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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
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This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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Nasty Surprises
FREDROCK1957
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Post #7   7245 days, 1 hour, 51 minutes, 20 seconds ago           
As some of you that have played my scenarios might notice from time to time that I try to have a nasty surprise or two for the player. When I design a non-meeting engagement scenario I try to add some really concealed defensive positions. I think this adds to game play and also can frustrate the attacking player. Examples of this which include some of the following:

Gun in a Building There is nothing more surprising then an ATG in a building that can get off a couple rounds before being discovered. Definitely a nasty surprise. Big Grin

Pillbox in Rubble Another one of those little surprises that works real well in a partially destroyed city. You can have your Pillbox (MG or ATG) in rubble at the end of a street with complete LOS/LOF down the street yet it will not be spotted until enemy units are within approximately 60m of it.. You may also place a Pillbox within a building with just the firing slit side protruding out a foot or two.. Tough to destroy.. Tough to Spot Very Nasty Wink

Dug In Armor I dont see this one a lot but it is a good way of creating a potent defense position with circular fields of fire that is hard to spot and tough to eliminate And just think you can actually place a tank dug-in right smack in the middle of woods.. German Dug-In PzIVs look especially nice within Palm Trees on the Desert Nasty .. Very Nasty.. Eek!

Booby Trapped Buildings and Rubble Hey all you got to do is place a minefield in rubble or a building and whamo the place is Booby Trapped.. Cool

Trench in a Building You know those Russian Factories in CMBB how would you like a squad of your prize SS Panzer Grenadiers walking into a factory only to find it infested with Russian SMG Squads embedded in Trenches Very Very Nasty Mad

Close that Alley Way CMAK has a nice feature of Tall Light Buildings on Pavement which enhances the City type scenarios. Well lets say you want to block the Alley Way between two of these buildings next to each other, well you could use barbed wire, or how bout a roadblock. The roadblock will prevent AFVs from going between the buildings and also make life difficult for infantry to move down the Alley.. sort of looks like some of the Alleys over in the better part of the Bronx (No offensive New Yorker's I am a native)

Well anyway I just thought I would add my two cents on some of the Nasty Surprises that you can put into your scenarios and keep all the wonderful players out there second guessing And yes it can all be done right within the editor.. The procedure for most is fairly simple so I will use the Gun in a House as an example

1) Add ATG to order or battle
2) Place House on Map
3) Preview Map and place gun next to house (View 6 is the way to do this)
4) Go out of map preview and remove the house tile
5) Preview Map and move gun to where house is (with practice you wont have to work too much on this)
6) Go out of map preview and add the house tile back
7) Preview Map Walla ATG in a House Big Grin

If you need some additional help with any of these you know where to find me Wink

Well now youre up to date on some of the Nastier Surprises that can be found on the Combat Mission Battlefield Big Grin




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-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
MAD RUSSIAN
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Post #8   7244 days, 22 hours, 7 minutes, 26 seconds ago        
This is great Freddie, I have a few nasty surprises of my own.

Don't stop with a gun in a building, put a tank in one too. The biggest surprise I ever got, was in Stalingrad, when I ran into a tank in a factory.

Also, anything in rubble...pillbox, gun or tank. They all work equally well. A tank in rubble is immobilized, but will drive around the inside of a building. They just never leave... as the song goes. I have had the building blown down and still not killed the pillbox inside. They are very tough to kill in a building.

There is also a trick I use to be able to see some of the enemy front line. Use sandbagged tiles along with some ENEMY trenches. Mix the trenches you buy with ENEMY trenches and then set up in them. Since they are actually enemy units they willl show up when you look at the map. You can't see all of the enemy line but parts of it. As would be the case in RL. I normally alternate every other trench with a friendly and an enemy trench.

Adding a gun or AFV to a house or rubble. Here is my method.

1. Pick a clear terrain tile in the editor. Mark it with a setup color.

2. Preview the map and put the unit inside the marked setup area.

3. Go back to the editor and place the terrian...house, rubble, factory in the selected tile.

4. Remove the setup location.

You are done. It is inside the terrain feature. When you go back to do your setup you will find it inside.

