neither pavement in the steets with telephone poles.

I hope this clears up some of it for you. Thanks for the review and comments

Cheers,
Umlaut

--------------------
Umlaut´s Stalingrad(ish) mods can be found at thefewgoodmen (search for "umlaut"). Post comments here

"City Salient" - an operation for these mods can be found here:

City Salient

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