One of the major surprises I put in scenarios are the reinforcements. I playtest the scenario to see when I want them arriving. The timing is critical. What you get is too.

The Germans kept a firebrigade unit for a reserve. These units were made up of either the same units as the normal unit on the map OR recon and engineer units.

Recon units have very nasty stuff...20mm armed HT's, 81mm mortar HT's, high experience Recon squads.

Engineer units also have some very nasty stuff...Flamethrowers - both the ground and HT mounted versions - sometimes both at the same time, DEMO CHARGES, and high experienced Engineer squads.

Both of these forces are special troops and as such receive a high degree of training. There is a reason that they are called on to save the day. Flak units are also a favorite fire brigade unit for the Germans.

Use some of the lesser used vehiles like the 105mm - 150mm Infantry Support vehicles. Use infantry guns at all levels, both the 75mm and the 150mm versions. These were common equipment in all armies. The infantry needs support and it was there. You rarely see them in CM battles. Beware of them in my battles. Just two of these weapons make the difference in whether you win or lose in my KC Lt Oberloskamp fight.

A German 1944 Infantry Regiment had six 75mm and two 150mm Infantry Guns. That breaks down to THREE 75mm and ONE 150mm Infanty Gun per Battalion. When was the last time you remember having to take one of those out? Or getting the fire support from one?
On top of that the German 1944 Infantry Division was authorized 48 81mm mortars and 28 120mm mortars.

A Russian 1944 Infantry Regiment would have had four 76mm Infantry Guns and the 1944 Russian Infantry Division was authorized 107 ATR's, 89 82mm mortars and 38 120mm mortars.

How often are you hit with 120mm mortar fire? It should be roughly half the time according to the numbers.

Enough for now.

Good Hunting.

MR
BRENT POLLOCK
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Post #9   7244 days, 18 hours, 18 minutes, 29 seconds ago        
You can get vehicles to leave prohibited terrain, but you have to set them up right on the edge, so they tend to lose a bit in LOS. Check the BFC site for my post on this:
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=6;t=002360#000000

How do you get the trenches in factories?That's one I have yet to try...or encounter.
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FREDROCK1957
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Post #10   7244 days, 17 hours, 50 minutes, 25 seconds ago        
Hey Brent Trenches in factories is the same as a pretty Panther shooting in a factory

Looky Here or Here

You do it the same way both Steve and I described Big Grin

-FR

(modified 07/05/2004 15:16:46 by Fredrock1957)
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"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
BRENT POLLOCK
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Post #12   7244 days, 13 hours, 48 minutes, 12 seconds ago        
Hmmm...I can't seem to get the factory/trench thing to work. It looks good in the Editor...it looks good during the initial set up in game mode...but it all disappears when I hit GO.
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JUNK2DRIVE
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Post #13   7244 days, 13 hours, 23 minutes, 44 seconds ago        
turn off fow when you are testing
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BRENT POLLOCK
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Post #14   7244 days, 12 hours, 8 minutes, 57 seconds ago        
Bizarre...you mean to tell me I need to turn off FoW for my own trenches to stay puy after hitting GO (Russian trenches...occupied by Russians...viewed by Russian player)...how the blazes did anyone figure that out...or is that another bit of arcana that is actually in the manual, but I've forgotten it.

I'll give it a go.
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FREDROCK1957
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Post #15   7244 days, 10 hours, 47 minutes, 43 seconds ago        
Quote:
Originally posted by: Brent Pollock:
Hmmm...I can't seem to get the factory/trench thing to work. It looks good in the Editor...it looks good during the initial set up in game mode...but it all disappears when I hit GO.

Hey Brent Very Interesting so I played around with it a while and out of 10 times going thru the cycle (Placing it in the building, Setup, Hit Go) it worked 3 times and 7 times the trenches vanished Mad ... Now testing with Pillboxes, Wire, Roadblocks and Mines seem to work (10 out of 10)... I just figured it worked... sorry for any misleadings... Sad

-FR
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-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
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THE GRAEME
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Post #17   7244 days, 9 hours, 55 minutes, 8 seconds ago        
Great thread!

In my Dieppe scenario I used a light wooden bridge running out over the water to simulate a wharf. At the water end of the wharf I 'dug-in' a light tank to represent a nasty surprise gun turret emplacement to provide flanking fire on units landing on the beach. Worked quite well.
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BRENT POLLOCK
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Post #18   7244 days, 1 hour, 29 minutes, 24 seconds ago        
Good...so it ain't just me. Here's a problem I encountered last night while testing the trench-in-factory thing.

[copied from the BFC CM Tech Support forum]

[I searched "map" in the subject, and none of the topics seemed to cover this.]

Over the last week or so, I've noticed with a couple of maps that what I see in the terrain editor does not match the preview. The mismatched terrain looks fine in the editor tiles but comes up as Open Ground in the preview. Am I doing something forbidden, and the computer replaces it with Open Ground by default? I consider any of the replaced terrain to be outlandish.

Also, last night's file would show the right thing in the editor, but the preview (and game set up file) would show the previous version....and, no, I did not have two different versions in the Scenario folder. I [think]I got rid of this second problem by editing all the problem tiles to Open Ground, then replacing them with what I wanted...and I can not remember if I checked Preview when it was under Open Ground reconstruction.

Am I [snif] alone in the world on this one?
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FREDROCK1957
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Post #19   7243 days, 23 hours, 5 minutes, 48 seconds ago        
Quote:
Originally posted by: Brent Pollock:

Over the last week or so, I've noticed with a couple of maps that what I see in the terrain editor does not match the preview. The mismatched terrain looks fine in the editor tiles but comes up as Open Ground in the preview. Am I doing something forbidden, and the computer replaces it with Open Ground by default? I consider any of the replaced terrain to be outlandish.

Hey Brent,

Terrain features such as Buildings, Hedges, Fences, etc.. can look proper in the editor view and then Vanish during the preview mode.. but my understanding is that height can cause this problem. example building at number 7 height surrounded by 15 heights.. also water, marsh and alike are very height sensitive and you can get some funny results in preview.. Thus as Chris F. has mentioned in the map post you should get down at level one and really go thru the map.. especially roads, water and bridges, and alike... Dont worry the more you play with the editor the more you know what and what not to look for... Hope this helps Big Grin

-FR
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-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
MAD RUSSIAN
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Post #23   7243 days, 15 hours, 24 minutes, 4 seconds ago        
I have a problem with the editor not liking ONE LEVEL height differences next to my buildings. If I have a house on a level 7 and a level 8 right next to it the house is gone when I go to the preveiw mode. Frown

So I make sure that the elevations change in the back yard a ways out from where the kids play...wouldn't want them falling down a gentle slope now would we?? Eek!

MR
BRENT POLLOCK
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Post #24   7243 days, 14 hours, 55 minutes, 9 seconds ago        
....elevation differences causing problems and making buildings vanish...that sounds about right.

Thanks. Could be awfully hard to do Italian villas, though...or any other place wherein the buildings are staircased up a hill.
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BRENT POLLOCK
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Post #25   7243 days, 14 hours, 40 minutes, 7 seconds ago        
Was this the same battle file opened 10 times, or was it 10 separate edits, each opened once in PLAY screen?

I suppose what I'm driving at is, can we get a battle/op file that always gives the trenches in the factory/rubble, or is it always going to be hit and miss for any one given file?

Quote:
Originally posted by: Fredrock1957:
[snipped by Brent] Hey Brent Very Interesting so I played around with it a while and out of 10 times going thru the cycle (Placing it in the building, Setup, Hit Go) it worked 3 times and 7 times the trenches vanished Mad ... Now testing with Pillboxes, Wire, Roadblocks and Mines seem to work (10 out of 10)... I just figured it worked... sorry for any misleadings... Sad

-FR


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FREDROCK1957
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Post #26   7242 days, 15 hours, 52 minutes, 9 seconds ago        
Hey Brent At this point cant get the trenches to work right. Sad .. very inconsistant no matter how I do it Mad .. Saw them vanish on turn 3 in a test... Eek!

-FR
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-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
BRENT POLLOCK
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Post #28   7242 days, 13 hours, 51 minutes, 45 seconds ago        
Methinks we are messing with stuff the gods did not mean us to tinker with Wink
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FREDROCK1957
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Post #29   7241 days, 23 hours, 5 minutes, 58 seconds ago        
I think the trench problem has to do with what the 3d engine thinks is higher elevated.. another words trench is lower than warehouse floor.. if the tile outside the warehouse is 1 elevation higher (on gentle 1.25m) and the trench is on that tile also it seems to work more than 30% of the time... but that ruins the surprise... oh well.. on to other nasty things...
Big Grin
-FR
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-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
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PZAUFKLARUNG
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Post #251   7003 days, 23 hours, 29 minutes, 41 seconds ago        
I expect you guys have already played with this one - but haven't seen it mentioned anywhere.

Try hiding an ATG position underneath a stone bridge (far bank slope) or covered behind the far bank vertical supports. Have had some extraordinary success in survivability especially when positioned behind the far pylons - half-dozen T34/43 (-76) tanks were pouring on the canister shot and HE from 150m away for 15 minutes - eventually whittled gun crew down to two, but never knocked out the gun.

Positioning under the span on the bank itself is a little tricky - be patient. Best to leave the bridge intact and play with the "place" tool; whenever I try to place the gun on the slope first and then add the bridge section, the position invariably winds up on top of the span.
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MAD RUSSIAN
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Post #256   6988 days, 10 hours, 57 minutes, 5 seconds ago        
Another little trick I"ve picked up is to put a shell crater inside a sandbagged position.

The sandbags alone don't protect a gun very well. But put a shell hole in the middle of the sandbags and the gun becomes very hard to knock out. Big Grin

Good Hunting.

MR
PZAUFKLARUNG
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Post #273   6954 days, 21 hours, 27 minutes, 16 seconds ago        
Quote:
Originally posted by: Mad Russian:
Another little trick I"ve picked up is to put a shell crater inside a sandbagged position...

MR



MR,
Since I am still a CMBB fanatic - no sandbags (unless there is a CMOS mod I have missed) but I am getting ready to upload a scenario with lots of AA/AD "pit" positions made with stone wall diamond-configs with craters in the center built on berms or dikes (dubbed-Jane Fondas).

Seem to work well for "hull-down" FlaK-18 or-36 88s, 52-K 85s and even those #%*^ing unarmored AA vehicles.

PzAufkl
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BRENT POLLOCK
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Post #274   6954 days, 19 hours, 36 minutes, 29 seconds ago        
Very cool. Any chance of posting Map Editor (with Elevations On) & Map screen shots over at the BFC Tips & Tricks section?

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PZAUFKLARUNG
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Post #275   6953 days, 22 hours, 17 minutes, 51 seconds ago        
Quote:
Originally posted by: Brent Pollock:
Very cool. Any chance of posting Map Editor (with Elevations On) & Map screen shots over at the BFC Tips & Tricks section?



No problem. Look for them tomorrow pm(CDT= GMT-5)
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PZAUFKLARUNG
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Post #329   6891 days, 23 hours, 56 minutes, 55 seconds ago        
Originally posted as note to POS and Kingfish on Forum Home My CMBB manual and Mark Walker's BFC Strategy Guide post the DC dimensions as 12m - not quibbling over 2m, POS - my field tests show same effectiveness results as yours. DCs are a great buy compared to AT mines in urban terrain especially especially when you use Fred Rock's design tricks to set them as IEDs in a street front building. I prefer this to to the FR method of placing AT mines under a paved surface, and 8 purchase points for two DC obstacles blocks a paved urban roadway nicely; I like to give the assaulters enough (light) vehicles to sacrifice as mobile minesweepers assuming the p-Tester has the imagination and ruthlessness to use them for this (AI is always too conservative to simulate historic ruthlessness) - see my scenario Grunewald.

PzA
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